]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
remove support for GL_EXT_compiled_vertex_array extension
[xonotic/darkplaces.git] / gl_draw.c
index a18e59cde22f36ed95e91472f04256f5064b4885..da5935015d4332cd57e79aa22fa947cc681845b6 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -1467,9 +1467,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                if (batchcount)
                                                {
                                                        // switching from freetype to non-freetype rendering
-                                                       GL_LockArrays(0, batchcount * 4);
                                                        R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                                       GL_LockArrays(0, 0);
                                                        batchcount = 0;
                                                        ac = color4f;
                                                        at = texcoord2f;
@@ -1506,9 +1504,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                batchcount++;
                                if (batchcount >= QUADELEMENTS_MAXQUADS)
                                {
-                                       GL_LockArrays(0, batchcount * 4);
                                        R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                       GL_LockArrays(0, 0);
                                        batchcount = 0;
                                        ac = color4f;
                                        at = texcoord2f;
@@ -1522,9 +1518,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                        if (batchcount)
                                        {
                                                // we need a different character map, render what we currently have:
-                                               GL_LockArrays(0, batchcount * 4);
                                                R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                               GL_LockArrays(0, 0);
                                                batchcount = 0;
                                                ac = color4f;
                                                at = texcoord2f;
@@ -1583,9 +1577,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                batchcount++;
                                if (batchcount >= QUADELEMENTS_MAXQUADS)
                                {
-                                       GL_LockArrays(0, batchcount * 4);
                                        R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                       GL_LockArrays(0, 0);
                                        batchcount = 0;
                                        ac = color4f;
                                        at = texcoord2f;
@@ -1603,11 +1595,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                }
        }
        if (batchcount > 0)
-       {
-               GL_LockArrays(0, batchcount * 4);
                R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-               GL_LockArrays(0, 0);
-       }
 
        if (outcolor)
                *outcolor = colorindex;
@@ -1724,9 +1712,7 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
        R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
 
-       GL_LockArrays(0, mesh->num_vertices);
        R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
-       GL_LockArrays(0, 0);
 }
 
 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)