]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
cleaned up R_RenderView setup code a bit, and shuffled SCR_CalcRefdef stuff to SCR_Up...
[xonotic/darkplaces.git] / gl_draw.c
index 6304fb8e63dd0fd43a00c36ecc3cf94e979026ba..e143ad3ea2277e8f3b570af032c5354e466d620c 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -197,10 +197,24 @@ static rtexture_t *draw_generatecrosshair(int num)
 
 static rtexture_t *draw_generateditherpattern(void)
 {
+#if 1
+       int x, y;
+       qbyte data[8*8*4];
+       for (y = 0;y < 8;y++)
+       {
+               for (x = 0;x < 8;x++)
+               {
+                       data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
+                       data[(y*8+x)*4+3] = 255;
+               }
+       }
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#else
        qbyte data[16];
        memset(data, 255, sizeof(data));
        data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
        return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#endif
 }
 
 /*
@@ -328,7 +342,7 @@ void Draw_FreePic(char *picname)
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
        {
-               if (!strcmp (picname, pic->name))
+               if (!strcmp (picname, pic->name) && pic->tex)
                {
                        R_FreeTexture(pic->tex);
                        pic->width = 0;
@@ -404,7 +418,7 @@ void R_DrawQueue(void)
                        quadelements[pos++] = num + 3;
                }
        }
-       GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
+       qglViewport(0, 0, vid.realwidth, vid.realheight);
        GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
        qglDepthFunc(GL_LEQUAL);
        R_Mesh_Start();
@@ -427,11 +441,13 @@ void R_DrawQueue(void)
        {
                dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
                color = dq->color;
-
-               if(dq->flags & DRAWFLAG_ADDITIVE)
+               
+               if(dq->flags == DRAWFLAG_ADDITIVE)
                        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-               else if(dq->flags & DRAWFLAG_MODULATE)
+               else if(dq->flags == DRAWFLAG_MODULATE)
                        GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+               else if(dq->flags == DRAWFLAG_2XMODULATE)
+                       GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
                else
                        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
@@ -497,14 +513,32 @@ void R_DrawQueue(void)
                        break;
                case DRAWQUEUE_MESH:
                        mesh = (void *)(dq + 1);
-                       GL_VertexPointer(mesh->vertex3f);
-                       GL_ColorPointer(mesh->color4f);
+                       GL_VertexPointer(mesh->data_vertex3f);
+                       GL_ColorPointer(mesh->data_color4f);
                        m.tex[0] = R_GetTexture(mesh->texture);
-                       m.pointer_texcoord[0] = mesh->texcoord2f;
+                       m.pointer_texcoord[0] = mesh->data_texcoord2f;
                        R_Mesh_State_Texture(&m);
-                       R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->element3i);
+                       R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
                        currentpic = "\0";
                        break;
+               case DRAWQUEUE_SETCLIP:
+                       {
+                               // We have to convert the con coords into real coords
+                               int x , y, width, height;
+                               x = dq->x * ((float)vid.realwidth / vid.conwidth);
+                               // OGL uses top to bottom 
+                               y = dq->y * ((float) vid.realheight / vid.conheight);
+                               width = dq->scalex * ((float)vid.realwidth / vid.conwidth);
+                               height = dq->scaley * ((float)vid.realheight / vid.conheight);
+
+                               GL_Scissor(x, y, width, height);
+
+                               GL_ScissorTest(true);
+                       }
+                       break;
+               case DRAWQUEUE_RESETCLIP:
+                       GL_ScissorTest(false);
+                       break;                          
                }
        }