]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
Make work DrawQ_SetClipArea in stereo view modes or when viewsize is lower than 100
[xonotic/darkplaces.git] / gl_draw.c
index 581ef1a22dc8c5fce5df2fab1f86c17e934a08e1..eae39c7490bc1c03c7a29d5775a07eac5663ebc7 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -446,7 +446,7 @@ reload:
        // show up the right size in the menu even if they were replaced with
        // higher or lower resolution versions
        dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", pic->name);
-       if (!strncmp(pic->name, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
+       if ((!strncmp(pic->name, "gfx/", 4) || (gamemode == GAME_BLOODOMNICIDE && !strncmp(pic->name, "locale/", 6))) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
        {
                if (developer_loading.integer)
                        Con_Printf("loading lump \"%s\"\n", pic->name);
@@ -1018,7 +1018,7 @@ static void gl_draw_start(void)
                        LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
 
        // draw the loading screen so people have something to see in the newly opened window
-       SCR_UpdateLoadingScreen(true);
+       SCR_UpdateLoadingScreen(true, true);
 }
 
 static void gl_draw_shutdown(void)
@@ -1387,7 +1387,8 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
        else
                width_of = fnt->width_of;
 
-       for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
+       i = 0;
+       while (((bytes_left = *maxlen - (text - text_start)) > 0) && *text)
        {
                size_t i0 = i;
                nextch = ch = u8_getnchar(text, &text, bytes_left);
@@ -1616,7 +1617,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                        y += r_textshadow.value * vid.height / vid_conheight.value;
                }
                */
-               for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
+               while (((bytes_left = maxlen - (text - text_start)) > 0) && *text)
                {
                        nextch = ch = u8_getnchar(text, &text, bytes_left);
                        i = text - text_start;
@@ -1970,8 +1971,6 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha)
 
 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
 {
-       int num;
-
        _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 1);
        if(!r_draw2d.integer && !r_draw2d_force)
                return;
@@ -1983,16 +1982,19 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
 #ifndef USE_GLES2
-               CHECKGLERROR
-               qglBegin(GL_LINE_LOOP);
-               for (num = 0;num < mesh->num_vertices;num++)
                {
-                       if (mesh->data_color4f)
-                               GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
-                       qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+                       int num;
+                       CHECKGLERROR
+                       qglBegin(GL_LINE_LOOP);
+                       for (num = 0;num < mesh->num_vertices;num++)
+                       {
+                               if (mesh->data_color4f)
+                                       GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
+                               qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+                       }
+                       qglEnd();
+                       CHECKGLERROR
                }
-               qglEnd();
-               CHECKGLERROR
 #endif
                break;
        case RENDERPATH_D3D9:
@@ -2061,14 +2063,8 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
        }
 }
 
-void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float *color4f, int flags)
+void DrawQ_Lines (float width, int numlines, int flags, qboolean hasalpha)
 {
-       int i;
-       qboolean hasalpha = false;
-       for (i = 0;i < numlines*2;i++)
-               if (color4f[i*4+3] < 1.0f)
-                       hasalpha = true;
-
        _DrawQ_SetupAndProcessDrawFlag(flags, NULL, hasalpha ? 0.5f : 1.0f);
 
        if(!r_draw2d.integer && !r_draw2d_force)
@@ -2086,7 +2082,6 @@ void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float
                //qglLineWidth(width);CHECKGLERROR
 
                CHECKGLERROR
-               R_Mesh_PrepareVertices_Generic_Arrays(numlines*2, vertex3f, color4f, NULL);
                qglDrawArrays(GL_LINES, 0, numlines*2);
                CHECKGLERROR
                break;
@@ -2116,10 +2111,10 @@ void DrawQ_SetClipArea(float x, float y, float width, float height)
 
        // We have to convert the con coords into real coords
        // OGL uses top to bottom
-       ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
-       iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
-       iw = (int)(0.5 + (x+width) * ((float)vid.width / vid_conwidth.integer)) - ix;
-       ih = (int)(0.5 + (y+height) * ((float) vid.height / vid_conheight.integer)) - iy;
+       ix = (int)(0.5 + x * ((float)r_refdef.view.width / vid_conwidth.integer)) + r_refdef.view.x;
+       iy = (int)(0.5 + y * ((float)r_refdef.view.height / vid_conheight.integer)) + r_refdef.view.y;
+       iw = (int)(0.5 + width * ((float)r_refdef.view.width / vid_conwidth.integer));
+       ih = (int)(0.5 + height * ((float)r_refdef.view.height / vid_conheight.integer));
        switch(vid.renderpath)
        {
        case RENDERPATH_GL11: