]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
Dot crosshair is now a tad bigger (and centred properly)
[xonotic/darkplaces.git] / gl_draw.c
index 378bf682e38f0e3660aa550c8ca931b980256729..ecd5154d6fd999a597d5e0499cd971a381ffba15 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -30,6 +30,7 @@ static rtexture_t *char_texture;
 //=============================================================================
 /* Support Routines */
 
+#define FONT_FILESIZE 13468
 #define MAX_CACHED_PICS 256
 #define CACHEPICHASHSIZE 256
 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
@@ -38,7 +39,7 @@ static int numcachepics;
 
 static rtexturepool_t *drawtexturepool;
 
-static qbyte concharimage[11356] =
+static qbyte concharimage[FONT_FILESIZE] =
 {
 #include "lhfont.h"
 };
@@ -49,26 +50,52 @@ static rtexture_t *draw_generateconchars(void)
 {
        int i;
        qbyte buffer[65536][4], *data = NULL;
+       double random;
 
-       fs_filesize = 11356;
+       fs_filesize = FONT_FILESIZE;
        data = LoadTGA (concharimage, 256, 256);
        fs_filesize = -1;
-
-       for (i = 0;i < 32768;i++)
+// Gold numbers
+       for (i = 0;i < 8192;i++)
        {
-               buffer[i][0] = 255;
-               buffer[i][1] = 255;
-               buffer[i][2] = 255;
+               random = lhrandom (0.0,1.0);
+               buffer[i][0] = 83 + (qbyte)(random * 64);
+               buffer[i][1] = 71 + (qbyte)(random * 32);
+               buffer[i][2] = 23 + (qbyte)(random * 16);
                buffer[i][3] = data[i*4+0];
        }
-
-       for (i = 32768;i < 65536;i++)
+// White chars
+       for (i = 8192;i < 32768;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][0] = 95 + (qbyte)(random * 64);
+               buffer[i][1] = 95 + (qbyte)(random * 64);
+               buffer[i][2] = 95 + (qbyte)(random * 64);
+               buffer[i][3] = data[i*4+0];
+       }
+// Gold numbers
+       for (i = 32768;i < 40960;i++)
        {
-               buffer[i][0] = 255;
-               buffer[i][1] = 0;
-               buffer[i][2] = 0;
+               random = lhrandom (0.0,1.0);
+               buffer[i][0] = 83 + (qbyte)(random * 64);
+               buffer[i][1] = 71 + (qbyte)(random * 32);
+               buffer[i][2] = 23 + (qbyte)(random * 16);
                buffer[i][3] = data[i*4+0];
        }
+// Red chars
+       for (i = 40960;i < 65536;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][0] = 96 + (qbyte)(random * 64);
+               buffer[i][1] = 43 + (qbyte)(random * 32);
+               buffer[i][2] = 27 + (qbyte)(random * 32);
+               buffer[i][3] = data[i*4+0];
+       }
+
+#if 0
+       Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+#endif
+
        Mem_Free(data);
        return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
@@ -118,7 +145,7 @@ static rtexture_t *draw_generatemousepointer(void)
 }
 
 // must match NUMCROSSHAIRS in r_crosshairs.c
-#define NUMCROSSHAIRS 5
+#define NUMCROSSHAIRS 6
 
 static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
 {
@@ -168,10 +195,10 @@ static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
        ".......44......."
        ".......44......."
        "................"
+       "................"
        ".......77......."
        ".......77......."
        "................"
-       "................"
        ,
        "................"
        "................"
@@ -187,7 +214,7 @@ static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
        "........7......."
        "........7......."
        "........7......."
-       "................"
+       "........7......."
        "................"
        ,
        "................"
@@ -206,6 +233,23 @@ static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
        "................"
        "................"
        "................"
+       ,
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       ".......55......."
+       ".......55......."
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
 };
 
 static rtexture_t *draw_generatecrosshair(int num)
@@ -262,13 +306,16 @@ Draw_CachePic
 ================
 */
 // FIXME: move this to client somehow
-cachepic_t     *Draw_CachePic (char *path)
+cachepic_t     *Draw_CachePic (const char *path, qboolean persistent)
 {
        int i, crc, hashkey;
        cachepic_t *pic;
        qpic_t *p;
+       int flags;
 
-       if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
+       if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1))
+
+       {
                clvideo_t *video;
 
                video = CL_GetVideo(path);
@@ -283,19 +330,29 @@ cachepic_t        *Draw_CachePic (char *path)
                        return pic;
 
        if (numcachepics == MAX_CACHED_PICS)
-               Sys_Error ("numcachepics == MAX_CACHED_PICS");
+       {
+               Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS");
+               // FIXME: support NULL in callers?
+               return cachepics; // return the first one
+       }
        pic = cachepics + (numcachepics++);
-       strcpy (pic->name, path);
+       strlcpy (pic->name, path, sizeof(pic->name));
        // link into list
        pic->chain = cachepichash[hashkey];
        cachepichash[hashkey] = pic;
 
+       flags = TEXF_ALPHA;
+       if (persistent)
+               flags |= TEXF_PRECACHE;
+       if (!strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+               flags |= TEXF_CLAMP;
+
        // load the pic from disk
-       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
        if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
        {
                // compatibility with older versions
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
                // failed to find gfx/whatever.tga or similar, try the wad
                if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
                {
@@ -307,10 +364,10 @@ cachepic_t        *Draw_CachePic (char *path)
                                for (i = 0;i < 128 * 128;i++)
                                        if (pix[i] == 0)
                                                pix[i] = 255;
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, flags, palette_complete);
                        }
                        else
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, flags, palette_complete);
                }
        }
 
@@ -330,12 +387,14 @@ cachepic_t        *Draw_CachePic (char *path)
                pic->tex = draw_generatecrosshair(3);
        if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
                pic->tex = draw_generatecrosshair(4);
+       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair6.tga"))
+               pic->tex = draw_generatecrosshair(5);
        if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
                pic->tex = draw_generateditherpattern();
        if (pic->tex == NULL)
        {
                Con_Printf("Draw_CachePic: failed to load %s\n", path);
-               pic->tex = r_notexture;
+               pic->tex = r_texture_notexture;
        }
 
        pic->width = R_TextureWidth(pic->tex);
@@ -343,7 +402,7 @@ cachepic_t  *Draw_CachePic (char *path)
        return pic;
 }
 
-cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels)
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, qbyte *pixels)
 {
        int crc, hashkey;
        cachepic_t *pic;
@@ -367,7 +426,11 @@ cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *
                if (pic == NULL)
                {
                        if (numcachepics == MAX_CACHED_PICS)
-                               Sys_Error ("numcachepics == MAX_CACHED_PICS");
+                       {
+                               Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS");
+                               // FIXME: support NULL in callers?
+                               return cachepics; // return the first one
+                       }
                        pic = cachepics + (numcachepics++);
                        strcpy (pic->name, picname);
                        // link into list
@@ -384,7 +447,7 @@ cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *
        return pic;
 }
 
-void Draw_FreePic(char *picname)
+void Draw_FreePic(const char *picname)
 {
        int crc;
        int hashkey;
@@ -416,7 +479,7 @@ static void gl_draw_start(void)
        numcachepics = 0;
        memset(cachepichash, 0, sizeof(cachepichash));
 
-       char_texture = Draw_CachePic("gfx/conchars")->tex;
+       char_texture = Draw_CachePic("gfx/conchars", true)->tex;
 }
 
 static void gl_draw_shutdown(void)
@@ -471,19 +534,19 @@ void R_DrawQueue(void)
                }
        }
 
-       r_view_width = bound(0, r_refdef.width, vid.realwidth);
-       r_view_height = bound(0, r_refdef.height, vid.realheight);
+       r_view_width = bound(0, r_refdef.width, vid.width);
+       r_view_height = bound(0, r_refdef.height, vid.height);
        r_view_depth = 1;
-       r_view_x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width);
-       r_view_y = bound(0, r_refdef.y, vid.realheight - r_refdef.height);
+       r_view_x = bound(0, r_refdef.x, vid.width - r_refdef.width);
+       r_view_y = bound(0, r_refdef.y, vid.height - r_refdef.height);
        r_view_z = 0;
-       r_view_fov_x = bound(1, r_refdef.fov_x, 170);
-       r_view_fov_y = bound(1, r_refdef.fov_y, 170);
+       r_view_fov_x = bound(0.1, r_refdef.fov_x, 170);
+       r_view_fov_y = bound(0.1, r_refdef.fov_y, 170);
        r_view_matrix = r_refdef.viewentitymatrix;
        GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
 
-       qglViewport(r_view_x, vid.realheight - (r_view_y + r_view_height), r_view_width, r_view_height);
-       GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
+       qglViewport(r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height);
+       GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
        qglDepthFunc(GL_LEQUAL);
        R_Mesh_Matrix(&r_identitymatrix);
 
@@ -502,7 +565,7 @@ void R_DrawQueue(void)
        {
                dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
                color = dq->color;
-               
+
                if(dq->flags == DRAWFLAG_ADDITIVE)
                        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
                else if(dq->flags == DRAWFLAG_MODULATE)
@@ -537,7 +600,7 @@ void R_DrawQueue(void)
                        R_Mesh_State(&m);
                        at = varray_texcoord2f[0];
                        av = varray_vertex3f;
-                       while ((num = *str++) && x < vid.conwidth)
+                       while ((num = *str++) && x < vid_conwidth.integer)
                        {
                                if (num != ' ')
                                {
@@ -559,7 +622,7 @@ void R_DrawQueue(void)
                                        if (batchcount >= 128)
                                        {
                                                GL_LockArrays(0, batchcount * 4);
-                                               R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+                                               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
                                                GL_LockArrays(0, 0);
                                                batchcount = 0;
                                                at = varray_texcoord2f[0];
@@ -571,7 +634,7 @@ void R_DrawQueue(void)
                        if (batchcount > 0)
                        {
                                GL_LockArrays(0, batchcount * 4);
-                               R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+                               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
                                GL_LockArrays(0, 0);
                        }
                        break;
@@ -585,18 +648,18 @@ void R_DrawQueue(void)
                                m.pointer_texcoord[0] = NULL;
                        R_Mesh_State(&m);
                        GL_LockArrays(0, mesh->num_vertices);
-                       R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+                       R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
                        GL_LockArrays(0, 0);
                        break;
                case DRAWQUEUE_SETCLIP:
                        {
                                // We have to convert the con coords into real coords
                                int x , y, width, height;
-                               x = dq->x * ((float)vid.realwidth / vid.conwidth);
-                               // OGL uses top to bottom 
-                               y = dq->y * ((float) vid.realheight / vid.conheight);
-                               width = dq->scalex * ((float)vid.realwidth / vid.conwidth);
-                               height = dq->scaley * ((float)vid.realheight / vid.conheight);
+                               x = dq->x * ((float)vid.width / vid_conwidth.integer);
+                               // OGL uses top to bottom
+                               y = dq->y * ((float) vid.height / vid_conheight.integer);
+                               width = dq->scalex * ((float)vid.width / vid_conwidth.integer);
+                               height = dq->scaley * ((float)vid.height / vid_conheight.integer);
 
                                GL_Scissor(x, y, width, height);
 
@@ -605,7 +668,7 @@ void R_DrawQueue(void)
                        break;
                case DRAWQUEUE_RESETCLIP:
                        GL_ScissorTest(false);
-                       break;                          
+                       break;
                }
        }
 
@@ -631,7 +694,7 @@ void R_DrawQueue(void)
                        while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                        {
                                GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
-                               R_Mesh_Draw(3, 1, polygonelements);
+                               R_Mesh_Draw(0, 3, 1, polygonelements);
                                VectorScale(c, 0.5, c);
                        }
                }
@@ -647,7 +710,7 @@ void R_DrawQueue(void)
                {
                        GL_BlendFunc(GL_ONE, GL_ONE);
                        GL_Color(c[0], c[1], c[2], 1);
-                       R_Mesh_Draw(3, 1, polygonelements);
+                       R_Mesh_Draw(0, 3, 1, polygonelements);
                }
        }
 }