]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
now pretends gfx.wad pics are in the gfx/ directory, this changes the override path...
[xonotic/darkplaces.git] / gl_draw.c
index 330b13e9e2053aef32b7d5c9fd6d1546724bf245..eec5a4cbbd8291fb0c4a55392ebfc9e577a4fcdc 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -20,8 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-//#define GL_COLOR_INDEX8_EXT     0x80E5
-
 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
 
 static rtexture_t *char_texture;
@@ -215,9 +213,6 @@ cachepic_t  *Draw_CachePic (char *path)
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
                if (!strcmp (path, pic->name))
                        return pic;
-       //for (pic = cachepics, i = 0;i < numcachepics;pic++, i++)
-       //      if (!strcmp (path, pic->name))
-       //              return pic;
 
        if (numcachepics == MAX_CACHED_PICS)
                Sys_Error ("numcachepics == MAX_CACHED_PICS");
@@ -229,20 +224,26 @@ cachepic_t        *Draw_CachePic (char *path)
 
        // load the pic from disk
        pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true);
-       if (pic->tex == NULL && (p = W_GetLumpName (path)))
+       if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
        {
-               if (!strcmp(path, "conchars"))
+               // compatibility with older versions
+               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true);
+               // failed to find gfx/whatever.tga or similar, try the wad
+               if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
                {
-                       qbyte *pix;
-                       // conchars is a raw image and with the wrong transparent color
-                       pix = (qbyte *)p;
-                       for (i = 0;i < 128 * 128;i++)
-                               if (pix[i] == 0)
-                                       pix[i] = 255;
-                       pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+                       if (!strcmp(path, "gfx/conchars"))
+                       {
+                               qbyte *pix;
+                               // conchars is a raw image and with the wrong transparent color
+                               pix = (qbyte *)p;
+                               for (i = 0;i < 128 * 128;i++)
+                                       if (pix[i] == 0)
+                                               pix[i] = 255;
+                               pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+                       }
+                       else
+                               pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
                }
-               else
-                       pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
        }
        if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
                pic->tex = draw_generatemousepointer();
@@ -257,13 +258,77 @@ cachepic_t        *Draw_CachePic (char *path)
        if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
                pic->tex = draw_generatecrosshair(4);
        if (pic->tex == NULL)
-               Sys_Error ("Draw_CachePic: failed to load %s", path);
+       {
+               Con_Printf ("Draw_CachePic: failed to load %s", path);
+               pic->tex = r_notexture;
+       }
 
        pic->width = R_TextureWidth(pic->tex);
        pic->height = R_TextureHeight(pic->tex);
        return pic;
 }
 
+cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels)
+{
+       int crc, hashkey;
+       cachepic_t *pic;
+
+       crc = CRC_Block(picname, strlen(picname));
+       hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+       for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+               if (!strcmp (picname, pic->name))
+                       break;
+
+       if (pic)
+       {
+               if (pic->tex && pic->width == width && pic->height == height)
+               {
+                       R_UpdateTexture(pic->tex, pixels);
+                       return pic;
+               }
+       }
+       else
+       {
+               if (pic == NULL)
+               {
+                       if (numcachepics == MAX_CACHED_PICS)
+                               Sys_Error ("numcachepics == MAX_CACHED_PICS");
+                       pic = cachepics + (numcachepics++);
+                       strcpy (pic->name, picname);
+                       // link into list
+                       pic->chain = cachepichash[hashkey];
+                       cachepichash[hashkey] = pic;
+               }
+       }
+
+       pic->width = width;
+       pic->height = height;
+       if (pic->tex)
+               R_FreeTexture(pic->tex);
+       pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0);
+       return pic;
+}
+
+void Draw_FreePic(char *picname)
+{
+       int crc;
+       int hashkey;
+       cachepic_t *pic;
+       // this doesn't really free the pic, but does free it's texture
+       crc = CRC_Block(picname, strlen(picname));
+       hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+       for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+       {
+               if (!strcmp (picname, pic->name))
+               {
+                       R_FreeTexture(pic->tex);
+                       pic->width = 0;
+                       pic->height = 0;
+                       return;
+               }
+       }
+}
+
 /*
 ===============
 Draw_Init
@@ -276,7 +341,7 @@ static void gl_draw_start(void)
        numcachepics = 0;
        memset(cachepichash, 0, sizeof(cachepichash));
 
-       char_texture = Draw_CachePic("conchars")->tex;
+       char_texture = Draw_CachePic("gfx/conchars")->tex;
 }
 
 static void gl_draw_shutdown(void)
@@ -301,6 +366,11 @@ void GL_Draw_Init (void)
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
 }
 
+extern cvar_t gl_mesh_drawrangeelements;
+extern int gl_maxdrawrangeelementsvertices;
+extern int gl_maxdrawrangeelementsindices;
+
+#if 0
 void R_DrawQueue(void)
 {
        int pos, num, chartexnum, overbright;
@@ -308,57 +378,263 @@ void R_DrawQueue(void)
        cachepic_t *pic;
        drawqueue_t *dq;
        char *str, *currentpic;
-       int batch, additive;
+       int batchcount;
        unsigned int color;
+       drawqueuemesh_t *mesh;
 
        if (!r_render.integer)
                return;
 
-       glViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight);
-
-       glMatrixMode(GL_PROJECTION);
-    glLoadIdentity();
-       glOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999);
-
-       glMatrixMode(GL_MODELVIEW);
-    glLoadIdentity();
-
-       glDisable(GL_DEPTH_TEST);
-       glDisable(GL_CULL_FACE);
-       glEnable(GL_BLEND);
-       glEnable(GL_TEXTURE_2D);
-       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+       GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
+       GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
+       GL_SetupView_Orientation_Identity();
+       GL_DepthFunc(GL_LEQUAL);
+       R_Mesh_Start();
 
        chartexnum = R_GetTexture(char_texture);
 
-       additive = false;
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        currentpic = "";
        pic = NULL;
-       glBindTexture(GL_TEXTURE_2D, 0);
+       texnum = 0;
        color = 0;
-       glColor4ub(0,0,0,0);
 
-       // LordHavoc: NEAREST mode on text if not scaling up
-       /*
-       if (vid.realwidth <= (int) vid.conwidth)
+       overbright = v_overbrightbits.integer;
+       batch = false;
+       batchcount = 0;
+       for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
        {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-               CHECKGLERROR
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-               CHECKGLERROR
+               dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
+               additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0;
+               color = dq->color;
+               m.blendfunc1 = GL_SRC_ALPHA;
+               if (additive)
+                       m.blendfunc2 = GL_ONE;
+               else
+                       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               m.depthdisable = true;
+               R_Mesh_MainState(&m);
+
+               cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               cb = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               ca = (float) ( color        & 0xFF) * (1.0f / 255.0f);
+               x = dq->x;
+               y = dq->y;
+               w = dq->scalex;
+               h = dq->scaley;
+               
+               switch(dq->command)
+               {
+               case DRAWQUEUE_PIC:
+                       str = (char *)(dq + 1);
+                       if (strcmp(str, currentpic))
+                       {
+                               if (batch)
+                               {
+                                       batch = false;
+                                       qglEnd();
+                               }
+                               currentpic = str;
+                               pic = Draw_CachePic(str);
+                               qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
+                       }
+                       if (*str)
+                       {
+                               if (w == 0)
+                                       w = pic->width;
+                               if (h == 0)
+                                       h = pic->height;
+                       }
+                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
+                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg;
+                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb;
+                       varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
+                       varray_texcoord[0] = 0;varray_texcoord[1] = 0;
+                       varray_texcoord[2] = 1;varray_texcoord[3] = 0;
+                       varray_texcoord[4] = 1;varray_texcoord[5] = 1;
+                       varray_texcoord[6] = 0;varray_texcoord[7] = 1;
+                       varray_vertex[ 0] = x  ;varray_vertex[ 1] = y  ;varray_vertex[ 2] = 0;
+                       varray_vertex[ 4] = x+w;varray_vertex[ 5] = y  ;varray_vertex[ 6] = 0;
+                       varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 0;
+                       varray_vertex[12] = x  ;varray_vertex[13] = y+h;varray_vertex[14] = 0;
+                       R_Mesh_Draw(4, 2, polygonelements);
+                       break;
+               case DRAWQUEUE_STRING:
+                       str = (char *)(dq + 1);
+                       if (strcmp("gfx/conchars", currentpic))
+                       {
+                               if (batch)
+                               {
+                                       batch = false;
+                                       qglEnd();
+                               }
+                               currentpic = "gfx/conchars";
+                               qglBindTexture(GL_TEXTURE_2D, chartexnum);
+                       }
+                       batchcount = 0;
+                       ac = varray_color;
+                       at = varray_texcoord;
+                       av = varray_vertex;
+                       while ((num = *str++) && x < vid.conwidth)
+                       {
+                               if (num != ' ')
+                               {
+                                       s = (num & 15)*0.0625f + (0.5f / 256.0f);
+                                       t = (num >> 4)*0.0625f + (0.5f / 256.0f);
+                                       u = 0.0625f - (1.0f / 256.0f);
+                                       v = 0.0625f - (1.0f / 256.0f);
+                                       ac[0] = ac[4] = ac[ 8] = ac[12] = cr;
+                                       ac[1] = ac[5] = ac[ 9] = ac[13] = cg;
+                                       ac[2] = ac[6] = ac[10] = ac[14] = cb;
+                                       ac[3] = ac[7] = ac[11] = ac[15] = ca;
+                                       at[0] = s  ;at[1] = t  ;
+                                       at[2] = s+u;at[3] = t  ;
+                                       at[4] = s+u;at[5] = t+v;
+                                       at[6] = s  ;at[7] = t+v;
+                                       av[0] = x  ;av[1] = y  ;av[2] = 0;
+                                       av[4] = x+w;av[1] = y  ;av[2] = 0;
+                                       av[8] = x+w;av[1] = y+h;av[2] = 0;
+                                       av[0] = x  ;av[1] = y+h;av[2] = 0;
+                                       ac += 16;
+                                       at += 8;
+                                       av += 16;
+                                       batchcount++;
+                                       if (batchcount >= 128)
+                                       {
+                                               R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements);
+                                               batchcount = 0;
+                                               ac = varray_color;
+                                               at = varray_texcoord;
+                                               av = varray_vertex;
+                                       }
+                               }
+                               x += w;
+                       }
+                       R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements);
+                       break;
+               case DRAWQUEUE_MESH:
+                       mesh = (void *)(dq + 1);
+                       m.tex[0] = R_GetTexture(mesh->texture);
+                       R_Mesh_ResizeCheck(mesh->numvertices);
+                       memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
+                       memcpy(varray_texcoord, mesh->texcoords, sizeof(float[2]) * mesh->numvertices);
+                       memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->indices);
+                       currentpic = "\0";
+                       break;
+               }
        }
-       else
+
+       if (!v_hwgamma.integer)
        {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-               CHECKGLERROR
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+               t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
+               if (t >= 1.01f)
+               {
+                       m.blendfunc1 = GL_DST_COLOR;
+                       m.blendfunc2 = GL_ONE;
+                       m.depthdisable = true;
+                       R_Mesh_State(&m);
+                       while (t >= 1.01f)
+                       {
+                               cr = t - 1.0f;
+                               if (cr > 1.0f)
+                                       cr = 1.0f;
+                               varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
+                               varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cr;
+                               varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cr;
+                               varray_texcoord[0] = 0;varray_texcoord[1] = 0;
+                               varray_texcoord[2] = 0;varray_texcoord[3] = 0;
+                               varray_texcoord[4] = 0;varray_texcoord[5] = 0;
+                               varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 0;
+                               varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 0;
+                               varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 0;
+                               R_Mesh_Draw(3, 1, polygonelements);
+                               t *= 0.5;
+                       }
+               }
+               else if (t <= 0.99f)
+               {
+                       qglBlendFunc(GL_ZERO, GL_SRC_COLOR);
+                       CHECKGLERROR
+                       qglBegin(GL_TRIANGLES);
+                       num = (int) (t * 255.0f);
+                       qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                       qglVertex2f (-5000, -5000);
+                       qglVertex2f (10000, -5000);
+                       qglVertex2f (-5000, 10000);
+                       qglEnd();
+                       CHECKGLERROR
+               }
+               if (v_brightness.value >= 0.01f)
+               {
+                       qglBlendFunc (GL_ONE, GL_ONE);
+                       CHECKGLERROR
+                       num = (int) (v_brightness.value * 255.0f);
+                       qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                       CHECKGLERROR
+                       qglBegin (GL_TRIANGLES);
+                       qglVertex2f (-5000, -5000);
+                       qglVertex2f (10000, -5000);
+                       qglVertex2f (-5000, 10000);
+                       qglEnd ();
+                       CHECKGLERROR
+               }
+               qglEnable(GL_TEXTURE_2D);
                CHECKGLERROR
        }
-       */
+
+       qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       CHECKGLERROR
+       qglEnable (GL_CULL_FACE);
+       CHECKGLERROR
+       qglEnable (GL_DEPTH_TEST);
+       CHECKGLERROR
+       qglDisable (GL_BLEND);
+       CHECKGLERROR
+       qglColor4ub (255, 255, 255, 255);
+       CHECKGLERROR
+}
+#else
+void R_DrawQueue(void)
+{
+       int pos, num, chartexnum, overbright;
+       float x, y, w, h, s, t, u, v;
+       cachepic_t *pic;
+       drawqueue_t *dq;
+       char *str, *currentpic;
+       int batch, batchcount, additive;
+       unsigned int color;
+       drawqueuemesh_t *mesh;
+
+       if (!r_render.integer)
+               return;
+
+       qglMatrixMode(GL_PROJECTION);
+       qglLoadIdentity();
+       qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999);
+
+       qglMatrixMode(GL_MODELVIEW);
+    qglLoadIdentity();
+       
+       qglDisable(GL_DEPTH_TEST);
+       qglDisable(GL_CULL_FACE);
+       qglEnable(GL_BLEND);
+       qglEnable(GL_TEXTURE_2D);
+       qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+       chartexnum = R_GetTexture(char_texture);
+
+       additive = false;
+       qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       currentpic = "";
+       pic = NULL;
+       qglBindTexture(GL_TEXTURE_2D, 0);
+       color = 0;
+       qglColor4ub(0,0,0,0);
 
        overbright = v_overbrightbits.integer;
        batch = false;
+       batchcount = 0;
        for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
        {
                dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
@@ -369,10 +645,10 @@ void R_DrawQueue(void)
                                if (batch)
                                {
                                        batch = false;
-                                       glEnd();
+                                       qglEnd();
                                }
                                additive = true;
-                               glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+                               qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
                        }
                }
                else
@@ -382,16 +658,21 @@ void R_DrawQueue(void)
                                if (batch)
                                {
                                        batch = false;
-                                       glEnd();
+                                       qglEnd();
                                }
                                additive = false;
-                               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+                               qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                        }
                }
                if (color != dq->color)
                {
                        color = dq->color;
-                       glColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
+                       qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
+               }
+               if (batch && batchcount > 128)
+               {
+                       batch = false;
+                       qglEnd();
                }
                x = dq->x;
                y = dq->y;
@@ -408,11 +689,11 @@ void R_DrawQueue(void)
                                        if (batch)
                                        {
                                                batch = false;
-                                               glEnd();
+                                               qglEnd();
                                        }
                                        currentpic = str;
                                        pic = Draw_CachePic(str);
-                                       glBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
+                                       qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
                                }
                                if (w == 0)
                                        w = pic->width;
@@ -421,13 +702,16 @@ void R_DrawQueue(void)
                                if (!batch)
                                {
                                        batch = true;
-                                       glBegin(GL_QUADS);
+                                       qglBegin(GL_TRIANGLES);
+                                       batchcount = 0;
                                }
-                               //DrawQuad(dq->x, dq->y, w, h, 0, 0, 1, 1);
-                               glTexCoord2f (0, 0);glVertex2f (x  , y  );
-                               glTexCoord2f (1, 0);glVertex2f (x+w, y  );
-                               glTexCoord2f (1, 1);glVertex2f (x+w, y+h);
-                               glTexCoord2f (0, 1);glVertex2f (x  , y+h);
+                               qglTexCoord2f (0, 0);qglVertex2f (x  , y  );
+                               qglTexCoord2f (1, 0);qglVertex2f (x+w, y  );
+                               qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+                               qglTexCoord2f (0, 0);qglVertex2f (x  , y  );
+                               qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+                               qglTexCoord2f (0, 1);qglVertex2f (x  , y+h);
+                               batchcount++;
                        }
                        else
                        {
@@ -436,39 +720,43 @@ void R_DrawQueue(void)
                                        if (batch)
                                        {
                                                batch = false;
-                                               glEnd();
+                                               qglEnd();
                                        }
                                        currentpic = "";
-                                       glBindTexture(GL_TEXTURE_2D, 0);
+                                       qglBindTexture(GL_TEXTURE_2D, 0);
                                }
                                if (!batch)
                                {
                                        batch = true;
-                                       glBegin(GL_QUADS);
+                                       qglBegin(GL_TRIANGLES);
+                                       batchcount = 0;
                                }
-                               //DrawQuad(dq->x, dq->y, dq->scalex, dq->scaley, 0, 0, 1, 1);
-                               glTexCoord2f (0, 0);glVertex2f (x  , y  );
-                               glTexCoord2f (1, 0);glVertex2f (x+w, y  );
-                               glTexCoord2f (1, 1);glVertex2f (x+w, y+h);
-                               glTexCoord2f (0, 1);glVertex2f (x  , y+h);
+                               qglTexCoord2f (0, 0);qglVertex2f (x  , y  );
+                               qglTexCoord2f (1, 0);qglVertex2f (x+w, y  );
+                               qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+                               qglTexCoord2f (0, 0);qglVertex2f (x  , y  );
+                               qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+                               qglTexCoord2f (0, 1);qglVertex2f (x  , y+h);
+                               batchcount++;
                        }
                        break;
                case DRAWQUEUE_STRING:
                        str = (char *)(dq + 1);
-                       if (strcmp("conchars", currentpic))
+                       if (strcmp("gfx/conchars", currentpic))
                        {
                                if (batch)
                                {
                                        batch = false;
-                                       glEnd();
+                                       qglEnd();
                                }
-                               currentpic = "conchars";
-                               glBindTexture(GL_TEXTURE_2D, chartexnum);
+                               currentpic = "gfx/conchars";
+                               qglBindTexture(GL_TEXTURE_2D, chartexnum);
                        }
                        if (!batch)
                        {
                                batch = true;
-                               glBegin(GL_QUADS);
+                               qglBegin(GL_TRIANGLES);
+                               batchcount = 0;
                        }
                        while ((num = *str++) && x < vid.conwidth)
                        {
@@ -478,84 +766,113 @@ void R_DrawQueue(void)
                                        t = (num >> 4)*0.0625f + (0.5f / 256.0f);
                                        u = 0.0625f - (1.0f / 256.0f);
                                        v = 0.0625f - (1.0f / 256.0f);
-                                       //DrawQuad(x, y, w, h, (num & 15)*0.0625f + (0.5f / 256.0f), (num >> 4)*0.0625f + (0.5f / 256.0f), 0.0625f - (1.0f / 256.0f), 0.0625f - (1.0f / 256.0f));
-                                       glTexCoord2f (s  , t  );glVertex2f (x  , y  );
-                                       glTexCoord2f (s+u, t  );glVertex2f (x+w, y  );
-                                       glTexCoord2f (s+u, t+v);glVertex2f (x+w, y+h);
-                                       glTexCoord2f (s  , t+v);glVertex2f (x  , y+h);
+                                       qglTexCoord2f (s  , t  );qglVertex2f (x  , y  );
+                                       qglTexCoord2f (s+u, t  );qglVertex2f (x+w, y  );
+                                       qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
+                                       qglTexCoord2f (s  , t  );qglVertex2f (x  , y  );
+                                       qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
+                                       qglTexCoord2f (s  , t+v);qglVertex2f (x  , y+h);
+                                       batchcount++;
                                }
                                x += w;
                        }
                        break;
+               case DRAWQUEUE_MESH:
+                       if (batch)
+                       {
+                               batch = false;
+                               qglEnd();
+                       }
+                       
+                       mesh = (void *)(dq + 1);
+                       qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture));
+                       qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), mesh->vertices);CHECKGLERROR
+                       qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR
+                       qglColorPointer(4, GL_FLOAT, sizeof(float[4]), mesh->colors);CHECKGLERROR
+                       qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
+                       qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                       qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+                       GL_DrawRangeElements(0, mesh->numvertices, mesh->numindices, mesh->indices);
+                       qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
+                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                       qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+
+                       // restore color, since it got trashed by using color array
+                       qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
+                       CHECKGLERROR
+                       currentpic = "\0";
+                       break;
                }
        }
        if (batch)
-               glEnd();
+               qglEnd();
        CHECKGLERROR
 
        if (!v_hwgamma.integer)
        {
-               glDisable(GL_TEXTURE_2D);
+               qglDisable(GL_TEXTURE_2D);
                CHECKGLERROR
                t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
                if (t >= 1.01f)
                {
-                       glBlendFunc (GL_DST_COLOR, GL_ONE);
+                       qglBlendFunc (GL_DST_COLOR, GL_ONE);
                        CHECKGLERROR
-                       glBegin (GL_TRIANGLES);
+                       qglBegin (GL_TRIANGLES);
                        while (t >= 1.01f)
                        {
                                num = (int) ((t - 1.0f) * 255.0f);
                                if (num > 255)
                                        num = 255;
-                               glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
-                               glVertex2f (-5000, -5000);
-                               glVertex2f (10000, -5000);
-                               glVertex2f (-5000, 10000);
+                               qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                               qglVertex2f (-5000, -5000);
+                               qglVertex2f (10000, -5000);
+                               qglVertex2f (-5000, 10000);
                                t *= 0.5;
                        }
-                       glEnd ();
+                       qglEnd ();
                        CHECKGLERROR
                }
                else if (t <= 0.99f)
                {
-                       glBlendFunc(GL_ZERO, GL_SRC_COLOR);
+                       qglBlendFunc(GL_ZERO, GL_SRC_COLOR);
                        CHECKGLERROR
-                       glBegin(GL_TRIANGLES);
+                       qglBegin(GL_TRIANGLES);
                        num = (int) (t * 255.0f);
-                       glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
-                       glVertex2f (-5000, -5000);
-                       glVertex2f (10000, -5000);
-                       glVertex2f (-5000, 10000);
-                       glEnd();
+                       qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                       qglVertex2f (-5000, -5000);
+                       qglVertex2f (10000, -5000);
+                       qglVertex2f (-5000, 10000);
+                       qglEnd();
                        CHECKGLERROR
                }
                if (v_brightness.value >= 0.01f)
                {
-                       glBlendFunc (GL_ONE, GL_ONE);
+                       qglBlendFunc (GL_ONE, GL_ONE);
                        CHECKGLERROR
                        num = (int) (v_brightness.value * 255.0f);
-                       glColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                       qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
                        CHECKGLERROR
-                       glBegin (GL_TRIANGLES);
-                       glVertex2f (-5000, -5000);
-                       glVertex2f (10000, -5000);
-                       glVertex2f (-5000, 10000);
-                       glEnd ();
+                       qglBegin (GL_TRIANGLES);
+                       qglVertex2f (-5000, -5000);
+                       qglVertex2f (10000, -5000);
+                       qglVertex2f (-5000, 10000);
+                       qglEnd ();
                        CHECKGLERROR
                }
-               glEnable(GL_TEXTURE_2D);
+               qglEnable(GL_TEXTURE_2D);
                CHECKGLERROR
        }
 
-       glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        CHECKGLERROR
-       glEnable (GL_CULL_FACE);
+       qglEnable (GL_CULL_FACE);
        CHECKGLERROR
-       glEnable (GL_DEPTH_TEST);
+       qglEnable (GL_DEPTH_TEST);
        CHECKGLERROR
-       glDisable (GL_BLEND);
+       qglDisable (GL_BLEND);
        CHECKGLERROR
-       glColor4ub (255, 255, 255, 255);
+       qglColor4ub (255, 255, 255, 255);
        CHECKGLERROR
 }
+#endif
+