]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
fix a number of char types that should be int, to make them immune to
[xonotic/darkplaces.git] / gl_draw.c
index a6b98684d2c3f2bfc2a342a957e2355d8c5e821e..fad253b9f8ab5fbe8ceca78a27ce6e9a9763e204 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -29,6 +29,9 @@ dp_font_t dp_fonts[MAX_FONTS] = {{0}};
 
 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
+cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
+
+extern cvar_t v_glslgamma;
 
 //=============================================================================
 /* Support Routines */
@@ -42,7 +45,7 @@ static int numcachepics;
 
 static rtexturepool_t *drawtexturepool;
 
-static unsigned char concharimage[FONT_FILESIZE] =
+static const unsigned char concharimage[FONT_FILESIZE] =
 {
 #include "lhfont.h"
 };
@@ -106,7 +109,7 @@ static rtexture_t *draw_generateditherpattern(void)
        for (y = 0;y < 8;y++)
                for (x = 0;x < 8;x++)
                        pixels[y][x] = ((x^y) & 4) ? 254 : 0;
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent);
 }
 
 typedef struct embeddedpic_s
@@ -118,7 +121,7 @@ typedef struct embeddedpic_s
 }
 embeddedpic_t;
 
-static embeddedpic_t embeddedpics[] =
+static const embeddedpic_t embeddedpics[] =
 {
        {
        "gfx/prydoncursor001", 16, 16,
@@ -386,9 +389,9 @@ static embeddedpic_t embeddedpics[] =
        {NULL, 0, 0, NULL}
 };
 
-static rtexture_t *draw_generatepic(const char *name)
+static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
 {
-       embeddedpic_t *p;
+       const embeddedpic_t *p;
        for (p = embeddedpics;p->name;p++)
                if (!strcmp(name, p->name))
                        return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
@@ -396,7 +399,8 @@ static rtexture_t *draw_generatepic(const char *name)
                return draw_generateconchars();
        if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
                return draw_generateditherpattern();
-       Con_Printf("Draw_CachePic: failed to load %s\n", name);
+       if (!quiet)
+               Con_Printf("Draw_CachePic: failed to load %s\n", name);
        return r_texture_notexture;
 }
 
@@ -407,7 +411,7 @@ Draw_CachePic
 ================
 */
 // FIXME: move this to client somehow
-static cachepic_t      *Draw_CachePic_Compression (const char *path, qboolean persistent, qboolean allow_compression)
+cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
        cachepic_t *pic;
@@ -446,11 +450,11 @@ static cachepic_t *Draw_CachePic_Compression (const char *path, qboolean persist
        }
 
        flags = TEXF_ALPHA;
-       if (persistent)
+       if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
                flags |= TEXF_PRECACHE;
-       if (strcmp(path, "gfx/colorcontrol/ditherpattern"))
+       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
                flags |= TEXF_CLAMP;
-       if(allow_compression && gl_texturecompression_2d.integer)
+       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
                flags |= TEXF_COMPRESS;
 
        // load a high quality image from disk if possible
@@ -475,6 +479,9 @@ static cachepic_t   *Draw_CachePic_Compression (const char *path, qboolean persist
        dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
        if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
        {
+               if (developer_loading.integer)
+                       Con_Printf("loading lump \"%s\"\n", path);
+
                if (lmpsize >= 9)
                {
                        pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
@@ -487,6 +494,9 @@ static cachepic_t   *Draw_CachePic_Compression (const char *path, qboolean persist
        }
        else if ((lmpdata = W_GetLumpName (path + 4)))
        {
+               if (developer_loading.integer)
+                       Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
+
                if (!strcmp(path, "gfx/conchars"))
                {
                        // conchars is a raw image and with color 0 as transparent instead of 255
@@ -509,16 +519,17 @@ static cachepic_t *Draw_CachePic_Compression (const char *path, qboolean persist
        // if it's not found on disk, generate an image
        if (pic->tex == NULL)
        {
-               pic->tex = draw_generatepic(path);
+               pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
                pic->width = R_TextureWidth(pic->tex);
                pic->height = R_TextureHeight(pic->tex);
        }
 
        return pic;
 }
-cachepic_t     *Draw_CachePic (const char *path, qboolean persistent)
+
+cachepic_t *Draw_CachePic (const char *path)
 {
-       return Draw_CachePic_Compression(path, persistent, true);
+       return Draw_CachePic_Flags (path, 0);
 }
 
 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
@@ -590,7 +601,7 @@ extern int con_linewidth; // to force rewrapping
 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
 {
        int i;
-       float maxwidth;
+       float maxwidth, scale;
        char widthfile[MAX_QPATH];
        char *widthbuf;
        fs_offset_t widthbufsize;
@@ -601,10 +612,10 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
        if(drawtexturepool == NULL)
                return; // before gl_draw_start, so will be loaded later
 
-       fnt->tex = Draw_CachePic_Compression(fnt->texpath, true, false)->tex;
+       fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
        if(fnt->tex == r_texture_notexture)
        {
-               fnt->tex = Draw_CachePic_Compression("gfx/conchars", true, false)->tex;
+               fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
                strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
        }
        else
@@ -613,6 +624,7 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
        // unspecified width == 1 (base width)
        for(i = 1; i < 256; ++i)
                fnt->width_of[i] = 1;
+       scale = 1;
 
        // FIXME load "name.width", if it fails, fill all with 1
        if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
@@ -626,14 +638,44 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
                        if(!COM_ParseToken_Simple(&p, false, false))
                                return;
 
-                       if(!strcmp(com_token, "extraspacing"))
+                       switch(*com_token)
                        {
-                               if(!COM_ParseToken_Simple(&p, false, false))
-                                       return;
-                               extraspacing = atof(com_token);
+                               case '0':
+                               case '1':
+                               case '2':
+                               case '3':
+                               case '4':
+                               case '5':
+                               case '6':
+                               case '7':
+                               case '8':
+                               case '9':
+                               case '+':
+                               case '-':
+                               case '.':
+                                       fnt->width_of[ch++] = atof(com_token) + extraspacing;
+                                       break;
+                               default:
+                                       if(!strcmp(com_token, "extraspacing"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               extraspacing = atof(com_token);
+                                       }
+                                       else if(!strcmp(com_token, "scale"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               scale = atof(com_token);
+                                       }
+                                       else
+                                       {
+                                               Con_Printf("Warning: skipped unknown font property %s\n", com_token);
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                       }
+                                       break;
                        }
-                       else
-                               fnt->width_of[ch++] = atof(com_token) + extraspacing;
                }
 
                Mem_Free(widthbuf);
@@ -642,7 +684,11 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
        maxwidth = fnt->width_of[1];
        for(i = 2; i < 256; ++i)
                maxwidth = max(maxwidth, fnt->width_of[i]);
-       fnt->width_of[0] = maxwidth;
+       fnt->maxwidth = maxwidth;
+
+       // fix up maxwidth for overlap
+       fnt->maxwidth *= scale;
+       fnt->scale = scale;
 
        if(fnt == FONT_CONSOLE)
                con_linewidth = -1; // rewrap console in next frame
@@ -714,6 +760,7 @@ void GL_Draw_Init (void)
        int i, j;
        Cvar_RegisterVariable(&r_textshadow);
        Cvar_RegisterVariable(&r_textbrightness);
+       Cvar_RegisterVariable(&r_textcontrast);
        Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
 
@@ -726,19 +773,19 @@ void GL_Draw_Init (void)
        strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
        strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
        strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
-       for(i = 0, j = 0; i < MAX_FONTS; ++i)
+       for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
                if(!FONT_USER[i].title[0])
                        dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
 }
 
-static void _DrawQ_Setup(void)
+void _DrawQ_Setup(void)
 {
        if (r_refdef.draw2dstage)
                return;
        r_refdef.draw2dstage = true;
        CHECKGLERROR
-       qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR
-       GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
+       qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
+       GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
        GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
        qglDepthFunc(GL_LEQUAL);CHECKGLERROR
        qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
@@ -753,10 +800,7 @@ static void _DrawQ_Setup(void)
        GL_AlphaTest(false);
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
-       if (gl_support_fragment_shader)
-       {
-               qglUseProgramObjectARB(0);CHECKGLERROR
-       }
+       R_SetupGenericShader(true);
 }
 
 static void _DrawQ_ProcessDrawFlag(int flags)
@@ -769,6 +813,8 @@ static void _DrawQ_ProcessDrawFlag(int flags)
                GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
        else if(flags == DRAWFLAG_2XMODULATE)
                GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+       else if(flags == DRAWFLAG_SCREEN)
+               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
        else
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 }
@@ -783,6 +829,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
        R_Mesh_VertexPointer(floats, 0, 0);
        R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
+       R_SetupGenericShader(pic != NULL);
        if (pic)
        {
                if (width == 0)
@@ -792,6 +839,12 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
                R_Mesh_TexBind(0, R_GetTexture(pic->tex));
                R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
 
+#if 1
+               floats[12] = 0.0f;floats[13] = 0.0f;
+               floats[14] = 1.0f;floats[15] = 0.0f;
+               floats[16] = 1.0f;floats[17] = 1.0f;
+               floats[18] = 0.0f;floats[19] = 1.0f;
+#else
       // AK07: lets be texel correct on the corners
       {
          float horz_offset = 0.5f / pic->width;
@@ -802,6 +855,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
                   floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
                   floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
       }
+#endif
        }
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
@@ -810,7 +864,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
 
-       R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
 }
 
 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
@@ -823,6 +877,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
        R_Mesh_VertexPointer(floats, 0, 0);
        R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
+       R_SetupGenericShader(false);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -830,11 +885,11 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
 
-       R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
 }
 
 // color tag printing
-static vec4_t string_colors[] =
+static const vec4_t string_colors[] =
 {
        // Quake3 colors
        // LordHavoc: why on earth is cyan before magenta in Quake3?
@@ -865,49 +920,172 @@ static vec4_t string_colors[] =
 
 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
 {
-       float v = r_textbrightness.value;
-       Vector4Copy(string_colors[colorindex], color);
-       Vector4Set(color, (color[0] * (1-v) + v) * r, (color[1] * (1-v) + v) * g, (color[2] * (1-v) + v) * b, color[3] * a);
+       float C = r_textcontrast.value;
+       float B = r_textbrightness.value;
+       if (colorindex & 0x10000) // that bit means RGB color
+       {
+               color[0] = ((colorindex >> 12) & 0xf) / 15.0;
+               color[1] = ((colorindex >> 8) & 0xf) / 15.0;
+               color[2] = ((colorindex >> 4) & 0xf) / 15.0;
+               color[3] = (colorindex & 0xf) / 15.0;
+       }
+       else
+               Vector4Copy(string_colors[colorindex], color);
+       Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
        if (shadow)
        {
-               float shadowalpha = color[0]+color[1]+color[2] * 0.8;
+               float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
                Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
        }
 }
 
-static float DrawQ_String_Font_UntilX(float startx, float starty, const char *text, size_t *maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxx)
+float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+{
+       int num, colorindex = STRING_COLOR_DEFAULT;
+       size_t i;
+       float x = 0;
+       char ch;
+       int current_alpha, tempcolorindex;
+
+       if (*maxlen < 1)
+               *maxlen = 1<<30;
+
+       if (!outcolor || *outcolor == -1)
+               colorindex = STRING_COLOR_DEFAULT;
+       else
+               colorindex = *outcolor;
+
+       maxwidth /= fnt->scale;
+
+       current_alpha = 0xf;
+
+       for (i = 0;i < *maxlen && text[i];i++)
+       {
+               if (text[i] == ' ')
+               {
+                       if(x + fnt->width_of[' '] > maxwidth)
+                               break; // oops, can't draw this
+                       x += fnt->width_of[' '];
+                       continue;
+               }
+               if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
+               {
+                       ch = text[++i];
+            if (ch <= '9' && ch >= '0') // ^[0-9] found
+                       {
+                               colorindex = ch - '0';
+                continue;
+                       }
+                       else if (ch == STRING_COLOR_RGB_DEFAULT && i + 3 < *maxlen ) // ^x found
+                       {
+                               // building colorindex...
+                               ch = tolower(text[i+1]);
+                               tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+                               else tempcolorindex = 0;
+                               if (tempcolorindex)
+                               {
+                                       ch = tolower(text[i+2]);
+                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+                                       else tempcolorindex = 0;
+                                       if (tempcolorindex)
+                                       {
+                                               ch = tolower(text[i+3]);
+                                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+                                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+                                               else tempcolorindex = 0;
+                                               if (tempcolorindex)
+                                               {
+                                                       colorindex = tempcolorindex | current_alpha;
+                                                       // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+                                                       i+=3;
+                                                       continue;
+                                               }
+                                       }
+                               }
+                       }
+                       /*else if (ch == 'a' && i + 1 < *maxlen) // ^a found
+                       {
+                               if (colorindex > 9)
+                               {
+                                       ch = tolower(text[i+1]);
+                                       if (ch <= '9' && ch >= '0') current_alpha = (ch - '0');
+                                       else if (ch >= 'a' && ch <= 'f') current_alpha = (ch - 87);
+                                       else if (ch == '+' && colorindex > 9)
+                                       {
+                                               current_alpha = colorindex & 0xf;
+                                               if (current_alpha < 0xf)
+                                                       current_alpha++;
+                                       }
+                                       else if (ch == '-' && colorindex > 9)
+                                       {
+                                               current_alpha = colorindex & 0xf;
+                                               if (current_alpha > 0)
+                                                       current_alpha--;
+                                       }
+                                       colorindex = ((colorindex >> 4 ) << 4) + current_alpha;
+                               }
+                               i++;
+                               continue;
+                       }*/
+                       else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
+                               i++;
+                       i--;
+               }
+               num = (unsigned char) text[i];
+               if(x + fnt->width_of[num] > maxwidth)
+                       break; // oops, can't draw this
+               x += fnt->width_of[num];
+       }
+
+       *maxlen = i;
+
+       if (outcolor)
+               *outcolor = colorindex;
+
+       return x * fnt->scale;
+}
+
+float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
 {
        int num, shadow, colorindex = STRING_COLOR_DEFAULT;
        size_t i;
-       float x = startx, y, s, t, u, v;
+       float x = startx, y, s, t, u, v, thisw;
        float *av, *at, *ac;
        float color[4];
        int batchcount;
        float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
        float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
        float color4f[QUADELEMENTS_MAXQUADS*4*4];
-       qboolean checkwidth;
+       int ch;
+       int current_alpha, tempcolorindex;
 
-       if (*maxlen < 1)
-               *maxlen = 1<<30;
+       int tw, th;
+       tw = R_TextureWidth(fnt->tex);
+       th = R_TextureHeight(fnt->tex);
 
-       // when basealpha == 0, skip as much as possible (just return width)
-       if(basealpha > 0)
-       {
-               _DrawQ_ProcessDrawFlag(flags);
+       starty -= (fnt->scale - 1) * h * 0.5; // center
+       w *= fnt->scale;
+       h *= fnt->scale;
 
-               R_Mesh_ColorPointer(color4f, 0, 0);
-               R_Mesh_ResetTextureState();
-               R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
-               R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
-               R_Mesh_VertexPointer(vertex3f, 0, 0);
-       }
+       if (maxlen < 1)
+               maxlen = 1<<30;
+
+       _DrawQ_ProcessDrawFlag(flags);
+
+       R_Mesh_ColorPointer(color4f, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
+       R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
+       R_Mesh_VertexPointer(vertex3f, 0, 0);
+       R_SetupGenericShader(true);
 
        ac = color4f;
        at = texcoord2f;
        av = vertex3f;
        batchcount = 0;
-       checkwidth = (maxx >= startx);
 
        for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
        {
@@ -915,8 +1093,8 @@ static float DrawQ_String_Font_UntilX(float startx, float starty, const char *te
                        colorindex = STRING_COLOR_DEFAULT;
                else
                        colorindex = *outcolor;
-               if(basealpha > 0)
-                       DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+
+               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
 
                x = startx;
                y = starty;
@@ -925,85 +1103,126 @@ static float DrawQ_String_Font_UntilX(float startx, float starty, const char *te
                        x += r_textshadow.value;
                        y += r_textshadow.value;
                }
-               for (i = 0;i < *maxlen && text[i];i++)
+               current_alpha = 0xf;
+               for (i = 0;i < maxlen && text[i];i++)
                {
                        if (text[i] == ' ')
                        {
-                               if(checkwidth)
-                                       if(x + fnt->width_of[' '] * w > maxx)
-                                               break; // oops, can't draw this
                                x += fnt->width_of[' '] * w;
                                continue;
                        }
-                       if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
+                       if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
                        {
-                               if (text[i+1] == STRING_COLOR_TAG)
+                               ch = text[++i];
+                               if (ch <= '9' && ch >= '0') // ^[0-9] found
                                {
-                                       i++;
-                               }
-                               else if (text[i+1] >= '0' && text[i+1] <= '9')
-                               {
-                                       colorindex = text[i+1] - '0';
+                                       colorindex = ch - '0';
                                        DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
-                                       i++;
                                        continue;
                                }
-                       }
-                       num = (unsigned char) text[i];
-                       if(checkwidth)
-                               if(x + fnt->width_of[num] * w > maxx)
-                                       break; // oops, can't draw this
-                       if(basealpha > 0)
-                       {
-                               // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
-                               s = (num & 15)*0.0625f + (0.5f / 256.0f);
-                               t = (num >> 4)*0.0625f + (0.5f / 256.0f);
-                               u = 0.0625f - (1.0f / 256.0f);
-                               v = 0.0625f - (1.0f / 256.0f);
-                               ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
-                               ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
-                               ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
-                               ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
-                               at[ 0] = s  ;at[ 1] = t  ;
-                               at[ 2] = s+u;at[ 3] = t  ;
-                               at[ 4] = s+u;at[ 5] = t+v;
-                               at[ 6] = s  ;at[ 7] = t+v;
-                               av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
-                               av[ 3] = x+w;av[ 4] = y  ;av[ 5] = 10;
-                               av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
-                               av[ 9] = x  ;av[10] = y+h;av[11] = 10;
-                               ac += 16;
-                               at += 8;
-                               av += 12;
-                               batchcount++;
-                               if (batchcount >= QUADELEMENTS_MAXQUADS)
+                               else if (ch == STRING_COLOR_RGB_DEFAULT && i+3 < maxlen ) // ^x found
                                {
-                                       if (basealpha >= (1.0f / 255.0f))
+                                       // building colorindex...
+                                       ch = tolower(text[i+1]);
+                                       tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+                                       else tempcolorindex = 0;
+                                       if (tempcolorindex)
                                        {
-                                               GL_LockArrays(0, batchcount * 4);
-                                               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
-                                               GL_LockArrays(0, 0);
+                                               ch = tolower(text[i+2]);
+                                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+                                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+                                               else tempcolorindex = 0;
+                                               if (tempcolorindex)
+                                               {
+                                                       ch = tolower(text[i+3]);
+                                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+                                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+                                                       else tempcolorindex = 0;
+                                                       if (tempcolorindex)
+                                                       {
+                                                               colorindex = tempcolorindex | current_alpha;
+                                                               // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+                                                               //Con_Printf("^1colorindex:^7 %x\n", colorindex);
+                                                               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+                                                               i+=3;
+                                                               continue;
+                                                       }
+                                               }
                                        }
-                                       batchcount = 0;
-                                       ac = color4f;
-                                       at = texcoord2f;
-                                       av = vertex3f;
                                }
+                               /*else if (ch == 'a' && i+1 < maxlen ) // ^a found
+                               {
+                                       if (colorindex > 9) // colorindex is a RGB color
+                                       {
+                                               ch = tolower(text[i+1]);
+                                               if (ch <= '9' && ch >= '0') current_alpha = (ch - '0');
+                                               else if (ch >= 'a' && ch <= 'f') current_alpha = (ch - 87);
+                                               else if (ch == '+' && colorindex > 9)
+                                               {
+                                                       current_alpha = colorindex & 0xf;
+                                                       if (current_alpha < 0xf)
+                                                               current_alpha++;
+                                               }
+                                               else if (ch == '-' && colorindex > 9)
+                                               {
+                                                       current_alpha = colorindex & 0xf;
+                                                       if (current_alpha > 0)
+                                                               current_alpha--;
+                                               }
+                                               colorindex = ((colorindex >> 4 ) << 4) + current_alpha;
+                                               //Con_Printf("^1colorindex:^7 %x\n", colorindex);
+                                               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+                                       }
+                                       i++;
+                                       continue;
+                               }*/
+                               else if (ch == STRING_COLOR_TAG)
+                                       i++;
+                               i--;
+                       }
+                       num = (unsigned char) text[i];
+                       thisw = fnt->width_of[num];
+                       // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
+                       s = (num & 15)*0.0625f + (0.5f / tw);
+                       t = (num >> 4)*0.0625f + (0.5f / th);
+                       u = 0.0625f * thisw - (1.0f / tw);
+                       v = 0.0625f - (1.0f / th);
+                       ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
+                       ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
+                       ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
+                       ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
+                       at[ 0] = s              ; at[ 1] = t    ;
+                       at[ 2] = s+u    ; at[ 3] = t    ;
+                       at[ 4] = s+u    ; at[ 5] = t+v  ;
+                       at[ 6] = s              ; at[ 7] = t+v  ;
+                       av[ 0] = x                      ; av[ 1] = y    ; av[ 2] = 10;
+                       av[ 3] = x+w*thisw      ; av[ 4] = y    ; av[ 5] = 10;
+                       av[ 6] = x+w*thisw      ; av[ 7] = y+h  ; av[ 8] = 10;
+                       av[ 9] = x                      ; av[10] = y+h  ; av[11] = 10;
+                       ac += 16;
+                       at += 8;
+                       av += 12;
+                       batchcount++;
+                       if (batchcount >= QUADELEMENTS_MAXQUADS)
+                       {
+                               GL_LockArrays(0, batchcount * 4);
+                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+                               GL_LockArrays(0, 0);
+                               batchcount = 0;
+                               ac = color4f;
+                               at = texcoord2f;
+                               av = vertex3f;
                        }
-                       x += fnt->width_of[num] * w;
+                       x += thisw * w;
                }
-               if(checkwidth)
-                       *maxlen = i;
-               checkwidth = 0; // we've done all we had to
        }
-       if (basealpha > 0)
+       if (batchcount > 0)
        {
-               if (batchcount > 0)
-               {
-                       GL_LockArrays(0, batchcount * 4);
-                       R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
-                       GL_LockArrays(0, 0);
-               }
+               GL_LockArrays(0, batchcount * 4);
+               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+               GL_LockArrays(0, 0);
        }
 
        if (outcolor)
@@ -1013,28 +1232,24 @@ static float DrawQ_String_Font_UntilX(float startx, float starty, const char *te
        return x;
 }
 
-float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
-{
-       return DrawQ_String_Font_UntilX(startx, starty, text, &maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt, startx-1);
-}
-
 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
 {
        return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
 }
 
-float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, float scalex, float scaley, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
 {
-       return DrawQ_String_Font_UntilX(0, 0, text, maxlen, scalex, scaley, 1, 1, 1, 0, 0, NULL, ignorecolorcodes, fnt, maxWidth);
+       return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
 }
 
-float DrawQ_TextWidth_Font(const char *text, size_t maxlen, float scalex, float scaley, qboolean ignorecolorcodes, const dp_font_t *fnt)
+float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
 {
-       return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, scalex, scaley, ignorecolorcodes, fnt, -1);
+       return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
 }
 
 #if 0
 // not used
+// no ^xrgb management
 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
 {
        int color, numchars = 0;
@@ -1081,6 +1296,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        R_Mesh_VertexPointer(floats, 0, 0);
        R_Mesh_ColorPointer(floats + 20, 0, 0);
        R_Mesh_ResetTextureState();
+       R_SetupGenericShader(pic != NULL);
        if (pic)
        {
                if (width == 0)
@@ -1105,7 +1321,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
        floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
 
-       R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
 }
 
 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
@@ -1117,9 +1333,10 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        R_Mesh_ResetTextureState();
        R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
        R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
+       R_SetupGenericShader(mesh->texture != NULL);
 
        GL_LockArrays(0, mesh->num_vertices);
-       R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, 0, 0);
+       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
        GL_LockArrays(0, 0);
 }
 
@@ -1147,6 +1364,8 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
 {
        _DrawQ_ProcessDrawFlag(flags);
 
+       R_SetupGenericShader(false);
+
        CHECKGLERROR
        qglLineWidth(width);CHECKGLERROR
 
@@ -1185,12 +1404,13 @@ static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 1000
 void R_DrawGamma(void)
 {
        float c[4];
-       if (!vid_usinghwgamma)
+       if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
        {
                // all the blends ignore depth
                R_Mesh_VertexPointer(blendvertex3f, 0, 0);
                R_Mesh_ColorPointer(NULL, 0, 0);
                R_Mesh_ResetTextureState();
+               R_SetupGenericShader(false);
                GL_DepthMask(true);
                GL_DepthRange(0, 1);
                GL_PolygonOffset(0, 0);
@@ -1209,7 +1429,7 @@ void R_DrawGamma(void)
                        while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                        {
                                GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
-                               R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
+                               R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
                                VectorScale(c, 0.5, c);
                        }
                }
@@ -1225,7 +1445,7 @@ void R_DrawGamma(void)
                {
                        GL_BlendFunc(GL_ONE, GL_ONE);
                        GL_Color(c[0], c[1], c[2], 1);
-                       R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
+                       R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
                }
        }
 }