R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
}
+/*
void R_AliasTransformVerts(int vertcount)
{
vec3_t point;
vertcount--;
}
}
+*/
void R_AliasLerpVerts(int vertcount,
- float lerp1, trivertx_t *verts1, vec3_t fscale1, vec3_t translate1,
- float lerp2, trivertx_t *verts2, vec3_t fscale2, vec3_t translate2,
- float lerp3, trivertx_t *verts3, vec3_t fscale3, vec3_t translate3,
- float lerp4, trivertx_t *verts4, vec3_t fscale4, vec3_t translate4)
+ float lerp1, const trivertx_t *verts1, const vec3_t fscale1, const vec3_t translate1,
+ float lerp2, const trivertx_t *verts2, const vec3_t fscale2, const vec3_t translate2,
+ float lerp3, const trivertx_t *verts3, const vec3_t fscale3, const vec3_t translate3,
+ float lerp4, const trivertx_t *verts4, const vec3_t fscale4, const vec3_t translate4)
{
int i;
vec3_t scale1, scale2, scale3, scale4, translate;
- float *n1, *n2, *n3, *n4;
+ const float *n1, *n2, *n3, *n4;
float *av, *avn;
av = aliasvert;
avn = aliasvertnorm;
}
}
-skinframe_t *R_FetchSkinFrame(void)
+skinframe_t *R_FetchSkinFrame(const entity_render_t *ent)
{
- model_t *model = currentrenderentity->model;
- if (model->skinscenes[currentrenderentity->skinnum].framecount > 1)
- return &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe + (int) (cl.time * 10) % model->skinscenes[currentrenderentity->skinnum].framecount];
+ model_t *model = ent->model;
+ unsigned int s = (unsigned int) ent->skinnum;
+ if (s >= model->numskins)
+ s = 0;
+ if (model->skinscenes[s].framecount > 1)
+ return &model->skinframes[model->skinscenes[s].firstframe + (int) (cl.time * 10) % model->skinscenes[s].framecount];
else
- return &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe];
+ return &model->skinframes[model->skinscenes[s].firstframe];
}
-void R_SetupMDLMD2Frames(float colorr, float colorg, float colorb)
+void R_SetupMDLMD2Frames(const entity_render_t *ent, float colorr, float colorg, float colorb)
{
- md2frame_t *frame1, *frame2, *frame3, *frame4;
- trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
- model_t *model;
- model = currentrenderentity->model;
-
- frame1 = &model->mdlmd2data_frames[currentrenderentity->frameblend[0].frame];
- frame2 = &model->mdlmd2data_frames[currentrenderentity->frameblend[1].frame];
- frame3 = &model->mdlmd2data_frames[currentrenderentity->frameblend[2].frame];
- frame4 = &model->mdlmd2data_frames[currentrenderentity->frameblend[3].frame];
- frame1verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[0].frame * model->numverts];
- frame2verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[1].frame * model->numverts];
- frame3verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[2].frame * model->numverts];
- frame4verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[3].frame * model->numverts];
+ const md2frame_t *frame1, *frame2, *frame3, *frame4;
+ const trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
+ const model_t *model = ent->model;
+
+ frame1 = &model->mdlmd2data_frames[ent->frameblend[0].frame];
+ frame2 = &model->mdlmd2data_frames[ent->frameblend[1].frame];
+ frame3 = &model->mdlmd2data_frames[ent->frameblend[2].frame];
+ frame4 = &model->mdlmd2data_frames[ent->frameblend[3].frame];
+ frame1verts = &model->mdlmd2data_pose[ent->frameblend[0].frame * model->numverts];
+ frame2verts = &model->mdlmd2data_pose[ent->frameblend[1].frame * model->numverts];
+ frame3verts = &model->mdlmd2data_pose[ent->frameblend[2].frame * model->numverts];
+ frame4verts = &model->mdlmd2data_pose[ent->frameblend[3].frame * model->numverts];
R_AliasLerpVerts(model->numverts,
- currentrenderentity->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate,
- currentrenderentity->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
- currentrenderentity->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
- currentrenderentity->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
+ ent->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate,
+ ent->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
+ ent->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
+ ent->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
- R_LightModel(model->numverts, colorr, colorg, colorb, false);
+ R_LightModel(ent, model->numverts, colorr, colorg, colorb, false);
- R_AliasTransformVerts(model->numverts);
+ //R_AliasTransformVerts(model->numverts);
}
-void R_DrawQ1Q2AliasModel (float fog)
+void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2)
{
- int c, pantsfullbright, shirtfullbright, colormapped;
+ int i, c, pantsfullbright, shirtfullbright, colormapped;
float pantscolor[3], shirtcolor[3];
+ float fog;
+ vec3_t diff;
qbyte *bcolor;
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
model_t *model;
skinframe_t *skinframe;
+ const entity_render_t *ent = calldata1;
+ int blendfunc1, blendfunc2;
- model = currentrenderentity->model;
+// softwaretransformforentity(ent);
+ R_Mesh_Matrix(&ent->matrix);
+
+ fog = 0;
+ if (fogenabled)
+ {
+ VectorSubtract(ent->origin, r_origin, diff);
+ fog = DotProduct(diff,diff);
+ if (fog < 0.01f)
+ fog = 0.01f;
+ fog = exp(fogdensity/fog);
+ if (fog > 1)
+ fog = 1;
+ if (fog < 0.01f)
+ fog = 0;
+ // fog method: darken, additive fog
+ // 1. render model as normal, scaled by inverse of fog alpha (darkens it)
+ // 2. render fog as additive
+ }
+
+ model = ent->model;
+ R_Mesh_ResizeCheck(model->numverts, model->numtris);
+
+ skinframe = R_FetchSkinFrame(ent);
+
+ if (ent->effects & EF_ADDITIVE)
+ {
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ }
+ else if (ent->alpha != 1.0 || skinframe->fog != NULL)
+ {
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ }
+ else
+ {
+ blendfunc1 = GL_ONE;
+ blendfunc2 = GL_ZERO;
+ }
+
+ if (!skinframe->base && !skinframe->pants && !skinframe->shirt && !skinframe->glow)
+ {
+ // untextured
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ m.wantoverbright = true;
+ m.tex[0] = R_GetTexture(r_notexture);
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ memcpy(varray_element, model->mdlmd2data_indices, model->numtris * sizeof(int[3]));
+ for (i = 0;i < model->numverts * 2;i++)
+ varray_texcoord[0][i] = model->mdlmd2data_texcoords[i] * 8.0f;
+ aliasvert = varray_vertex;
+ aliasvertcolor = varray_color;
+ R_SetupMDLMD2Frames(ent, mesh_colorscale, mesh_colorscale, mesh_colorscale);
+ aliasvert = aliasvertbuf;
+ aliasvertcolor = aliasvertcolorbuf;
+ R_Mesh_Draw(model->numverts, model->numtris);
+ return;
+ }
- skinframe = R_FetchSkinFrame();
- colormapped = !skinframe->merged || (currentrenderentity->colormap >= 0 && skinframe->base && (skinframe->pants || skinframe->shirt));
+ colormapped = !skinframe->merged || (ent->colormap >= 0 && skinframe->base && (skinframe->pants || skinframe->shirt));
if (!colormapped && !fog && !skinframe->glow && !skinframe->fog)
{
// fastpath for the normal situation (one texture)
memset(&m, 0, sizeof(m));
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- }
- else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- m.transparent = false;
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- }
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ m.wantoverbright = true;
m.tex[0] = R_GetTexture(skinframe->merged);
-
- c_alias_polys += m.numtriangles;
- if (R_Mesh_Draw_GetBuffer(&m, true))
- {
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
-
- aliasvert = m.vertex;
- aliasvertcolor = m.color;
- R_SetupMDLMD2Frames(m.colorscale * (1 - fog), m.colorscale * (1 - fog), m.colorscale * (1 - fog));
- aliasvert = aliasvertbuf;
- aliasvertcolor = aliasvertcolorbuf;
-
- R_Mesh_Render();
- }
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ memcpy(varray_element, model->mdlmd2data_indices, model->numtris * sizeof(int[3]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ aliasvert = varray_vertex;
+ aliasvertcolor = varray_color;
+ R_SetupMDLMD2Frames(ent, mesh_colorscale, mesh_colorscale, mesh_colorscale);
+ aliasvert = aliasvertbuf;
+ aliasvertcolor = aliasvertcolorbuf;
+ R_Mesh_Draw(model->numverts, model->numtris);
return;
}
- R_SetupMDLMD2Frames(1 - fog, 1 - fog, 1 - fog);
+ R_SetupMDLMD2Frames(ent, 1 - fog, 1 - fog, 1 - fog);
if (colormapped)
{
// 128-224 are backwards ranges
- c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12;
+ c = (ent->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12;
bcolor = (qbyte *) (&d_8to24table[c]);
pantsfullbright = c >= 224;
VectorScale(bcolor, (1.0f / 255.0f), pantscolor);
- c = (currentrenderentity->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12;
+ c = (ent->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12;
bcolor = (qbyte *) (&d_8to24table[c]);
shirtfullbright = c >= 224;
VectorScale(bcolor, (1.0f / 255.0f), shirtcolor);
}
memset(&m, 0, sizeof(m));
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- }
- else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
- {
- m.transparent = true;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- m.transparent = false;
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ZERO;
- }
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ m.wantoverbright = true;
m.tex[0] = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged);
- if (R_Mesh_Draw_GetBuffer(&m, true))
+ if (m.tex[0])
{
- c_alias_polys += m.numtriangles;
- R_ModulateColors(aliasvertcolor, m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
+ R_Mesh_State(&m);
+
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ c_alias_polys += model->numtris;
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, mesh_colorscale, mesh_colorscale, mesh_colorscale);
+ memcpy(varray_element, model->mdlmd2data_indices, model->numtris * sizeof(int[3]));
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris);
}
if (colormapped)
if (skinframe->pants)
{
memset(&m, 0, sizeof(m));
- m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ m.wantoverbright = true;
m.tex[0] = R_GetTexture(skinframe->pants);
- if (R_Mesh_Draw_GetBuffer(&m, true))
+ if (m.tex[0])
{
- c_alias_polys += m.numtriangles;
+ R_Mesh_State(&m);
+
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ c_alias_polys += model->numtris;
if (pantsfullbright)
- R_FillColors(m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale, currentrenderentity->alpha);
+ R_FillColors(varray_color, model->numverts, pantscolor[0] * mesh_colorscale, pantscolor[1] * mesh_colorscale, pantscolor[2] * mesh_colorscale, ent->alpha);
else
- R_ModulateColors(aliasvertcolor, m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, pantscolor[0] * mesh_colorscale, pantscolor[1] * mesh_colorscale, pantscolor[2] * mesh_colorscale);
+ memcpy(varray_element, model->mdlmd2data_indices, model->numtris * sizeof(int[3]));
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris);
}
}
if (skinframe->shirt)
{
memset(&m, 0, sizeof(m));
- m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ m.wantoverbright = true;
m.tex[0] = R_GetTexture(skinframe->shirt);
- if (R_Mesh_Draw_GetBuffer(&m, true))
+ if (m.tex[0])
{
- c_alias_polys += m.numtriangles;
+ R_Mesh_State(&m);
+
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ c_alias_polys += model->numtris;
if (shirtfullbright)
- R_FillColors(m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale, currentrenderentity->alpha);
+ R_FillColors(varray_color, model->numverts, shirtcolor[0] * mesh_colorscale, shirtcolor[1] * mesh_colorscale, shirtcolor[2] * mesh_colorscale, ent->alpha);
else
- R_ModulateColors(aliasvertcolor, m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
+ R_ModulateColors(aliasvertcolor, varray_color, model->numverts, shirtcolor[0] * mesh_colorscale, shirtcolor[1] * mesh_colorscale, shirtcolor[2] * mesh_colorscale);
+ memcpy(varray_element, model->mdlmd2data_indices, model->numtris * sizeof(int[3]));
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris);
}
}
}
if (skinframe->glow)
{
memset(&m, 0, sizeof(m));
- m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
+ m.blendfunc1 = blendfunc1;
+ m.blendfunc2 = blendfunc2;
+ m.wantoverbright = true;
m.tex[0] = R_GetTexture(skinframe->glow);
- if (R_Mesh_Draw_GetBuffer(&m, true))
+ if (m.tex[0])
{
- c_alias_polys += m.numtriangles;
- R_FillColors(m.color, m.numverts, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, currentrenderentity->alpha);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
+ R_Mesh_State(&m);
+
+ blendfunc1 = GL_SRC_ALPHA;
+ blendfunc2 = GL_ONE;
+ c_alias_polys += model->numtris;
+ R_FillColors(varray_color, model->numverts, (1 - fog) * mesh_colorscale, (1 - fog) * mesh_colorscale, (1 - fog) * mesh_colorscale, ent->alpha);
+ memcpy(varray_element, model->mdlmd2data_indices, model->numtris * sizeof(int[3]));
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris);
}
}
if (fog)
{
memset(&m, 0, sizeof(m));
- m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE;
- m.numtriangles = model->numtris;
- m.numverts = model->numverts;
+ m.wantoverbright = false;
m.tex[0] = R_GetTexture(skinframe->fog);
- if (R_Mesh_Draw_GetBuffer(&m, false))
- {
- c_alias_polys += m.numtriangles;
- R_FillColors(m.color, m.numverts, fog * m.colorscale, fog * m.colorscale, fog * m.colorscale, currentrenderentity->alpha);
- memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
- memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
- memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
- R_Mesh_Render();
- }
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ R_FillColors(varray_color, model->numverts, fogcolor[0] * fog * mesh_colorscale, fogcolor[1] * fog * mesh_colorscale, fogcolor[2] * fog * mesh_colorscale, ent->alpha);
+ memcpy(varray_element, model->mdlmd2data_indices, model->numtris * sizeof(int[3]));
+ memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
+ memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ R_Mesh_Draw(model->numverts, model->numtris);
}
}
-int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zymbone_t *bone)
+int ZymoticLerpBones(int count, const zymbonematrix *bonebase, const frameblend_t *blend, const zymbone_t *bone)
{
int i;
float lerp1, lerp2, lerp3, lerp4;
- zymbonematrix *out, rootmatrix, m, *bone1, *bone2, *bone3, *bone4;
+ zymbonematrix *out, rootmatrix, m;
+ const zymbonematrix *bone1, *bone2, *bone3, *bone4;
+ /*
// LordHavoc: combine transform from zym coordinate space to quake coordinate space with model to world transform matrix
rootmatrix.m[0][0] = softwaretransform_matrix[0][1];
rootmatrix.m[0][1] = -softwaretransform_matrix[0][0];
rootmatrix.m[2][1] = -softwaretransform_matrix[2][0];
rootmatrix.m[2][2] = softwaretransform_matrix[2][2];
rootmatrix.m[2][3] = softwaretransform_matrix[2][3];
+ */
+ rootmatrix.m[0][0] = 1;
+ rootmatrix.m[0][1] = 0;
+ rootmatrix.m[0][2] = 0;
+ rootmatrix.m[0][3] = 0;
+ rootmatrix.m[1][0] = 0;
+ rootmatrix.m[1][1] = 1;
+ rootmatrix.m[1][2] = 0;
+ rootmatrix.m[1][3] = 0;
+ rootmatrix.m[2][0] = 0;
+ rootmatrix.m[2][1] = 0;
+ rootmatrix.m[2][2] = 1;
+ rootmatrix.m[2][3] = 0;
bone1 = bonebase + blend[0].frame * count;
lerp1 = blend[0].lerp;
}
}
-void R_DrawZymoticModelMesh(zymtype1header_t *m, float fog)
+void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
{
- rmeshbufferinfo_t mbuf;
+ float fog;
+ vec3_t diff;
int i, *renderlist;
- rtexture_t **texture;
+ zymtype1header_t *m;
+ rtexture_t *texture;
+ rmeshstate_t mstate;
+ const entity_render_t *ent = calldata1;
+ int shadernum = calldata2;
+ int numverts, numtriangles;
- texture = (rtexture_t **)(m->lump_shaders.start + (int) m);
+ R_Mesh_Matrix(&ent->matrix);
+ // find the vertex index list and texture
+ m = ent->model->zymdata_header;
renderlist = (int *)(m->lump_render.start + (int) m);
- for (i = 0;i < m->numshaders;i++)
+ for (i = 0;i < shadernum;i++)
+ renderlist += renderlist[0] * 3 + 1;
+ texture = ((rtexture_t **)(m->lump_shaders.start + (int) m))[shadernum];
+
+ numverts = m->numverts;
+ numtriangles = renderlist[0];
+ R_Mesh_ResizeCheck(numverts, numtriangles);
+
+ fog = 0;
+ if (fogenabled)
{
- memset(&mbuf, 0, sizeof(mbuf));
- mbuf.numverts = m->numverts;
- mbuf.numtriangles = *renderlist++;
- if (currentrenderentity->effects & EF_ADDITIVE)
- {
- mbuf.transparent = true;
- mbuf.blendfunc1 = GL_SRC_ALPHA;
- mbuf.blendfunc2 = GL_ONE;
- }
- else if (currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(texture[i]))
- {
- mbuf.transparent = true;
- mbuf.blendfunc1 = GL_SRC_ALPHA;
- mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- else
- {
- mbuf.transparent = false;
- mbuf.blendfunc1 = GL_ONE;
- mbuf.blendfunc2 = GL_ZERO;
- }
- mbuf.tex[0] = R_GetTexture(texture[i]);
- if (R_Mesh_Draw_GetBuffer(&mbuf, true))
- {
- c_alias_polys += mbuf.numtriangles;
- memcpy(mbuf.index, renderlist, mbuf.numtriangles * sizeof(int[3]));
- memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
- R_ModulateColors(aliasvertcolor, mbuf.color, mbuf.numverts, mbuf.colorscale, mbuf.colorscale, mbuf.colorscale);
- //memcpy(mbuf.color, aliasvertcolor, mbuf.numverts * sizeof(float[4]));
- memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
- R_Mesh_Render();
- }
- renderlist += mbuf.numtriangles * 3;
+ VectorSubtract(ent->origin, r_origin, diff);
+ fog = DotProduct(diff,diff);
+ if (fog < 0.01f)
+ fog = 0.01f;
+ fog = exp(fogdensity/fog);
+ if (fog > 1)
+ fog = 1;
+ if (fog < 0.01f)
+ fog = 0;
+ // fog method: darken, additive fog
+ // 1. render model as normal, scaled by inverse of fog alpha (darkens it)
+ // 2. render fog as additive
+ }
+
+ ZymoticLerpBones(m->numbones, (zymbonematrix *)(m->lump_poses.start + (int) m), ent->frameblend, (zymbone_t *)(m->lump_bones.start + (int) m));
+ ZymoticTransformVerts(numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
+ ZymoticCalcNormals(numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
+
+ R_LightModel(ent, numverts, 1 - fog, 1 - fog, 1 - fog, false);
+
+ memset(&mstate, 0, sizeof(mstate));
+ mstate.wantoverbright = true;
+ if (ent->effects & EF_ADDITIVE)
+ {
+ mstate.blendfunc1 = GL_SRC_ALPHA;
+ mstate.blendfunc2 = GL_ONE;
+ }
+ else if (ent->alpha != 1.0 || R_TextureHasAlpha(texture))
+ {
+ mstate.blendfunc1 = GL_SRC_ALPHA;
+ mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ }
+ else
+ {
+ mstate.blendfunc1 = GL_ONE;
+ mstate.blendfunc2 = GL_ZERO;
}
+ mstate.tex[0] = R_GetTexture(texture);
+ R_Mesh_State(&mstate);
+
+ c_alias_polys += numtriangles;
+ memcpy(varray_element, renderlist + 1, numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
+ R_ModulateColors(aliasvertcolor, varray_color, numverts, mesh_colorscale, mesh_colorscale, mesh_colorscale);
+ memcpy(varray_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
+ R_Mesh_Draw(numverts, numtriangles);
if (fog)
{
- renderlist = (int *)(m->lump_render.start + (int) m);
- for (i = 0;i < m->numshaders;i++)
- {
- memset(&mbuf, 0, sizeof(mbuf));
- mbuf.numverts = m->numverts;
- mbuf.numtriangles = *renderlist++;
- mbuf.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(texture[i]);
- mbuf.blendfunc1 = GL_SRC_ALPHA;
- mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- // FIXME: need alpha mask for fogging...
- //mbuf.tex[0] = R_GetTexture(texture[i]);
- if (R_Mesh_Draw_GetBuffer(&mbuf, false))
- {
- c_alias_polys += mbuf.numtriangles;
- memcpy(mbuf.index, renderlist, mbuf.numtriangles * sizeof(int[3]));
- memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
- R_FillColors(mbuf.color, mbuf.numverts, fogcolor[0] * mbuf.colorscale, fogcolor[1] * mbuf.colorscale, fogcolor[2] * mbuf.colorscale, currentrenderentity->alpha * fog);
- //memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
- R_Mesh_Render();
- }
- renderlist += mbuf.numtriangles * 3;
- }
+ memset(&mstate, 0, sizeof(mstate));
+ mstate.wantoverbright = false;
+ mstate.blendfunc1 = GL_SRC_ALPHA;
+ mstate.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ // FIXME: need alpha mask for fogging...
+ //mstate.tex[0] = R_GetTexture(texture);
+ R_Mesh_State(&mstate);
+
+ c_alias_polys += numtriangles;
+ memcpy(varray_element, renderlist + 1, numtriangles * sizeof(int[3]));
+ memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
+ R_FillColors(varray_color, numverts, fogcolor[0] * mesh_colorscale, fogcolor[1] * mesh_colorscale, fogcolor[2] * mesh_colorscale, ent->alpha * fog);
+ //memcpy(mesh_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
+ R_Mesh_Draw(numverts, numtriangles);
}
}
-void R_DrawZymoticModel (float fog)
+void R_DrawZymoticModel (entity_render_t *ent)
{
+ int i;
zymtype1header_t *m;
+ rtexture_t *texture;
- // FIXME: do better fog
- m = currentrenderentity->model->zymdata_header;
- ZymoticLerpBones(m->numbones, (zymbonematrix *)(m->lump_poses.start + (int) m), currentrenderentity->frameblend, (zymbone_t *)(m->lump_bones.start + (int) m));
- ZymoticTransformVerts(m->numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
- ZymoticCalcNormals(m->numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
+ if (ent->alpha < (1.0f / 64.0f))
+ return; // basically completely transparent
- R_LightModel(m->numverts, 1 - fog, 1 - fog, 1 - fog, true);
+ c_models++;
- R_DrawZymoticModelMesh(m, fog);
+ m = ent->model->zymdata_header;
+ for (i = 0;i < m->numshaders;i++)
+ {
+ texture = ((rtexture_t **)(m->lump_shaders.start + (int) m))[i];
+ if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(texture))
+ R_MeshQueue_AddTransparent(ent->origin, R_DrawZymoticModelMeshCallback, ent, i);
+ else
+ R_DrawZymoticModelMeshCallback(ent, i);
+ }
}
-void R_DrawAliasModel (void)
+void R_DrawQ1Q2AliasModel(entity_render_t *ent)
{
- float fog;
- vec3_t diff;
-
- if (currentrenderentity->alpha < (1.0f / 64.0f))
+ if (ent->alpha < (1.0f / 64.0f))
return; // basically completely transparent
c_models++;
- softwaretransformforentity(currentrenderentity);
-
- fog = 0;
- if (fogenabled)
- {
- VectorSubtract(currentrenderentity->origin, r_origin, diff);
- fog = DotProduct(diff,diff);
- if (fog < 0.01f)
- fog = 0.01f;
- fog = exp(fogdensity/fog);
- if (fog > 1)
- fog = 1;
- if (fog < 0.01f)
- fog = 0;
- // fog method: darken, additive fog
- // 1. render model as normal, scaled by inverse of fog alpha (darkens it)
- // 2. render fog as additive
- }
-
- if (currentrenderentity->model->aliastype == ALIASTYPE_ZYM)
- R_DrawZymoticModel(fog);
+ if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchSkinFrame(ent)->fog != NULL)
+ R_MeshQueue_AddTransparent(ent->origin, R_DrawQ1Q2AliasModelCallback, ent, 0);
else
- R_DrawQ1Q2AliasModel(fog);
+ R_DrawQ1Q2AliasModelCallback(ent, 0);
}