]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_models.c
fixed a bunch of signed/unsigned mismatch warnings in newer gcc versions (mostly...
[xonotic/darkplaces.git] / gl_models.c
index f19fa26dbceea0a9c36088ba807e99601d8d7281..3cbd420b12be0ca761d9df031822a86daca6c56b 100644 (file)
@@ -13,6 +13,7 @@ int aliasvertmax = 0;
 void *aliasvertarrays = NULL;
 float *aliasvertcolor4fbuf = NULL;
 float *aliasvertcolor4f = NULL; // this may point at aliasvertcolorbuf or at vertex arrays in the mesh backend
+float *aliasvert_vertex3f = NULL;
 float *aliasvert_svector3f = NULL;
 float *aliasvert_tvector3f = NULL;
 float *aliasvert_normal3f = NULL;
@@ -31,10 +32,11 @@ void gl_models_allocarrays(int newmax)
        aliasvertmax = newmax;
        if (aliasvertarrays != NULL)
                Mem_Free(aliasvertarrays);
-       aliasvertarrays = Mem_Alloc(gl_models_mempool, aliasvertmax * (sizeof(float[4+4+3+3+3]) + sizeof(int[3])));
+       aliasvertarrays = Mem_Alloc(gl_models_mempool, aliasvertmax * (sizeof(float[4+4+3+3+3+3]) + sizeof(int[3])));
        data = aliasvertarrays;
        aliasvertcolor4f = aliasvertcolor4fbuf = (void *)data;data += aliasvertmax * sizeof(float[4]);
        aliasvertcolor2_4f = (void *)data;data += aliasvertmax * sizeof(float[4]); // used temporarily for tinted coloring
+       aliasvert_vertex3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
        aliasvert_svector3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
        aliasvert_tvector3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
        aliasvert_normal3f = (void *)data;data += aliasvertmax * sizeof(float[3]);
@@ -49,6 +51,7 @@ void gl_models_freearrays(void)
        aliasvertarrays = NULL;
        aliasvertcolor4f = aliasvertcolor4fbuf = NULL;
        aliasvertcolor2_4f = NULL;
+       aliasvert_vertex3f = NULL;
        aliasvert_svector3f = NULL;
        aliasvert_tvector3f = NULL;
        aliasvert_normal3f = NULL;
@@ -78,134 +81,56 @@ void GL_Models_Init(void)
        R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
 }
 
-void R_Model_Alias_GetMesh_Vertex3f(const entity_render_t *ent, aliasmesh_t *mesh, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
+#define MODELARRAY_VERTEX 0
+#define MODELARRAY_SVECTOR 1
+#define MODELARRAY_TVECTOR 2
+#define MODELARRAY_NORMAL 3
+
+void R_Model_Alias_GetMesh_Array3f(const entity_render_t *ent, aliasmesh_t *mesh, int whicharray, float *out3f)
 {
        int i, vertcount;
        float lerp1, lerp2, lerp3, lerp4;
-       const aliasvertex_t *verts1, *verts2, *verts3, *verts4;
+       const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
 
-       if (vertex3f == NULL)
-               Host_Error("R_Model_Alias_GetMesh_Vertex3f: vertices == NULL.\n");
-       if (svector3f != NULL && (tvector3f == NULL || normal3f == NULL))
-               Host_Error("R_Model_Alias_GetMesh_Vertex3f: svectors requires tvectors and normals.\n");
-       if (tvector3f != NULL && (svector3f == NULL || normal3f == NULL))
-               Host_Error("R_Model_Alias_GetMesh_Vertex3f: tvectors requires svectors and normals.\n");
+       switch(whicharray)
+       {
+       case MODELARRAY_VERTEX:vertsbase = mesh->data_aliasvertex3f;break;
+       case MODELARRAY_SVECTOR:vertsbase = mesh->data_aliassvector3f;break;
+       case MODELARRAY_TVECTOR:vertsbase = mesh->data_aliastvector3f;break;
+       case MODELARRAY_NORMAL:vertsbase = mesh->data_aliasnormal3f;break;
+       default:
+               Host_Error("R_Model_Alias_GetBlendedArray: unknown whicharray %i\n", whicharray);
+               return;
+       }
 
        vertcount = mesh->num_vertices;
-       verts1 = mesh->data_aliasvertex + ent->frameblend[0].frame * vertcount;
+       verts1 = vertsbase + ent->frameblend[0].frame * vertcount * 3;
        lerp1 = ent->frameblend[0].lerp;
        if (ent->frameblend[1].lerp)
        {
-               verts2 = mesh->data_aliasvertex + ent->frameblend[1].frame * vertcount;
+               verts2 = vertsbase + ent->frameblend[1].frame * vertcount * 3;
                lerp2 = ent->frameblend[1].lerp;
                if (ent->frameblend[2].lerp)
                {
-                       verts3 = mesh->data_aliasvertex + ent->frameblend[2].frame * vertcount;
+                       verts3 = vertsbase + ent->frameblend[2].frame * vertcount * 3;
                        lerp3 = ent->frameblend[2].lerp;
                        if (ent->frameblend[3].lerp)
                        {
-                               verts4 = mesh->data_aliasvertex + ent->frameblend[3].frame * vertcount;
+                               verts4 = vertsbase + ent->frameblend[3].frame * vertcount * 3;
                                lerp4 = ent->frameblend[3].lerp;
-                               // generate vertices
-                               if (svector3f != NULL)
-                               {
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++, verts3++, verts4++)
-                                       {
-                                               VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f);
-                                               VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normal3f);
-                                               VectorMAMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, lerp4, verts4->svector, svector3f);
-                                               CrossProduct(svector3f, normal3f, tvector3f);
-                                       }
-                               }
-                               else if (normal3f != NULL)
-                               {
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++, verts3++, verts4++)
-                                       {
-                                               VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f);
-                                               VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normal3f);
-                                       }
-                               }
-                               else
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++, verts3++, verts4++)
-                                               VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f);
+                               for (i = 0;i < vertcount * 3;i++)
+                                       VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
                        }
                        else
-                       {
-                               // generate vertices
-                               if (svector3f != NULL)
-                               {
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++, verts3++)
-                                       {
-                                               VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f);
-                                               VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normal3f);
-                                               VectorMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, svector3f);
-                                               CrossProduct(svector3f, normal3f, tvector3f);
-                                       }
-                               }
-                               else if (normal3f != NULL)
-                               {
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++, verts3++)
-                                       {
-                                               VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f);
-                                               VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normal3f);
-                                       }
-                               }
-                               else
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++, verts3++)
-                                               VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f);
-                       }
+                               for (i = 0;i < vertcount * 3;i++)
+                                       VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
                }
                else
-               {
-                       // generate vertices
-                       if (svector3f != NULL)
-                       {
-                               for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++)
-                               {
-                                       VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f);
-                                       VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normal3f);
-                                       VectorMAM(lerp1, verts1->svector, lerp2, verts2->svector, svector3f);
-                                       CrossProduct(svector3f, normal3f, tvector3f);
-                               }
-                       }
-                       else if (normal3f != NULL)
-                       {
-                               for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++)
-                               {
-                                       VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f);
-                                       VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normal3f);
-                               }
-                       }
-                       else
-                               for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++)
-                                       VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f);
-               }
+                       for (i = 0;i < vertcount * 3;i++)
+                               VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
        }
        else
-       {
-               // generate vertices
-               if (svector3f != NULL)
-               {
-                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++)
-                       {
-                               VectorCopy(verts1->origin, vertex3f);
-                               VectorCopy(verts1->normal, normal3f);
-                               VectorCopy(verts1->svector, svector3f);
-                               CrossProduct(svector3f, normal3f, tvector3f);
-                       }
-               }
-               else if (normal3f != NULL)
-               {
-                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++)
-                       {
-                               VectorCopy(verts1->origin, vertex3f);
-                               VectorCopy(verts1->normal, normal3f);
-                       }
-               }
-               else
-                       for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++)
-                               VectorCopy(verts1->origin, vertex3f);
-       }
+               memcpy(out3f, verts1, vertcount * sizeof(float[3]));
 }
 
 aliaslayer_t r_aliasnoskinlayers[2] = {{ALIASLAYER_DIFFUSE, NULL, NULL}, {ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS, NULL, NULL}};
@@ -236,7 +161,7 @@ aliasskin_t *R_FetchAliasSkin(const entity_render_t *ent, const aliasmesh_t *mes
 void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
 {
        int c, fullbright, layernum, firstpass;
-       float tint[3], fog, ifog, colorscale;
+       float tint[3], fog, ifog, colorscale, ambientcolor4f[4], *fcolor;
        vec3_t diff;
        qbyte *bcolor;
        rmeshstate_t m;
@@ -244,6 +169,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
        aliasmesh_t *mesh = ent->model->aliasdata_meshes + calldata2;
        aliaslayer_t *layer;
        aliasskin_t *skin;
+       rcachearrayrequest_t request;
 
        R_Mesh_Matrix(&ent->matrix);
 
@@ -266,7 +192,6 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
        ifog = 1 - fog;
 
        firstpass = true;
-       memset(&m, 0, sizeof(m));
        skin = R_FetchAliasSkin(ent, mesh);
        for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++)
        {
@@ -279,6 +204,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                         || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT))))
                                continue;
                }
+               memset(&m, 0, sizeof(m));
                if (!firstpass || (ent->effects & EF_ADDITIVE))
                {
                        m.blendfunc1 = GL_SRC_ALPHA;
@@ -304,15 +230,32 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                        colorscale *= 0.25f;
                        m.texrgbscale[0] = 4;
                }
-               R_Mesh_State(&m);
                c_alias_polys += mesh->num_triangles;
-               R_Mesh_GetSpace(mesh->num_vertices);
-               if (layer->texture != NULL)
-                       R_Mesh_CopyTexCoord2f(0, mesh->data_texcoord2f, mesh->num_vertices);
+               if (gl_mesh_copyarrays.integer)
+               {
+                       R_Mesh_State(&m);
+                       R_Mesh_GetSpace(mesh->num_vertices);
+                       if (layer->texture != NULL)
+                               R_Mesh_CopyTexCoord2f(0, mesh->data_texcoord2f, mesh->num_vertices);
+                       R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
+               }
+               else
+               {
+                       m.pointervertexcount = mesh->num_vertices;
+                       memset(&request, 0, sizeof(request));
+                       request.data_size = mesh->num_vertices * sizeof(float[3]);
+                       request.id_pointer2 = mesh->data_aliasvertex3f;
+                       request.id_number1 = layernum;
+                       request.id_number2 = 0;
+                       request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend));
+                       if (R_Mesh_CacheArray(&request))
+                               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, request.data);
+                       m.pointer_vertex = request.data;
+                       m.pointer_texcoord[0] = layer->texture != NULL ? mesh->data_texcoord2f : NULL;
+               }
                if (layer->flags & ALIASLAYER_FOG)
                {
                        colorscale *= fog;
-                       R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
                        GL_Color(fogcolor[0] * colorscale, fogcolor[1] * colorscale, fogcolor[2] * colorscale, ent->alpha);
                }
                else
@@ -336,22 +279,53 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                        }
                        colorscale *= ifog;
                        if (fullbright || !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT))
-                       {
-                               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
                                GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
-                       }
                        else if (r_shadow_realtime_world.integer)
                        {
-                               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
                                colorscale *= r_ambient.value * (2.0f / 128.0f);
                                GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
                        }
                        else
                        {
-                               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, aliasvert_normal3f, NULL, NULL);
-                               R_LightModel(ent, mesh->num_vertices, varray_vertex3f, aliasvert_normal3f, varray_color4f, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, false);
+                               if (R_LightModel(ambientcolor4f, ent, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha, false))
+                               {
+                                       GL_UseColorArray();
+                                       if (gl_mesh_copyarrays.integer)
+                                       {
+                                               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
+                                               R_LightModel_CalcVertexColors(ambientcolor4f, mesh->num_vertices, varray_vertex3f, aliasvert_normal3f, varray_color4f);
+                                       }
+                                       else
+                                       {
+                                               // request color4f cache
+                                               request.data_size = mesh->num_vertices * sizeof(float[4]);
+                                               request.id_pointer1 = ent;
+                                               request.id_number2 = 2;
+                                               request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend)) + CRC_Block((void *)&ent->entlightstime, sizeof(ent->entlightstime));
+                                               if (R_Mesh_CacheArray(&request))
+                                               {
+                                                       // save off the color pointer before we blow away the request
+                                                       fcolor = request.data;
+                                                       m.pointer_color = fcolor;
+                                                       // request normal3f cache
+                                                       request.data_size = mesh->num_vertices * sizeof(float[3]);
+                                                       request.id_pointer1 = NULL;
+                                                       request.id_number2 = 3;
+                                                       request.id_number3 = CRC_Block((void *)ent->frameblend, sizeof(ent->frameblend));
+                                                       if (R_Mesh_CacheArray(&request))
+                                                               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, request.data);
+                                                       R_LightModel_CalcVertexColors(ambientcolor4f, mesh->num_vertices, m.pointer_vertex, request.data, fcolor);
+                                               }
+                                               else
+                                                       m.pointer_color = request.data;
+                                       }
+                               }
+                               else
+                                       GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]);
                        }
                }
+               if (!gl_mesh_copyarrays.integer)
+                       R_Mesh_State(&m);
                R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
        }
 }
@@ -380,7 +354,8 @@ void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
        aliasmesh_t *mesh;
        aliasskin_t *skin;
        rmeshstate_t m;
-       float *v, planenormal[3], planedist, dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3];
+       float *v, plane[4], dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3];
+       rcachearrayrequest_t request;
 
        if ((ent->effects & EF_ADDITIVE) || ent->alpha < 1)
                return;
@@ -399,7 +374,8 @@ void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       R_Mesh_State(&m);
+       if (gl_mesh_copyarrays.integer)
+               R_Mesh_State(&m);
        GL_Color(0, 0, 0, 0.5);
 
        // put a light direction in the entity's coordinate space
@@ -407,27 +383,52 @@ void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
        VectorNormalizeFast(projection);
 
        // put the plane's normal in the entity's coordinate space
-       Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, planenormal);
-       VectorNormalizeFast(planenormal);
+       Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, plane);
+       VectorNormalizeFast(plane);
 
        // put the plane's distance in the entity's coordinate space
        VectorSubtract(floororigin, ent->origin, floororigin);
-       planedist = DotProduct(floororigin, surfnormal) + 2;
+       plane[3] = DotProduct(floororigin, surfnormal) + 2;
 
-       dist = -1.0f / DotProduct(projection, planenormal);
+       dist = -1.0f / DotProduct(projection, plane);
        VectorScale(projection, dist, projection);
+       memset(&request, 0, sizeof(request));
        for (meshnum = 0, mesh = ent->model->aliasdata_meshes;meshnum < ent->model->aliasnum_meshes;meshnum++)
        {
                skin = R_FetchAliasSkin(ent, mesh);
                if (skin->flags & ALIASSKIN_TRANSPARENT)
                        continue;
-               R_Mesh_GetSpace(mesh->num_vertices);
-               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
-               for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3)
+               if (gl_mesh_copyarrays.integer)
                {
-                       dist = DotProduct(v, planenormal) - planedist;
-                       if (dist > 0)
-                               VectorMA(v, dist, projection, v);
+                       R_Mesh_GetSpace(mesh->num_vertices);
+                       R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
+                       for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3)
+                       {
+                               dist = DotProduct(v, plane) - plane[3];
+                               if (dist > 0)
+                                       VectorMA(v, dist, projection, v);
+                       }
+               }
+               else
+               {
+                       request.data_size = mesh->num_vertices * sizeof(float[3]);
+                       request.id_pointer1 = mesh;
+                       request.id_number1 = CRC_Block((void *)&ent->matrix, sizeof(ent->matrix));
+                       request.id_number2 = CRC_Block((void *)&plane, sizeof(plane));
+                       request.id_number3 = CRC_Block((void *)&ent->frameblend, sizeof(ent->frameblend));
+                       m.pointervertexcount = mesh->num_vertices;
+                       if (R_Mesh_CacheArray(&request))
+                       {
+                               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, request.data);
+                               for (i = 0, v = request.data;i < mesh->num_vertices;i++, v += 3)
+                               {
+                                       dist = DotProduct(v, plane) - plane[3];
+                                       if (dist > 0)
+                                               VectorMA(v, dist, projection, v);
+                               }
+                       }
+                       m.pointer_vertex = request.data;
+                       R_Mesh_State(&m);
                }
                c_alias_polys += mesh->num_triangles;
                R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
@@ -452,7 +453,7 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
                        if (skin->flags & ALIASSKIN_TRANSPARENT)
                                continue;
                        R_Mesh_GetSpace(mesh->num_vertices * 2);
-                       R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
+                       R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
                        R_Shadow_Volume(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, lightradius, projectdistance);
                }
        }
@@ -461,7 +462,7 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
 void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz)
 {
        int c, meshnum, layernum;
-       float fog, ifog, lightcolor2[3], *vertices;
+       float fog, ifog, lightcolor2[3];
        vec3_t diff;
        qbyte *bcolor;
        aliasmesh_t *mesh;
@@ -497,8 +498,10 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                if (skin->flags & ALIASSKIN_TRANSPARENT)
                        continue;
                expandaliasvert(mesh->num_vertices);
-               vertices = R_Shadow_VertexBuffer(mesh->num_vertices);
-               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, vertices, aliasvert_normal3f, aliasvert_svector3f, aliasvert_tvector3f);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, aliasvert_vertex3f);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_SVECTOR, aliasvert_svector3f);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_TVECTOR, aliasvert_tvector3f);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
                for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++)
                {
                        if (!(layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR))
@@ -511,7 +514,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                        if (layer->flags & ALIASLAYER_SPECULAR)
                        {
                                c_alias_polys += mesh->num_triangles;
-                               R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertices, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
+                               R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
                        }
                        else if (layer->flags & ALIASLAYER_DIFFUSE)
                        {
@@ -540,7 +543,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                                        lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f);
                                }
                                c_alias_polys += mesh->num_triangles;
-                               R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertices, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
+                               R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
                        }
                }
        }
@@ -808,7 +811,7 @@ void ZymoticCalcNormal3f(int vertcount, float *vertex3f, float *normal3f, int sh
 
 void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
 {
-       float fog, ifog, colorscale;
+       float fog, ifog, colorscale, ambientcolor4f[4];
        vec3_t diff;
        int i, *renderlist, *elements;
        rtexture_t *texture;
@@ -879,7 +882,13 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
        ZymoticTransformVerts(numverts, varray_vertex3f, ent->model->zymdata_vertbonecounts, ent->model->zymdata_verts);
        R_Mesh_CopyTexCoord2f(0, ent->model->zymdata_texcoords, ent->model->zymnum_verts);
        ZymoticCalcNormal3f(numverts, varray_vertex3f, aliasvert_normal3f, ent->model->zymnum_shaders, ent->model->zymdata_renderlist);
-       R_LightModel(ent, numverts, varray_vertex3f, aliasvert_normal3f, varray_color4f, ifog * colorscale, ifog * colorscale, ifog * colorscale, false);
+       if (R_LightModel(ambientcolor4f, ent, ifog * colorscale, ifog * colorscale, ifog * colorscale, ent->alpha, false))
+       {
+               GL_UseColorArray();
+               R_LightModel_CalcVertexColors(ambientcolor4f, numverts, varray_vertex3f, aliasvert_normal3f, varray_color4f);
+       }
+       else
+               GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]);
        R_Mesh_Draw(numverts, numtriangles, elements);
        c_alias_polys += numtriangles;