]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_models.c
Coordinates are now floats in network protocol (bloats it yes, but the accuracy allow...
[xonotic/darkplaces.git] / gl_models.c
index a496b1b345afb7219e960bfaf8f2eee690368ced..42b68fcd949efd37821e151189e4648cc4661b52 100644 (file)
@@ -362,11 +362,9 @@ void R_DrawAliasFrame (maliashdr_t *maliashdr, float alpha, vec3_t color, entity
                glDepthMask(1);
        }
 
                glDepthMask(1);
        }
 
-       if (colormap >= 0)
+       if (skin[0] || skin[1] || skin[2] || skin[3] || skin[4])
        {
        {
-               if (!skin[0] && !skin[1] && !skin[2] && !skin[3])
-                       GL_DrawModelMesh(0, NULL, maliashdr);
-               else
+               if (colormap >= 0 && (skin[0] || skin[1] || skin[2]))
                {
                        int c;
                        if (skin[0])
                {
                        int c;
                        if (skin[0])
@@ -383,19 +381,21 @@ void R_DrawAliasFrame (maliashdr_t *maliashdr, float alpha, vec3_t color, entity
                                R_TintModel(aliasvertcolor, aliasvertcolor2, maliashdr->numverts, (byte *) (&d_8to24table[c]));
                                GL_DrawModelMesh(skin[2], aliasvertcolor2, maliashdr);
                        }
                                R_TintModel(aliasvertcolor, aliasvertcolor2, maliashdr->numverts, (byte *) (&d_8to24table[c]));
                                GL_DrawModelMesh(skin[2], aliasvertcolor2, maliashdr);
                        }
-                       if (skin[3]) GL_DrawModelMesh(skin[3], NULL, maliashdr);
                }
                }
-       }
-       else
-       {
-               if (!skin[3] && !skin[4])
-                       GL_DrawModelMesh(0, NULL, maliashdr);
                else
                {
                        if (skin[4]) GL_DrawModelMesh(skin[4], aliasvertcolor, maliashdr);
                else
                {
                        if (skin[4]) GL_DrawModelMesh(skin[4], aliasvertcolor, maliashdr);
-                       if (skin[3]) GL_DrawModelMesh(skin[3], NULL, maliashdr);
+                       else
+                       {
+                               if (skin[0]) GL_DrawModelMesh(skin[0], aliasvertcolor, maliashdr);
+                               if (skin[1]) GL_DrawModelMesh(skin[1], aliasvertcolor, maliashdr);
+                               if (skin[2]) GL_DrawModelMesh(skin[2], aliasvertcolor, maliashdr);
+                       }
                }
                }
+               if (skin[3]) GL_DrawModelMesh(skin[3], NULL, maliashdr);
        }
        }
+       else
+               GL_DrawModelMesh(0, NULL, maliashdr);
 
        if (fogenabled)
        {
 
        if (fogenabled)
        {