#include "quakedef.h"
+#include "cl_collision.h"
+#include "r_shadow.h"
cvar_t r_quickmodels = {0, "r_quickmodels", "1"};
}
*/
-void R_AliasLerpVerts(int vertcount,
+void R_AliasLerpVerts(int vertcount, float *vertices, float *normals,
float lerp1, const trivertx_t *verts1, const vec3_t fscale1, const vec3_t translate1,
float lerp2, const trivertx_t *verts2, const vec3_t fscale2, const vec3_t translate2,
float lerp3, const trivertx_t *verts3, const vec3_t fscale3, const vec3_t translate3,
vec3_t scale1, scale2, scale3, scale4, translate;
const float *n1, *n2, *n3, *n4;
float *av, *avn;
- av = aliasvert;
- avn = aliasvertnorm;
+ av = vertices;
+ avn = normals;
VectorScale(fscale1, lerp1, scale1);
if (lerp2)
{
return &model->skinframes[model->skinscenes[s].firstframe];
}
-void R_SetupMDLMD2Frames(const entity_render_t *ent, float colorr, float colorg, float colorb)
+void R_LerpMDLMD2Vertices(const entity_render_t *ent, float *vertices, float *normals)
{
const md2frame_t *frame1, *frame2, *frame3, *frame4;
const trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
frame2verts = &model->mdlmd2data_pose[ent->frameblend[1].frame * model->numverts];
frame3verts = &model->mdlmd2data_pose[ent->frameblend[2].frame * model->numverts];
frame4verts = &model->mdlmd2data_pose[ent->frameblend[3].frame * model->numverts];
- R_AliasLerpVerts(model->numverts,
+ R_AliasLerpVerts(model->numverts, vertices, normals,
ent->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate,
ent->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
ent->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
ent->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
-
- R_LightModel(ent, model->numverts, colorr, colorg, colorb, false);
-
- //R_AliasTransformVerts(model->numverts);
}
void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2)
colorscale = r_colorscale;
if (gl_combine.integer)
colorscale *= 0.25f;
-
+
if (!skinframe->base && !skinframe->pants && !skinframe->shirt && !skinframe->glow)
{
// untextured
varray_texcoord[0][i] = model->mdlmd2data_texcoords[i] * 8.0f;
aliasvert = varray_vertex;
aliasvertcolor = varray_color;
- R_SetupMDLMD2Frames(ent, colorscale, colorscale, colorscale);
+ R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm);
+ R_LightModel(ent, model->numverts, colorscale, colorscale, colorscale, false);
aliasvert = aliasvertbuf;
aliasvertcolor = aliasvertcolorbuf;
+ GL_UseColorArray();
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
return;
}
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
aliasvert = varray_vertex;
aliasvertcolor = varray_color;
- R_SetupMDLMD2Frames(ent, colorscale, colorscale, colorscale);
+ R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm);
+ R_LightModel(ent, model->numverts, colorscale, colorscale, colorscale, false);
aliasvert = aliasvertbuf;
aliasvertcolor = aliasvertcolorbuf;
+ GL_UseColorArray();
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
return;
}
- R_SetupMDLMD2Frames(ent, 1 - fog, 1 - fog, 1 - fog);
+ R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm);
+ R_LightModel(ent, model->numverts, colorscale * (1 - fog), colorscale * (1 - fog), colorscale * (1 - fog), false);
if (colormapped)
{
R_ModulateColors(aliasvertcolor, varray_color, model->numverts, colorscale, colorscale, colorscale);
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ GL_UseColorArray();
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
blendfunc2 = GL_ONE;
c_alias_polys += model->numtris;
if (pantsfullbright)
- R_FillColors(varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale, ent->alpha);
+ GL_Color(pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale, ent->alpha);
else
+ {
+ GL_UseColorArray();
R_ModulateColors(aliasvertcolor, varray_color, model->numverts, pantscolor[0] * colorscale, pantscolor[1] * colorscale, pantscolor[2] * colorscale);
+ }
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
blendfunc2 = GL_ONE;
c_alias_polys += model->numtris;
if (shirtfullbright)
- R_FillColors(varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale, ent->alpha);
+ GL_Color(shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale, ent->alpha);
else
+ {
+ GL_UseColorArray();
R_ModulateColors(aliasvertcolor, varray_color, model->numverts, shirtcolor[0] * colorscale, shirtcolor[1] * colorscale, shirtcolor[2] * colorscale);
+ }
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
blendfunc1 = GL_SRC_ALPHA;
blendfunc2 = GL_ONE;
c_alias_polys += model->numtris;
- R_FillColors(varray_color, model->numverts, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, ent->alpha);
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ GL_Color((1 - fog) * r_colorscale, (1 - fog) * r_colorscale, (1 - fog) * r_colorscale, ent->alpha);
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
}
R_Mesh_State(&m);
c_alias_polys += model->numtris;
- R_FillColors(varray_color, model->numverts, fogcolor[0] * fog * r_colorscale, fogcolor[1] * fog * r_colorscale, fogcolor[2] * fog * r_colorscale, ent->alpha);
memcpy(varray_vertex, aliasvert, model->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
+ GL_Color(fogcolor[0] * fog * r_colorscale, fogcolor[1] * fog * r_colorscale, fogcolor[2] * fog * r_colorscale, ent->alpha);
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
}
+extern cvar_t r_shadows;
+void R_DrawQ1Q2AliasModelFakeShadow (entity_render_t *ent)
+{
+ int i;
+ rmeshstate_t m;
+ model_t *model;
+ float *v, planenormal[3], planedist, dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3];
+ mlight_t *sl;
+ rdlight_t *rd;
+
+ if (r_shadows.integer > 1)
+ {
+ float f, lightscale, lightcolor[3];
+ vec3_t temp;
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ONE;
+ R_Mesh_State(&m);
+ R_Mesh_Matrix(&ent->matrix);
+ for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights;i++, sl++)
+ {
+ if (d_lightstylevalue[sl->style] > 0)
+ {
+ VectorSubtract(ent->origin, sl->origin, temp);
+ f = DotProduct(temp,temp);
+ if (f < (ent->model->radius2 + sl->cullradius2))
+ {
+ model = ent->model;
+ R_Mesh_ResizeCheck(model->numverts * 2);
+ R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvertnorm);
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, temp);
+ GL_Color(0.1 * r_colorscale, 0.025 * r_colorscale, 0.0125 * r_colorscale, 1);
+ R_Shadow_Volume(model->numverts, model->numtris, model->mdlmd2data_indices, model->mdlmd2data_triangleneighbors, temp, sl->cullradius + model->radius - sqrt(f), true);
+ GL_UseColorArray();
+ lightscale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f);
+ VectorScale(sl->light, lightscale, lightcolor);
+ R_Shadow_VertexLight(model->numverts, aliasvertnorm, temp, sl->cullradius2, sl->distbias, sl->subtract, lightcolor);
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
+ }
+ }
+ }
+ for (i = 0, rd = r_dlight;i < r_numdlights;i++, rd++)
+ {
+ if (ent != rd->ent)
+ {
+ VectorSubtract(ent->origin, rd->origin, temp);
+ f = DotProduct(temp,temp);
+ if (f < (ent->model->radius2 + rd->cullradius2))
+ {
+ model = ent->model;
+ R_Mesh_ResizeCheck(model->numverts * 2);
+ R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvertnorm);
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, temp);
+ GL_Color(0.1 * r_colorscale, 0.025 * r_colorscale, 0.0125 * r_colorscale, 1);
+ R_Shadow_Volume(model->numverts, model->numtris, model->mdlmd2data_indices, model->mdlmd2data_triangleneighbors, temp, rd->cullradius + model->radius - sqrt(f), true);
+ GL_UseColorArray();
+ R_Shadow_VertexLight(model->numverts, aliasvertnorm, temp, rd->cullradius2, LIGHTOFFSET, rd->subtract, rd->light);
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
+ }
+ }
+ }
+ return;
+ }
+
+ lightdirection[0] = 0.5;
+ lightdirection[1] = 0.2;
+ lightdirection[2] = -1;
+ VectorNormalizeFast(lightdirection);
+
+ VectorMA(ent->origin, 65536.0f, lightdirection, v2);
+ if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, 0, false, NULL) == 1)
+ return;
+
+ R_Mesh_Matrix(&ent->matrix);
+
+ model = ent->model;
+ R_Mesh_ResizeCheck(model->numverts);
+
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvertnorm);
+
+ // put a light direction in the entity's coordinate space
+ Matrix4x4_Transform3x3(&ent->inversematrix, lightdirection, projection);
+ VectorNormalizeFast(projection);
+
+ // put the plane's normal in the entity's coordinate space
+ Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, planenormal);
+ VectorNormalizeFast(planenormal);
+
+ // put the plane's distance in the entity's coordinate space
+ VectorSubtract(floororigin, ent->origin, floororigin);
+ planedist = DotProduct(floororigin, surfnormal) + 2;
+
+ dist = -1.0f / DotProduct(projection, planenormal);
+ VectorScale(projection, dist, projection);
+ for (i = 0, v = varray_vertex;i < model->numverts;i++, v += 4)
+ {
+ dist = DotProduct(v, planenormal) - planedist;
+ if (dist > 0)
+ //if (i & 1)
+ VectorMA(v, dist, projection, v);
+ }
+ GL_Color(0, 0, 0, 0.5);
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
+}
+
int ZymoticLerpBones(int count, const zymbonematrix *bonebase, const frameblend_t *blend, const zymbone_t *bone)
{
int i;
memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
R_ModulateColors(aliasvertcolor, varray_color, numverts, colorscale, colorscale, colorscale);
memcpy(varray_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
+ GL_UseColorArray();
R_Mesh_Draw(numverts, numtriangles, elements);
if (fog)
c_alias_polys += numtriangles;
memcpy(varray_vertex, aliasvert, numverts * sizeof(float[4]));
- R_FillColors(varray_color, numverts, fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog);
//memcpy(mesh_texcoord[0], (float *)(m->lump_texcoords.start + (int) m), numverts * sizeof(float[2]));
+ GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, ent->alpha * fog);
R_Mesh_Draw(numverts, numtriangles, elements);
}
}
else
R_DrawQ1Q2AliasModelCallback(ent, 0);
}
-