]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_models.c
added gl_lightmaps cvar (for looking at the raw lightmaps in the map without textures)
[xonotic/darkplaces.git] / gl_models.c
index f7afd47d6f0a808b905e5a44291c56e227ffa8ab..59f3d85e50d9598f02572bfc7c70856902f1444a 100644 (file)
@@ -200,7 +200,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                         || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0)
                         || ((layer->flags & ALIASLAYER_FOG) && !fogenabled)
                         ||  (layer->flags & ALIASLAYER_SPECULAR)
-                        || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT))))
+                        || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0 && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT))))
                                continue;
                }
                if (!firstpass || (ent->effects & EF_ADDITIVE))
@@ -247,7 +247,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                else
                {
                        fullbright = !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT);
-                       if (r_shadow_realtime_world.integer && !fullbright)
+                       if (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0 && !fullbright)
                        {
                                colorscale *= r_ambient.value * (2.0f / 128.0f);
                                fullbright = true;
@@ -266,6 +266,8 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                        }
                        else
                                tint[0] = tint[1] = tint[2] = 1;
+                       if (r_shadow_realtime_world.integer)
+                               VectorScale(tint, r_shadow_realtime_world_lightmaps.value, tint);
                        colorscale *= ifog;
                        if (fullbright)
                                GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);