qfree(aliasvertusage);
}
+void gl_models_newmap()
+{
+}
+
void GL_Models_Init()
{
Cvar_RegisterVariable(&gl_transform);
Cvar_RegisterVariable(&gl_lockarrays);
- R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown);
+ R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
}
extern vec3_t softwaretransform_x;
=================
*/
extern vec3_t lightspot;
-void R_LightModel(int numverts, vec3_t center, vec3_t basecolor);
+void R_LightModel(entity_t *ent, int numverts, vec3_t center, vec3_t basecolor);
void R_DrawAliasFrame (maliashdr_t *maliashdr, float alpha, vec3_t color, entity_t *ent, int shadow, vec3_t org, vec3_t angles, vec_t scale, frameblend_t *blend, rtexture_t **skin, int colormap, int effects, int flags)
{
if (gl_transform.value)
GL_LockArray(0, maliashdr->numverts);
}
- R_LightModel(maliashdr->numverts, org, color);
+ R_LightModel(ent, maliashdr->numverts, org, color);
if (!r_render.value)
return;
if (!gl_transform.value)
R_AliasTransformVerts(pheader->num_xyz);
- R_LightModel(pheader->num_xyz, org, color);
+ R_LightModel(ent, pheader->num_xyz, org, color);
if (!r_render.value)
return;
ZymoticTransformVerts(m->numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
ZymoticCalcNormals(m->numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
- R_LightModel(m->numverts, org, color);
+ R_LightModel(ent, m->numverts, org, color);
if (!r_render.value)
return;
glDepthMask(1);
}
-extern int r_dlightframecount;
-
/*
=================
R_DrawAliasModel