]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_models.c
draw models which have no textures using the notexture checkerboard
[xonotic/darkplaces.git] / gl_models.c
index 815ddb480a1edf7c7b402788b454e2b4ef7c57a7..6f90d87ba9a74ae62ba8dd3cf058abfd879c0fba 100644 (file)
@@ -1,7 +1,6 @@
 
 #include "quakedef.h"
 
-//cvar_t gl_transform = {0, "gl_transform", "1"};
 cvar_t r_quickmodels = {0, "r_quickmodels", "1"};
 
 typedef struct
@@ -21,48 +20,6 @@ float *aliasvertnorm;
 int *aliasvertusage;
 zymbonematrix *zymbonepose;
 
-rmeshinfo_t aliasmeshinfo;
-
-/*
-void GL_SetupModelTransform (vec3_t origin, vec3_t angles, vec_t scale)
-{
-       glTranslatef (origin[0], origin[1], origin[2]);
-
-       if (scale != 1)
-               glScalef (scale, scale, scale);
-       if (angles[1])
-           glRotatef (angles[1],  0, 0, 1);
-       if (angles[0])
-           glRotatef (-angles[0],  0, 1, 0);
-       if (angles[2])
-           glRotatef (angles[2],  1, 0, 0);
-}
-*/
-
-/*
-rtexturepool_t *chrometexturepool;
-rtexture_t *chrometexture;
-
-// currently unused reflection effect texture
-void makechrometexture(void)
-{
-       int i;
-       qbyte noise[64*64];
-       qbyte data[64*64][4];
-
-       fractalnoise(noise, 64, 8);
-
-       // convert to RGBA data
-       for (i = 0;i < 64*64;i++)
-       {
-               data[i][0] = data[i][1] = data[i][2] = noise[i];
-               data[i][3] = 255;
-       }
-
-       chrometexture = R_LoadTexture (chrometexturepool, "chrometexture", 64, 64, &data[0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE);
-}
-*/
-
 mempool_t *gl_models_mempool;
 
 void gl_models_start(void)
@@ -75,13 +32,10 @@ void gl_models_start(void)
        aliasvertcolor2 = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4])); // used temporarily for tinted coloring
        zymbonepose = Mem_Alloc(gl_models_mempool, sizeof(zymbonematrix[256]));
        aliasvertusage = Mem_Alloc(gl_models_mempool, sizeof(int[MD2MAX_VERTS]));
-       //chrometexturepool = R_AllocTexturePool();
-       //makechrometexture();
 }
 
 void gl_models_shutdown(void)
 {
-       //R_FreeTexturePool(&chrometexturepool);
        Mem_FreePool(&gl_models_mempool);
 }
 
@@ -91,48 +45,42 @@ void gl_models_newmap(void)
 
 void GL_Models_Init(void)
 {
-//     Cvar_RegisterVariable(&gl_transform);
        Cvar_RegisterVariable(&r_quickmodels);
 
        R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
 }
 
+/*
 void R_AliasTransformVerts(int vertcount)
 {
        vec3_t point;
        float *av;
-//     float *avn;
        av = aliasvert;
-//     avn = aliasvertnorm;
        while (vertcount >= 4)
        {
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
-//             VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
-//             VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
-//             VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
-//             VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
                vertcount -= 4;
        }
        while(vertcount > 0)
        {
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
-//             VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
                vertcount--;
        }
 }
+*/
 
 void R_AliasLerpVerts(int vertcount,
-                                         float lerp1, trivertx_t *verts1, vec3_t fscale1, vec3_t translate1,
-                                         float lerp2, trivertx_t *verts2, vec3_t fscale2, vec3_t translate2,
-                                         float lerp3, trivertx_t *verts3, vec3_t fscale3, vec3_t translate3,
-                                         float lerp4, trivertx_t *verts4, vec3_t fscale4, vec3_t translate4)
+               float lerp1, const trivertx_t *verts1, const vec3_t fscale1, const vec3_t translate1,
+               float lerp2, const trivertx_t *verts2, const vec3_t fscale2, const vec3_t translate2,
+               float lerp3, const trivertx_t *verts3, const vec3_t fscale3, const vec3_t translate3,
+               float lerp4, const trivertx_t *verts4, const vec3_t fscale4, const vec3_t translate4)
 {
        int i;
        vec3_t scale1, scale2, scale3, scale4, translate;
-       float *n1, *n2, *n3, *n4;
+       const float *n1, *n2, *n3, *n4;
        float *av, *avn;
        av = aliasvert;
        avn = aliasvertnorm;
@@ -252,325 +200,294 @@ void R_AliasLerpVerts(int vertcount,
        }
 }
 
-void R_DrawModelMesh(rtexture_t *skin, float *colors, float cred, float cgreen, float cblue)
-{
-       aliasmeshinfo.tex[0] = R_GetTexture(skin);
-       aliasmeshinfo.color = colors;
-       if (colors == NULL)
-       {
-               aliasmeshinfo.cr = cred;
-               aliasmeshinfo.cg = cgreen;
-               aliasmeshinfo.cb = cblue;
-               aliasmeshinfo.ca = currentrenderentity->alpha;
-       }
-
-       c_alias_polys += aliasmeshinfo.numtriangles;
-       R_Mesh_Draw(&aliasmeshinfo);
-
-       // leave it in a state for additional passes
-       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-       aliasmeshinfo.blendfunc2 = GL_ONE;
-}
-
-void R_TintModel(float *in, float *out, int verts, float r, float g, float b)
+skinframe_t *R_FetchSkinFrame(const entity_render_t *ent)
 {
-       int i;
-       for (i = 0;i < verts;i++)
-       {
-               out[0] = in[0] * r;
-               out[1] = in[1] * g;
-               out[2] = in[2] * b;
-               out[3] = in[3];
-               in += 4;
-               out += 4;
-       }
-}
-
-skinframe_t *R_FetchSkinFrame(void)
-{
-       model_t *model = currentrenderentity->model;
-       if (model->skinscenes[currentrenderentity->skinnum].framecount > 1)
-               return &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe + (int) (cl.time * 10) % model->skinscenes[currentrenderentity->skinnum].framecount];
+       model_t *model = ent->model;
+       unsigned int s = (unsigned int) ent->skinnum;
+       if (s >= model->numskins)
+               s = 0;
+       if (model->skinscenes[s].framecount > 1)
+               return &model->skinframes[model->skinscenes[s].firstframe + (int) (cl.time * 10) % model->skinscenes[s].framecount];
        else
-               return &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe];
+               return &model->skinframes[model->skinscenes[s].firstframe];
 }
 
-void R_SetupMDLMD2Frames(float colorr, float colorg, float colorb)
+void R_SetupMDLMD2Frames(const entity_render_t *ent, float colorr, float colorg, float colorb)
 {
-       md2frame_t *frame1, *frame2, *frame3, *frame4;
-       trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
-       model_t *model;
-       model = currentrenderentity->model;
-
-       frame1 = &model->mdlmd2data_frames[currentrenderentity->frameblend[0].frame];
-       frame2 = &model->mdlmd2data_frames[currentrenderentity->frameblend[1].frame];
-       frame3 = &model->mdlmd2data_frames[currentrenderentity->frameblend[2].frame];
-       frame4 = &model->mdlmd2data_frames[currentrenderentity->frameblend[3].frame];
-       frame1verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[0].frame * model->numverts];
-       frame2verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[1].frame * model->numverts];
-       frame3verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[2].frame * model->numverts];
-       frame4verts = &model->mdlmd2data_pose[currentrenderentity->frameblend[3].frame * model->numverts];
+       const md2frame_t *frame1, *frame2, *frame3, *frame4;
+       const trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
+       const model_t *model = ent->model;
+
+       frame1 = &model->mdlmd2data_frames[ent->frameblend[0].frame];
+       frame2 = &model->mdlmd2data_frames[ent->frameblend[1].frame];
+       frame3 = &model->mdlmd2data_frames[ent->frameblend[2].frame];
+       frame4 = &model->mdlmd2data_frames[ent->frameblend[3].frame];
+       frame1verts = &model->mdlmd2data_pose[ent->frameblend[0].frame * model->numverts];
+       frame2verts = &model->mdlmd2data_pose[ent->frameblend[1].frame * model->numverts];
+       frame3verts = &model->mdlmd2data_pose[ent->frameblend[2].frame * model->numverts];
+       frame4verts = &model->mdlmd2data_pose[ent->frameblend[3].frame * model->numverts];
        R_AliasLerpVerts(model->numverts,
-               currentrenderentity->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate,
-               currentrenderentity->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
-               currentrenderentity->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
-               currentrenderentity->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
+               ent->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate,
+               ent->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
+               ent->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
+               ent->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
 
-       R_LightModel(model->numverts, colorr, colorg, colorb, false);
+       R_LightModel(ent, model->numverts, colorr, colorg, colorb, false);
 
-       R_AliasTransformVerts(model->numverts);
+       //R_AliasTransformVerts(model->numverts);
 }
 
-void R_DrawQ1Q2AliasModel (float fog)
+void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2)
 {
+       int i, c, pantsfullbright, shirtfullbright, colormapped;
+       float pantscolor[3], shirtcolor[3];
+       float fog;
+       vec3_t diff;
+       qbyte *bcolor;
+       rmeshbufferinfo_t m;
        model_t *model;
        skinframe_t *skinframe;
+       const entity_render_t *ent = calldata1;
+       int blendfunc1, blendfunc2;
 
-       model = currentrenderentity->model;
+//     softwaretransformforentity(ent);
 
-       skinframe = R_FetchSkinFrame();
-       if (fog && !(currentrenderentity->effects & EF_ADDITIVE))
+       fog = 0;
+       if (fogenabled)
        {
-               R_SetupMDLMD2Frames(1 - fog, 1 - fog, 1 - fog);
+               VectorSubtract(ent->origin, r_origin, diff);
+               fog = DotProduct(diff,diff);
+               if (fog < 0.01f)
+                       fog = 0.01f;
+               fog = exp(fogdensity/fog);
+               if (fog > 1)
+                       fog = 1;
+               if (fog < 0.01f)
+                       fog = 0;
+               // fog method: darken, additive fog
+               // 1. render model as normal, scaled by inverse of fog alpha (darkens it)
+               // 2. render fog as additive
+       }
 
-               memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
+       model = ent->model;
 
-               aliasmeshinfo.vertex = aliasvert;
-               aliasmeshinfo.vertexstep = sizeof(float[4]);
-               aliasmeshinfo.numverts = model->numverts;
-               aliasmeshinfo.numtriangles = model->numtris;
-               aliasmeshinfo.index = model->mdlmd2data_indices;
-               aliasmeshinfo.colorstep = sizeof(float[4]);
-               aliasmeshinfo.texcoords[0] = model->mdlmd2data_texcoords;
-               aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
+       skinframe = R_FetchSkinFrame(ent);
 
-               if (currentrenderentity->effects & EF_ADDITIVE)
-               {
-                       aliasmeshinfo.transparent = true;
-                       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-                       aliasmeshinfo.blendfunc2 = GL_ONE;
-               }
-               else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
-               {
-                       aliasmeshinfo.transparent = true;
-                       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-                       aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-               }
-               else
-               {
-                       aliasmeshinfo.transparent = false;
-                       aliasmeshinfo.blendfunc1 = GL_ONE;
-                       aliasmeshinfo.blendfunc2 = GL_ZERO;
-               }
+       if (ent->effects & EF_ADDITIVE)
+       {
+               blendfunc1 = GL_SRC_ALPHA;
+               blendfunc2 = GL_ONE;
+       }
+       else if (ent->alpha != 1.0 || skinframe->fog != NULL)
+       {
+               blendfunc1 = GL_SRC_ALPHA;
+               blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       }
+       else
+       {
+               blendfunc1 = GL_ONE;
+               blendfunc2 = GL_ZERO;
+       }
 
-               if (skinframe->base || skinframe->pants || skinframe->shirt || skinframe->glow || skinframe->merged)
+       if (!skinframe->base && !skinframe->pants && !skinframe->shirt && !skinframe->glow)
+       {
+               // untextured
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = blendfunc1;
+               m.blendfunc2 = blendfunc2;
+               m.numtriangles = model->numtris;
+               m.numverts = model->numverts;
+               m.tex[0] = R_GetTexture(r_notexture);
+               m.matrix = ent->matrix;
+
+               c_alias_polys += m.numtriangles;
+               if (R_Mesh_Draw_GetBuffer(&m, true))
                {
-                       if (currentrenderentity->colormap >= 0 && (skinframe->base || skinframe->pants || skinframe->shirt))
-                       {
-                               int c;
-                               qbyte *color;
-                               if (skinframe->base)
-                                       R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
-                               if (skinframe->pants)
-                               {
-                                       c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
-                                       color = (qbyte *) (&d_8to24table[c]);
-                                       if (c >= 224) // fullbright ranges
-                                               R_DrawModelMesh(skinframe->pants, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                       else
-                                       {
-                                               R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                               R_DrawModelMesh(skinframe->pants, aliasvertcolor2, 0, 0, 0);
-                                       }
-                               }
-                               if (skinframe->shirt)
-                               {
-                                       c = currentrenderentity->colormap & 0xF0      ;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
-                                       color = (qbyte *) (&d_8to24table[c]);
-                                       if (c >= 224) // fullbright ranges
-                                               R_DrawModelMesh(skinframe->shirt, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                       else
-                                       {
-                                               R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                               R_DrawModelMesh(skinframe->shirt, aliasvertcolor2, 0, 0, 0);
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               if (skinframe->merged)
-                                       R_DrawModelMesh(skinframe->merged, aliasvertcolor, 0, 0, 0);
-                               else
-                               {
-                                       if (skinframe->base) R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
-                                       if (skinframe->pants) R_DrawModelMesh(skinframe->pants, aliasvertcolor, 0, 0, 0);
-                                       if (skinframe->shirt) R_DrawModelMesh(skinframe->shirt, aliasvertcolor, 0, 0, 0);
-                               }
-                       }
-                       if (skinframe->glow) R_DrawModelMesh(skinframe->glow, NULL, 1 - fog, 1 - fog, 1 - fog);
+                       memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                       for (i = 0;i < m.numverts * 2;i++)
+                               m.texcoords[0][i] = model->mdlmd2data_texcoords[i] * 8.0f;
+
+                       aliasvert = m.vertex;
+                       aliasvertcolor = m.color;
+                       R_SetupMDLMD2Frames(ent, m.colorscale, m.colorscale, m.colorscale);
+                       aliasvert = aliasvertbuf;
+                       aliasvertcolor = aliasvertcolorbuf;
+
+                       R_Mesh_Render();
                }
-               else
-                       R_DrawModelMesh(0, NULL, 1 - fog, 1 - fog, 1 - fog);
+               return;
+       }
 
-               aliasmeshinfo.tex[0] = R_GetTexture(skinframe->fog);
-               aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-               aliasmeshinfo.blendfunc2 = GL_ONE;
-               aliasmeshinfo.color = NULL;
 
-               aliasmeshinfo.cr = fogcolor[0];
-               aliasmeshinfo.cg = fogcolor[1];
-               aliasmeshinfo.cb = fogcolor[2];
-               aliasmeshinfo.ca = currentrenderentity->alpha * fog;
+       colormapped = !skinframe->merged || (ent->colormap >= 0 && skinframe->base && (skinframe->pants || skinframe->shirt));
+       if (!colormapped && !fog && !skinframe->glow && !skinframe->fog)
+       {
+               // fastpath for the normal situation (one texture)
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = blendfunc1;
+               m.blendfunc2 = blendfunc2;
+               m.numtriangles = model->numtris;
+               m.numverts = model->numverts;
+               m.tex[0] = R_GetTexture(skinframe->merged);
+               m.matrix = ent->matrix;
+
+               c_alias_polys += m.numtriangles;
+               if (R_Mesh_Draw_GetBuffer(&m, true))
+               {
+                       memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                       memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
 
-               c_alias_polys += aliasmeshinfo.numtriangles;
-               R_Mesh_Draw(&aliasmeshinfo);
+                       aliasvert = m.vertex;
+                       aliasvertcolor = m.color;
+                       R_SetupMDLMD2Frames(ent, m.colorscale, m.colorscale, m.colorscale);
+                       aliasvert = aliasvertbuf;
+                       aliasvertcolor = aliasvertcolorbuf;
+
+                       R_Mesh_Render();
+               }
+               return;
        }
-       else if (currentrenderentity->colormap >= 0 || !skinframe->merged || skinframe->glow || !r_quickmodels.integer)
-       {
-               R_SetupMDLMD2Frames(1 - fog, 1 - fog, 1 - fog);
 
-               memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
+       R_SetupMDLMD2Frames(ent, 1 - fog, 1 - fog, 1 - fog);
 
-               aliasmeshinfo.vertex = aliasvert;
-               aliasmeshinfo.vertexstep = sizeof(float[4]);
-               aliasmeshinfo.numverts = model->numverts;
-               aliasmeshinfo.numtriangles = model->numtris;
-               aliasmeshinfo.index = model->mdlmd2data_indices;
-               aliasmeshinfo.colorstep = sizeof(float[4]);
-               aliasmeshinfo.texcoords[0] = model->mdlmd2data_texcoords;
-               aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
+       if (colormapped)
+       {
+               // 128-224 are backwards ranges
+               c = (ent->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12;
+               bcolor = (qbyte *) (&d_8to24table[c]);
+               pantsfullbright = c >= 224;
+               VectorScale(bcolor, (1.0f / 255.0f), pantscolor);
+               c = (ent->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12;
+               bcolor = (qbyte *) (&d_8to24table[c]);
+               shirtfullbright = c >= 224;
+               VectorScale(bcolor, (1.0f / 255.0f), shirtcolor);
+       }
+       else
+       {
+               pantscolor[0] = pantscolor[1] = pantscolor[2] = shirtcolor[0] = shirtcolor[1] = shirtcolor[2] = 1;
+               pantsfullbright = shirtfullbright = false;
+       }
 
-               if (currentrenderentity->effects & EF_ADDITIVE)
-               {
-                       aliasmeshinfo.transparent = true;
-                       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-                       aliasmeshinfo.blendfunc2 = GL_ONE;
-               }
-               else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
-               {
-                       aliasmeshinfo.transparent = true;
-                       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-                       aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-               }
-               else
-               {
-                       aliasmeshinfo.transparent = false;
-                       aliasmeshinfo.blendfunc1 = GL_ONE;
-                       aliasmeshinfo.blendfunc2 = GL_ZERO;
-               }
+       memset(&m, 0, sizeof(m));
+       m.blendfunc1 = blendfunc1;
+       m.blendfunc2 = blendfunc2;
+       m.numtriangles = model->numtris;
+       m.numverts = model->numverts;
+       m.matrix = ent->matrix;
+       m.tex[0] = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged);
+       if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
+       {
+               blendfunc1 = GL_SRC_ALPHA;
+               blendfunc2 = GL_ONE;
+               c_alias_polys += m.numtriangles;
+               R_ModulateColors(aliasvertcolor, m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale);
+               memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+               memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+               memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+               R_Mesh_Render();
+       }
 
-               if (skinframe->base || skinframe->pants || skinframe->shirt || skinframe->glow || skinframe->merged)
+       if (colormapped)
+       {
+               if (skinframe->pants)
                {
-                       if (currentrenderentity->colormap >= 0 && (skinframe->base || skinframe->pants || skinframe->shirt))
+                       memset(&m, 0, sizeof(m));
+                       m.blendfunc1 = blendfunc1;
+                       m.blendfunc2 = blendfunc2;
+                       m.numtriangles = model->numtris;
+                       m.numverts = model->numverts;
+                       m.matrix = ent->matrix;
+                       m.tex[0] = R_GetTexture(skinframe->pants);
+                       if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
                        {
-                               int c;
-                               qbyte *color;
-                               if (skinframe->base)
-                                       R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
-                               if (skinframe->pants)
-                               {
-                                       c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
-                                       color = (qbyte *) (&d_8to24table[c]);
-                                       if (c >= 224) // fullbright ranges
-                                               R_DrawModelMesh(skinframe->pants, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                       else
-                                       {
-                                               R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                               R_DrawModelMesh(skinframe->pants, aliasvertcolor2, 0, 0, 0);
-                                       }
-                               }
-                               if (skinframe->shirt)
-                               {
-                                       c = currentrenderentity->colormap & 0xF0      ;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
-                                       color = (qbyte *) (&d_8to24table[c]);
-                                       if (c >= 224) // fullbright ranges
-                                               R_DrawModelMesh(skinframe->shirt, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                       else
-                                       {
-                                               R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                               R_DrawModelMesh(skinframe->shirt, aliasvertcolor2, 0, 0, 0);
-                                       }
-                               }
+                               blendfunc1 = GL_SRC_ALPHA;
+                               blendfunc2 = GL_ONE;
+                               c_alias_polys += m.numtriangles;
+                               if (pantsfullbright)
+                                       R_FillColors(m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale, ent->alpha);
+                               else
+                                       R_ModulateColors(aliasvertcolor, m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale);
+                               memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                               memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+                               memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+                               R_Mesh_Render();
                        }
-                       else
+               }
+               if (skinframe->shirt)
+               {
+                       memset(&m, 0, sizeof(m));
+                       m.blendfunc1 = blendfunc1;
+                       m.blendfunc2 = blendfunc2;
+                       m.numtriangles = model->numtris;
+                       m.numverts = model->numverts;
+                       m.matrix = ent->matrix;
+                       m.tex[0] = R_GetTexture(skinframe->shirt);
+                       if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
                        {
-                               if (skinframe->merged)
-                                       R_DrawModelMesh(skinframe->merged, aliasvertcolor, 0, 0, 0);
+                               blendfunc1 = GL_SRC_ALPHA;
+                               blendfunc2 = GL_ONE;
+                               c_alias_polys += m.numtriangles;
+                               if (shirtfullbright)
+                                       R_FillColors(m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale, ent->alpha);
                                else
-                               {
-                                       if (skinframe->base) R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
-                                       if (skinframe->pants) R_DrawModelMesh(skinframe->pants, aliasvertcolor, 0, 0, 0);
-                                       if (skinframe->shirt) R_DrawModelMesh(skinframe->shirt, aliasvertcolor, 0, 0, 0);
-                               }
+                                       R_ModulateColors(aliasvertcolor, m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale);
+                               memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                               memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+                               memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+                               R_Mesh_Render();
                        }
-                       if (skinframe->glow) R_DrawModelMesh(skinframe->glow, NULL, 1 - fog, 1 - fog, 1 - fog);
                }
-               else
-                       R_DrawModelMesh(0, NULL, 1 - fog, 1 - fog, 1 - fog);
        }
-       else
+       if (skinframe->glow)
        {
-               rmeshbufferinfo_t bufmesh;
-               memset(&bufmesh, 0, sizeof(bufmesh));
-               if (currentrenderentity->effects & EF_ADDITIVE)
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = blendfunc1;
+               m.blendfunc2 = blendfunc2;
+               m.numtriangles = model->numtris;
+               m.numverts = model->numverts;
+               m.matrix = ent->matrix;
+               m.tex[0] = R_GetTexture(skinframe->glow);
+               if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
                {
-                       bufmesh.transparent = true;
-                       bufmesh.blendfunc1 = GL_SRC_ALPHA;
-                       bufmesh.blendfunc2 = GL_ONE;
+                       blendfunc1 = GL_SRC_ALPHA;
+                       blendfunc2 = GL_ONE;
+                       c_alias_polys += m.numtriangles;
+                       R_FillColors(m.color, m.numverts, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, ent->alpha);
+                       memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                       memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+                       memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+                       R_Mesh_Render();
                }
-               else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
-               {
-                       bufmesh.transparent = true;
-                       bufmesh.blendfunc1 = GL_SRC_ALPHA;
-                       bufmesh.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-               }
-               else
+       }
+       if (fog)
+       {
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE;
+               m.numtriangles = model->numtris;
+               m.numverts = model->numverts;
+               m.matrix = ent->matrix;
+               m.tex[0] = R_GetTexture(skinframe->fog);
+               if (m.tex[0] && R_Mesh_Draw_GetBuffer(&m, true))
                {
-                       bufmesh.transparent = false;
-                       bufmesh.blendfunc1 = GL_ONE;
-                       bufmesh.blendfunc2 = GL_ZERO;
+                       c_alias_polys += m.numtriangles;
+                       R_FillColors(m.color, m.numverts, fogcolor[0] * fog * m.colorscale, fogcolor[1] * fog * m.colorscale, fogcolor[2] * fog * m.colorscale, ent->alpha);
+                       memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                       memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+                       memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+                       R_Mesh_Render();
                }
-               bufmesh.numtriangles = model->numtris;
-               bufmesh.numverts = model->numverts;
-               bufmesh.tex[0] = R_GetTexture(skinframe->merged);
-
-               R_Mesh_Draw_GetBuffer(&bufmesh);
-
-               aliasvert = bufmesh.vertex;
-               aliasvertcolor = bufmesh.color;
-               memcpy(bufmesh.index, model->mdlmd2data_indices, bufmesh.numtriangles * sizeof(int[3]));
-               memcpy(bufmesh.texcoords[0], model->mdlmd2data_texcoords, bufmesh.numverts * sizeof(float[2]));
-
-               fog = bufmesh.colorscale * (1 - fog);
-               R_SetupMDLMD2Frames(fog, fog, fog);
-
-               aliasvert = aliasvertbuf;
-               aliasvertcolor = aliasvertcolorbuf;
        }
 }
 
-int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zymbone_t *bone)
+int ZymoticLerpBones(int count, const zymbonematrix *bonebase, const frameblend_t *blend, const zymbone_t *bone)
 {
        int i;
        float lerp1, lerp2, lerp3, lerp4;
-       zymbonematrix *out, rootmatrix, m, *bone1, *bone2, *bone3, *bone4;
+       zymbonematrix *out, rootmatrix, m;
+       const zymbonematrix *bone1, *bone2, *bone3, *bone4;
 
        /*
-       m.m[0][0] = 0;
-       m.m[0][1] = -1;
-       m.m[0][2] = 0;
-       m.m[0][3] = 0;
-       m.m[1][0] = 1;
-       m.m[1][1] = 0;
-       m.m[1][2] = 0;
-       m.m[1][3] = 0;
-       m.m[2][0] = 0;
-       m.m[2][1] = 0;
-       m.m[2][2] = 1;
-       m.m[2][3] = 0;
-       R_ConcatTransforms(&softwaretransform_matrix[0], &m.m[0], &rootmatrix.m[0]);
-       */
-
        // LordHavoc: combine transform from zym coordinate space to quake coordinate space with model to world transform matrix
        rootmatrix.m[0][0] = softwaretransform_matrix[0][1];
        rootmatrix.m[0][1] = -softwaretransform_matrix[0][0];
@@ -584,6 +501,19 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
        rootmatrix.m[2][1] = -softwaretransform_matrix[2][0];
        rootmatrix.m[2][2] = softwaretransform_matrix[2][2];
        rootmatrix.m[2][3] = softwaretransform_matrix[2][3];
+       */
+       rootmatrix.m[0][0] = 1;
+       rootmatrix.m[0][1] = 0;
+       rootmatrix.m[0][2] = 0;
+       rootmatrix.m[0][3] = 0;
+       rootmatrix.m[1][0] = 0;
+       rootmatrix.m[1][1] = 1;
+       rootmatrix.m[1][2] = 0;
+       rootmatrix.m[1][3] = 0;
+       rootmatrix.m[2][0] = 0;
+       rootmatrix.m[2][1] = 0;
+       rootmatrix.m[2][2] = 1;
+       rootmatrix.m[2][3] = 0;
 
        bone1 = bonebase + blend[0].frame * count;
        lerp1 = blend[0].lerp;
@@ -616,9 +546,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                                        m.m[2][2] = bone1->m[2][2] * lerp1 + bone2->m[2][2] * lerp2 + bone3->m[2][2] * lerp3 + bone4->m[2][2] * lerp4;
                                        m.m[2][3] = bone1->m[2][3] * lerp1 + bone2->m[2][3] * lerp2 + bone3->m[2][3] * lerp3 + bone4->m[2][3] * lerp4;
                                        if (bone->parent >= 0)
-                                               R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+                                               R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
                                        else
-                                               R_ConcatTransforms(&rootmatrix.m[0], &m.m[0], &out->m[0]);
+                                               R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
                                        bone1++;
                                        bone2++;
                                        bone3++;
@@ -645,9 +575,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                                        m.m[2][2] = bone1->m[2][2] * lerp1 + bone2->m[2][2] * lerp2 + bone3->m[2][2] * lerp3;
                                        m.m[2][3] = bone1->m[2][3] * lerp1 + bone2->m[2][3] * lerp2 + bone3->m[2][3] * lerp3;
                                        if (bone->parent >= 0)
-                                               R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+                                               R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
                                        else
-                                               R_ConcatTransforms(&rootmatrix.m[0], &m.m[0], &out->m[0]);
+                                               R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
                                        bone1++;
                                        bone2++;
                                        bone3++;
@@ -674,9 +604,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                                m.m[2][2] = bone1->m[2][2] * lerp1 + bone2->m[2][2] * lerp2;
                                m.m[2][3] = bone1->m[2][3] * lerp1 + bone2->m[2][3] * lerp2;
                                if (bone->parent >= 0)
-                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
                                else
-                                       R_ConcatTransforms(&rootmatrix.m[0], &m.m[0], &out->m[0]);
+                                       R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
                                bone1++;
                                bone2++;
                                bone++;
@@ -705,9 +635,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                                m.m[2][2] = bone1->m[2][2] * lerp1;
                                m.m[2][3] = bone1->m[2][3] * lerp1;
                                if (bone->parent >= 0)
-                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
                                else
-                                       R_ConcatTransforms(&rootmatrix.m[0], &m.m[0], &out->m[0]);
+                                       R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
                                bone1++;
                                bone++;
                        }
@@ -718,9 +648,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                        for (i = 0, out = zymbonepose;i < count;i++, out++)
                        {
                                if (bone->parent >= 0)
-                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &bone1->m[0], &out->m[0]);
+                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &bone1->m[0][0], &out->m[0][0]);
                                else
-                                       R_ConcatTransforms(&rootmatrix.m[0], &bone1->m[0], &out->m[0]);
+                                       R_ConcatTransforms(&rootmatrix.m[0][0], &bone1->m[0][0], &out->m[0][0]);
                                bone1++;
                                bone++;
                        }
@@ -825,129 +755,132 @@ void ZymoticCalcNormals(int vertcount, int shadercount, int *renderlist)
        }
 }
 
-void R_DrawZymoticModelMesh(zymtype1header_t *m)
+void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
 {
+       float fog;
+       vec3_t diff;
        int i, *renderlist;
-       rtexture_t **texture;
+       zymtype1header_t *m;
+       rtexture_t *texture;
+       rmeshbufferinfo_t mbuf;
+       const entity_render_t *ent = calldata1;
+       int shadernum = calldata2;
 
-       // FIXME: do better fog
+       // find the vertex index list and texture
+       m = ent->model->zymdata_header;
        renderlist = (int *)(m->lump_render.start + (int) m);
-       texture = (rtexture_t **)(m->lump_shaders.start + (int) m);
-
-       aliasmeshinfo.vertex = aliasvert;
-       aliasmeshinfo.vertexstep = sizeof(float[4]);
-       aliasmeshinfo.color = aliasvertcolor;
-       aliasmeshinfo.colorstep = sizeof(float[4]);
-       aliasmeshinfo.texcoords[0] = (float *)(m->lump_texcoords.start + (int) m);
-       aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
+       for (i = 0;i < shadernum;i++)
+               renderlist += renderlist[0] * 3 + 1;
+       texture = ((rtexture_t **)(m->lump_shaders.start + (int) m))[shadernum];
 
-       for (i = 0;i < m->numshaders;i++)
+       fog = 0;
+       if (fogenabled)
        {
-               aliasmeshinfo.tex[0] = R_GetTexture(texture[i]);
-               if (currentrenderentity->effects & EF_ADDITIVE)
-               {
-                       aliasmeshinfo.transparent = true;
-                       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-                       aliasmeshinfo.blendfunc2 = GL_ONE;
-               }
-               else if (currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(texture[i]))
-               {
-                       aliasmeshinfo.transparent = true;
-                       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-                       aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-               }
-               else
-               {
-                       aliasmeshinfo.transparent = false;
-                       aliasmeshinfo.blendfunc1 = GL_ONE;
-                       aliasmeshinfo.blendfunc2 = GL_ZERO;
-               }
-               aliasmeshinfo.numtriangles = *renderlist++;
-               aliasmeshinfo.index = renderlist;
-               c_alias_polys += aliasmeshinfo.numtriangles;
-               R_Mesh_Draw(&aliasmeshinfo);
-               renderlist += aliasmeshinfo.numtriangles * 3;
+               VectorSubtract(ent->origin, r_origin, diff);
+               fog = DotProduct(diff,diff);
+               if (fog < 0.01f)
+                       fog = 0.01f;
+               fog = exp(fogdensity/fog);
+               if (fog > 1)
+                       fog = 1;
+               if (fog < 0.01f)
+                       fog = 0;
+               // fog method: darken, additive fog
+               // 1. render model as normal, scaled by inverse of fog alpha (darkens it)
+               // 2. render fog as additive
        }
-}
 
-void R_DrawZymoticModelMeshFog(vec3_t org, zymtype1header_t *m, float fog)
-{
-       int i, *renderlist;
-
-       // FIXME: do better fog
-       renderlist = (int *)(m->lump_render.start + (int) m);
+       ZymoticLerpBones(m->numbones, (zymbonematrix *)(m->lump_poses.start + (int) m), ent->frameblend, (zymbone_t *)(m->lump_bones.start + (int) m));
+       ZymoticTransformVerts(m->numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
+       ZymoticCalcNormals(m->numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
 
-       aliasmeshinfo.tex[0] = 0;
-       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-       aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       R_LightModel(ent, m->numverts, 1 - fog, 1 - fog, 1 - fog, false);
 
-       aliasmeshinfo.cr = fogcolor[0];
-       aliasmeshinfo.cg = fogcolor[1];
-       aliasmeshinfo.cb = fogcolor[2];
-       aliasmeshinfo.ca = currentrenderentity->alpha * fog;
+       memset(&mbuf, 0, sizeof(mbuf));
+       mbuf.numverts = m->numverts;
+       mbuf.numtriangles = renderlist[0];
+       if (ent->effects & EF_ADDITIVE)
+       {
+               mbuf.blendfunc1 = GL_SRC_ALPHA;
+               mbuf.blendfunc2 = GL_ONE;
+       }
+       else if (ent->alpha != 1.0 || R_TextureHasAlpha(texture))
+       {
+               mbuf.blendfunc1 = GL_SRC_ALPHA;
+               mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       }
+       else
+       {
+               mbuf.blendfunc1 = GL_ONE;
+               mbuf.blendfunc2 = GL_ZERO;
+       }
+       mbuf.tex[0] = R_GetTexture(texture);
+       mbuf.matrix = ent->matrix;
+       if (R_Mesh_Draw_GetBuffer(&mbuf, true))
+       {
+               c_alias_polys += mbuf.numtriangles;
+               memcpy(mbuf.index, renderlist + 1, mbuf.numtriangles * sizeof(int[3]));
+               memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
+               R_ModulateColors(aliasvertcolor, mbuf.color, mbuf.numverts, mbuf.colorscale, mbuf.colorscale, mbuf.colorscale);
+               //memcpy(mbuf.color, aliasvertcolor, mbuf.numverts * sizeof(float[4]));
+               memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
+               R_Mesh_Render();
+       }
 
-       for (i = 0;i < m->numshaders;i++)
+       if (fog)
        {
-               aliasmeshinfo.numtriangles = *renderlist++;
-               aliasmeshinfo.index = renderlist;
-               c_alias_polys += aliasmeshinfo.numtriangles;
-               R_Mesh_Draw(&aliasmeshinfo);
-               renderlist += aliasmeshinfo.numtriangles * 3;
+               memset(&mbuf, 0, sizeof(mbuf));
+               mbuf.numverts = m->numverts;
+               mbuf.numtriangles = renderlist[0];
+               mbuf.blendfunc1 = GL_SRC_ALPHA;
+               mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               // FIXME: need alpha mask for fogging...
+               //mbuf.tex[0] = R_GetTexture(texture);
+               mbuf.matrix = ent->matrix;
+               if (R_Mesh_Draw_GetBuffer(&mbuf, false))
+               {
+                       c_alias_polys += mbuf.numtriangles;
+                       memcpy(mbuf.index, renderlist + 1, mbuf.numtriangles * sizeof(int[3]));
+                       memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
+                       R_FillColors(mbuf.color, mbuf.numverts, fogcolor[0] * mbuf.colorscale, fogcolor[1] * mbuf.colorscale, fogcolor[2] * mbuf.colorscale, ent->alpha * fog);
+                       //memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
+                       R_Mesh_Render();
+               }
        }
 }
 
-void R_DrawZymoticModel (float fog)
+void R_DrawZymoticModel (entity_render_t *ent)
 {
+       int i;
        zymtype1header_t *m;
+       rtexture_t *texture;
 
-       // FIXME: do better fog
-       m = currentrenderentity->model->zymdata_header;
-       ZymoticLerpBones(m->numbones, (zymbonematrix *)(m->lump_poses.start + (int) m), currentrenderentity->frameblend, (zymbone_t *)(m->lump_bones.start + (int) m));
-       ZymoticTransformVerts(m->numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
-       ZymoticCalcNormals(m->numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
-
-       R_LightModel(m->numverts, 1 - fog, 1 - fog, 1 - fog, true);
-
-       memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
-       aliasmeshinfo.numverts = m->numverts;
+       if (ent->alpha < (1.0f / 64.0f))
+               return; // basically completely transparent
 
-       R_DrawZymoticModelMesh(m);
+       c_models++;
 
-       if (fog)
-               R_DrawZymoticModelMeshFog(currentrenderentity->origin, m, fog);
+       m = ent->model->zymdata_header;
+       for (i = 0;i < m->numshaders;i++)
+       {
+               texture = ((rtexture_t **)(m->lump_shaders.start + (int) m))[i];
+               if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_TextureHasAlpha(texture))
+                       R_MeshQueue_AddTransparent(ent->origin, R_DrawZymoticModelMeshCallback, ent, i);
+               else
+                       R_MeshQueue_Add(R_DrawZymoticModelMeshCallback, ent, i);
+       }
 }
 
-void R_DrawAliasModel (void)
+void R_DrawQ1Q2AliasModel(entity_render_t *ent)
 {
-       float fog;
-       vec3_t diff;
-
-       if (currentrenderentity->alpha < (1.0f / 64.0f))
+       if (ent->alpha < (1.0f / 64.0f))
                return; // basically completely transparent
 
        c_models++;
 
-       softwaretransformforentity(currentrenderentity);
-
-       fog = 0;
-       if (fogenabled)
-       {
-               VectorSubtract(currentrenderentity->origin, r_origin, diff);
-               fog = DotProduct(diff,diff);
-               if (fog < 0.01f)
-                       fog = 0.01f;
-               fog = exp(fogdensity/fog);
-               if (fog > 1)
-                       fog = 1;
-               if (fog < 0.01f)
-                       fog = 0;
-               // fog method: darken, additive fog
-               // 1. render model as normal, scaled by inverse of fog alpha (darkens it)
-               // 2. render fog as additive
-       }
-
-       if (currentrenderentity->model->aliastype == ALIASTYPE_ZYM)
-               R_DrawZymoticModel(fog);
+       if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchSkinFrame(ent)->fog != NULL)
+               R_MeshQueue_AddTransparent(ent->origin, R_DrawQ1Q2AliasModelCallback, ent, 0);
        else
-               R_DrawQ1Q2AliasModel(fog);
+               R_MeshQueue_Add(R_DrawQ1Q2AliasModelCallback, ent, 0);
 }
+