#include "quakedef.h"
+#include "cl_collision.h"
cvar_t r_quickmodels = {0, "r_quickmodels", "1"};
}
*/
-void R_AliasLerpVerts(int vertcount,
+void R_AliasLerpVerts(int vertcount, float *vertices, float *normals,
float lerp1, const trivertx_t *verts1, const vec3_t fscale1, const vec3_t translate1,
float lerp2, const trivertx_t *verts2, const vec3_t fscale2, const vec3_t translate2,
float lerp3, const trivertx_t *verts3, const vec3_t fscale3, const vec3_t translate3,
vec3_t scale1, scale2, scale3, scale4, translate;
const float *n1, *n2, *n3, *n4;
float *av, *avn;
- av = aliasvert;
- avn = aliasvertnorm;
+ av = vertices;
+ avn = normals;
VectorScale(fscale1, lerp1, scale1);
if (lerp2)
{
return &model->skinframes[model->skinscenes[s].firstframe];
}
-void R_SetupMDLMD2Frames(const entity_render_t *ent, float colorr, float colorg, float colorb)
+void R_LerpMDLMD2Vertices(const entity_render_t *ent, float *vertices, float *normals)
{
const md2frame_t *frame1, *frame2, *frame3, *frame4;
const trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
frame2verts = &model->mdlmd2data_pose[ent->frameblend[1].frame * model->numverts];
frame3verts = &model->mdlmd2data_pose[ent->frameblend[2].frame * model->numverts];
frame4verts = &model->mdlmd2data_pose[ent->frameblend[3].frame * model->numverts];
- R_AliasLerpVerts(model->numverts,
+ R_AliasLerpVerts(model->numverts, vertices, normals,
ent->frameblend[0].lerp, frame1verts, frame1->scale, frame1->translate,
ent->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
ent->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
ent->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
-
- R_LightModel(ent, model->numverts, colorr, colorg, colorb, false);
-
- //R_AliasTransformVerts(model->numverts);
}
void R_DrawQ1Q2AliasModelCallback (const void *calldata1, int calldata2)
varray_texcoord[0][i] = model->mdlmd2data_texcoords[i] * 8.0f;
aliasvert = varray_vertex;
aliasvertcolor = varray_color;
- R_SetupMDLMD2Frames(ent, colorscale, colorscale, colorscale);
+ R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm);
+ R_LightModel(ent, model->numverts, colorscale, colorscale, colorscale, false);
aliasvert = aliasvertbuf;
aliasvertcolor = aliasvertcolorbuf;
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
memcpy(varray_texcoord[0], model->mdlmd2data_texcoords, model->numverts * sizeof(float[2]));
aliasvert = varray_vertex;
aliasvertcolor = varray_color;
- R_SetupMDLMD2Frames(ent, colorscale, colorscale, colorscale);
+ R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm);
+ R_LightModel(ent, model->numverts, colorscale, colorscale, colorscale, false);
aliasvert = aliasvertbuf;
aliasvertcolor = aliasvertcolorbuf;
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
return;
}
- R_SetupMDLMD2Frames(ent, 1 - fog, 1 - fog, 1 - fog);
+ R_LerpMDLMD2Vertices(ent, aliasvert, aliasvertnorm);
+ R_LightModel(ent, model->numverts, colorscale * (1 - fog), colorscale * (1 - fog), colorscale * (1 - fog), false);
if (colormapped)
{
}
}
+void R_DrawQ1Q2AliasModelFakeShadow (entity_render_t *ent)
+{
+ int i;
+ rmeshstate_t m;
+ model_t *model;
+ float *v, planenormal[3], planedist, dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3];
+
+ lightdirection[0] = 0.5;
+ lightdirection[1] = 0.2;
+ lightdirection[2] = -1;
+ VectorNormalizeFast(lightdirection);
+
+ VectorMA(ent->origin, 65536.0f, lightdirection, v2);
+ if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, 0, false, NULL) == 1)
+ return;
+
+ R_Mesh_Matrix(&ent->matrix);
+
+ model = ent->model;
+ R_Mesh_ResizeCheck(model->numverts);
+
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_SRC_ALPHA;
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+ R_Mesh_State(&m);
+
+ c_alias_polys += model->numtris;
+ R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvertnorm);
+ R_FillColors(varray_color, model->numverts, 0, 0, 0, 0.5);
+
+ // put a light direction in the entity's coordinate space
+ Matrix4x4_Transform3x3(&ent->inversematrix, lightdirection, projection);
+ VectorNormalizeFast(projection);
+
+ // put the plane's normal in the entity's coordinate space
+ Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, planenormal);
+ VectorNormalizeFast(planenormal);
+
+ // put the plane's distance in the entity's coordinate space
+ VectorSubtract(floororigin, ent->origin, floororigin);
+ planedist = DotProduct(floororigin, surfnormal) + 2;
+
+ dist = -1.0f / DotProduct(projection, planenormal);
+ VectorScale(projection, dist, projection);
+ for (i = 0, v = varray_vertex;i < model->numverts;i++, v += 4)
+ {
+ dist = DotProduct(v, planenormal) - planedist;
+ if (dist > 0)
+ //if (i & 1)
+ VectorMA(v, dist, projection, v);
+ }
+ R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
+}
+
int ZymoticLerpBones(int count, const zymbonematrix *bonebase, const frameblend_t *blend, const zymbone_t *bone)
{
int i;
else
R_DrawQ1Q2AliasModelCallback(ent, 0);
}
-