else
{
fullbright = !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT);
- if (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0 && !fullbright)
- {
- colorscale *= r_ambient.value * (2.0f / 128.0f);
- fullbright = true;
- }
if (layer->flags & (ALIASLAYER_COLORMAP_PANTS | ALIASLAYER_COLORMAP_SHIRT))
{
// 128-224 are backwards ranges
}
else
tint[0] = tint[1] = tint[2] = 1;
- if (r_shadow_realtime_world.integer)
+ if (r_shadow_realtime_world.integer && !fullbright)
VectorScale(tint, r_shadow_realtime_world_lightmaps.value, tint);
colorscale *= ifog;
if (fullbright)