]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_models.c
renamed brush model pvs stuff to be in brush struct instead of brushq1 and brushq3...
[xonotic/darkplaces.git] / gl_models.c
index 59f6ff01e6190e2eab1c80804ebc8e7e22a9d488..8757229ba9fe52c46e9e9de6eb1691b979a3bada 100644 (file)
@@ -175,7 +175,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
        fog = 0;
        if (fogenabled)
        {
-               VectorSubtract(ent->origin, r_origin, diff);
+               VectorSubtract(ent->origin, r_vieworigin, diff);
                fog = DotProduct(diff,diff);
                if (fog < 0.01f)
                        fog = 0.01f;
@@ -200,7 +200,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                         || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0)
                         || ((layer->flags & ALIASLAYER_FOG) && !fogenabled)
                         ||  (layer->flags & ALIASLAYER_SPECULAR)
-                        || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT))))
+                        || ((layer->flags & ALIASLAYER_DIFFUSE) && (r_shadow_realtime_world.integer && r_shadow_realtime_world_lightmaps.value <= 0 && r_ambient.integer <= 0 && r_fullbright.integer == 0 && !(ent->effects & EF_FULLBRIGHT))))
                                continue;
                }
                if (!firstpass || (ent->effects & EF_ADDITIVE))
@@ -247,11 +247,6 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                else
                {
                        fullbright = !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT);
-                       if (r_shadow_realtime_world.integer && !fullbright)
-                       {
-                               colorscale *= r_ambient.value * (2.0f / 128.0f);
-                               fullbright = true;
-                       }
                        if (layer->flags & (ALIASLAYER_COLORMAP_PANTS | ALIASLAYER_COLORMAP_SHIRT))
                        {
                                // 128-224 are backwards ranges
@@ -266,6 +261,8 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                        }
                        else
                                tint[0] = tint[1] = tint[2] = 1;
+                       if (r_shadow_realtime_world.integer && !fullbright)
+                               VectorScale(tint, r_shadow_realtime_world_lightmaps.value, tint);
                        colorscale *= ifog;
                        if (fullbright)
                                GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
@@ -303,68 +300,6 @@ void R_Model_Alias_Draw(entity_render_t *ent)
        }
 }
 
-void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
-{
-       int i, meshnum;
-       aliasmesh_t *mesh;
-       aliasskin_t *skin;
-       rmeshstate_t m;
-       float *v, plane[4], dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3];
-
-       if ((ent->effects & EF_ADDITIVE) || ent->alpha < 1)
-               return;
-
-       lightdirection[0] = 0.5;
-       lightdirection[1] = 0.2;
-       lightdirection[2] = -1;
-       VectorNormalizeFast(lightdirection);
-
-       VectorMA(ent->origin, 65536.0f, lightdirection, v2);
-       if (CL_TraceLine(ent->origin, v2, floororigin, surfnormal, false, NULL, SUPERCONTENTS_SOLID) == 1)
-               return;
-
-       R_Mesh_Matrix(&ent->matrix);
-
-       memset(&m, 0, sizeof(m));
-       R_Mesh_State_Texture(&m);
-
-       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       GL_DepthMask(false);
-       GL_DepthTest(true);
-       GL_VertexPointer(varray_vertex3f);
-       GL_Color(0, 0, 0, 0.5);
-
-       // put a light direction in the entity's coordinate space
-       Matrix4x4_Transform3x3(&ent->inversematrix, lightdirection, projection);
-       VectorNormalizeFast(projection);
-
-       // put the plane's normal in the entity's coordinate space
-       Matrix4x4_Transform3x3(&ent->inversematrix, surfnormal, plane);
-       VectorNormalizeFast(plane);
-
-       // put the plane's distance in the entity's coordinate space
-       VectorSubtract(floororigin, ent->origin, floororigin);
-       plane[3] = DotProduct(floororigin, surfnormal) + 2;
-
-       dist = -1.0f / DotProduct(projection, plane);
-       VectorScale(projection, dist, projection);
-       for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++)
-       {
-               skin = R_FetchAliasSkin(ent, mesh);
-               if (skin->flags & ALIASSKIN_TRANSPARENT)
-                       continue;
-               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
-               for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3)
-               {
-                       dist = DotProduct(v, plane) - plane[3];
-                       if (dist > 0)
-                               VectorMA(v, dist, projection, v);
-               }
-               c_alias_polys += mesh->num_triangles;
-               R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
-       }
-}
-
 void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius)
 {
        int meshnum;
@@ -388,7 +323,7 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
        }
 }
 
-void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz)
+void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap)
 {
        int c, meshnum, layernum;
        float fog, ifog, lightcolor2[3];
@@ -406,7 +341,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
        fog = 0;
        if (fogenabled)
        {
-               VectorSubtract(ent->origin, r_origin, diff);
+               VectorSubtract(ent->origin, r_vieworigin, diff);
                fog = DotProduct(diff,diff);
                if (fog < 0.01f)
                        fog = 0.01f;
@@ -443,7 +378,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                        if (layer->flags & ALIASLAYER_SPECULAR)
                        {
                                c_alias_polys += mesh->num_triangles;
-                               R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
+                               R_Shadow_SpecularLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor2, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, lightcubemap);
                        }
                        else if (layer->flags & ALIASLAYER_DIFFUSE)
                        {
@@ -472,7 +407,7 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                                        lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f);
                                }
                                c_alias_polys += mesh->num_triangles;
-                               R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, NULL);
+                               R_Shadow_DiffuseLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, aliasvert_vertex3f, aliasvert_svector3f, aliasvert_tvector3f, aliasvert_normal3f, mesh->data_texcoord2f, relativelightorigin, lightradius, lightcolor2, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, lightcubemap);
                        }
                }
        }
@@ -766,7 +701,7 @@ void R_DrawZymoticModelMeshCallback (const void *calldata1, int calldata2)
        fog = 0;
        if (fogenabled)
        {
-               VectorSubtract(ent->origin, r_origin, diff);
+               VectorSubtract(ent->origin, r_vieworigin, diff);
                fog = DotProduct(diff,diff);
                if (fog < 0.01f)
                        fog = 0.01f;
@@ -862,17 +797,12 @@ void R_Model_Zymotic_Draw(entity_render_t *ent)
        }
 }
 
-void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent)
-{
-       // FIXME
-}
-
-void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, float lightradius2, float lightdistbias, float lightsubtract, float *lightcolor)
+void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius)
 {
        // FIXME
 }
 
-void R_Model_Zymotic_DrawOntoLight(entity_render_t *ent)
+void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap)
 {
        // FIXME
 }