]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_models.c
got rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now all 3D geometry is drawn using...
[xonotic/darkplaces.git] / gl_models.c
index 3c83354b9b387ba451fa88f5b2e1356f9eea4c4d..8b40edda055c07a8d567dc765702371f5c367d41 100644 (file)
@@ -1,61 +1,24 @@
 
 #include "quakedef.h"
 
-//cvar_t gl_transform = {0, "gl_transform", "1"};
+cvar_t r_quickmodels = {0, "r_quickmodels", "1"};
 
 typedef struct
 {
        float m[3][4];
 } zymbonematrix;
 
-// LordHavoc: vertex array
-float *aliasvert;
-float *aliasvertnorm;
-float *aliasvertcolor;
-float *aliasvertcolor2;
-zymbonematrix *zymbonepose;
-int *aliasvertusage;
-
-rmeshinfo_t aliasmeshinfo;
-
-rtexture_t *chrometexture;
-
-/*
-void GL_SetupModelTransform (vec3_t origin, vec3_t angles, vec_t scale)
-{
-       glTranslatef (origin[0], origin[1], origin[2]);
-
-       if (scale != 1)
-               glScalef (scale, scale, scale);
-       if (angles[1])
-           glRotatef (angles[1],  0, 0, 1);
-       if (angles[0])
-           glRotatef (-angles[0],  0, 1, 0);
-       if (angles[2])
-           glRotatef (angles[2],  1, 0, 0);
-}
-*/
+// LordHavoc: vertex arrays
 
-rtexturepool_t *chrometexturepool;
+float *aliasvertbuf;
+float *aliasvertcolorbuf;
+float *aliasvert; // this may point at aliasvertbuf or at vertex arrays in the mesh backend
+float *aliasvertcolor; // this may point at aliasvertcolorbuf or at vertex arrays in the mesh backend
 
-// currently unused reflection effect texture
-void makechrometexture(void)
-{
-       int i;
-       qbyte noise[64*64];
-       qbyte data[64*64][4];
-
-       fractalnoise(noise, 64, 8);
-
-       // convert to RGBA data
-       for (i = 0;i < 64*64;i++)
-       {
-               data[i][0] = data[i][1] = data[i][2] = noise[i];
-               data[i][3] = 255;
-       }
-
-       chrometexture = R_LoadTexture (chrometexturepool, "chrometexture", 64, 64, &data[0][0], TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_PRECACHE);
-}
+float *aliasvertcolor2;
+float *aliasvertnorm;
+int *aliasvertusage;
+zymbonematrix *zymbonepose;
 
 mempool_t *gl_models_mempool;
 
@@ -63,19 +26,16 @@ void gl_models_start(void)
 {
        // allocate vertex processing arrays
        gl_models_mempool = Mem_AllocPool("GL_Models");
-       aliasvert = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4]));
+       aliasvert = aliasvertbuf = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4]));
+       aliasvertcolor = aliasvertcolorbuf = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4]));
        aliasvertnorm = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][3]));
-       aliasvertcolor = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4]));
        aliasvertcolor2 = Mem_Alloc(gl_models_mempool, sizeof(float[MD2MAX_VERTS][4])); // used temporarily for tinted coloring
        zymbonepose = Mem_Alloc(gl_models_mempool, sizeof(zymbonematrix[256]));
        aliasvertusage = Mem_Alloc(gl_models_mempool, sizeof(int[MD2MAX_VERTS]));
-       chrometexturepool = R_AllocTexturePool();
-       makechrometexture();
 }
 
 void gl_models_shutdown(void)
 {
-       R_FreeTexturePool(&chrometexturepool);
        Mem_FreePool(&gl_models_mempool);
 }
 
@@ -85,7 +45,7 @@ void gl_models_newmap(void)
 
 void GL_Models_Init(void)
 {
-//     Cvar_RegisterVariable(&gl_transform);
+       Cvar_RegisterVariable(&r_quickmodels);
 
        R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
 }
@@ -93,34 +53,28 @@ void GL_Models_Init(void)
 void R_AliasTransformVerts(int vertcount)
 {
        vec3_t point;
-       float *av, *avn;
+       float *av;
        av = aliasvert;
-       avn = aliasvertnorm;
        while (vertcount >= 4)
        {
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
-               VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
-               VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
-               VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
-               VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
                vertcount -= 4;
        }
        while(vertcount > 0)
        {
                VectorCopy(av, point);softwaretransform(point, av);av += 4;
-               VectorCopy(avn, point);softwaretransformdirection(point, avn);avn += 3;
                vertcount--;
        }
 }
 
 void R_AliasLerpVerts(int vertcount,
-                                         float lerp1, trivertx_t *verts1, vec3_t fscale1, vec3_t translate1,
-                                         float lerp2, trivertx_t *verts2, vec3_t fscale2, vec3_t translate2,
-                                         float lerp3, trivertx_t *verts3, vec3_t fscale3, vec3_t translate3,
-                                         float lerp4, trivertx_t *verts4, vec3_t fscale4, vec3_t translate4)
+               float lerp1, trivertx_t *verts1, vec3_t fscale1, vec3_t translate1,
+               float lerp2, trivertx_t *verts2, vec3_t fscale2, vec3_t translate2,
+               float lerp3, trivertx_t *verts3, vec3_t fscale3, vec3_t translate3,
+               float lerp4, trivertx_t *verts4, vec3_t fscale4, vec3_t translate4)
 {
        int i;
        vec3_t scale1, scale2, scale3, scale4, translate;
@@ -244,52 +198,22 @@ void R_AliasLerpVerts(int vertcount,
        }
 }
 
-void R_DrawModelMesh(rtexture_t *skin, float *colors, float cred, float cgreen, float cblue)
-{
-       aliasmeshinfo.tex[0] = R_GetTexture(skin);
-       aliasmeshinfo.color = colors;
-       if (colors == NULL)
-       {
-               aliasmeshinfo.cr = cred;
-               aliasmeshinfo.cg = cgreen;
-               aliasmeshinfo.cb = cblue;
-               aliasmeshinfo.ca = currentrenderentity->alpha;
-       }
-
-       c_alias_polys += aliasmeshinfo.numtriangles;
-       R_Mesh_Draw(&aliasmeshinfo);
-
-       // leave it in a state for additional passes
-       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-       aliasmeshinfo.blendfunc2 = GL_ONE;
-}
-
-void R_TintModel(float *in, float *out, int verts, float r, float g, float b)
+skinframe_t *R_FetchSkinFrame(void)
 {
-       int i;
-       for (i = 0;i < verts;i++)
-       {
-               out[0] = in[0] * r;
-               out[1] = in[1] * g;
-               out[2] = in[2] * b;
-               out[3] = in[3];
-               in += 4;
-               out += 4;
-       }
+       model_t *model = currentrenderentity->model;
+       if (model->skinscenes[currentrenderentity->skinnum].framecount > 1)
+               return &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe + (int) (cl.time * 10) % model->skinscenes[currentrenderentity->skinnum].framecount];
+       else
+               return &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe];
 }
 
-void R_SetupMDLMD2Frames(skinframe_t **skinframe)
+void R_SetupMDLMD2Frames(float colorr, float colorg, float colorb)
 {
        md2frame_t *frame1, *frame2, *frame3, *frame4;
        trivertx_t *frame1verts, *frame2verts, *frame3verts, *frame4verts;
        model_t *model;
        model = currentrenderentity->model;
 
-       if (model->skinscenes[currentrenderentity->skinnum].framecount > 1)
-               *skinframe = &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe + (int) (cl.time * 10) % model->skinscenes[currentrenderentity->skinnum].framecount];
-       else
-               *skinframe = &model->skinframes[model->skinscenes[currentrenderentity->skinnum].firstframe];
-
        frame1 = &model->mdlmd2data_frames[currentrenderentity->frameblend[0].frame];
        frame2 = &model->mdlmd2data_frames[currentrenderentity->frameblend[1].frame];
        frame3 = &model->mdlmd2data_frames[currentrenderentity->frameblend[2].frame];
@@ -303,136 +227,205 @@ void R_SetupMDLMD2Frames(skinframe_t **skinframe)
                currentrenderentity->frameblend[1].lerp, frame2verts, frame2->scale, frame2->translate,
                currentrenderentity->frameblend[2].lerp, frame3verts, frame3->scale, frame3->translate,
                currentrenderentity->frameblend[3].lerp, frame4verts, frame4->scale, frame4->translate);
-       R_AliasTransformVerts(model->numverts);
 
-       R_LightModel(model->numverts);
+       R_LightModel(model->numverts, colorr, colorg, colorb, false);
+
+       R_AliasTransformVerts(model->numverts);
 }
 
-void R_DrawQ1Q2AliasModel (void)
+void R_DrawQ1Q2AliasModel (float fog)
 {
-       float fog;
-       vec3_t diff;
+       int c, pantsfullbright, shirtfullbright, colormapped;
+       float pantscolor[3], shirtcolor[3];
+       qbyte *bcolor;
+       rmeshbufferinfo_t m;
        model_t *model;
        skinframe_t *skinframe;
 
        model = currentrenderentity->model;
 
-       R_SetupMDLMD2Frames(&skinframe);
+       skinframe = R_FetchSkinFrame();
+
+       colormapped = !skinframe->merged || (currentrenderentity->colormap >= 0 && skinframe->base && (skinframe->pants || skinframe->shirt));
+       if (!colormapped && !fog && !skinframe->glow && !skinframe->fog)
+       {
+               // fastpath for the normal situation (one texture)
+               memset(&m, 0, sizeof(m));
+               if (currentrenderentity->effects & EF_ADDITIVE)
+               {
+                       m.transparent = true;
+                       m.blendfunc1 = GL_SRC_ALPHA;
+                       m.blendfunc2 = GL_ONE;
+               }
+               else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
+               {
+                       m.transparent = true;
+                       m.blendfunc1 = GL_SRC_ALPHA;
+                       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               }
+               else
+               {
+                       m.transparent = false;
+                       m.blendfunc1 = GL_ONE;
+                       m.blendfunc2 = GL_ZERO;
+               }
+               m.numtriangles = model->numtris;
+               m.numverts = model->numverts;
+               m.tex[0] = R_GetTexture(skinframe->merged);
+
+               c_alias_polys += m.numtriangles;
+               if (R_Mesh_Draw_GetBuffer(&m, true))
+               {
+                       memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                       memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
 
-       memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
+                       aliasvert = m.vertex;
+                       aliasvertcolor = m.color;
+                       R_SetupMDLMD2Frames(m.colorscale * (1 - fog), m.colorscale * (1 - fog), m.colorscale * (1 - fog));
+                       aliasvert = aliasvertbuf;
+                       aliasvertcolor = aliasvertcolorbuf;
 
-       aliasmeshinfo.vertex = aliasvert;
-       aliasmeshinfo.vertexstep = sizeof(float[4]);
-       aliasmeshinfo.numverts = model->numverts;
-       aliasmeshinfo.numtriangles = model->numtris;
-       aliasmeshinfo.index = model->mdlmd2data_indices;
-       aliasmeshinfo.colorstep = sizeof(float[4]);
-       aliasmeshinfo.texcoords[0] = model->mdlmd2data_texcoords;
-       aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
+                       R_Mesh_Render();
+               }
+               return;
+       }
 
-       fog = 0;
-       if (fogenabled)
+       R_SetupMDLMD2Frames(1 - fog, 1 - fog, 1 - fog);
+
+       if (colormapped)
        {
-               VectorSubtract(currentrenderentity->origin, r_origin, diff);
-               fog = DotProduct(diff,diff);
-               if (fog < 0.01f)
-                       fog = 0.01f;
-               fog = exp(fogdensity/fog);
-               if (fog > 1)
-                       fog = 1;
-               if (fog < 0.01f)
-                       fog = 0;
-               // fog method: darken, additive fog
-               // 1. render model as normal, scaled by inverse of fog alpha (darkens it)
-               // 2. render fog as additive
+               // 128-224 are backwards ranges
+               c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12;
+               bcolor = (qbyte *) (&d_8to24table[c]);
+               pantsfullbright = c >= 224;
+               VectorScale(bcolor, (1.0f / 255.0f), pantscolor);
+               c = (currentrenderentity->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12;
+               bcolor = (qbyte *) (&d_8to24table[c]);
+               shirtfullbright = c >= 224;
+               VectorScale(bcolor, (1.0f / 255.0f), shirtcolor);
+       }
+       else
+       {
+               pantscolor[0] = pantscolor[1] = pantscolor[2] = shirtcolor[0] = shirtcolor[1] = shirtcolor[2] = 1;
+               pantsfullbright = shirtfullbright = false;
        }
 
+       memset(&m, 0, sizeof(m));
        if (currentrenderentity->effects & EF_ADDITIVE)
        {
-               aliasmeshinfo.transparent = true;
-               aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-               aliasmeshinfo.blendfunc2 = GL_ONE;
+               m.transparent = true;
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE;
        }
        else if (currentrenderentity->alpha != 1.0 || skinframe->fog != NULL)
        {
-               aliasmeshinfo.transparent = true;
-               aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-               aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               m.transparent = true;
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
        }
        else
        {
-               aliasmeshinfo.transparent = false;
-               aliasmeshinfo.blendfunc1 = GL_ONE;
-               aliasmeshinfo.blendfunc2 = GL_ZERO;
+               m.transparent = false;
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ZERO;
+       }
+       m.numtriangles = model->numtris;
+       m.numverts = model->numverts;
+       m.tex[0] = colormapped ? R_GetTexture(skinframe->base) : R_GetTexture(skinframe->merged);
+       if (R_Mesh_Draw_GetBuffer(&m, true))
+       {
+               c_alias_polys += m.numtriangles;
+               R_ModulateColors(aliasvertcolor, m.color, m.numverts, m.colorscale, m.colorscale, m.colorscale);
+               memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+               memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+               memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+               R_Mesh_Render();
        }
 
-       // darken source
-       if (fog)
-               R_TintModel(aliasvertcolor, aliasvertcolor, model->numverts, 1 - fog, 1 - fog, 1 - fog);
-
-       if (skinframe->base || skinframe->pants || skinframe->shirt || skinframe->glow || skinframe->merged)
+       if (colormapped)
        {
-               if (currentrenderentity->colormap >= 0 && (skinframe->base || skinframe->pants || skinframe->shirt))
+               if (skinframe->pants)
                {
-                       int c;
-                       qbyte *color;
-                       if (skinframe->base)
-                               R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
-                       if (skinframe->pants)
+                       memset(&m, 0, sizeof(m));
+                       m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
+                       m.blendfunc1 = GL_SRC_ALPHA;
+                       m.blendfunc2 = GL_ONE;
+                       m.numtriangles = model->numtris;
+                       m.numverts = model->numverts;
+                       m.tex[0] = R_GetTexture(skinframe->pants);
+                       if (R_Mesh_Draw_GetBuffer(&m, true))
                        {
-                               c = (currentrenderentity->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
-                               color = (qbyte *) (&d_8to24table[c]);
-                               if (c >= 224) // fullbright ranges
-                                       R_DrawModelMesh(skinframe->pants, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
+                               c_alias_polys += m.numtriangles;
+                               if (pantsfullbright)
+                                       R_FillColors(m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale, currentrenderentity->alpha);
                                else
-                               {
-                                       R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                       R_DrawModelMesh(skinframe->pants, aliasvertcolor2, 0, 0, 0);
-                               }
+                                       R_ModulateColors(aliasvertcolor, m.color, m.numverts, pantscolor[0] * m.colorscale, pantscolor[1] * m.colorscale, pantscolor[2] * m.colorscale);
+                               memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                               memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+                               memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+                               R_Mesh_Render();
                        }
-                       if (skinframe->shirt)
+               }
+               if (skinframe->shirt)
+               {
+                       memset(&m, 0, sizeof(m));
+                       m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
+                       m.blendfunc1 = GL_SRC_ALPHA;
+                       m.blendfunc2 = GL_ONE;
+                       m.numtriangles = model->numtris;
+                       m.numverts = model->numverts;
+                       m.tex[0] = R_GetTexture(skinframe->shirt);
+                       if (R_Mesh_Draw_GetBuffer(&m, true))
                        {
-                               c = currentrenderentity->colormap & 0xF0      ;c += (c >= 128 && c < 224) ? 4 : 12; // 128-224 are backwards ranges
-                               color = (qbyte *) (&d_8to24table[c]);
-                               if (c >= 224) // fullbright ranges
-                                       R_DrawModelMesh(skinframe->shirt, NULL, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
+                               c_alias_polys += m.numtriangles;
+                               if (shirtfullbright)
+                                       R_FillColors(m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale, currentrenderentity->alpha);
                                else
-                               {
-                                       R_TintModel(aliasvertcolor, aliasvertcolor2, model->numverts, color[0] * (1.0f / 255.0f), color[1] * (1.0f / 255.0f), color[2] * (1.0f / 255.0f));
-                                       R_DrawModelMesh(skinframe->shirt, aliasvertcolor2, 0, 0, 0);
-                               }
+                                       R_ModulateColors(aliasvertcolor, m.color, m.numverts, shirtcolor[0] * m.colorscale, shirtcolor[1] * m.colorscale, shirtcolor[2] * m.colorscale);
+                               memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                               memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+                               memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+                               R_Mesh_Render();
                        }
                }
-               else
+       }
+       if (skinframe->glow)
+       {
+               memset(&m, 0, sizeof(m));
+               m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE;
+               m.numtriangles = model->numtris;
+               m.numverts = model->numverts;
+               m.tex[0] = R_GetTexture(skinframe->glow);
+               if (R_Mesh_Draw_GetBuffer(&m, true))
                {
-                       if (skinframe->merged)
-                               R_DrawModelMesh(skinframe->merged, aliasvertcolor, 0, 0, 0);
-                       else
-                       {
-                               if (skinframe->base) R_DrawModelMesh(skinframe->base, aliasvertcolor, 0, 0, 0);
-                               if (skinframe->pants) R_DrawModelMesh(skinframe->pants, aliasvertcolor, 0, 0, 0);
-                               if (skinframe->shirt) R_DrawModelMesh(skinframe->shirt, aliasvertcolor, 0, 0, 0);
-                       }
+                       c_alias_polys += m.numtriangles;
+                       R_FillColors(m.color, m.numverts, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, (1 - fog) * m.colorscale, currentrenderentity->alpha);
+                       memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                       memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+                       memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+                       R_Mesh_Render();
                }
-               if (skinframe->glow) R_DrawModelMesh(skinframe->glow, NULL, 1 - fog, 1 - fog, 1 - fog);
        }
-       else
-               R_DrawModelMesh(0, NULL, 1 - fog, 1 - fog, 1 - fog);
-
-       if (fog && !(currentrenderentity->effects & EF_ADDITIVE))
+       if (fog)
        {
-               aliasmeshinfo.tex[0] = R_GetTexture(skinframe->fog);
-               aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-               aliasmeshinfo.blendfunc2 = GL_ONE;
-               aliasmeshinfo.color = NULL;
-
-               aliasmeshinfo.cr = fogcolor[0];
-               aliasmeshinfo.cg = fogcolor[1];
-               aliasmeshinfo.cb = fogcolor[2];
-               aliasmeshinfo.ca = currentrenderentity->alpha * fog;
-
-               c_alias_polys += aliasmeshinfo.numtriangles;
-               R_Mesh_Draw(&aliasmeshinfo);
+               memset(&m, 0, sizeof(m));
+               m.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || skinframe->fog != NULL;
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE;
+               m.numtriangles = model->numtris;
+               m.numverts = model->numverts;
+               m.tex[0] = R_GetTexture(skinframe->fog);
+               if (R_Mesh_Draw_GetBuffer(&m, false))
+               {
+                       c_alias_polys += m.numtriangles;
+                       R_FillColors(m.color, m.numverts, fog * m.colorscale, fog * m.colorscale, fog * m.colorscale, currentrenderentity->alpha);
+                       memcpy(m.index, model->mdlmd2data_indices, m.numtriangles * sizeof(int[3]));
+                       memcpy(m.vertex, aliasvert, m.numverts * sizeof(float[4]));
+                       memcpy(m.texcoords[0], model->mdlmd2data_texcoords, m.numverts * sizeof(float[2]));
+                       R_Mesh_Render();
+               }
        }
 }
 
@@ -442,22 +435,6 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
        float lerp1, lerp2, lerp3, lerp4;
        zymbonematrix *out, rootmatrix, m, *bone1, *bone2, *bone3, *bone4;
 
-       /*
-       m.m[0][0] = 0;
-       m.m[0][1] = -1;
-       m.m[0][2] = 0;
-       m.m[0][3] = 0;
-       m.m[1][0] = 1;
-       m.m[1][1] = 0;
-       m.m[1][2] = 0;
-       m.m[1][3] = 0;
-       m.m[2][0] = 0;
-       m.m[2][1] = 0;
-       m.m[2][2] = 1;
-       m.m[2][3] = 0;
-       R_ConcatTransforms(&softwaretransform_matrix[0], &m.m[0], &rootmatrix.m[0]);
-       */
-
        // LordHavoc: combine transform from zym coordinate space to quake coordinate space with model to world transform matrix
        rootmatrix.m[0][0] = softwaretransform_matrix[0][1];
        rootmatrix.m[0][1] = -softwaretransform_matrix[0][0];
@@ -503,9 +480,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                                        m.m[2][2] = bone1->m[2][2] * lerp1 + bone2->m[2][2] * lerp2 + bone3->m[2][2] * lerp3 + bone4->m[2][2] * lerp4;
                                        m.m[2][3] = bone1->m[2][3] * lerp1 + bone2->m[2][3] * lerp2 + bone3->m[2][3] * lerp3 + bone4->m[2][3] * lerp4;
                                        if (bone->parent >= 0)
-                                               R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+                                               R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
                                        else
-                                               R_ConcatTransforms(&rootmatrix.m[0], &m.m[0], &out->m[0]);
+                                               R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
                                        bone1++;
                                        bone2++;
                                        bone3++;
@@ -532,9 +509,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                                        m.m[2][2] = bone1->m[2][2] * lerp1 + bone2->m[2][2] * lerp2 + bone3->m[2][2] * lerp3;
                                        m.m[2][3] = bone1->m[2][3] * lerp1 + bone2->m[2][3] * lerp2 + bone3->m[2][3] * lerp3;
                                        if (bone->parent >= 0)
-                                               R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+                                               R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
                                        else
-                                               R_ConcatTransforms(&rootmatrix.m[0], &m.m[0], &out->m[0]);
+                                               R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
                                        bone1++;
                                        bone2++;
                                        bone3++;
@@ -561,9 +538,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                                m.m[2][2] = bone1->m[2][2] * lerp1 + bone2->m[2][2] * lerp2;
                                m.m[2][3] = bone1->m[2][3] * lerp1 + bone2->m[2][3] * lerp2;
                                if (bone->parent >= 0)
-                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
                                else
-                                       R_ConcatTransforms(&rootmatrix.m[0], &m.m[0], &out->m[0]);
+                                       R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
                                bone1++;
                                bone2++;
                                bone++;
@@ -592,9 +569,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                                m.m[2][2] = bone1->m[2][2] * lerp1;
                                m.m[2][3] = bone1->m[2][3] * lerp1;
                                if (bone->parent >= 0)
-                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &m.m[0], &out->m[0]);
+                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &m.m[0][0], &out->m[0][0]);
                                else
-                                       R_ConcatTransforms(&rootmatrix.m[0], &m.m[0], &out->m[0]);
+                                       R_ConcatTransforms(&rootmatrix.m[0][0], &m.m[0][0], &out->m[0][0]);
                                bone1++;
                                bone++;
                        }
@@ -605,9 +582,9 @@ int ZymoticLerpBones(int count, zymbonematrix *bonebase, frameblend_t *blend, zy
                        for (i = 0, out = zymbonepose;i < count;i++, out++)
                        {
                                if (bone->parent >= 0)
-                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0], &bone1->m[0], &out->m[0]);
+                                       R_ConcatTransforms(&zymbonepose[bone->parent].m[0][0], &bone1->m[0][0], &out->m[0][0]);
                                else
-                                       R_ConcatTransforms(&rootmatrix.m[0], &bone1->m[0], &out->m[0]);
+                                       R_ConcatTransforms(&rootmatrix.m[0][0], &bone1->m[0][0], &out->m[0][0]);
                                bone1++;
                                bone++;
                        }
@@ -712,80 +689,80 @@ void ZymoticCalcNormals(int vertcount, int shadercount, int *renderlist)
        }
 }
 
-void R_DrawZymoticModelMesh(zymtype1header_t *m)
+void R_DrawZymoticModelMesh(zymtype1header_t *m, float fog)
 {
+       rmeshbufferinfo_t mbuf;
        int i, *renderlist;
        rtexture_t **texture;
 
-       // FIXME: do better fog
-       renderlist = (int *)(m->lump_render.start + (int) m);
        texture = (rtexture_t **)(m->lump_shaders.start + (int) m);
 
-       aliasmeshinfo.vertex = aliasvert;
-       aliasmeshinfo.vertexstep = sizeof(float[4]);
-       aliasmeshinfo.color = aliasvertcolor;
-       aliasmeshinfo.colorstep = sizeof(float[4]);
-       aliasmeshinfo.texcoords[0] = (float *)(m->lump_texcoords.start + (int) m);
-       aliasmeshinfo.texcoordstep[0] = sizeof(float[2]);
-
+       renderlist = (int *)(m->lump_render.start + (int) m);
        for (i = 0;i < m->numshaders;i++)
        {
-               aliasmeshinfo.tex[0] = R_GetTexture(texture[i]);
+               memset(&mbuf, 0, sizeof(mbuf));
+               mbuf.numverts = m->numverts;
+               mbuf.numtriangles = *renderlist++;
                if (currentrenderentity->effects & EF_ADDITIVE)
                {
-                       aliasmeshinfo.transparent = true;
-                       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-                       aliasmeshinfo.blendfunc2 = GL_ONE;
+                       mbuf.transparent = true;
+                       mbuf.blendfunc1 = GL_SRC_ALPHA;
+                       mbuf.blendfunc2 = GL_ONE;
                }
                else if (currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(texture[i]))
                {
-                       aliasmeshinfo.transparent = true;
-                       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-                       aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+                       mbuf.transparent = true;
+                       mbuf.blendfunc1 = GL_SRC_ALPHA;
+                       mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
                }
                else
                {
-                       aliasmeshinfo.transparent = false;
-                       aliasmeshinfo.blendfunc1 = GL_ONE;
-                       aliasmeshinfo.blendfunc2 = GL_ZERO;
+                       mbuf.transparent = false;
+                       mbuf.blendfunc1 = GL_ONE;
+                       mbuf.blendfunc2 = GL_ZERO;
+               }
+               mbuf.tex[0] = R_GetTexture(texture[i]);
+               if (R_Mesh_Draw_GetBuffer(&mbuf, true))
+               {
+                       c_alias_polys += mbuf.numtriangles;
+                       memcpy(mbuf.index, renderlist, mbuf.numtriangles * sizeof(int[3]));
+                       memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
+                       R_ModulateColors(aliasvertcolor, mbuf.color, mbuf.numverts, mbuf.colorscale, mbuf.colorscale, mbuf.colorscale);
+                       //memcpy(mbuf.color, aliasvertcolor, mbuf.numverts * sizeof(float[4]));
+                       memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
+                       R_Mesh_Render();
                }
-               aliasmeshinfo.numtriangles = *renderlist++;
-               aliasmeshinfo.index = renderlist;
-               c_alias_polys += aliasmeshinfo.numtriangles;
-               R_Mesh_Draw(&aliasmeshinfo);
-               renderlist += aliasmeshinfo.numtriangles * 3;
+               renderlist += mbuf.numtriangles * 3;
        }
-}
-
-void R_DrawZymoticModelMeshFog(vec3_t org, zymtype1header_t *m)
-{
-       int i, *renderlist;
-       vec3_t diff;
-
-       // FIXME: do better fog
-       renderlist = (int *)(m->lump_render.start + (int) m);
-
-       aliasmeshinfo.tex[0] = 0;
-       aliasmeshinfo.blendfunc1 = GL_SRC_ALPHA;
-       aliasmeshinfo.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
 
-       VectorSubtract(org, r_origin, diff);
-       aliasmeshinfo.cr = fogcolor[0];
-       aliasmeshinfo.cg = fogcolor[1];
-       aliasmeshinfo.cb = fogcolor[2];
-       aliasmeshinfo.ca = currentrenderentity->alpha * exp(fogdensity/DotProduct(diff,diff));
-
-       for (i = 0;i < m->numshaders;i++)
+       if (fog)
        {
-               aliasmeshinfo.numtriangles = *renderlist++;
-               aliasmeshinfo.index = renderlist;
-               c_alias_polys += aliasmeshinfo.numtriangles;
-               R_Mesh_Draw(&aliasmeshinfo);
-               renderlist += aliasmeshinfo.numtriangles * 3;
+               renderlist = (int *)(m->lump_render.start + (int) m);
+               for (i = 0;i < m->numshaders;i++)
+               {
+                       memset(&mbuf, 0, sizeof(mbuf));
+                       mbuf.numverts = m->numverts;
+                       mbuf.numtriangles = *renderlist++;
+                       mbuf.transparent = currentrenderentity->effects & EF_ADDITIVE || currentrenderentity->alpha != 1.0 || R_TextureHasAlpha(texture[i]);
+                       mbuf.blendfunc1 = GL_SRC_ALPHA;
+                       mbuf.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+                       // FIXME: need alpha mask for fogging...
+                       //mbuf.tex[0] = R_GetTexture(texture[i]);
+                       if (R_Mesh_Draw_GetBuffer(&mbuf, false))
+                       {
+                               c_alias_polys += mbuf.numtriangles;
+                               memcpy(mbuf.index, renderlist, mbuf.numtriangles * sizeof(int[3]));
+                               memcpy(mbuf.vertex, aliasvert, mbuf.numverts * sizeof(float[4]));
+                               R_FillColors(mbuf.color, mbuf.numverts, fogcolor[0] * mbuf.colorscale, fogcolor[1] * mbuf.colorscale, fogcolor[2] * mbuf.colorscale, currentrenderentity->alpha * fog);
+                               //memcpy(mbuf.texcoords[0], (float *)(m->lump_texcoords.start + (int) m), mbuf.numverts * sizeof(float[2]));
+                               R_Mesh_Render();
+                       }
+                       renderlist += mbuf.numtriangles * 3;
+               }
        }
 }
 
-void R_DrawZymoticModel (void)
+void R_DrawZymoticModel (float fog)
 {
        zymtype1header_t *m;
 
@@ -795,19 +772,16 @@ void R_DrawZymoticModel (void)
        ZymoticTransformVerts(m->numverts, (int *)(m->lump_vertbonecounts.start + (int) m), (zymvertex_t *)(m->lump_verts.start + (int) m));
        ZymoticCalcNormals(m->numverts, m->numshaders, (int *)(m->lump_render.start + (int) m));
 
-       R_LightModel(m->numverts);
-
-       memset(&aliasmeshinfo, 0, sizeof(aliasmeshinfo));
-       aliasmeshinfo.numverts = m->numverts;
-
-       R_DrawZymoticModelMesh(m);
+       R_LightModel(m->numverts, 1 - fog, 1 - fog, 1 - fog, true);
 
-       if (fogenabled)
-               R_DrawZymoticModelMeshFog(currentrenderentity->origin, m);
+       R_DrawZymoticModelMesh(m, fog);
 }
 
 void R_DrawAliasModel (void)
 {
+       float fog;
+       vec3_t diff;
+
        if (currentrenderentity->alpha < (1.0f / 64.0f))
                return; // basically completely transparent
 
@@ -815,8 +789,26 @@ void R_DrawAliasModel (void)
 
        softwaretransformforentity(currentrenderentity);
 
+       fog = 0;
+       if (fogenabled)
+       {
+               VectorSubtract(currentrenderentity->origin, r_origin, diff);
+               fog = DotProduct(diff,diff);
+               if (fog < 0.01f)
+                       fog = 0.01f;
+               fog = exp(fogdensity/fog);
+               if (fog > 1)
+                       fog = 1;
+               if (fog < 0.01f)
+                       fog = 0;
+               // fog method: darken, additive fog
+               // 1. render model as normal, scaled by inverse of fog alpha (darkens it)
+               // 2. render fog as additive
+       }
+
        if (currentrenderentity->model->aliastype == ALIASTYPE_ZYM)
-               R_DrawZymoticModel();
+               R_DrawZymoticModel(fog);
        else
-               R_DrawQ1Q2AliasModel();
+               R_DrawQ1Q2AliasModel(fog);
 }
+