fractalnoise enhancements, better smoke textures, better bubble explosions, blood...
[xonotic/darkplaces.git] / gl_models.c
index 9ff2bae..c46691e 100644 (file)
@@ -15,7 +15,7 @@ void makechrometexture()
        byte noise[64*64];
        byte data[64*64][4];
 
-       fractalnoise(noise, 64);
+       fractalnoise(noise, 64, 16);
 
        // convert to RGBA data
        for (i = 0;i < 64*64;i++)