varray_texcoord[0][i + 1] *= 8.0f;
}
R_LightModel(ent, model->numverts, varray_vertex, aliasvert_normals, varray_color, colorscale, colorscale, colorscale, false);
- GL_UseColorArray();
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
return;
}
if (fullbright)
GL_Color(colorscale * ifog, colorscale * ifog, colorscale * ifog, ent->alpha);
else
- {
- GL_UseColorArray();
R_LightModel(ent, model->numverts, varray_vertex, aliasvert_normals, varray_color, colorscale * ifog, colorscale * ifog, colorscale * ifog, false);
- }
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
c_alias_polys += model->numtris;
blendfunc1 = GL_SRC_ALPHA;
if (pantsfullbright)
GL_Color(pantscolor[0] * colorscale * ifog, pantscolor[1] * colorscale * ifog, pantscolor[2] * colorscale * ifog, ent->alpha);
else
- {
- GL_UseColorArray();
R_LightModel(ent, model->numverts, varray_vertex, aliasvert_normals, varray_color, pantscolor[0] * colorscale * ifog, pantscolor[1] * colorscale * ifog, pantscolor[2] * colorscale * ifog, false);
- }
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
c_alias_polys += model->numtris;
blendfunc1 = GL_SRC_ALPHA;
if (shirtfullbright)
GL_Color(shirtcolor[0] * colorscale * ifog, shirtcolor[1] * colorscale * ifog, shirtcolor[2] * colorscale * ifog, ent->alpha);
else
- {
- GL_UseColorArray();
R_LightModel(ent, model->numverts, varray_vertex, aliasvert_normals, varray_color, shirtcolor[0] * colorscale * ifog, shirtcolor[1] * colorscale * ifog, shirtcolor[2] * colorscale * ifog, false);
- }
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
c_alias_polys += model->numtris;
blendfunc1 = GL_SRC_ALPHA;
model_t *model;
float *v, planenormal[3], planedist, dist, projection[3], floororigin[3], surfnormal[3], lightdirection[3], v2[3];
- /*
- if (r_shadows.integer > 1)
- {
- float f, lightscale, lightcolor[3];
- vec3_t temp;
- mlight_t *sl;
- rdlight_t *rd;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ONE;
- R_Mesh_State(&m);
- R_Mesh_Matrix(&ent->matrix);
- for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights;i++, sl++)
- {
- if (d_lightstylevalue[sl->style] > 0)
- {
- VectorSubtract(ent->origin, sl->origin, temp);
- f = DotProduct(temp,temp);
- if (f < (ent->model->radius2 + sl->cullradius2))
- {
- model = ent->model;
- R_Mesh_ResizeCheck(model->numverts * 2);
- R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvert_normals);
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, temp);
- GL_Color(0.1 * r_colorscale, 0.025 * r_colorscale, 0.0125 * r_colorscale, 1);
- R_Shadow_Volume(model->numverts, model->numtris, varray_vertex, model->mdlmd2data_indices, model->mdlmd2data_triangleneighbors, temp, sl->cullradius + model->radius - sqrt(f), true);
- GL_UseColorArray();
- lightscale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f);
- VectorScale(sl->light, lightscale, lightcolor);
- R_Shadow_VertexLight(model->numverts, varray_vertex, aliasvert_normals, temp, sl->cullradius2, sl->distbias, sl->subtract, lightcolor);
- R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
- }
- }
- }
- for (i = 0, rd = r_dlight;i < r_numdlights;i++, rd++)
- {
- if (ent != rd->ent)
- {
- VectorSubtract(ent->origin, rd->origin, temp);
- f = DotProduct(temp,temp);
- if (f < (ent->model->radius2 + rd->cullradius2))
- {
- model = ent->model;
- R_Mesh_ResizeCheck(model->numverts * 2);
- R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvert_normals);
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, temp);
- GL_Color(0.1 * r_colorscale, 0.025 * r_colorscale, 0.0125 * r_colorscale, 1);
- R_Shadow_Volume(model->numverts, model->numtris, varray_vertex, model->mdlmd2data_indices, model->mdlmd2data_triangleneighbors, temp, rd->cullradius + model->radius - sqrt(f), true);
- GL_UseColorArray();
- R_Shadow_VertexLight(model->numverts, varray_vertex, aliasvert_normals, temp, rd->cullradius2, LIGHTOFFSET, rd->subtract, rd->light);
- R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
- }
- }
- }
- return;
- }
- */
-
lightdirection[0] = 0.5;
lightdirection[1] = 0.2;
lightdirection[2] = -1;
R_Mesh_Draw(model->numverts, model->numtris, model->mdlmd2data_indices);
}
-void R_Model_Alias_DrawBaseLighting(entity_render_t *ent)
-{
- R_Mesh_Matrix(&ent->matrix);
- GL_Color(0, 0, 0, 1);
- R_Mesh_ResizeCheck(ent->model->numverts);
- R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvert_normals);
- R_Mesh_Draw(ent->model->numverts, ent->model->numtris, ent->model->mdlmd2data_indices);
-}
-
-void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume)
+void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius)
{
float projectdistance;
projectdistance = lightradius + ent->model->radius - sqrt(DotProduct(relativelightorigin, relativelightorigin));
R_Mesh_Matrix(&ent->matrix);
R_Mesh_ResizeCheck(ent->model->numverts * 2);
R_LerpMDLMD2Vertices(ent, varray_vertex, aliasvert_normals);
- R_Shadow_Volume(ent->model->numverts, ent->model->numtris, varray_vertex, ent->model->mdlmd2data_indices, ent->model->mdlmd2data_triangleneighbors, relativelightorigin, lightradius, projectdistance, visiblevolume);
+ R_Shadow_Volume(ent->model->numverts, ent->model->numtris, varray_vertex, ent->model->mdlmd2data_indices, ent->model->mdlmd2data_triangleneighbors, relativelightorigin, lightradius, projectdistance);
}
}