extern char *ENGINE_EXTENSIONS;
void GL_Init (void)
{
+ gl_renderer = (const char *)qglGetString(GL_RENDERER);
+ gl_vendor = (const char *)qglGetString(GL_VENDOR);
+ gl_version = (const char *)qglGetString(GL_VERSION);
+ gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
+
+ if (!gl_extensions)
+ gl_extensions = "";
+ if (!gl_platformextensions)
+ gl_platformextensions = "";
+
+ Con_Printf("GL_VENDOR: %s\n", gl_vendor);
+ Con_Printf("GL_RENDERER: %s\n", gl_renderer);
+ Con_Printf("GL_VERSION: %s\n", gl_version);
+ Con_Printf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_Printf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
VID_CheckExtensions();
// LordHavoc: report supported extensions
R_SetupGenericShader(true);
R_Mesh_TexCoordPointer(0, 2, r_bloomstate.screentexcoord2f, 0, 0);
R_Mesh_TexBind(0, R_GetTexture(r_bloomstate.texture_screen));
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
r_refdef.stats.bloom_drawpixels += r_bloomstate.bloomwidth * r_bloomstate.bloomheight;
// we now have a bloom image in the framebuffer
GL_Color(r, r, r, 1);
R_Mesh_TexBind(0, R_GetTexture(r_bloomstate.texture_bloom));
R_Mesh_TexCoordPointer(0, 2, r_bloomstate.bloomtexcoord2f, 0, 0);
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
r_refdef.stats.bloom_drawpixels += r_bloomstate.bloomwidth * r_bloomstate.bloomheight;
// copy the vertically blurred bloom view to a texture
//r = (dir ? 1.0f : brighten)/(range*2+1);
r = (dir ? 1.0f : brighten)/(range*2+1)*(1 - x*x/(float)(range*range));
GL_Color(r, r, r, 1);
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
r_refdef.stats.bloom_drawpixels += r_bloomstate.bloomwidth * r_bloomstate.bloomheight;
GL_BlendFunc(GL_ONE, GL_ONE);
}
R_Mesh_TexBind(0, R_GetTexture(r_bloomstate.texture_bloom));
R_Mesh_TexCoordPointer(0, 2, r_bloomstate.bloomtexcoord2f, 0, 0);
GL_Color(1, 1, 1, 1);
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
r_refdef.stats.bloom_drawpixels += r_bloomstate.bloomwidth * r_bloomstate.bloomheight;
GL_BlendFunc(GL_ONE, GL_ONE);
R_Mesh_TexBind(0, R_GetTexture(r_texture_white));
R_Mesh_TexCoordPointer(0, 2, r_bloomstate.bloomtexcoord2f, 0, 0);
GL_Color(r_bloom_colorsubtract.value, r_bloom_colorsubtract.value, r_bloom_colorsubtract.value, 1);
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
r_refdef.stats.bloom_drawpixels += r_bloomstate.bloomwidth * r_bloomstate.bloomheight;
qglBlendEquationEXT(GL_FUNC_ADD_EXT);
sscanf(r_glsl_postprocess_uservec4.string, "%f %f %f %f", &a, &b, &c, &d);
qglUniform4fARB(r_glsl_permutation->loc_UserVec4, a, b, c, d);
}
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
r_refdef.stats.bloom_drawpixels += r_refdef.view.width * r_refdef.view.height;
return;
}
GL_BlendFunc(GL_ONE, GL_ONE);
R_Mesh_TexBind(0, R_GetTexture(r_bloomstate.texture_bloom));
R_Mesh_TexCoordPointer(0, 2, r_bloomstate.bloomtexcoord2f, 0, 0);
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
r_refdef.stats.bloom_drawpixels += r_refdef.view.width * r_refdef.view.height;
}
else if (r_bloomstate.texture_bloom)
else
{
R_SetupGenericShader(true);
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
r_refdef.stats.bloom_drawpixels += r_refdef.view.width * r_refdef.view.height;
// now blend on the bloom texture
GL_BlendFunc(GL_ONE, GL_ONE);
R_Mesh_TexBind(0, R_GetTexture(r_bloomstate.texture_screen));
R_Mesh_TexCoordPointer(0, 2, r_bloomstate.screentexcoord2f, 0, 0);
}
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
r_refdef.stats.bloom_drawpixels += r_refdef.view.width * r_refdef.view.height;
}
if (r_refdef.viewblend[3] >= (1.0f / 256.0f))
R_SetupGenericShader(false);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
}
}
R_ResetViewRendering2D();
}
-static const int bboxelements[36] =
+static const unsigned short bboxelements[36] =
{
5, 1, 3, 5, 3, 7,
6, 2, 0, 6, 0, 4,
R_Mesh_ColorPointer(color4f, 0, 0);
R_Mesh_ResetTextureState();
R_SetupGenericShader(false);
- R_Mesh_Draw(0, 8, 12, bboxelements, 0, 0);
+ R_Mesh_Draw(0, 8, 0, 12, NULL, bboxelements, 0, 0);
}
static void R_DrawEntityBBoxes_Callback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
int i;
float color[4];
prvm_edict_t *edict;
+ prvm_prog_t *prog_save = prog;
+
// this function draws bounding boxes of server entities
if (!sv.active)
return;
+
GL_CullFace(GL_NONE);
R_SetupGenericShader(false);
+
+ prog = 0;
SV_VM_Begin();
for (i = 0;i < numsurfaces;i++)
{
R_DrawBBoxMesh(edict->priv.server->areamins, edict->priv.server->areamaxs, color[0], color[1], color[2], color[3]);
}
SV_VM_End();
+ prog = prog_save;
}
static void R_DrawEntityBBoxes(void)
int i;
prvm_edict_t *edict;
vec3_t center;
+ prvm_prog_t *prog_save = prog;
+
// this function draws bounding boxes of server entities
if (!sv.active)
return;
+
+ prog = 0;
SV_VM_Begin();
for (i = 0;i < prog->num_edicts;i++)
{
edict = PRVM_EDICT_NUM(i);
if (edict->priv.server->free)
continue;
+ // exclude the following for now, as they don't live in world coordinate space and can't be solid:
+ if(PRVM_EDICTFIELDVALUE(edict, prog->fieldoffsets.tag_entity)->edict != 0)
+ continue;
+ if(PRVM_EDICTFIELDVALUE(edict, prog->fieldoffsets.viewmodelforclient)->edict != 0)
+ continue;
VectorLerp(edict->priv.server->areamins, 0.5f, edict->priv.server->areamaxs, center);
R_MeshQueue_AddTransparent(center, R_DrawEntityBBoxes_Callback, (entity_render_t *)NULL, i, (rtlight_t *)NULL);
}
SV_VM_End();
+ prog = prog_save;
}
-int nomodelelements[24] =
+unsigned short nomodelelements[24] =
{
5, 2, 0,
5, 1, 2,
else
R_Mesh_ColorPointer(nomodelcolor4f, 0, 0);
R_Mesh_ResetTextureState();
- R_Mesh_Draw(0, 6, 8, nomodelelements, 0, 0);
+ R_Mesh_Draw(0, 6, 0, 8, NULL, nomodelelements, 0, 0);
}
void R_DrawNoModel(entity_render_t *ent)
R_Mesh_TexCoordPointer(0, 2, spritetexcoord2f, 0, 0);
// FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
GL_Color(cr * fog * r_refdef.view.colorscale, cg * fog * r_refdef.view.colorscale, cb * fog * r_refdef.view.colorscale, ca);
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
if (blendfunc2 == GL_ONE_MINUS_SRC_ALPHA)
{
GL_BlendFunc(blendfunc1, GL_ONE);
fog = 1 - fog;
GL_Color(r_refdef.fogcolor[0] * fog, r_refdef.fogcolor[1] * fog, r_refdef.fogcolor[2] * fog, ca);
- R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
}
}
void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t)
{
int i;
- model_t *model = ent->model;
+ dp_model_t *model = ent->model;
float f;
float tcmat[12];
q3shaderinfo_layer_tcmod_t *tcmod;
void RSurf_ActiveWorldEntity(void)
{
- model_t *model = r_refdef.scene.worldmodel;
+ dp_model_t *model = r_refdef.scene.worldmodel;
if (rsurface.array_size < model->surfmesh.num_vertices)
R_Mesh_ResizeArrays(model->surfmesh.num_vertices);
rsurface.matrix = identitymatrix;
rsurface.modeltexcoordlightmap2f_bufferobject = model->surfmesh.vbo;
rsurface.modeltexcoordlightmap2f_bufferoffset = model->surfmesh.vbooffset_texcoordlightmap2f;
rsurface.modelelement3i = model->surfmesh.data_element3i;
- rsurface.modelelement3i_bufferobject = model->surfmesh.ebo;
+ rsurface.modelelement3s = model->surfmesh.data_element3s;
+ rsurface.modelelement3i_bufferobject = model->surfmesh.ebo3i;
+ rsurface.modelelement3s_bufferobject = model->surfmesh.ebo3s;
rsurface.modellightmapoffsets = model->surfmesh.data_lightmapoffsets;
rsurface.modelnum_vertices = model->surfmesh.num_vertices;
rsurface.modelnum_triangles = model->surfmesh.num_triangles;
void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents)
{
- model_t *model = ent->model;
+ dp_model_t *model = ent->model;
if (rsurface.array_size < model->surfmesh.num_vertices)
R_Mesh_ResizeArrays(model->surfmesh.num_vertices);
rsurface.matrix = ent->matrix;
rsurface.modeltexcoordlightmap2f_bufferobject = model->surfmesh.vbo;
rsurface.modeltexcoordlightmap2f_bufferoffset = model->surfmesh.vbooffset_texcoordlightmap2f;
rsurface.modelelement3i = model->surfmesh.data_element3i;
- rsurface.modelelement3i_bufferobject = model->surfmesh.ebo;
+ rsurface.modelelement3s = model->surfmesh.data_element3s;
+ rsurface.modelelement3i_bufferobject = model->surfmesh.ebo3i;
+ rsurface.modelelement3s_bufferobject = model->surfmesh.ebo3s;
rsurface.modellightmapoffsets = model->surfmesh.data_lightmapoffsets;
rsurface.modelnum_vertices = model->surfmesh.num_vertices;
rsurface.modelnum_triangles = model->surfmesh.num_triangles;
if (texturenumsurfaces == 1)
{
GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
}
else if (r_batchmode.integer == 2)
{
j = i + 1;
if (surface->num_triangles > MAXBATCHTRIANGLES)
{
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
continue;
}
memcpy(batchelements, rsurface.modelelement3i + 3 * surface->num_firsttriangle, surface->num_triangles * sizeof(int[3]));
}
surface2 = texturesurfacelist[j-1];
numvertices = endvertex - firstvertex;
- R_Mesh_Draw(firstvertex, numvertices, batchtriangles, batchelements, 0, 0);
+ R_Mesh_Draw(firstvertex, numvertices, 0, batchtriangles, batchelements, NULL, 0, 0);
}
}
else if (r_batchmode.integer == 1)
numvertices = surface2->num_firstvertex + surface2->num_vertices - surface->num_firstvertex;
numtriangles = surface2->num_firsttriangle + surface2->num_triangles - surface->num_firsttriangle;
GL_LockArrays(surface->num_firstvertex, numvertices);
- R_Mesh_Draw(surface->num_firstvertex, numvertices, numtriangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, numvertices, surface->num_firsttriangle, numtriangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
}
}
else
{
surface = texturesurfacelist[i];
GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
}
}
}
R_Mesh_TexBind(reflectiontexunit, R_GetTexture(r_texture_black));
}
GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
}
}
if (deluxemaptexunit >= 0)
R_Mesh_TexBind(deluxemaptexunit, R_GetTexture(surface->deluxemaptexture));
GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
}
else if (r_batchmode.integer == 2)
{
j = i + 1;
if (surface->num_triangles > MAXBATCHTRIANGLES)
{
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
continue;
}
memcpy(batchelements, rsurface.modelelement3i + 3 * surface->num_firsttriangle, surface->num_triangles * sizeof(int[3]));
}
surface2 = texturesurfacelist[j-1];
numvertices = endvertex - firstvertex;
- R_Mesh_Draw(firstvertex, numvertices, batchtriangles, batchelements, 0, 0);
+ R_Mesh_Draw(firstvertex, numvertices, 0, batchtriangles, batchelements, NULL, 0, 0);
}
}
else if (r_batchmode.integer == 1)
numvertices = surface2->num_firstvertex + surface2->num_vertices - surface->num_firstvertex;
numtriangles = surface2->num_firsttriangle + surface2->num_triangles - surface->num_firsttriangle;
GL_LockArrays(surface->num_firstvertex, numvertices);
- R_Mesh_Draw(surface->num_firstvertex, numvertices, numtriangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, numvertices, surface->num_firsttriangle, numtriangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
}
#if 0
Con_Printf("\n");
if (deluxemaptexunit >= 0)
R_Mesh_TexBind(deluxemaptexunit, R_GetTexture(surface->deluxemaptexture));
GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
}
}
}
{
float f = ((j + surface->num_firsttriangle) & 31) * (1.0f / 31.0f) * r_refdef.view.colorscale;
GL_Color(f, f, f, 1);
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, 1, (rsurface.modelelement3i + 3 * (j + surface->num_firsttriangle)), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * (j + surface->num_firsttriangle)));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle + j, 1, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
}
}
}
int k = (int)(((size_t)surface) / sizeof(msurface_t));
GL_Color((k & 15) * (1.0f / 16.0f) * r_refdef.view.colorscale, ((k >> 4) & 15) * (1.0f / 16.0f) * r_refdef.view.colorscale, ((k >> 8) & 15) * (1.0f / 16.0f) * r_refdef.view.colorscale, 1);
GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
- R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (rsurface.modelelement3i + 3 * surface->num_firsttriangle), rsurface.modelelement3i_bufferobject, (sizeof(int[3]) * surface->num_firsttriangle));
+ R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
}
}
}
int i;
float *c;
// TODO: optimize
- if (texturesurfacelist[0]->lightmapinfo && texturesurfacelist[0]->lightmapinfo->stainsamples)
+ if (texturesurfacelist[0]->lightmapinfo)
{
// generate color arrays for the surfaces in this list
for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
1,0,0, 0,0,0, 0,1,0, 1,1,0
};
-int locboxelement3i[6*2*3] =
+unsigned short locboxelements[6*2*3] =
{
0, 1, 2, 0, 2, 3,
4, 5, 6, 4, 6, 7,
for (j = 0;j < 3;j++, i++)
vertex3f[i] = mins[j] + size[j] * locboxvertex3f[i];
- R_Mesh_Draw(0, 6*4, 6*2, locboxelement3i, 0, 0);
+ R_Mesh_Draw(0, 6*4, 0, 6*2, NULL, locboxelements, 0, 0);
}
void R_DrawLocs(void)
const int *elements;
q3mbrush_t *brush;
msurface_t *surface;
- model_t *model = ent->model;
+ dp_model_t *model = ent->model;
vec3_t v;
flagsmask = MATERIALFLAG_SKY | MATERIALFLAG_WALL;
{
R_Mesh_VertexPointer(brush->colbrushf->points->v, 0, 0);
GL_Color((i & 31) * (1.0f / 32.0f) * r_refdef.view.colorscale, ((i >> 5) & 31) * (1.0f / 32.0f) * r_refdef.view.colorscale, ((i >> 10) & 31) * (1.0f / 32.0f) * r_refdef.view.colorscale, r_showcollisionbrushes.value);
- R_Mesh_Draw(0, brush->colbrushf->numpoints, brush->colbrushf->numtriangles, brush->colbrushf->elements, 0, 0);
+ R_Mesh_Draw(0, brush->colbrushf->numpoints, 0, brush->colbrushf->numtriangles, brush->colbrushf->elements, NULL, 0, 0);
}
}
for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
{
R_Mesh_VertexPointer(surface->data_collisionvertex3f, 0, 0);
GL_Color((i & 31) * (1.0f / 32.0f) * r_refdef.view.colorscale, ((i >> 5) & 31) * (1.0f / 32.0f) * r_refdef.view.colorscale, ((i >> 10) & 31) * (1.0f / 32.0f) * r_refdef.view.colorscale, r_showcollisionbrushes.value);
- R_Mesh_Draw(0, surface->num_collisionvertices, surface->num_collisiontriangles, surface->data_collisionelement3i, 0, 0);
+ R_Mesh_Draw(0, surface->num_collisionvertices, 0, surface->num_collisiontriangles, surface->data_collisionelement3i, NULL, 0, 0);
}
}
}
int i, j, endj, f, flagsmask;
msurface_t *surface;
texture_t *t;
- model_t *model = r_refdef.scene.worldmodel;
+ dp_model_t *model = r_refdef.scene.worldmodel;
const int maxsurfacelist = 1024;
int numsurfacelist = 0;
msurface_t *surfacelist[1024];
int i, j, f, flagsmask;
msurface_t *surface, *endsurface;
texture_t *t;
- model_t *model = ent->model;
+ dp_model_t *model = ent->model;
const int maxsurfacelist = 1024;
int numsurfacelist = 0;
msurface_t *surfacelist[1024];