]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
fix sky drawing really this tiem
[xonotic/darkplaces.git] / gl_rmain.c
index b4001229d2a8f263d654e1192030edae9dfbc9fd..04b58483d06656df52ff864123951609a2c2525f 100644 (file)
@@ -8196,11 +8196,8 @@ void R_RenderScene(void)
                if (skyrendermasked && skyrenderlater)
                {
                        // we have to force off the water clipping plane while rendering sky
-                       qboolean save = r_refdef.view.showdebug;
                        R_SetupView(false);
-                       r_refdef.view.showdebug = false;
                        R_Sky();
-                       r_refdef.view.showdebug = save;
                        R_SetupView(true);
                        if (r_timereport_active)
                                R_TimeReport("sky");
@@ -8860,7 +8857,7 @@ void R_LoadQWSkin(r_qwskincache_t *cache, const char *skinname)
                f = FS_LoadFile(name, tempmempool, true, &filesize);
                if (f)
                {
-                       if (LoadPCX_QWSkin(f, filesize, pixels, 296, 194))
+                       if (LoadPCX_QWSkin(f, (int)filesize, pixels, 296, 194))
                                skinframe = R_SkinFrame_LoadInternalQuake(name, textureflags, true, r_fullbrights.integer, pixels, image_width, image_height);
                        Mem_Free(f);
                }
@@ -10980,7 +10977,7 @@ static void R_DrawWorldTextureSurfaceList(int texturenumsurfaces, const msurface
 {
        CHECKGLERROR
        RSurf_SetupDepthAndCulling();
-       if (r_showsurfaces.integer == 3 && !prepass)
+       if (r_showsurfaces.integer == 3 && !prepass && (rsurface.texture->currentmaterialflags & MATERIALFLAG_SKY))
        {
                R_DrawTextureSurfaceList_ShowSurfaces3(texturenumsurfaces, texturesurfacelist, writedepth);
                return;
@@ -11005,7 +11002,7 @@ static void R_DrawModelTextureSurfaceList(int texturenumsurfaces, const msurface
 {
        CHECKGLERROR
        RSurf_SetupDepthAndCulling();
-       if (r_showsurfaces.integer == 3 && !prepass)
+       if (r_showsurfaces.integer == 3 && !prepass && (rsurface.texture->currentmaterialflags & MATERIALFLAG_SKY))
        {
                R_DrawTextureSurfaceList_ShowSurfaces3(texturenumsurfaces, texturesurfacelist, writedepth);
                return;
@@ -11436,7 +11433,6 @@ static void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float
        tridecal_t *decal;
        tridecal_t *decals;
        int i;
-       int maxdecals;
 
        // expand or initialize the system
        if (decalsystem->maxdecals <= decalsystem->numdecals)
@@ -11463,7 +11459,6 @@ static void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float
        }
 
        // grab a decal and search for another free slot for the next one
-       maxdecals = decalsystem->maxdecals;
        decals = decalsystem->decals;
        decal = decalsystem->decals + (i = decalsystem->freedecal++);
        for (i = decalsystem->freedecal;i < decalsystem->numdecals && decals[i].color4ub[0][3];i++)
@@ -11520,13 +11515,11 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor
        const msurface_t *surfaces;
        const int *surfacelist;
        const texture_t *texture;
-       int numvertices;
        int numtriangles;
        int numsurfacelist;
        int surfacelistindex;
        int surfaceindex;
        int triangleindex;
-       int decalsurfaceindex;
        int cornerindex;
        int index;
        int numpoints;
@@ -11536,7 +11529,6 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor
        float localmins[3];
        float localmaxs[3];
        float localsize;
-       float ilocalsize;
        float v[9][3];
        float tc[9][2];
        float c[9][4];
@@ -11572,7 +11564,6 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor
        Matrix4x4_Transform3x3(&rsurface.inversematrix, worldnormal, localnormal);
        VectorNormalize(localnormal);
        localsize = worldsize*rsurface.inversematrixscale;
-       ilocalsize = 1.0f / localsize;
        localmins[0] = localorigin[0] - localsize;
        localmins[1] = localorigin[1] - localsize;
        localmins[2] = localorigin[2] - localsize;
@@ -11642,8 +11633,6 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor
                        continue;
                if (texture->surfaceflags & Q3SURFACEFLAG_NOMARKS)
                        continue;
-               decalsurfaceindex = ent == r_refdef.scene.worldentity ? surfaceindex : -1;
-               numvertices = surface->num_vertices;
                numtriangles = surface->num_triangles;
                for (triangleindex = 0, e = model->surfmesh.data_element3i + 3*surface->num_firsttriangle;triangleindex < numtriangles;triangleindex++, e += 3)
                {
@@ -11858,7 +11847,6 @@ static void R_DrawModelDecals_Entity(entity_render_t *ent)
        decalsystem_t *decalsystem = &ent->decalsystem;
        int numdecals;
        tridecal_t *decal;
-       float fadedelay;
        float faderate;
        float alpha;
        float *v3f;
@@ -11892,7 +11880,6 @@ static void R_DrawModelDecals_Entity(entity_render_t *ent)
        decalsystem->lastupdatetime = cl.time;
        decal = decalsystem->decals;
 
-       fadedelay = cl_decals_time.value;
        faderate = 1.0f / max(0.001f, cl_decals_fadetime.value);
 
        // update vertex positions for animated models
@@ -12038,7 +12025,6 @@ void R_DrawDebugModel(void)
 {
        entity_render_t *ent = rsurface.entity;
        int i, j, k, l, flagsmask;
-       const int *elements;
        q3mbrush_t *brush;
        const msurface_t *surface;
        dp_model_t *model = ent->model;
@@ -12107,7 +12093,6 @@ void R_DrawDebugModel(void)
                                                GL_Color(r_refdef.view.colorscale, r_refdef.view.colorscale, r_refdef.view.colorscale, r_showtris.value);
                                        else
                                                GL_Color(0, r_refdef.view.colorscale, 0, r_showtris.value);
-                                       elements = (model->surfmesh.data_element3i + 3 * surface->num_firsttriangle);
                                        R_Mesh_VertexPointer(rsurface.vertex3f, 0, 0);
                                        R_Mesh_ColorPointer(NULL, 0, 0);
                                        R_Mesh_TexCoordPointer(0, 0, NULL, 0, 0);
@@ -12182,8 +12167,7 @@ int r_maxsurfacelist = 0;
 const msurface_t **r_surfacelist = NULL;
 void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass)
 {
-       int i, j, endj, f, flagsmask;
-       texture_t *t;
+       int i, j, endj, flagsmask;
        dp_model_t *model = r_refdef.scene.worldmodel;
        msurface_t *surfaces;
        unsigned char *update;
@@ -12229,8 +12213,6 @@ void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean dep
                return;
        }
 
-       f = 0;
-       t = NULL;
        rsurface.uselightmaptexture = false;
        rsurface.texture = NULL;
        rsurface.rtlight = NULL;
@@ -12279,8 +12261,7 @@ void R_DrawWorldSurfaces(qboolean skysurfaces, qboolean writedepth, qboolean dep
 
 void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean writedepth, qboolean depthonly, qboolean debug, qboolean prepass)
 {
-       int i, j, endj, f, flagsmask;
-       texture_t *t;
+       int i, j, endj, flagsmask;
        dp_model_t *model = ent->model;
        msurface_t *surfaces;
        unsigned char *update;
@@ -12350,8 +12331,6 @@ void R_DrawModelSurfaces(entity_render_t *ent, qboolean skysurfaces, qboolean wr
                return;
        }
 
-       f = 0;
-       t = NULL;
        rsurface.uselightmaptexture = false;
        rsurface.texture = NULL;
        rsurface.rtlight = NULL;