]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
added rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon3f, R_Mesh_AddBrushMeshFromPla...
[xonotic/darkplaces.git] / gl_rmain.c
index 8dc3369796969bf2889407bf3c6a89a0504ad90c..0527c171ef753124d64fd0a3d5d158211f4c7b09 100644 (file)
@@ -21,11 +21,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 #include "r_shadow.h"
+#include "polygon.h"
 
 // used for dlight push checking and other things
 int r_framecount;
 
-mplane_t frustum[4];
+mplane_t frustum[5];
 
 matrix4x4_t r_identitymatrix;
 
@@ -548,39 +549,35 @@ static float R_FarClip(vec3_t origin, vec3_t direction, vec_t startfarclip)
 }
 
 extern void R_Textures_Init(void);
-extern void Mod_RenderInit(void);
 extern void GL_Draw_Init(void);
 extern void GL_Main_Init(void);
 extern void R_Shadow_Init(void);
-extern void GL_Models_Init(void);
 extern void R_Sky_Init(void);
 extern void GL_Surf_Init(void);
 extern void R_Crosshairs_Init(void);
 extern void R_Light_Init(void);
 extern void R_Particles_Init(void);
 extern void R_Explosion_Init(void);
-extern void ui_init(void);
 extern void gl_backend_init(void);
 extern void Sbar_Init(void);
 extern void R_LightningBeams_Init(void);
+extern void Mod_RenderInit(void);
 
 void Render_Init(void)
 {
+       gl_backend_init();
        R_Textures_Init();
        Mod_RenderInit();
-       gl_backend_init();
        R_MeshQueue_Init();
-       GL_Draw_Init();
        GL_Main_Init();
+       GL_Draw_Init();
        R_Shadow_Init();
-       GL_Models_Init();
        R_Sky_Init();
        GL_Surf_Init();
        R_Crosshairs_Init();
        R_Light_Init();
        R_Particles_Init();
        R_Explosion_Init();
-       //ui_init();
        UI_Init();
        Sbar_Init();
        R_LightningBeams_Init();
@@ -774,6 +771,11 @@ static void R_SetFrustum(void)
        RotatePointAroundVector( frustum[3].normal, r_viewleft, r_viewforward, (90 - r_view_fov_y / 2));
        frustum[3].dist = DotProduct (r_vieworigin, frustum[3].normal);
        PlaneClassify(&frustum[3]);
+
+       // nearclip plane
+       VectorCopy(r_viewforward, frustum[4].normal);
+       frustum[4].dist = DotProduct (r_vieworigin, frustum[4].normal) + 1.0f;
+       PlaneClassify(&frustum[4]);
 }
 
 static void R_BlendView(void)
@@ -1366,3 +1368,71 @@ void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depth
        R_Mesh_Draw(0, 4, 2, polygonelements);
 }
 
+int R_Mesh_AddVertex3f(rmesh_t *mesh, const float *v)
+{
+       int i;
+       float *vertex3f;
+       for (i = 0, vertex3f = mesh->vertex3f;i < mesh->numvertices;i++, vertex3f += 3)
+               if (VectorDistance2(v, vertex3f) < mesh->epsilon2)
+                       break;
+       if (i == mesh->numvertices)
+       {
+               if (mesh->numvertices < mesh->maxvertices)
+               {
+                       VectorCopy(v, vertex3f);
+                       mesh->numvertices++;
+               }
+               return mesh->numvertices;
+       }
+       else
+               return i;
+}
+
+void R_Mesh_AddPolygon3f(rmesh_t *mesh, int numvertices, float *vertex3f)
+{
+       int i;
+       int *e, element[3];
+       element[0] = R_Mesh_AddVertex3f(mesh, vertex3f);vertex3f += 3;
+       element[1] = R_Mesh_AddVertex3f(mesh, vertex3f);vertex3f += 3;
+       e = mesh->element3i + mesh->numtriangles * 3;
+       for (i = 0;i < numvertices - 2;i++, vertex3f += 3)
+       {
+               element[2] = R_Mesh_AddVertex3f(mesh, vertex3f);
+               if (mesh->numtriangles < mesh->maxtriangles)
+               {
+                       *e++ = element[0];
+                       *e++ = element[1];
+                       *e++ = element[2];
+                       mesh->numtriangles++;
+               }
+               element[1] = element[2];
+       }
+}
+
+void R_Mesh_AddBrushMeshFromPlanes(rmesh_t *mesh, int numplanes, mplane_t *planes)
+{
+       int planenum, planenum2;
+       int w;
+       int tempnumpoints;
+       mplane_t *plane, *plane2;
+       float temppoints[2][256*3];
+       for (planenum = 0, plane = planes;planenum < numplanes;planenum++, plane++)
+       {
+               w = 0;
+               tempnumpoints = 4;
+               PolygonF_QuadForPlane(temppoints[w], plane->normal[0], plane->normal[1], plane->normal[2], plane->normal[3], 1024.0*1024.0*1024.0);
+               for (planenum2 = 0, plane2 = planes;planenum2 < numplanes && tempnumpoints >= 3;planenum2++, plane2++)
+               {
+                       if (planenum2 == planenum)
+                               continue;
+                       PolygonF_Divide(tempnumpoints, temppoints[w], plane2->normal[0], plane2->normal[1], plane2->normal[2], plane2->dist, 1.0/32.0, 0, NULL, NULL, 256, temppoints[!w], &tempnumpoints);
+                       w = !w;
+               }
+               if (tempnumpoints < 3)
+                       continue;
+               // generate elements forming a triangle fan for this polygon
+               R_Mesh_AddPolygon3f(mesh, tempnumpoints, temppoints[w]);
+       }
+}
+
+