static void R_BlendView(void)
{
+ int screenwidth, screenheight;
+ qboolean dobloom;
+ qboolean doblend;
rmeshstate_t m;
- if (r_refdef.viewblend[3] < 0.01f && !r_bloom.integer)
+ // set the (poorly named) screenwidth and screenheight variables to
+ // a power of 2 at least as large as the screen, these will define the
+ // size of the texture to allocate
+ for (screenwidth = 1;screenwidth < vid.width;screenwidth *= 2);
+ for (screenheight = 1;screenheight < vid.height;screenheight *= 2);
+
+ doblend = r_refdef.viewblend[3] >= 0.01f;
+ dobloom = r_bloom.integer && screenwidth <= gl_max_texture_size && screenheight <= gl_max_texture_size && r_bloom_resolution.value >= 32 && r_bloom_power.integer >= 1 && r_bloom_power.integer < 100 && r_bloom_blur.value >= 0 && r_bloom_blur.value < 512;
+
+ if (!dobloom && !doblend)
return;
GL_SetupView_Mode_Ortho(0, 0, 1, 1, -10, 100);
varray_vertex3f[3] = 1;varray_vertex3f[4] = 0;varray_vertex3f[5] = 0;
varray_vertex3f[6] = 1;varray_vertex3f[7] = 1;varray_vertex3f[8] = 0;
varray_vertex3f[9] = 0;varray_vertex3f[10] = 1;varray_vertex3f[11] = 0;
- if (r_bloom.integer && r_bloom_resolution.value >= 32 && r_bloom_power.integer >= 1 && r_bloom_power.integer < 100 && r_bloom_blur.value >= 0 && r_bloom_blur.value < 512)
+ if (dobloom)
{
- int screenwidth, screenheight, bloomwidth, bloomheight, x, dobloomblend, range;
+ int bloomwidth, bloomheight, x, dobloomblend, range;
float xoffset, yoffset, r;
renderstats.bloom++;
- // set the (poorly named) screenwidth and screenheight variables to
- // a power of 2 at least as large as the screen, these will define the
- // size of the texture to allocate
- for (screenwidth = 1;screenwidth < vid.width;screenwidth *= 2);
- for (screenheight = 1;screenheight < vid.height;screenheight *= 2);
// allocate textures as needed
if (!r_bloom_texture_screen)
r_bloom_texture_screen = R_LoadTexture2D(r_main_texturepool, "screen", screenwidth, screenheight, NULL, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_CLAMP | TEXF_ALWAYSPRECACHE, NULL);
renderstats.bloom_drawpixels += r_view_width * r_view_height;
}
}
- if (r_refdef.viewblend[3] >= 0.01f)
+ if (doblend)
{
// apply a color tint to the whole view
memset(&m, 0, sizeof(m));