]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
split r_shadow_realtime into r_shadow_realtime_world (which requires stencil) and...
[xonotic/darkplaces.git] / gl_rmain.c
index 6ad76ed1dae71cf9ba7fd9758d32dea9fcf3271f..0ce87d35782dbee5e89cbaeb9b2b8ed590f4df0c 100644 (file)
@@ -51,13 +51,14 @@ unsigned short d_lightstylevalue[256];
 
 cvar_t r_drawentities = {0, "r_drawentities","1"};
 cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
-cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"};
-cvar_t r_staticworldlights = {0, "r_staticworldlights", "0"};
+cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "0"};
+cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"};
 cvar_t r_speeds = {0, "r_speeds","0"};
 cvar_t r_fullbright = {0, "r_fullbright","0"};
 cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
 cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
 cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
+cvar_t r_shadow_cull = {0, "r_shadow_cull", "1"};
 
 cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
 cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"};
@@ -221,14 +222,15 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable (&r_drawentities);
        Cvar_RegisterVariable (&r_drawviewmodel);
        Cvar_RegisterVariable (&r_shadows);
-       Cvar_RegisterVariable (&r_staticworldlights);
+       Cvar_RegisterVariable (&r_shadow_staticworldlights);
        Cvar_RegisterVariable (&r_speeds);
        Cvar_RegisterVariable (&r_fullbrights);
        Cvar_RegisterVariable (&r_wateralpha);
        Cvar_RegisterVariable (&r_dynamic);
        Cvar_RegisterVariable (&r_fullbright);
        Cvar_RegisterVariable (&r_textureunits);
-       if (gamemode == GAME_NEHAHRA)
+       Cvar_RegisterVariable (&r_shadow_cull);
+       if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXUIZ)
                Cvar_SetValue("r_fullbrights", 0);
        R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
 }
@@ -270,16 +272,6 @@ float R_FarClip_Finish(void)
        return r_farclip_meshfarclip - r_farclip_directiondist;
 }
 
-/*
-===============
-R_NewMap
-===============
-*/
-void R_NewMap (void)
-{
-       R_Modules_NewMap();
-}
-
 extern void R_Textures_Init(void);
 extern void Mod_RenderInit(void);
 extern void GL_Draw_Init(void);
@@ -330,7 +322,7 @@ void GL_Init (void)
        Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
 }
 
-int R_CullBox(const vec3_t emins, const vec3_t emaxs)
+int R_CullBox(const vec3_t mins, const vec3_t maxs)
 {
        int i;
        mplane_t *p;
@@ -341,35 +333,35 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs)
                {
                default:
                case 0:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+                       if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
                                return true;
                        break;
                case 1:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+                       if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
                                return true;
                        break;
                case 2:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+                       if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
                                return true;
                        break;
                case 3:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+                       if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
                                return true;
                        break;
                case 4:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+                       if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
                                return true;
                        break;
                case 5:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+                       if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
                                return true;
                        break;
                case 6:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+                       if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
                                return true;
                        break;
                case 7:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+                       if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
                                return true;
                        break;
                }
@@ -377,48 +369,127 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs)
        return false;
 }
 
-int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
+int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
 {
-       int i;
-       mplane_t *p;
-       for (i = 0;i < 4;i++)
+       int stackpos, sides;
+       mnode_t *node, *stack[4096];
+       if (cl.worldmodel == NULL)
+               return false;
+       stackpos = 0;
+       stack[stackpos++] = cl.worldmodel->nodes;
+       while (stackpos)
        {
-               p = frustum + i;
-               switch(p->signbits)
+               node = stack[--stackpos];
+               if (node->contents < 0)
                {
-               default:
-               case 0:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
-                               return false;
-                       break;
-               case 1:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
-                               return false;
-                       break;
-               case 2:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
                                return false;
-                       break;
-               case 3:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
-                               return false;
-                       break;
-               case 4:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
-                               return false;
-                       break;
-               case 5:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+               }
+               else
+               {
+                       sides = BoxOnPlaneSide(mins, maxs, node->plane);
+                       if (sides & 2 && stackpos < 4096)
+                               stack[stackpos++] = node->children[1];
+                       if (sides & 1 && stackpos < 4096)
+                               stack[stackpos++] = node->children[0];
+               }
+       }
+       return true;
+}
+
+int VIS_CullBox(const vec3_t mins, const vec3_t maxs)
+{
+       int stackpos, sides;
+       mnode_t *node, *stack[4096];
+       if (R_CullBox(mins, maxs))
+               return true;
+       if (cl.worldmodel == NULL)
+               return false;
+       stackpos = 0;
+       stack[stackpos++] = cl.worldmodel->nodes;
+       while (stackpos)
+       {
+               node = stack[--stackpos];
+               if (node->contents < 0)
+               {
+                       if (((mleaf_t *)node)->visframe == r_framecount)
                                return false;
-                       break;
-               case 6:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+               }
+               else
+               {
+                       sides = BoxOnPlaneSide(mins, maxs, node->plane);
+                       if (sides & 2 && stackpos < 4096)
+                               stack[stackpos++] = node->children[1];
+                       if (sides & 1 && stackpos < 4096)
+                               stack[stackpos++] = node->children[0];
+               }
+       }
+       return true;
+}
+
+int R_CullSphere(const vec3_t origin, vec_t radius)
+{
+       return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
+            || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
+            || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
+            || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
+}
+
+int PVS_CullSphere(const vec3_t origin, vec_t radius)
+{
+       int stackpos;
+       mnode_t *node, *stack[4096];
+       float dist;
+       if (cl.worldmodel == NULL)
+               return false;
+       stackpos = 0;
+       stack[stackpos++] = cl.worldmodel->nodes;
+       while (stackpos)
+       {
+               node = stack[--stackpos];
+               if (node->contents < 0)
+               {
+                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
                                return false;
-                       break;
-               case 7:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+               }
+               else
+               {
+                       dist = PlaneDiff(origin, node->plane);
+                       if (dist <= radius)
+                               stack[stackpos++] = node->children[1];
+                       if (dist >= -radius)
+                               stack[stackpos++] = node->children[0];
+               }
+       }
+       return true;
+}
+
+int VIS_CullSphere(const vec3_t origin, vec_t radius)
+{
+       int stackpos;
+       mnode_t *node, *stack[4096];
+       float dist;
+       if (R_CullSphere(origin, radius))
+               return true;
+       if (cl.worldmodel == NULL)
+               return false;
+       stackpos = 0;
+       stack[stackpos++] = cl.worldmodel->nodes;
+       while (stackpos)
+       {
+               node = stack[--stackpos];
+               if (node->contents < 0)
+               {
+                       if (((mleaf_t *)node)->visframe == r_framecount)
                                return false;
-                       break;
+               }
+               else
+               {
+                       dist = PlaneDiff(origin, node->plane);
+                       if (dist <= radius)
+                               stack[stackpos++] = node->children[1];
+                       if (dist >= -radius)
+                               stack[stackpos++] = node->children[0];
                }
        }
        return true;
@@ -430,7 +501,6 @@ int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
 static void R_MarkEntities (void)
 {
        int i;
-       vec3_t v;
        entity_render_t *ent;
 
        ent = &cl_entities[0].render;
@@ -447,29 +517,15 @@ static void R_MarkEntities (void)
        {
                ent = r_refdef.entities[i];
                Mod_CheckLoaded(ent->model);
-
-               // move view-relative models to where they should be
-               if (ent->flags & RENDER_VIEWMODEL)
-               {
-                       // remove flag so it will not be repeated incase RelinkEntities is not called again for a while
-                       ent->flags -= RENDER_VIEWMODEL;
-                       // transform origin
-                       VectorCopy(ent->origin, v);
-                       ent->origin[0] = v[0] * vpn[0] + v[1] * vright[0] + v[2] * vup[0] + r_origin[0];
-                       ent->origin[1] = v[0] * vpn[1] + v[1] * vright[1] + v[2] * vup[1] + r_origin[1];
-                       ent->origin[2] = v[0] * vpn[2] + v[1] * vright[2] + v[2] * vup[2] + r_origin[2];
-                       // adjust angles
-                       VectorAdd(ent->angles, r_refdef.viewangles, ent->angles);
-               }
-
-               VectorCopy(ent->angles, v);
-               if (!ent->model || ent->model->type != mod_brush)
-                       v[0] = -v[0];
-               Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], v[0], v[1], v[2], ent->scale);
-               Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
+               // some of the renderer still relies on origin...
+               Matrix4x4_OriginFromMatrix(&ent->matrix, ent->origin);
+               // some of the renderer still relies on scale...
+               ent->scale = Matrix4x4_ScaleFromMatrix(&ent->matrix);
                R_LerpAnimation(ent);
                R_UpdateEntLights(ent);
-               if (R_NotCulledBox(ent->mins, ent->maxs))
+               if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL))
+                && !VIS_CullSphere(ent->origin, (ent->model != NULL ? ent->model->radius : 16) * ent->scale)
+                && !VIS_CullBox(ent->mins, ent->maxs))
                {
                        ent->visframe = r_framecount;
                        R_FarClip_Box(ent->mins, ent->maxs);
@@ -504,6 +560,7 @@ int R_DrawBrushModelsSky (void)
 R_DrawViewModel
 =============
 */
+/*
 void R_DrawViewModel (void)
 {
        entity_render_t *ent;
@@ -520,9 +577,10 @@ void R_DrawViewModel (void)
        R_UpdateEntLights(ent);
        ent->model->Draw(ent);
 }
+*/
 
 void R_DrawNoModel(entity_render_t *ent);
-void R_DrawModels (void)
+void R_DrawModels ()
 {
        int i;
        entity_render_t *ent;
@@ -530,17 +588,13 @@ void R_DrawModels (void)
        if (!r_drawentities.integer)
                return;
 
-       R_DrawViewModel();
        for (i = 0;i < r_refdef.numentities;i++)
        {
                ent = r_refdef.entities[i];
                if (ent->visframe == r_framecount)
                {
-                       if (ent->model)
-                       {
-                               if (ent->model->Draw)
-                                       ent->model->Draw(ent);
-                       }
+                       if (ent->model && ent->model->Draw != NULL)
+                               ent->model->Draw(ent);
                        else
                                R_DrawNoModel(ent);
                }
@@ -561,486 +615,485 @@ void R_DrawFakeShadows (void)
        for (i = 0;i < r_refdef.numentities;i++)
        {
                ent = r_refdef.entities[i];
-               if (ent->model && ent->model->DrawFakeShadow)
+               if ((ent->flags & RENDER_SHADOW) && ent->model && ent->model->DrawFakeShadow)
                        ent->model->DrawFakeShadow(ent);
        }
 }
 
 #include "r_shadow.h"
 
-void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float lightradius, int visiblevolume)
+int shadowframecount = 0;
+
+int Light_CullBox(const vec3_t mins, const vec3_t maxs)
 {
-       int i;
-       vec3_t p, p2, temp, relativelightorigin;
-       float dist, projectdistance;
-       // rough checks
-       if (ent->model && ent->model->DrawShadowVolume)
+       int stackpos, sides;
+       mnode_t *node, *stack[4096];
+       if (cl.worldmodel == NULL)
+               return false;
+       stackpos = 0;
+       stack[stackpos++] = cl.worldmodel->nodes;
+       while (stackpos)
        {
-               temp[0] = bound(ent->mins[0], lightorigin[0], ent->maxs[0]) - lightorigin[0];
-               temp[1] = bound(ent->mins[1], lightorigin[1], ent->maxs[1]) - lightorigin[1];
-               temp[2] = bound(ent->mins[2], lightorigin[2], ent->maxs[2]) - lightorigin[2];
-               dist = DotProduct(temp, temp);
-               if (dist < lightradius * lightradius)
+               node = stack[--stackpos];
+               if (node->contents < 0)
                {
-                       projectdistance = lightradius - sqrt(dist);
-                       {
-#if 0
-                       int d0, d1, d2, d3;
-                       // calculate projected bounding box and decide if it is on-screen
-                       d0 = false;
-                       d1 = false;
-                       d2 = false;
-                       d3 = false;
-                       for (i = 0;i < 8;i++)
-                       {
-                               p[0] = i & 1 ? ent->maxs[0] : ent->mins[0];
-                               p[1] = i & 2 ? ent->maxs[1] : ent->mins[1];
-                               p[2] = i & 4 ? ent->maxs[2] : ent->mins[2];
-                               VectorSubtract(p, lightorigin, temp);
-                               dist = projectdistance / sqrt(DotProduct(temp, temp));
-                               VectorMA(p, dist, temp, p2);
-                               if (!d0 && (DotProduct(p , frustum[0].normal) < frustum[0].dist || DotProduct(p2, frustum[0].normal) < frustum[0].dist))
-                                       d0 = true;
-                               if (!d1 && (DotProduct(p , frustum[1].normal) < frustum[1].dist || DotProduct(p2, frustum[1].normal) < frustum[1].dist))
-                                       d1 = true;
-                               if (!d2 && (DotProduct(p , frustum[2].normal) < frustum[2].dist || DotProduct(p2, frustum[2].normal) < frustum[2].dist))
-                                       d2 = true;
-                               if (!d3 && (DotProduct(p , frustum[3].normal) < frustum[3].dist || DotProduct(p2, frustum[3].normal) < frustum[3].dist))
-                                       d3 = true;
-                       }
-                       if (d0 && d1 && d2 && d3)
-#else
-                       vec3_t mins, maxs;
-                       // calculate projected bounding box and decide if it is on-screen
-                       VectorCopy(ent->mins, mins);
-                       VectorCopy(ent->maxs, maxs);
-                       for (i = 0;i < 8;i++)
-                       {
-                               p[0] = i & 1 ? ent->maxs[0] : ent->mins[0];
-                               p[1] = i & 2 ? ent->maxs[1] : ent->mins[1];
-                               p[2] = i & 4 ? ent->maxs[2] : ent->mins[2];
-                               VectorSubtract(p, lightorigin, temp);
-                               dist = projectdistance / sqrt(DotProduct(temp, temp));
-                               VectorMA(p, dist, temp, p2);
-                               if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
-                               if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
-                               if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
-                       }
-                       if (R_NotCulledBox(mins, maxs))
-#endif
-                       {
-                               Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
-                               R_Mesh_Matrix(&ent->matrix);
-                               ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius, visiblevolume);
-                       }
-                       }
+                       if (((mleaf_t *)node)->worldnodeframe == shadowframecount)
+                               return false;
+               }
+               else
+               {
+                       sides = BoxOnPlaneSide(mins, maxs, node->plane);
+                       if (sides & 2 && stackpos < 4096)
+                               stack[stackpos++] = node->children[1];
+                       if (sides & 1 && stackpos < 4096)
+                               stack[stackpos++] = node->children[0];
                }
        }
+       return true;
 }
 
-void R_DrawWorldLightShadowVolume(mlight_t *sl, int visiblevolume)
-{
-       shadowmesh_t *mesh;
-       R_Mesh_Matrix(&cl_entities[0].render.matrix);
-       for (mesh = sl->shadowvolume;mesh;mesh = mesh->next)
-       {
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume);
-       }
-}
-
-void R_DrawShadowVolumes (void)
+int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs)
 {
-       int i, lnum;
-       entity_render_t *ent;
-       vec3_t mins, maxs;//, relativelightorigin;
-       mlight_t *sl;
-       rdlight_t *rd;
-       rmeshstate_t m;
-
-       for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
+       int stackpos, sides;
+       mnode_t *node, *stack[4096];
+       if (R_CullBox(mins, maxs))
+               return true;
+       if (cl.worldmodel == NULL)
+               return false;
+       stackpos = 0;
+       stack[stackpos++] = cl.worldmodel->nodes;
+       while (stackpos)
        {
-               if (d_lightstylevalue[sl->style] <= 0)
-                       continue;
-               /*
-               mins[0] = sl->origin[0] - sl->cullradius;
-               maxs[0] = sl->origin[0] + sl->cullradius;
-               mins[1] = sl->origin[1] - sl->cullradius;
-               maxs[1] = sl->origin[1] + sl->cullradius;
-               mins[2] = sl->origin[2] - sl->cullradius;
-               maxs[2] = sl->origin[2] + sl->cullradius;
-               if (R_CullBox(mins, maxs))
-                       continue;
-               */
-               if (R_CullBox(sl->mins, sl->maxs))
-                       continue;
-               memset(&m, 0, sizeof(m));
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ONE;
-               R_Mesh_State(&m);
-               GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
-               if (sl->shadowvolume && r_staticworldlights.integer)
-                       R_DrawWorldLightShadowVolume(sl, true);
-               else
-               {
-                       ent = &cl_entities[0].render;
-                       R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true);
-               }
-               /*
-               ent = &cl_entities[0].render;
-               if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
+               node = stack[--stackpos];
+               if (node->contents < 0)
                {
-                       Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
-                       R_Mesh_Matrix(&ent->matrix);
-                       ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true);
+                       if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
+                               return false;
                }
-               */
-               if (r_drawentities.integer)
+               else
                {
-                       for (i = 0;i < r_refdef.numentities;i++)
-                       {
-                               ent = r_refdef.entities[i];
-                               /*
-                               if (ent->mins[0] <= sl->maxs[0]
-                                && ent->maxs[0] >= sl->mins[0]
-                                && ent->mins[1] <= sl->maxs[1]
-                                && ent->maxs[1] >= sl->mins[1]
-                                && ent->mins[2] <= sl->maxs[2]
-                                && ent->maxs[2] >= sl->mins[2])
-                               */
-                                       R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true);
-                               /*
-                               ent = r_refdef.entities[i];
-                               if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
-                               {
-                                       Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
-                                       R_Mesh_Matrix(&ent->matrix);
-                                       ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true);
-                               }
-                               */
-                       }
+                       sides = BoxOnPlaneSide(mins, maxs, node->plane);
+                       if (sides & 2 && stackpos < 4096)
+                               stack[stackpos++] = node->children[1];
+                       if (sides & 1 && stackpos < 4096)
+                               stack[stackpos++] = node->children[0];
                }
        }
+       return true;
+}
 
-       for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
+int LightAndVis_CullPointCloud(int numpoints, const float *points)
+{
+       int i;
+       const float *p;
+       int stackpos, sides;
+       mnode_t *node, *stack[4096];
+       //if (R_CullBox(mins, maxs))
+       //      return true;
+       if (cl.worldmodel == NULL)
+               return false;
+       stackpos = 0;
+       stack[stackpos++] = cl.worldmodel->nodes;
+       while (stackpos)
        {
-               mins[0] = rd->origin[0] - rd->cullradius;
-               maxs[0] = rd->origin[0] + rd->cullradius;
-               mins[1] = rd->origin[1] - rd->cullradius;
-               maxs[1] = rd->origin[1] + rd->cullradius;
-               mins[2] = rd->origin[2] - rd->cullradius;
-               maxs[2] = rd->origin[2] + rd->cullradius;
-               if (R_CullBox(mins, maxs))
-                       continue;
-               memset(&m, 0, sizeof(m));
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ONE;
-               R_Mesh_State(&m);
-               GL_Color(0.1 * r_colorscale, 0.0125 * r_colorscale, 0.0 * r_colorscale, 1);
-               ent = &cl_entities[0].render;
-               if (ent != rd->ent)
-                       R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true);
-               /*
-               ent = &cl_entities[0].render;
-               if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
+               node = stack[--stackpos];
+               if (node->contents < 0)
                {
-                       Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
-                       R_Mesh_Matrix(&ent->matrix);
-                       ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true);
+                       if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
+                               return false;
                }
-               */
-               if (r_drawentities.integer)
+               else
                {
-                       for (i = 0;i < r_refdef.numentities;i++)
+                       sides = 0;
+                       for (i = 0, p = points;i < numpoints && sides != 3;i++, p += 3)
                        {
-                               ent = r_refdef.entities[i];
-                               if (ent != rd->ent)
-                                       R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true);
-                               /*
-                               ent = r_refdef.entities[i];
-                               if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
-                               {
-                                       Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
-                                       R_Mesh_Matrix(&ent->matrix);
-                                       ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true);
-                               }
-                               */
+                               if (DotProduct(p, node->plane->normal) < node->plane->dist)
+                                       sides |= 1;
+                               else
+                                       sides |= 2;
                        }
+                       if (sides & 2 && stackpos < 4096)
+                               stack[stackpos++] = node->children[1];
+                       if (sides & 1 && stackpos < 4096)
+                               stack[stackpos++] = node->children[0];
                }
        }
+       return true;
 }
 
-#define SHADOWSPHERE_SEGMENTS 16
 
-shadowmesh_t *shadowsphere;
-void R_CreateShadowSphere(void)
+void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs, int lightmarked)
 {
-       int i, j;
-       vec3_t angles, angles2, angles3, angles4;
-       float verts[12];
-       shadowsphere = Mod_ShadowMesh_Begin(zonemempool);
-       for (i = 0;i < SHADOWSPHERE_SEGMENTS;i++)
+       vec3_t relativelightorigin;
+       #if 0
+       int i;
+       vec3_t temp;
+       float dist, projectdistance;
+       float points[16][3];
+       #endif
+       // rough checks
+       if (!(ent->flags & RENDER_SHADOW) || ent->model == NULL || ent->model->DrawShadowVolume == NULL)
+               return;
+       if (r_shadow_cull.integer)
+       {
+               if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0]
+                || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1]
+                || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2]
+                || (lightmarked && Light_CullBox(ent->mins, ent->maxs)))
+                       return;
+       }
+       #if 0
+       if (r_shadow_cull.integer)
        {
-               for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++)
+               projectdistance = cullradius;
+               // calculate projected bounding box and decide if it is on-screen
+               for (i = 0;i < 8;i++)
                {
-                       angles[0] = i * 360.0f / SHADOWSPHERE_SEGMENTS;
-                       angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS;
-                       angles[2] = 0;
-                       VectorCopy(angles, angles2);
-                       VectorCopy(angles, angles3);
-                       VectorCopy(angles, angles4);
-                       angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
-                       angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
-                       angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
-                       angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
-                       AngleVectorsFLU(angles, verts, NULL, NULL);
-                       AngleVectorsFLU(angles2, verts + 9, NULL, NULL);
-                       AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
-                       AngleVectorsFLU(angles4, verts + 3, NULL, NULL);
-                       VectorScale(&verts[0], 64.0f, &verts[0]);
-                       VectorScale(&verts[3], 64.0f, &verts[3]);
-                       VectorScale(&verts[6], 64.0f, &verts[6]);
-                       VectorScale(&verts[9], 64.0f, &verts[9]);
-                       Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
-                       AngleVectorsFLU(angles, verts, NULL, NULL);
-                       AngleVectorsFLU(angles2, verts + 3, NULL, NULL);
-                       AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
-                       AngleVectorsFLU(angles4, verts + 9, NULL, NULL);
-                       VectorScale(&verts[0], 128.0f, &verts[0]);
-                       VectorScale(&verts[3], 128.0f, &verts[3]);
-                       VectorScale(&verts[6], 128.0f, &verts[6]);
-                       VectorScale(&verts[9], 128.0f, &verts[9]);
-                       Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
+                       temp[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
+                       temp[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
+                       temp[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
+                       Matrix4x4_Transform(&ent->matrix, temp, points[i]);
+                       VectorSubtract(points[i], lightorigin, temp);
+                       dist = projectdistance / sqrt(DotProduct(temp, temp));
+                       VectorMA(lightorigin, dist, temp, points[i+8]);
                }
+               if (LightAndVis_CullPointCloud(16, points[0]))
+                       return;
+               /*
+               for (i = 0;i < 8;i++)
+               {
+                       p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
+                       p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
+                       p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
+                       Matrix4x4_Transform(&ent->matrix, p2, p);
+                       VectorSubtract(p, lightorigin, temp);
+                       dist = projectdistance / sqrt(DotProduct(temp, temp));
+                       VectorMA(p, dist, temp, p2);
+                       if (i)
+                       {
+                               if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0];
+                               if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1];
+                               if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2];
+                       }
+                       else
+                       {
+                               VectorCopy(p, mins);
+                               VectorCopy(p, maxs);
+                       }
+                       if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
+                       if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
+                       if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
+               }
+               if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0]
+                || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1]
+                || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2]
+                || LightAndVis_CullBox(mins, maxs))
+                       return;
+               */
        }
-       shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere);
+       #endif
+       Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
+       ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
 }
 
+void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light);
 
-void R_DrawShadowSphere(vec3_t origin, float radius, int visiblevolume)
-{
-       int i;
-       float *v;
-       shadowmesh_t *mesh;
-       //matrix4x4_t matrix;
-       if (!shadowsphere)
-               R_CreateShadowSphere();
-       //Matrix4x4_CreateTranslate(&matrix, origin[0], origin[1], origin[2]);
-       //Matrix4x4_ConcatScale(&matrix, radius);
-       //R_Mesh_Matrix(&matrix);
-       R_Mesh_Matrix(&r_identitymatrix);
-       for (mesh = shadowsphere;mesh;mesh = mesh->next)
-       {
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               for (i = 0, v = varray_vertex;i < mesh->numverts;i++, v += 4)
-                       VectorMA(origin, radius, v, v);
-               R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume);
-       }
-}
-
-void R_ShadowVolumeLighting (void)
+extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+void R_ShadowVolumeLighting (int visiblevolumes)
 {
        int i;
        entity_render_t *ent;
        int lnum;
-       float f;
-       vec3_t mins, maxs, relativelightorigin, lightcolor;
-       mlight_t *sl;
+       float f, lightradius, cullradius;
+       vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs;
+       worldlight_t *wl;
        rdlight_t *rd;
+       rmeshstate_t m;
+       mleaf_t *leaf;
+       matrix4x4_t matrix;
+       matrix4x4_t matrix_worldtofilter, matrix_worldtoattenuationxyz, matrix_worldtoattenuationz;
+       matrix4x4_t matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz;
 
-       R_Shadow_Stage_Depth();
-       ent = &cl_entities[0].render;
-       if (ent->model && ent->model->DrawDepth)
+       if (visiblevolumes)
        {
-               R_Mesh_Matrix(&ent->matrix);
-               ent->model->DrawDepth(ent);
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ONE;
+               if (r_shadow_visiblevolumes.integer >= 2)
+                       m.depthdisable = true;
+               R_Mesh_State(&m);
+               qglDisable(GL_CULL_FACE);
+               GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
        }
-       if (r_drawentities.integer)
+       else
+               R_Shadow_Stage_Begin();
+       shadowframecount++;
+       if (r_shadow_realtime_world.integer)
        {
-               for (i = 0;i < r_refdef.numentities;i++)
+               R_Shadow_LoadWorldLightsIfNeeded();
+               for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++)
                {
-                       ent = r_refdef.entities[i];
-                       if (ent->visframe == r_framecount && ent->model && ent->model->DrawDepth)
+                       if (d_lightstylevalue[wl->style] <= 0)
+                               continue;
+                       if (R_CullBox(wl->mins, wl->maxs))
+                       //if (R_CullSphere(wl->origin, cullradius))
+                               continue;
+                       //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius))
+                       //      continue;
+                       //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius))
+                       //      continue;
+                       if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
+                               continue;
+
+                       cullradius = wl->cullradius;
+                       lightradius = wl->lightradius;
+
+                       if (cl.worldmodel != NULL)
                        {
-                               R_Mesh_Matrix(&ent->matrix);
-                               ent->model->DrawDepth(ent);
+                               for (i = 0;i < wl->numleafs;i++)
+                                       if (wl->leafs[i]->visframe == r_framecount)
+                                               break;
+                               if (i == wl->numleafs)
+                                       continue;
+                               leaf = wl->leafs[i++];
+                               VectorCopy(leaf->mins, clipmins);
+                               VectorCopy(leaf->maxs, clipmaxs);
+                               for (;i < wl->numleafs;i++)
+                               {
+                                       leaf = wl->leafs[i];
+                                       if (leaf->visframe == r_framecount)
+                                       {
+                                               if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0];
+                                               if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0];
+                                               if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1];
+                                               if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1];
+                                               if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2];
+                                               if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2];
+                                       }
+                               }
+                               if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0];
+                               if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0];
+                               if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1];
+                               if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1];
+                               if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2];
+                               if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2];
+                       }
+                       else
+                       {
+                               VectorCopy(wl->mins, clipmins);
+                               VectorCopy(wl->maxs, clipmaxs);
                        }
-               }
-       }
 
-       for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
-       {
-               if (d_lightstylevalue[sl->style] <= 0)
-                       continue;
-               VectorCopy(sl->mins, mins);
-               VectorCopy(sl->maxs, maxs);
-               /*
-               mins[0] = sl->origin[0] - sl->cullradius;
-               maxs[0] = sl->origin[0] + sl->cullradius;
-               mins[1] = sl->origin[1] - sl->cullradius;
-               maxs[1] = sl->origin[1] + sl->cullradius;
-               mins[2] = sl->origin[2] - sl->cullradius;
-               maxs[2] = sl->origin[2] + sl->cullradius;
-               if (R_CullBox(mins, maxs))
-                       continue;
-               */
-               if (R_CullBox(mins, maxs))
-                       continue;
+                       //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius))
+                       if (R_CullBox(clipmins, clipmaxs) || R_Shadow_ScissorForBBox(clipmins, clipmaxs))
+                               continue;
 
-               f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
-               VectorScale(sl->light, f, lightcolor);
+                       // mark the leafs we care about so only things in those leafs will matter
+                       if (cl.worldmodel != NULL)
+                               for (i = 0;i < wl->numleafs;i++)
+                                       wl->leafs[i]->worldnodeframe = shadowframecount;
 
-               R_Shadow_Stage_ShadowVolumes();
-               R_DrawShadowSphere(sl->origin, 1.0f/*sl->cullradius - 16*/, false);
-               if (sl->shadowvolume && r_staticworldlights.integer)
-                       R_DrawWorldLightShadowVolume(sl, false);
-               else
-                       R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, sl->cullradius, false);
-               if (r_drawentities.integer)
-               {
-                       for (i = 0;i < r_refdef.numentities;i++)
+                       f = d_lightstylevalue[wl->style] * (1.0f / 256.0f);
+                       VectorScale(wl->light, f, lightcolor);
+                       if (wl->selected)
                        {
-                               ent = r_refdef.entities[i];
-                               if (ent->maxs[0] >= mins[0]
-                                && ent->mins[0] <= maxs[0]
-                                && ent->maxs[1] >= mins[1]
-                                && ent->mins[1] <= maxs[1]
-                                && ent->maxs[2] >= mins[2]
-                                && ent->mins[2] <= maxs[2])
-                                       R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, sl->cullradius, false);
+                               f = 2 + sin(realtime * M_PI * 4.0);
+                               VectorScale(lightcolor, f, lightcolor);
                        }
-               }
 
-               R_Shadow_Stage_Light();
-               ent = &cl_entities[0].render;
-               if (ent->model && ent->model->DrawLight)
-               {
-                       Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
-                       R_Mesh_Matrix(&ent->matrix);
-                       ent->model->DrawLight(ent, relativelightorigin, sl->cullradius, sl->distbias, sl->subtract, lightcolor);
-               }
-               if (r_drawentities.integer)
-               {
-                       for (i = 0;i < r_refdef.numentities;i++)
+                       if (wl->castshadows && (gl_stencil || visiblevolumes))
+                       {
+                               if (!visiblevolumes)
+                                       R_Shadow_Stage_ShadowVolumes();
+                               ent = &cl_entities[0].render;
+                               if (wl->shadowvolume && r_shadow_staticworldlights.integer)
+                                       R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl);
+                               else
+                                       R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs, true);
+                               if (r_drawentities.integer)
+                                       for (i = 0;i < r_refdef.numentities;i++)
+                                               R_TestAndDrawShadowVolume(r_refdef.entities[i], wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs, true);
+                       }
+
+                       if (!visiblevolumes)
                        {
-                               ent = r_refdef.entities[i];
-                               if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
-                                && ent->maxs[0] >= mins[0]
-                                && ent->mins[0] <= maxs[0]
-                                && ent->maxs[1] >= mins[1]
-                                && ent->mins[1] <= maxs[1]
-                                && ent->maxs[2] >= mins[2]
-                                && ent->mins[2] <= maxs[2])
+                               if (wl->castshadows && gl_stencil)
+                                       R_Shadow_Stage_LightWithShadows();
+                               else
+                                       R_Shadow_Stage_LightWithoutShadows();
+
+                               // calculate world to filter matrix
+                               Matrix4x4_CreateFromQuakeEntity(&matrix, wl->origin[0], wl->origin[1], wl->origin[2], wl->angles[0], wl->angles[1], wl->angles[2], lightradius);
+                               Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix);
+                               // calculate world to attenuationxyz/xy matrix
+                               Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5);
+                               Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter);
+                               // calculate world to attenuationz matrix
+                               matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5;
+                               matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0  ;matrix.m[1][3] = 0.5;
+                               matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0  ;matrix.m[2][3] = 0.5;
+                               matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0  ;matrix.m[3][3] = 1;
+                               Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter);
+
+                               ent = &cl_entities[0].render;
+                               if (ent->model && ent->model->DrawLight)
                                {
-                                       Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
-                                       R_Mesh_Matrix(&ent->matrix);
-                                       ent->model->DrawLight(ent, relativelightorigin, sl->cullradius, sl->distbias, sl->subtract, lightcolor);
+                                       Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
+                                       Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+                                       Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
+                                       Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
+                                       Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
+                                       if (wl->numsurfaces)
+                                               R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
+                                       else
+                                               ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
+                               }
+                               if (r_drawentities.integer)
+                               {
+                                       for (i = 0;i < r_refdef.numentities;i++)
+                                       {
+                                               ent = r_refdef.entities[i];
+                                               if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+                                                && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0]
+                                                && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1]
+                                                && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2]
+                                                && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+                                               {
+                                                       Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
+                                                       Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+                                                       Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
+                                                       Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
+                                                       Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
+                                                       ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
+                                               }
+                                       }
                                }
                        }
                }
        }
-       for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
+       if (r_shadow_realtime_dlight.integer)
        {
-               mins[0] = rd->origin[0] - rd->cullradius;
-               maxs[0] = rd->origin[0] + rd->cullradius;
-               mins[1] = rd->origin[1] - rd->cullradius;
-               maxs[1] = rd->origin[1] + rd->cullradius;
-               mins[2] = rd->origin[2] - rd->cullradius;
-               maxs[2] = rd->origin[2] + rd->cullradius;
-               if (R_CullBox(mins, maxs))
-                       continue;
-
-               R_Shadow_Stage_ShadowVolumes();
-               R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, rd->cullradius, false);
-               if (r_drawentities.integer)
+               for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
                {
-                       for (i = 0;i < r_refdef.numentities;i++)
+                       lightradius = rd->cullradius;
+                       clipmins[0] = rd->origin[0] - lightradius;
+                       clipmins[1] = rd->origin[1] - lightradius;
+                       clipmins[2] = rd->origin[2] - lightradius;
+                       clipmaxs[0] = rd->origin[0] + lightradius;
+                       clipmaxs[1] = rd->origin[1] + lightradius;
+                       clipmaxs[2] = rd->origin[2] + lightradius;
+                       if (VIS_CullBox(clipmins, clipmaxs))
+                               continue;
+
+                       //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, cullradius))
+                       if (R_Shadow_ScissorForBBox(clipmins, clipmaxs))
+                               continue;
+
+                       cullradius = RadiusFromBoundsAndOrigin(clipmins, clipmaxs, rd->origin);
+                       VectorScale(rd->light, (1.0f / 4096.0f), lightcolor);
+
+                       if (gl_stencil || visiblevolumes)
                        {
-                               ent = r_refdef.entities[i];
-                               if (ent->maxs[0] >= mins[0]
-                                && ent->mins[0] <= maxs[0]
-                                && ent->maxs[1] >= mins[1]
-                                && ent->mins[1] <= maxs[1]
-                                && ent->maxs[2] >= mins[2]
-                                && ent->mins[2] <= maxs[2])
-                               R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, false);
+                               if (!visiblevolumes)
+                                       R_Shadow_Stage_ShadowVolumes();
+                               ent = &cl_entities[0].render;
+                               R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs, false);
+                               if (r_drawentities.integer)
+                               {
+                                       for (i = 0;i < r_refdef.numentities;i++)
+                                       {
+                                               ent = r_refdef.entities[i];
+                                               if (ent != rd->ent)
+                                                       R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs, false);
+                                       }
+                               }
                        }
-               }
 
-               R_Shadow_Stage_Light();
-               ent = &cl_entities[0].render;
-               if (ent->model && ent->model->DrawLight)
-               {
-                       Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
-                       R_Mesh_Matrix(&ent->matrix);
-                       ent->model->DrawLight(ent, relativelightorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light);
-               }
-               if (r_drawentities.integer)
-               {
-                       for (i = 0;i < r_refdef.numentities;i++)
+                       if (!visiblevolumes)
                        {
-                               ent = r_refdef.entities[i];
-                               if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
-                                && ent->maxs[0] >= mins[0]
-                                && ent->mins[0] <= maxs[0]
-                                && ent->maxs[1] >= mins[1]
-                                && ent->mins[1] <= maxs[1]
-                                && ent->maxs[2] >= mins[2]
-                                && ent->mins[2] <= maxs[2])
+                               if (gl_stencil)
+                                       R_Shadow_Stage_LightWithShadows();
+                               else
+                                       R_Shadow_Stage_LightWithoutShadows();
+
+                               // calculate world to filter matrix
+                               Matrix4x4_CreateFromQuakeEntity(&matrix, rd->origin[0], rd->origin[1], rd->origin[2], 0, 0, 0, lightradius);
+                               Matrix4x4_Invert_Simple(&matrix_worldtofilter, &matrix);
+                               // calculate world to attenuationxyz/xy matrix
+                               Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5, 0.5, 0.5, 0, 0, 0, 0.5);
+                               Matrix4x4_Concat(&matrix_worldtoattenuationxyz, &matrix, &matrix_worldtofilter);
+                               // calculate world to attenuationz matrix
+                               matrix.m[0][0] = 0;matrix.m[0][1] = 0;matrix.m[0][2] = 0.5;matrix.m[0][3] = 0.5;
+                               matrix.m[1][0] = 0;matrix.m[1][1] = 0;matrix.m[1][2] = 0  ;matrix.m[1][3] = 0.5;
+                               matrix.m[2][0] = 0;matrix.m[2][1] = 0;matrix.m[2][2] = 0  ;matrix.m[2][3] = 0.5;
+                               matrix.m[3][0] = 0;matrix.m[3][1] = 0;matrix.m[3][2] = 0  ;matrix.m[3][3] = 1;
+                               Matrix4x4_Concat(&matrix_worldtoattenuationz, &matrix, &matrix_worldtofilter);
+
+                               ent = &cl_entities[0].render;
+                               if (ent->model && ent->model->DrawLight)
                                {
                                        Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
-                                       R_Mesh_Matrix(&ent->matrix);
-                                       ent->model->DrawLight(ent, relativelightorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light);
+                                       Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+                                       Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
+                                       Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
+                                       Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
+                                       ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
+                               }
+                               if (r_drawentities.integer)
+                               {
+                                       for (i = 0;i < r_refdef.numentities;i++)
+                                       {
+                                               ent = r_refdef.entities[i];
+                                               if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+                                                && ent->maxs[0] >= clipmins[0] && ent->mins[0] <= clipmaxs[0]
+                                                && ent->maxs[1] >= clipmins[1] && ent->mins[1] <= clipmaxs[1]
+                                                && ent->maxs[2] >= clipmins[2] && ent->mins[2] <= clipmaxs[2]
+                                                && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
+                                               {
+                                                       Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+                                                       Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+                                                       Matrix4x4_Concat(&matrix_modeltofilter, &matrix_worldtofilter, &ent->matrix);
+                                                       Matrix4x4_Concat(&matrix_modeltoattenuationxyz, &matrix_worldtoattenuationxyz, &ent->matrix);
+                                                       Matrix4x4_Concat(&matrix_modeltoattenuationz, &matrix_worldtoattenuationz, &ent->matrix);
+                                                       ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor, &matrix_modeltofilter, &matrix_modeltoattenuationxyz, &matrix_modeltoattenuationz);
+                                               }
+                                       }
                                }
                        }
                }
        }
 
-       R_Shadow_Stage_Textures();
-       ent = &cl_entities[0].render;
-       if (ent->model && ent->model->DrawOntoLight)
-       {
-               R_Mesh_Matrix(&ent->matrix);
-               ent->model->DrawOntoLight(ent);
-       }
-       if (r_drawentities.integer)
-       {
-               for (i = 0;i < r_refdef.numentities;i++)
-               {
-                       ent = r_refdef.entities[i];
-                       if (ent->visframe == r_framecount && ent->model && ent->model->DrawOntoLight)
-                       {
-                               R_Mesh_Matrix(&ent->matrix);
-                               ent->model->DrawOntoLight(ent);
-                       }
-               }
-       }
-
-       R_Shadow_Stage_End();
+       if (!visiblevolumes)
+               R_Shadow_Stage_End();
+       qglEnable(GL_CULL_FACE);
+       qglDisable(GL_SCISSOR_TEST);
 }
 
 static void R_SetFrustum (void)
 {
-       int i;
-
        // LordHavoc: note to all quake engine coders, the special case for 90
        // degrees assumed a square view (wrong), so I removed it, Quake2 has it
        // disabled as well.
+
        // rotate VPN right by FOV_X/2 degrees
        RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
+       frustum[0].dist = DotProduct (r_origin, frustum[0].normal);
+       PlaneClassify(&frustum[0]);
+
        // rotate VPN left by FOV_X/2 degrees
        RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
+       frustum[1].dist = DotProduct (r_origin, frustum[1].normal);
+       PlaneClassify(&frustum[1]);
+
        // rotate VPN up by FOV_X/2 degrees
        RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
+       frustum[2].dist = DotProduct (r_origin, frustum[2].normal);
+       PlaneClassify(&frustum[2]);
+
        // rotate VPN down by FOV_X/2 degrees
        RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
-
-       for (i = 0;i < 4;i++)
-       {
-               frustum[i].type = PLANE_ANYZ;
-               frustum[i].dist = DotProduct (r_origin, frustum[i].normal);
-               PlaneClassify(&frustum[i]);
-       }
+       frustum[3].dist = DotProduct (r_origin, frustum[3].normal);
+       PlaneClassify(&frustum[3]);
 }
 
 /*
@@ -1085,17 +1138,17 @@ static void R_BlendView(void)
        R_Mesh_Matrix(&r_identitymatrix);
        R_Mesh_State(&m);
 
+       R_Mesh_GetSpace(3);
        r = 64000;
-       varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
-       varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
-       varray_vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
-       r *= 3;
-       varray_vertex[4] = varray_vertex[0] + vup[0] * r;
-       varray_vertex[5] = varray_vertex[1] + vup[1] * r;
-       varray_vertex[6] = varray_vertex[2] + vup[2] * r;
-       varray_vertex[8] = varray_vertex[0] + vright[0] * r;
-       varray_vertex[9] = varray_vertex[1] + vright[1] * r;
-       varray_vertex[10] = varray_vertex[2] + vright[2] * r;
+       varray_vertex3f[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
+       varray_vertex3f[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
+       varray_vertex3f[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
+       varray_vertex3f[3] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r + vup[0] * r * 3;
+       varray_vertex3f[4] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r + vup[1] * r * 3;
+       varray_vertex3f[5] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r + vup[2] * r * 3;
+       varray_vertex3f[6] = r_origin[0] + vpn[0] * 1.5 + vright[0] * r * 3 - vup[0] * r;
+       varray_vertex3f[7] = r_origin[1] + vpn[1] * 1.5 + vright[1] * r * 3 - vup[1] * r;
+       varray_vertex3f[8] = r_origin[2] + vpn[2] * 1.5 + vright[2] * r * 3 - vup[2] * r;
        GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
        R_Mesh_Draw(3, 1, polygonelements);
 }
@@ -1107,12 +1160,22 @@ R_RenderView
 r_refdef must be set before the first call
 ================
 */
+extern void R_DrawLightningBeams (void);
 void R_RenderView (void)
 {
        entity_render_t *world;
        if (!r_refdef.entities/* || !cl.worldmodel*/)
                return; //Host_Error ("R_RenderView: NULL worldmodel");
 
+       if (r_shadow_realtime_world.integer)
+       {
+               if (!gl_stencil)
+               {
+                       Con_Printf("Stencil not enabled, turning off r_shadow_realtime_world, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n");
+                       Cvar_SetValueQuick(&r_shadow_realtime_world, 0);
+               }
+       }
+
        world = &cl_entities[0].render;
 
        // FIXME: move to client
@@ -1127,42 +1190,26 @@ void R_RenderView (void)
        R_BuildLightList();
        R_TimeReport("setup");
 
+       R_WorldVisibility(world);
+       R_TimeReport("worldvis");
+
        R_FarClip_Start(r_origin, vpn, 768.0f);
        R_MarkEntities();
-       r_farclip = R_FarClip_Finish() + 16384.0f;//256.0f;
+       r_farclip = R_FarClip_Finish() + 256.0f;
        R_TimeReport("markentity");
 
        GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
-       GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+       if (r_shadow_realtime_world.integer || gl_stencil)
+               GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f);
+       else
+               GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
        GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
        qglDepthFunc(GL_LEQUAL);
 
        R_Mesh_Start();
        R_MeshQueue_BeginScene();
 
-       if (r_shadows.integer == 3)
-       {
-               if (!gl_stencil)
-               {
-                       Con_Printf("Stencil not enabled, turning off r_shadows 3\n");
-                       Cvar_SetValueQuick(&r_shadows, 0);
-               }
-               else if (!gl_texture3d)
-               {
-                       Con_Printf("3D texture support not detected, turning off r_shadows 3\n");
-                       Cvar_SetValueQuick(&r_shadows, 0);
-               }
-               else if (!gl_texturecubemap)
-               {
-                       Con_Printf("Cubemap texture support not detected, turning off r_shadows 3\n");
-                       Cvar_SetValueQuick(&r_shadows, 0);
-               }
-               else if (!gl_dot3arb)
-               {
-                       Con_Printf("Bumpmapping support not detected, turning off r_shadows 3\n");
-                       Cvar_SetValueQuick(&r_shadows, 0);
-               }
-       }
+       R_Shadow_UpdateWorldLightSelection();
 
        if (R_DrawBrushModelsSky())
                R_TimeReport("bmodelsky");
@@ -1175,11 +1222,23 @@ void R_RenderView (void)
        if (!intimerefresh && !r_speeds.integer)
                S_ExtraUpdate ();
 
-       R_DrawModels();
+       R_DrawModels(r_shadow_realtime_world.integer);
        R_TimeReport("models");
 
-       if (r_shadows.integer == 3)
-               R_ShadowVolumeLighting();
+       if (r_shadows.integer == 1 && !r_shadow_realtime_world.integer)
+       {
+               R_DrawFakeShadows();
+               R_TimeReport("fakeshadow");
+       }
+
+       if (r_shadow_realtime_world.integer || r_shadow_realtime_dlight.integer)
+       {
+               R_ShadowVolumeLighting(false);
+               R_TimeReport("dynlight");
+       }
+
+       R_DrawLightningBeams();
+       R_TimeReport("lightning");
 
        R_DrawParticles();
        R_TimeReport("particles");
@@ -1201,16 +1260,13 @@ void R_RenderView (void)
 
        R_MeshQueue_Render();
        R_MeshQueue_EndScene();
-       if (r_shadows.integer == 1)
-       {
-               R_DrawFakeShadows();
-               R_TimeReport("fakeshadows");
-       }
-       if (r_shadows.integer == 2)
+
+       if (r_shadow_visiblevolumes.integer)
        {
-               R_DrawShadowVolumes();
-               R_TimeReport("shadowvolumes");
+               R_ShadowVolumeLighting(true);
+               R_TimeReport("shadowvolume");
        }
+
        R_Mesh_Finish();
        R_TimeReport("meshfinish");
 }
@@ -1226,6 +1282,7 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa
        R_Mesh_Matrix(&r_identitymatrix);
        R_Mesh_State(&m);
 
+       R_Mesh_GetSpace(8);
        varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
        varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
        varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
@@ -1253,10 +1310,22 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa
 }
 */
 
+int nomodelelements[24] =
+{
+       5, 2, 0,
+       5, 1, 2,
+       5, 0, 3,
+       5, 3, 1,
+       0, 2, 4,
+       2, 1, 4,
+       3, 0, 4,
+       1, 3, 4
+};
+
 void R_DrawNoModelCallback(const void *calldata1, int calldata2)
 {
        const entity_render_t *ent = calldata1;
-       int i, element[24];
+       int i;
        float f1, f2, *c, diff[3];
        rmeshstate_t m;
        memset(&m, 0, sizeof(m));
@@ -1278,32 +1347,26 @@ void R_DrawNoModelCallback(const void *calldata1, int calldata2)
        R_Mesh_Matrix(&ent->matrix);
        R_Mesh_State(&m);
 
-       element[ 0] = 5;element[ 1] = 2;element[ 2] = 0;
-       element[ 3] = 5;element[ 4] = 1;element[ 5] = 2;
-       element[ 6] = 5;element[ 7] = 0;element[ 8] = 3;
-       element[ 9] = 5;element[10] = 3;element[11] = 1;
-       element[12] = 0;element[13] = 2;element[14] = 4;
-       element[15] = 2;element[16] = 1;element[17] = 4;
-       element[18] = 3;element[19] = 0;element[20] = 4;
-       element[21] = 1;element[22] = 3;element[23] = 4;
-       varray_vertex[ 0] = -16;varray_vertex[ 1] =   0;varray_vertex[ 2] =   0;
-       varray_vertex[ 4] =  16;varray_vertex[ 5] =   0;varray_vertex[ 6] =   0;
-       varray_vertex[ 8] =   0;varray_vertex[ 9] = -16;varray_vertex[10] =   0;
-       varray_vertex[12] =   0;varray_vertex[13] =  16;varray_vertex[14] =   0;
-       varray_vertex[16] =   0;varray_vertex[17] =   0;varray_vertex[18] = -16;
-       varray_vertex[20] =   0;varray_vertex[21] =   0;varray_vertex[22] =  16;
-       varray_color[ 0] = 0.00f * r_colorscale;varray_color[ 1] = 0.00f * r_colorscale;varray_color[ 2] = 0.50f * r_colorscale;varray_color[ 3] = ent->alpha;
-       varray_color[ 4] = 0.00f * r_colorscale;varray_color[ 5] = 0.00f * r_colorscale;varray_color[ 6] = 0.50f * r_colorscale;varray_color[ 7] = ent->alpha;
-       varray_color[ 8] = 0.00f * r_colorscale;varray_color[ 9] = 0.50f * r_colorscale;varray_color[10] = 0.00f * r_colorscale;varray_color[11] = ent->alpha;
-       varray_color[12] = 0.00f * r_colorscale;varray_color[13] = 0.50f * r_colorscale;varray_color[14] = 0.00f * r_colorscale;varray_color[15] = ent->alpha;
-       varray_color[16] = 0.50f * r_colorscale;varray_color[17] = 0.00f * r_colorscale;varray_color[18] = 0.00f * r_colorscale;varray_color[19] = ent->alpha;
-       varray_color[20] = 0.50f * r_colorscale;varray_color[21] = 0.00f * r_colorscale;varray_color[22] = 0.00f * r_colorscale;varray_color[23] = ent->alpha;
+       GL_UseColorArray();
+       R_Mesh_GetSpace(6);
+       varray_vertex3f[ 0] = -16;varray_vertex3f[ 1] =   0;varray_vertex3f[ 2] =   0;
+       varray_vertex3f[ 3] =  16;varray_vertex3f[ 4] =   0;varray_vertex3f[ 5] =   0;
+       varray_vertex3f[ 6] =   0;varray_vertex3f[ 7] = -16;varray_vertex3f[ 8] =   0;
+       varray_vertex3f[ 9] =   0;varray_vertex3f[10] =  16;varray_vertex3f[11] =   0;
+       varray_vertex3f[12] =   0;varray_vertex3f[13] =   0;varray_vertex3f[14] = -16;
+       varray_vertex3f[15] =   0;varray_vertex3f[16] =   0;varray_vertex3f[17] =  16;
+       varray_color4f[ 0] = 0.00f * r_colorscale;varray_color4f[ 1] = 0.00f * r_colorscale;varray_color4f[ 2] = 0.50f * r_colorscale;varray_color4f[ 3] = ent->alpha;
+       varray_color4f[ 4] = 0.00f * r_colorscale;varray_color4f[ 5] = 0.00f * r_colorscale;varray_color4f[ 6] = 0.50f * r_colorscale;varray_color4f[ 7] = ent->alpha;
+       varray_color4f[ 8] = 0.00f * r_colorscale;varray_color4f[ 9] = 0.50f * r_colorscale;varray_color4f[10] = 0.00f * r_colorscale;varray_color4f[11] = ent->alpha;
+       varray_color4f[12] = 0.00f * r_colorscale;varray_color4f[13] = 0.50f * r_colorscale;varray_color4f[14] = 0.00f * r_colorscale;varray_color4f[15] = ent->alpha;
+       varray_color4f[16] = 0.50f * r_colorscale;varray_color4f[17] = 0.00f * r_colorscale;varray_color4f[18] = 0.00f * r_colorscale;varray_color4f[19] = ent->alpha;
+       varray_color4f[20] = 0.50f * r_colorscale;varray_color4f[21] = 0.00f * r_colorscale;varray_color4f[22] = 0.00f * r_colorscale;varray_color4f[23] = ent->alpha;
        if (fogenabled)
        {
                VectorSubtract(ent->origin, r_origin, diff);
                f2 = exp(fogdensity/DotProduct(diff, diff));
                f1 = 1 - f2;
-               for (i = 0, c = varray_color;i < 6;i++, c += 4)
+               for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
                {
                        c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
                        c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
@@ -1312,15 +1375,14 @@ void R_DrawNoModelCallback(const void *calldata1, int calldata2)
        }
        else
        {
-               for (i = 0, c = varray_color;i < 6;i++, c += 4)
+               for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
                {
                        c[0] *= r_colorscale;
                        c[1] *= r_colorscale;
                        c[2] *= r_colorscale;
                }
        }
-       GL_UseColorArray();
-       R_Mesh_Draw(6, 8, element);
+       R_Mesh_Draw(6, 8, nomodelelements);
 }
 
 void R_DrawNoModel(entity_render_t *ent)
@@ -1331,7 +1393,7 @@ void R_DrawNoModel(entity_render_t *ent)
        //      R_DrawNoModelCallback(ent, 0);
 }
 
-void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
+void R_CalcBeam_Vertex3f (float *vert, const vec3_t org1, const vec3_t org2, float width)
 {
        vec3_t right1, right2, diff, normal;
 
@@ -1351,13 +1413,36 @@ void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
        vert[ 0] = org1[0] + width * right1[0];
        vert[ 1] = org1[1] + width * right1[1];
        vert[ 2] = org1[2] + width * right1[2];
-       vert[ 4] = org1[0] - width * right1[0];
-       vert[ 5] = org1[1] - width * right1[1];
-       vert[ 6] = org1[2] - width * right1[2];
-       vert[ 8] = org2[0] - width * right2[0];
-       vert[ 9] = org2[1] - width * right2[1];
-       vert[10] = org2[2] - width * right2[2];
-       vert[12] = org2[0] + width * right2[0];
-       vert[13] = org2[1] + width * right2[1];
-       vert[14] = org2[2] + width * right2[2];
+       vert[ 3] = org1[0] - width * right1[0];
+       vert[ 4] = org1[1] - width * right1[1];
+       vert[ 5] = org1[2] - width * right1[2];
+       vert[ 6] = org2[0] - width * right2[0];
+       vert[ 7] = org2[1] - width * right2[1];
+       vert[ 8] = org2[2] - width * right2[2];
+       vert[ 9] = org2[0] + width * right2[0];
+       vert[10] = org2[1] + width * right2[1];
+       vert[11] = org2[2] + width * right2[2];
 }
+
+void R_DrawSpriteMesh(const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2)
+{
+       R_Mesh_GetSpace(4);
+       varray_texcoord2f[0][0] = 1;varray_texcoord2f[0][1] = 1;
+       varray_texcoord2f[0][2] = 1;varray_texcoord2f[0][3] = 0;
+       varray_texcoord2f[0][4] = 0;varray_texcoord2f[0][5] = 0;
+       varray_texcoord2f[0][6] = 0;varray_texcoord2f[0][7] = 1;
+       varray_vertex3f[ 0] = origin[0] + left[0] * scalex2 + up[0] * scaley1;
+       varray_vertex3f[ 1] = origin[1] + left[1] * scalex2 + up[1] * scaley1;
+       varray_vertex3f[ 2] = origin[2] + left[2] * scalex2 + up[2] * scaley1;
+       varray_vertex3f[ 3] = origin[0] + left[0] * scalex2 + up[0] * scaley2;
+       varray_vertex3f[ 4] = origin[1] + left[1] * scalex2 + up[1] * scaley2;
+       varray_vertex3f[ 5] = origin[2] + left[2] * scalex2 + up[2] * scaley2;
+       varray_vertex3f[ 6] = origin[0] + left[0] * scalex1 + up[0] * scaley2;
+       varray_vertex3f[ 7] = origin[1] + left[1] * scalex1 + up[1] * scaley2;
+       varray_vertex3f[ 8] = origin[2] + left[2] * scalex1 + up[2] * scaley2;
+       varray_vertex3f[ 9] = origin[0] + left[0] * scalex1 + up[0] * scaley1;
+       varray_vertex3f[10] = origin[1] + left[1] * scalex1 + up[1] * scaley1;
+       varray_vertex3f[11] = origin[2] + left[2] * scalex1 + up[2] * scaley1;
+       R_Mesh_Draw(4, 2, polygonelements);
+}
+