for (i = 0;i < r_refdef.scene.numentities;i++)
if (r_refdef.viewcache.entityvisible[i])
R_AnimCache_GetEntity(r_refdef.scene.entities[i], wantnormals, wanttangents);
for (i = 0;i < r_refdef.scene.numentities;i++)
if (r_refdef.viewcache.entityvisible[i])
R_AnimCache_GetEntity(r_refdef.scene.entities[i], wantnormals, wanttangents);