// TODO: support GL_EXT_framebuffer_object rather than reusing the framebuffer? it might improve SLI performance.
// TODO: add exposure compensation features
- // TODO: add fp16 framebuffer support
+ // TODO: add fp16 framebuffer support (using GL_EXT_framebuffer_object)
r_refdef.view.showdebug = false;
r_refdef.view.colorscale *= r_bloom_colorscale.value / bound(1, r_hdr_range.value, 16);