]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
add DeviceLost and DeviceRestored functions to R_Modules system
[xonotic/darkplaces.git] / gl_rmain.c
index f48771ea839f2bec1d9ab0405cf8e486d56e13d0..24b6dfd80713ce72e5a37fe6c8a9bb29a0be7c24 100644 (file)
@@ -76,6 +76,7 @@ cvar_t r_showcollisionbrushes_polygonoffset = {0, "r_showcollisionbrushes_polygo
 cvar_t r_showdisabledepthtest = {0, "r_showdisabledepthtest", "0", "disables depth testing on r_show* cvars, allowing you to see what hidden geometry the graphics card is processing"};
 cvar_t r_drawportals = {0, "r_drawportals", "0", "shows portals (separating polygons) in world interior in quake1 maps"};
 cvar_t r_drawentities = {0, "r_drawentities","1", "draw entities (doors, players, projectiles, etc)"};
+cvar_t r_draw2d = {0, "r_draw2d","1", "draw 2D stuff (dangerous to turn off)"};
 cvar_t r_drawworld = {0, "r_drawworld","1", "draw world (most static stuff)"};
 cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1", "draw your weapon model"};
 cvar_t r_drawexteriormodel = {0, "r_drawexteriormodel","1", "draw your player model (e.g. in chase cam, reflections)"};
@@ -251,6 +252,7 @@ static r_qwskincache_t *r_qwskincache;
 static int r_qwskincache_size;
 
 /// vertex coordinates for a quad that covers the screen exactly
+extern const float r_screenvertex3f[12];
 const float r_screenvertex3f[12] =
 {
        0, 0, 0,
@@ -376,7 +378,7 @@ static void R_BuildNormalizationCube(void)
        vec_t s, t, intensity;
 #define NORMSIZE 64
        unsigned char *data;
-       data = Mem_Alloc(tempmempool, 6*NORMSIZE*NORMSIZE*4);
+       data = (unsigned char *)Mem_Alloc(tempmempool, 6*NORMSIZE*NORMSIZE*4);
        for (side = 0;side < 6;side++)
        {
                for (y = 0;y < NORMSIZE;y++)
@@ -516,8 +518,8 @@ static void R_BuildFogHeightTexture(void)
        }
        size = image_width;
        r_refdef.fog_height_tablesize = size;
-       r_refdef.fog_height_table1d = Mem_Alloc(r_main_mempool, size * 4);
-       r_refdef.fog_height_table2d = Mem_Alloc(r_main_mempool, size * size * 4);
+       r_refdef.fog_height_table1d = (unsigned char *)Mem_Alloc(r_main_mempool, size * 4);
+       r_refdef.fog_height_table2d = (unsigned char *)Mem_Alloc(r_main_mempool, size * size * 4);
        memcpy(r_refdef.fog_height_table1d, inpixels, size * 4);
        Mem_Free(inpixels);
        // LordHavoc: now the magic - what is that table2d for?  it is a cooked
@@ -4428,8 +4430,8 @@ void R_GLSL_Restart_f(void)
                        }
                        memset(r_cg_permutationhash, 0, sizeof(r_cg_permutationhash));
                }
-               break;
 #endif
+               break;
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
                break;
@@ -5538,9 +5540,9 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        Image_StripImageExtension(name, basename, sizeof(basename));
 
        // check for DDS texture file first
-       if (!r_loaddds || !(ddsbase = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s.dds", basename), textureflags, &ddshasalpha, ddsavgcolor)))
+       if (!r_loaddds || !(ddsbase = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s.dds", basename), textureflags, &ddshasalpha, ddsavgcolor, miplevel)))
        {
-               basepixels = loadimagepixelsbgra(name, complain, true, r_texture_convertsRGB_skin.integer, &miplevel);
+               basepixels = loadimagepixelsbgra(name, complain, true, r_texture_convertsRGB_skin.integer != 0, &miplevel);
                if (basepixels == NULL)
                        return NULL;
        }
@@ -5571,7 +5573,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
                skinframe->hasalpha = ddshasalpha;
                VectorCopy(ddsavgcolor, skinframe->avgcolor);
                if (r_loadfog && skinframe->hasalpha)
-                       skinframe->fog = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_mask.dds", skinframe->basename), textureflags | TEXF_ALPHA, NULL, NULL);
+                       skinframe->fog = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_mask.dds", skinframe->basename), textureflags | TEXF_ALPHA, NULL, NULL, miplevel);
                //Con_Printf("Texture %s has average colors %f %f %f alpha %f\n", name, skinframe->avgcolor[0], skinframe->avgcolor[1], skinframe->avgcolor[2], skinframe->avgcolor[3]);
        }
        else
@@ -5614,14 +5616,15 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
 
        if (r_loaddds)
        {
+               mymiplevel = savemiplevel;
                if (r_loadnormalmap)
-                       skinframe->nmap = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_norm.dds", skinframe->basename), textureflags | TEXF_ALPHA, NULL, NULL);
-               skinframe->glow = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_glow.dds", skinframe->basename), textureflags, NULL, NULL);
+                       skinframe->nmap = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_norm.dds", skinframe->basename), textureflags | TEXF_ALPHA, NULL, NULL, mymiplevel);
+               skinframe->glow = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_glow.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
                if (r_loadgloss)
-                       skinframe->gloss = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_gloss.dds", skinframe->basename), textureflags, NULL, NULL);
-               skinframe->pants = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_pants.dds", skinframe->basename), textureflags, NULL, NULL);
-               skinframe->shirt = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_shirt.dds", skinframe->basename), textureflags, NULL, NULL);
-               skinframe->reflect = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_reflect.dds", skinframe->basename), textureflags, NULL, NULL);
+                       skinframe->gloss = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_gloss.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
+               skinframe->pants = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_pants.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
+               skinframe->shirt = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_shirt.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
+               skinframe->reflect = R_LoadTextureDDSFile(r_main_texturepool, va("dds/%s_reflect.dds", skinframe->basename), textureflags, NULL, NULL, mymiplevel);
        }
 
        // _norm is the name used by tenebrae and has been adopted as standard
@@ -5656,7 +5659,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        // _luma is supported only for tenebrae compatibility
        // _glow is the preferred name
        mymiplevel = savemiplevel;
-       if (skinframe->glow == NULL && ((pixels = loadimagepixelsbgra(va("%s_glow",  skinframe->basename), false, false, r_texture_convertsRGB_skin.integer, &mymiplevel)) || (pixels = loadimagepixelsbgra(va("%s_luma", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer, &mymiplevel))))
+       if (skinframe->glow == NULL && ((pixels = loadimagepixelsbgra(va("%s_glow",  skinframe->basename), false, false, r_texture_convertsRGB_skin.integer != 0, &mymiplevel)) || (pixels = loadimagepixelsbgra(va("%s_luma", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer != 0, &mymiplevel))))
        {
                skinframe->glow = R_LoadTexture2D (r_main_texturepool, va("%s_glow", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, skinframe->textureflags & (gl_texturecompression_glow.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->glow)
@@ -5665,7 +5668,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        }
 
        mymiplevel = savemiplevel;
-       if (skinframe->gloss == NULL && r_loadgloss && (pixels = loadimagepixelsbgra(va("%s_gloss", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer, &mymiplevel)))
+       if (skinframe->gloss == NULL && r_loadgloss && (pixels = loadimagepixelsbgra(va("%s_gloss", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer != 0, &mymiplevel)))
        {
                skinframe->gloss = R_LoadTexture2D (r_main_texturepool, va("%s_gloss", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, skinframe->textureflags & (gl_texturecompression_gloss.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->gloss)
@@ -5675,7 +5678,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        }
 
        mymiplevel = savemiplevel;
-       if (skinframe->pants == NULL && (pixels = loadimagepixelsbgra(va("%s_pants", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer, &mymiplevel)))
+       if (skinframe->pants == NULL && (pixels = loadimagepixelsbgra(va("%s_pants", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer != 0, &mymiplevel)))
        {
                skinframe->pants = R_LoadTexture2D (r_main_texturepool, va("%s_pants", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, skinframe->textureflags & (gl_texturecompression_color.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->pants)
@@ -5685,7 +5688,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        }
 
        mymiplevel = savemiplevel;
-       if (skinframe->shirt == NULL && (pixels = loadimagepixelsbgra(va("%s_shirt", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer, &mymiplevel)))
+       if (skinframe->shirt == NULL && (pixels = loadimagepixelsbgra(va("%s_shirt", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer != 0, &mymiplevel)))
        {
                skinframe->shirt = R_LoadTexture2D (r_main_texturepool, va("%s_shirt", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, skinframe->textureflags & (gl_texturecompression_color.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->shirt)
@@ -5695,7 +5698,7 @@ skinframe_t *R_SkinFrame_LoadExternal(const char *name, int textureflags, qboole
        }
 
        mymiplevel = savemiplevel;
-       if (skinframe->reflect == NULL && (pixels = loadimagepixelsbgra(va("%s_reflect", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer, &mymiplevel)))
+       if (skinframe->reflect == NULL && (pixels = loadimagepixelsbgra(va("%s_reflect", skinframe->basename), false, false, r_texture_convertsRGB_skin.integer != 0, &mymiplevel)))
        {
                skinframe->reflect = R_LoadTexture2D (r_main_texturepool, va("%s_reflect", skinframe->basename), image_width, image_height, pixels, TEXTYPE_BGRA, skinframe->textureflags & (gl_texturecompression_reflectmask.integer ? ~0 : ~TEXF_COMPRESS), mymiplevel, NULL);
                if (r_savedds && qglGetCompressedTexImageARB && skinframe->reflect)
@@ -5814,7 +5817,7 @@ skinframe_t *R_SkinFrame_LoadInternalQuake(const char *name, int textureflags, i
                Con_Printf("loading quake skin \"%s\"\n", name);
 
        // we actually don't upload anything until the first use, because mdl skins frequently go unused, and are almost never used in both modes (colormapped and non-colormapped)
-       skinframe->qpixels = Mem_Alloc(r_main_mempool, width*height);
+       skinframe->qpixels = (unsigned char *)Mem_Alloc(r_main_mempool, width*height);
        memcpy(skinframe->qpixels, skindata, width*height);
        skinframe->qwidth = width;
        skinframe->qheight = height;
@@ -6039,7 +6042,7 @@ rtexture_t *R_LoadCubemap(const char *basename)
                        // generate an image name based on the base and and suffix
                        dpsnprintf(name, sizeof(name), "%s%s", basename, suffix[j][i].suffix);
                        // load it
-                       if ((image_buffer = loadimagepixelsbgra(name, false, false, r_texture_convertsRGB_cubemap.integer, NULL)))
+                       if ((image_buffer = loadimagepixelsbgra(name, false, false, r_texture_convertsRGB_cubemap.integer != 0, NULL)))
                        {
                                // an image loaded, make sure width and height are equal
                                if (image_width == image_height && (!cubemappixels || image_width == cubemapsize))
@@ -6068,7 +6071,7 @@ rtexture_t *R_LoadCubemap(const char *basename)
                if (developer_loading.integer)
                        Con_Printf("loading cubemap \"%s\"\n", basename);
 
-               cubemaptexture = R_LoadTextureCubeMap(r_main_texturepool, basename, cubemapsize, cubemappixels, TEXTYPE_BGRA, (gl_texturecompression_lightcubemaps.integer ? TEXF_COMPRESS : 0) | TEXF_FORCELINEAR, -1, NULL);
+               cubemaptexture = R_LoadTextureCubeMap(r_main_texturepool, basename, cubemapsize, cubemappixels, TEXTYPE_BGRA, (gl_texturecompression_lightcubemaps.integer ? TEXF_COMPRESS : 0) | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL);
                Mem_Free(cubemappixels);
        }
        else
@@ -6138,7 +6141,7 @@ void R_Main_ResizeViewCache(void)
                r_refdef.viewcache.maxentities = numentities;
                if (r_refdef.viewcache.entityvisible)
                        Mem_Free(r_refdef.viewcache.entityvisible);
-               r_refdef.viewcache.entityvisible = Mem_Alloc(r_main_mempool, r_refdef.viewcache.maxentities);
+               r_refdef.viewcache.entityvisible = (unsigned char *)Mem_Alloc(r_main_mempool, r_refdef.viewcache.maxentities);
        }
        if (r_refdef.viewcache.world_numclusters != numclusters)
        {
@@ -6146,21 +6149,21 @@ void R_Main_ResizeViewCache(void)
                r_refdef.viewcache.world_numclusterbytes = numclusterbytes;
                if (r_refdef.viewcache.world_pvsbits)
                        Mem_Free(r_refdef.viewcache.world_pvsbits);
-               r_refdef.viewcache.world_pvsbits = Mem_Alloc(r_main_mempool, r_refdef.viewcache.world_numclusterbytes);
+               r_refdef.viewcache.world_pvsbits = (unsigned char *)Mem_Alloc(r_main_mempool, r_refdef.viewcache.world_numclusterbytes);
        }
        if (r_refdef.viewcache.world_numleafs != numleafs)
        {
                r_refdef.viewcache.world_numleafs = numleafs;
                if (r_refdef.viewcache.world_leafvisible)
                        Mem_Free(r_refdef.viewcache.world_leafvisible);
-               r_refdef.viewcache.world_leafvisible = Mem_Alloc(r_main_mempool, r_refdef.viewcache.world_numleafs);
+               r_refdef.viewcache.world_leafvisible = (unsigned char *)Mem_Alloc(r_main_mempool, r_refdef.viewcache.world_numleafs);
        }
        if (r_refdef.viewcache.world_numsurfaces != numsurfaces)
        {
                r_refdef.viewcache.world_numsurfaces = numsurfaces;
                if (r_refdef.viewcache.world_surfacevisible)
                        Mem_Free(r_refdef.viewcache.world_surfacevisible);
-               r_refdef.viewcache.world_surfacevisible = Mem_Alloc(r_main_mempool, r_refdef.viewcache.world_numsurfaces);
+               r_refdef.viewcache.world_surfacevisible = (unsigned char *)Mem_Alloc(r_main_mempool, r_refdef.viewcache.world_numsurfaces);
        }
 }
 
@@ -6378,6 +6381,7 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable(&r_showdisabledepthtest);
        Cvar_RegisterVariable(&r_drawportals);
        Cvar_RegisterVariable(&r_drawentities);
+       Cvar_RegisterVariable(&r_draw2d);
        Cvar_RegisterVariable(&r_drawworld);
        Cvar_RegisterVariable(&r_cullentities_trace);
        Cvar_RegisterVariable(&r_cullentities_trace_samples);
@@ -6454,7 +6458,7 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable(&r_framedatasize);
        if (gamemode == GAME_NEHAHRA || gamemode == GAME_TENEBRAE)
                Cvar_SetValue("r_fullbrights", 0);
-       R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
+       R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap, NULL, NULL);
 
        Cvar_RegisterVariable(&r_track_sprites);
        Cvar_RegisterVariable(&r_track_sprites_flags);
@@ -6728,9 +6732,9 @@ void R_AnimCache_UpdateEntityMeshBuffers(entity_render_t *ent, int numvertices)
 {
        int i;
        if (!ent->animcache_vertexmesh && ent->animcache_normal3f)
-               ent->animcache_vertexmesh = R_FrameData_Alloc(sizeof(r_vertexmesh_t)*numvertices);
+               ent->animcache_vertexmesh = (r_vertexmesh_t *)R_FrameData_Alloc(sizeof(r_vertexmesh_t)*numvertices);
        if (!ent->animcache_vertexposition)
-               ent->animcache_vertexposition = R_FrameData_Alloc(sizeof(r_vertexposition_t)*numvertices);
+               ent->animcache_vertexposition = (r_vertexposition_t *)R_FrameData_Alloc(sizeof(r_vertexposition_t)*numvertices);
        if (ent->animcache_vertexposition)
        {
                for (i = 0;i < numvertices;i++)
@@ -6773,11 +6777,11 @@ qboolean R_AnimCache_GetEntity(entity_render_t *ent, qboolean wantnormals, qbool
                        {
                                numvertices = model->surfmesh.num_vertices;
                                if (wantnormals)
-                                       ent->animcache_normal3f = R_FrameData_Alloc(sizeof(float[3])*numvertices);
+                                       ent->animcache_normal3f = (float *)R_FrameData_Alloc(sizeof(float[3])*numvertices);
                                if (wanttangents)
                                {
-                                       ent->animcache_svector3f = R_FrameData_Alloc(sizeof(float[3])*numvertices);
-                                       ent->animcache_tvector3f = R_FrameData_Alloc(sizeof(float[3])*numvertices);
+                                       ent->animcache_svector3f = (float *)R_FrameData_Alloc(sizeof(float[3])*numvertices);
+                                       ent->animcache_tvector3f = (float *)R_FrameData_Alloc(sizeof(float[3])*numvertices);
                                }
                                if (!r_framedata_failed)
                                {
@@ -6794,13 +6798,13 @@ qboolean R_AnimCache_GetEntity(entity_render_t *ent, qboolean wantnormals, qbool
                        return false;
                // get some memory for this entity and generate mesh data
                numvertices = model->surfmesh.num_vertices;
-               ent->animcache_vertex3f = R_FrameData_Alloc(sizeof(float[3])*numvertices);
+               ent->animcache_vertex3f = (float *)R_FrameData_Alloc(sizeof(float[3])*numvertices);
                if (wantnormals)
-                       ent->animcache_normal3f = R_FrameData_Alloc(sizeof(float[3])*numvertices);
+                       ent->animcache_normal3f = (float *)R_FrameData_Alloc(sizeof(float[3])*numvertices);
                if (wanttangents)
                {
-                       ent->animcache_svector3f = R_FrameData_Alloc(sizeof(float[3])*numvertices);
-                       ent->animcache_tvector3f = R_FrameData_Alloc(sizeof(float[3])*numvertices);
+                       ent->animcache_svector3f = (float *)R_FrameData_Alloc(sizeof(float[3])*numvertices);
+                       ent->animcache_tvector3f = (float *)R_FrameData_Alloc(sizeof(float[3])*numvertices);
                }
                if (!r_framedata_failed)
                {
@@ -7497,7 +7501,7 @@ static void R_Water_StartFrame(void)
        r_waterstate.numwaterplanes = 0;
 }
 
-void R_Water_AddWaterPlane(msurface_t *surface)
+void R_Water_AddWaterPlane(msurface_t *surface, int entno)
 {
        int triangleindex, planeindex;
        const int *e;
@@ -7701,7 +7705,7 @@ static void R_Water_ProcessPlanes(void)
                        r_refdef.view.cullface_front = GL_FRONT;
                        r_refdef.view.cullface_back = GL_BACK;
                        // also reverse the view matrix
-                       Matrix4x4_ConcatScale3(&r_refdef.view.matrix, 1, -1, 1);
+                       Matrix4x4_ConcatScale3(&r_refdef.view.matrix, 1, 1, -1); // this serves to invert texcoords in the result, as the copied texture is mapped the wrong way round
                        R_RenderView_UpdateViewVectors();
                        if(p->camera_entity)
                                r_refdef.scene.worldmodel->brush.FatPVS(r_refdef.scene.worldmodel, visorigin, 2, r_refdef.viewcache.world_pvsbits, (r_refdef.viewcache.world_numclusters+7)>>3, false);
@@ -9306,7 +9310,7 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                        r_qwskincache_size = cl.maxclients;
                        if (r_qwskincache)
                                Mem_Free(r_qwskincache);
-                       r_qwskincache = Mem_Alloc(r_main_mempool, sizeof(*r_qwskincache) * r_qwskincache_size);
+                       r_qwskincache = (r_qwskincache_t *)Mem_Alloc(r_main_mempool, sizeof(*r_qwskincache) * r_qwskincache_size);
                }
                if (strcmp(r_qwskincache[i].name, cl.scores[i].qw_skin))
                        R_LoadQWSkin(&r_qwskincache[i], cl.scores[i].qw_skin);
@@ -10156,6 +10160,9 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
        // may require regenerating vertexmesh or vertexposition arrays...
        needsupdate = 0;
 
+       // check if any dynamic vertex processing must occur
+       dynamicvertex = false;
+
        if ((batchneed & (BATCHNEED_VERTEXMESH_VERTEXCOLOR | BATCHNEED_ARRAY_VERTEXCOLOR)) && texturesurfacelist[0]->lightmapinfo)
                needsupdate |= BATCHNEED_VERTEXMESH_VERTEXCOLOR | BATCHNEED_NOGAPS;
        for (deformindex = 0, deform = rsurface.texture->deforms;deformindex < Q3MAXDEFORMS && deform->deform;deformindex++, deform++)
@@ -10175,30 +10182,36 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
                case Q3DEFORM_NONE:
                        break;
                case Q3DEFORM_AUTOSPRITE:
+                       dynamicvertex = true;
                        batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_ARRAY_VECTOR | BATCHNEED_ARRAY_TEXCOORD | BATCHNEED_NOGAPS;
                        needsupdate |= BATCHNEED_VERTEXPOSITION | BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR;
                        break;
                case Q3DEFORM_AUTOSPRITE2:
+                       dynamicvertex = true;
                        batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_TEXCOORD | BATCHNEED_NOGAPS;
                        needsupdate |= BATCHNEED_VERTEXPOSITION | BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR;
                        break;
                case Q3DEFORM_NORMAL:
+                       dynamicvertex = true;
                        batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_ARRAY_TEXCOORD | BATCHNEED_NOGAPS;
                        needsupdate |= BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR;
                        break;
                case Q3DEFORM_WAVE:
                        if(!R_TestQ3WaveFunc(deform->wavefunc, deform->waveparms))
                                break; // if wavefunc is a nop, ignore this transform
+                       dynamicvertex = true;
                        batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_ARRAY_TEXCOORD | BATCHNEED_NOGAPS;
                        needsupdate |= BATCHNEED_VERTEXPOSITION | BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR;
                        break;
                case Q3DEFORM_BULGE:
+                       dynamicvertex = true;
                        batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_ARRAY_TEXCOORD | BATCHNEED_NOGAPS;
                        needsupdate |= BATCHNEED_VERTEXPOSITION | BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR;
                        break;
                case Q3DEFORM_MOVE:
                        if(!R_TestQ3WaveFunc(deform->wavefunc, deform->waveparms))
                                break; // if wavefunc is a nop, ignore this transform
+                       dynamicvertex = true;
                        batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_NOGAPS;
                        needsupdate |= BATCHNEED_VERTEXPOSITION | BATCHNEED_VERTEXMESH_VERTEX;
                        break;
@@ -10210,27 +10223,28 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
        case Q3TCGEN_TEXTURE:
                break;
        case Q3TCGEN_LIGHTMAP:
+               dynamicvertex = true;
                batchneed |= BATCHNEED_ARRAY_LIGHTMAP | BATCHNEED_NOGAPS;
                needsupdate |= BATCHNEED_VERTEXMESH_LIGHTMAP;
                break;
        case Q3TCGEN_VECTOR:
+               dynamicvertex = true;
                batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_NOGAPS;
                needsupdate |= BATCHNEED_VERTEXMESH_TEXCOORD;
                break;
        case Q3TCGEN_ENVIRONMENT:
+               dynamicvertex = true;
                batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_ARRAY_NORMAL | BATCHNEED_NOGAPS;
                needsupdate |= BATCHNEED_VERTEXMESH_TEXCOORD;
                break;
        }
        if (rsurface.texture->tcmods[0].tcmod == Q3TCMOD_TURBULENT)
        {
+               dynamicvertex = true;
                batchneed |= BATCHNEED_ARRAY_VERTEX | BATCHNEED_NOGAPS;
                needsupdate |= BATCHNEED_VERTEXMESH_TEXCOORD;
        }
 
-       // check if any dynamic vertex processing must occur
-       dynamicvertex = false;
-
        if (!rsurface.modelvertexmesh && (batchneed & (BATCHNEED_VERTEXMESH_VERTEX | BATCHNEED_VERTEXMESH_NORMAL | BATCHNEED_VERTEXMESH_VECTOR | BATCHNEED_VERTEXMESH_VERTEXCOLOR | BATCHNEED_VERTEXMESH_TEXCOORD | BATCHNEED_VERTEXMESH_LIGHTMAP)))
        {
                dynamicvertex = true;
@@ -12152,7 +12166,7 @@ static void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float
                qboolean useshortelements;
                decalsystem->maxdecals = max(16, decalsystem->maxdecals * 2);
                useshortelements = decalsystem->maxdecals * 3 <= 65536;
-               decalsystem->decals = Mem_Alloc(cls.levelmempool, decalsystem->maxdecals * (sizeof(tridecal_t) + sizeof(float[3][3]) + sizeof(float[3][2]) + sizeof(float[3][4]) + sizeof(int[3]) + (useshortelements ? sizeof(unsigned short[3]) : 0)));
+               decalsystem->decals = (tridecal_t *)Mem_Alloc(cls.levelmempool, decalsystem->maxdecals * (sizeof(tridecal_t) + sizeof(float[3][3]) + sizeof(float[3][2]) + sizeof(float[3][4]) + sizeof(int[3]) + (useshortelements ? sizeof(unsigned short[3]) : 0)));
                decalsystem->color4f = (float *)(decalsystem->decals + decalsystem->maxdecals);
                decalsystem->texcoord2f = (float *)(decalsystem->color4f + decalsystem->maxdecals*12);
                decalsystem->vertex3f = (float *)(decalsystem->texcoord2f + decalsystem->maxdecals*6);
@@ -12215,13 +12229,92 @@ static void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float
 extern cvar_t cl_decals_bias;
 extern cvar_t cl_decals_models;
 extern cvar_t cl_decals_newsystem_intensitymultiplier;
+// baseparms, parms, temps
+static void R_DecalSystem_SplatTriangle(decalsystem_t *decalsystem, float r, float g, float b, float a, float s1, float t1, float s2, float t2, int decalsequence, qboolean dynamic, float (*planes)[4], matrix4x4_t *projection, int triangleindex, int surfaceindex)
+{
+       int cornerindex;
+       int index;
+       float v[9][3];
+       const float *vertex3f;
+       int numpoints;
+       float points[2][9][3];
+       float temp[3];
+       float tc[9][2];
+       float f;
+       float c[9][4];
+       const int *e;
+
+       e = rsurface.modelelement3i + 3*triangleindex;
+
+       vertex3f = rsurface.modelvertex3f;
+
+       for (cornerindex = 0;cornerindex < 3;cornerindex++)
+       {
+               index = 3*e[cornerindex];
+               VectorCopy(vertex3f + index, v[cornerindex]);
+       }
+       // cull backfaces
+       //TriangleNormal(v[0], v[1], v[2], normal);
+       //if (DotProduct(normal, localnormal) < 0.0f)
+       //      continue;
+       // clip by each of the box planes formed from the projection matrix
+       // if anything survives, we emit the decal
+       numpoints = PolygonF_Clip(3        , v[0]        , planes[0][0], planes[0][1], planes[0][2], planes[0][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+       if (numpoints < 3)
+               return;
+       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[1][0], planes[1][1], planes[1][2], planes[1][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
+       if (numpoints < 3)
+               return;
+       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[2][0], planes[2][1], planes[2][2], planes[2][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+       if (numpoints < 3)
+               return;
+       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[3][0], planes[3][1], planes[3][2], planes[3][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
+       if (numpoints < 3)
+               return;
+       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[4][0], planes[4][1], planes[4][2], planes[4][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+       if (numpoints < 3)
+               return;
+       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[5][0], planes[5][1], planes[5][2], planes[5][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), v[0]);
+       if (numpoints < 3)
+               return;
+       // some part of the triangle survived, so we have to accept it...
+       if (dynamic)
+       {
+               // dynamic always uses the original triangle
+               numpoints = 3;
+               for (cornerindex = 0;cornerindex < 3;cornerindex++)
+               {
+                       index = 3*e[cornerindex];
+                       VectorCopy(vertex3f + index, v[cornerindex]);
+               }
+       }
+       for (cornerindex = 0;cornerindex < numpoints;cornerindex++)
+       {
+               // convert vertex positions to texcoords
+               Matrix4x4_Transform(projection, v[cornerindex], temp);
+               tc[cornerindex][0] = (temp[1]+1.0f)*0.5f * (s2-s1) + s1;
+               tc[cornerindex][1] = (temp[2]+1.0f)*0.5f * (t2-t1) + t1;
+               // calculate distance fade from the projection origin
+               f = a * (1.0f-fabs(temp[0])) * cl_decals_newsystem_intensitymultiplier.value;
+               f = bound(0.0f, f, 1.0f);
+               c[cornerindex][0] = r * f;
+               c[cornerindex][1] = g * f;
+               c[cornerindex][2] = b * f;
+               c[cornerindex][3] = 1.0f;
+               //VectorMA(v[cornerindex], cl_decals_bias.value, localnormal, v[cornerindex]);
+       }
+       if (dynamic)
+               R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[1], v[2], tc[0], tc[1], tc[2], c[0], c[1], c[2], triangleindex, surfaceindex, decalsequence);
+       else
+               for (cornerindex = 0;cornerindex < numpoints-2;cornerindex++)
+                       R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[cornerindex+1], v[cornerindex+2], tc[0], tc[cornerindex+1], tc[cornerindex+2], c[0], c[cornerindex+1], c[cornerindex+2], -1, surfaceindex, decalsequence);
+}
 static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, const vec3_t worldnormal, float r, float g, float b, float a, float s1, float t1, float s2, float t2, float worldsize, int decalsequence)
 {
        matrix4x4_t projection;
        decalsystem_t *decalsystem;
        qboolean dynamic;
        dp_model_t *model;
-       const float *vertex3f;
        const msurface_t *surface;
        const msurface_t *surfaces;
        const int *surfacelist;
@@ -12231,24 +12324,18 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor
        int surfacelistindex;
        int surfaceindex;
        int triangleindex;
-       int cornerindex;
-       int index;
-       int numpoints;
-       const int *e;
        float localorigin[3];
        float localnormal[3];
        float localmins[3];
        float localmaxs[3];
        float localsize;
-       float v[9][3];
-       float tc[9][2];
-       float c[9][4];
        //float normal[3];
        float planes[6][4];
-       float f;
-       float points[2][9][3];
        float angles[3];
-       float temp[3];
+       bih_t *bih;
+       int bih_triangles_count;
+       int bih_triangles[256];
+       int bih_surfaces[256];
 
        decalsystem = &ent->decalsystem;
        model = ent->model;
@@ -12327,86 +12414,57 @@ static void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldor
 #endif
 
        dynamic = model->surfmesh.isanimated;
-       vertex3f = rsurface.modelvertex3f;
        numsurfacelist = model->nummodelsurfaces;
        surfacelist = model->sortedmodelsurfaces;
        surfaces = model->data_surfaces;
-       for (surfacelistindex = 0;surfacelistindex < numsurfacelist;surfacelistindex++)
+
+       bih = NULL;
+       bih_triangles_count = -1;
+       if(!dynamic)
        {
-               surfaceindex = surfacelist[surfacelistindex];
-               surface = surfaces + surfaceindex;
-               // check cull box first because it rejects more than any other check
-               if (!dynamic && !BoxesOverlap(surface->mins, surface->maxs, localmins, localmaxs))
-                       continue;
-               // skip transparent surfaces
-               texture = surface->texture;
-               if (texture->currentmaterialflags & (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_SKY | MATERIALFLAG_SHORTDEPTHRANGE | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION))
-                       continue;
-               if (texture->surfaceflags & Q3SURFACEFLAG_NOMARKS)
-                       continue;
-               numtriangles = surface->num_triangles;
-               for (triangleindex = 0, e = rsurface.modelelement3i + 3*surface->num_firsttriangle;triangleindex < numtriangles;triangleindex++, e += 3)
+               if(model->render_bih.numleafs)
+                       bih = &model->render_bih;
+               else if(model->collision_bih.numleafs)
+                       bih = &model->collision_bih;
+       }
+       if(bih)
+               bih_triangles_count = BIH_GetTriangleListForBox(bih, sizeof(bih_triangles) / sizeof(*bih_triangles), bih_triangles, bih_surfaces, localmins, localmaxs);
+       if(bih_triangles_count == 0)
+               return;
+       if(bih_triangles_count > (int) (sizeof(bih_triangles) / sizeof(*bih_triangles))) // hit too many, likely bad anyway
+               return;
+       if(bih_triangles_count > 0)
+       {
+               for (triangleindex = 0; triangleindex < bih_triangles_count; ++triangleindex)
                {
-                       for (cornerindex = 0;cornerindex < 3;cornerindex++)
-                       {
-                               index = 3*e[cornerindex];
-                               VectorCopy(vertex3f + index, v[cornerindex]);
-                       }
-                       // cull backfaces
-                       //TriangleNormal(v[0], v[1], v[2], normal);
-                       //if (DotProduct(normal, localnormal) < 0.0f)
-                       //      continue;
-                       // clip by each of the box planes formed from the projection matrix
-                       // if anything survives, we emit the decal
-                       numpoints = PolygonF_Clip(3        , v[0]        , planes[0][0], planes[0][1], planes[0][2], planes[0][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
-                       if (numpoints < 3)
-                               continue;
-                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[1][0], planes[1][1], planes[1][2], planes[1][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
-                       if (numpoints < 3)
+                       surfaceindex = bih_surfaces[triangleindex];
+                       surface = surfaces + surfaceindex;
+                       texture = surface->texture;
+                       if (texture->currentmaterialflags & (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_SKY | MATERIALFLAG_SHORTDEPTHRANGE | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION))
                                continue;
-                       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[2][0], planes[2][1], planes[2][2], planes[2][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
-                       if (numpoints < 3)
+                       if (texture->surfaceflags & Q3SURFACEFLAG_NOMARKS)
                                continue;
-                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[3][0], planes[3][1], planes[3][2], planes[3][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
-                       if (numpoints < 3)
+                       R_DecalSystem_SplatTriangle(decalsystem, r, g, b, a, s1, t1, s2, t2, decalsequence, dynamic, planes, &projection, bih_triangles[triangleindex], surfaceindex);
+               }
+       }
+       else
+       {
+               for (surfacelistindex = 0;surfacelistindex < numsurfacelist;surfacelistindex++)
+               {
+                       surfaceindex = surfacelist[surfacelistindex];
+                       surface = surfaces + surfaceindex;
+                       // check cull box first because it rejects more than any other check
+                       if (!dynamic && !BoxesOverlap(surface->mins, surface->maxs, localmins, localmaxs))
                                continue;
-                       numpoints = PolygonF_Clip(numpoints, points[0][0], planes[4][0], planes[4][1], planes[4][2], planes[4][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
-                       if (numpoints < 3)
+                       // skip transparent surfaces
+                       texture = surface->texture;
+                       if (texture->currentmaterialflags & (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_SKY | MATERIALFLAG_SHORTDEPTHRANGE | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION))
                                continue;
-                       numpoints = PolygonF_Clip(numpoints, points[1][0], planes[5][0], planes[5][1], planes[5][2], planes[5][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), v[0]);
-                       if (numpoints < 3)
+                       if (texture->surfaceflags & Q3SURFACEFLAG_NOMARKS)
                                continue;
-                       // some part of the triangle survived, so we have to accept it...
-                       if (dynamic)
-                       {
-                               // dynamic always uses the original triangle
-                               numpoints = 3;
-                               for (cornerindex = 0;cornerindex < 3;cornerindex++)
-                               {
-                                       index = 3*e[cornerindex];
-                                       VectorCopy(vertex3f + index, v[cornerindex]);
-                               }
-                       }
-                       for (cornerindex = 0;cornerindex < numpoints;cornerindex++)
-                       {
-                               // convert vertex positions to texcoords
-                               Matrix4x4_Transform(&projection, v[cornerindex], temp);
-                               tc[cornerindex][0] = (temp[1]+1.0f)*0.5f * (s2-s1) + s1;
-                               tc[cornerindex][1] = (temp[2]+1.0f)*0.5f * (t2-t1) + t1;
-                               // calculate distance fade from the projection origin
-                               f = a * (1.0f-fabs(temp[0])) * cl_decals_newsystem_intensitymultiplier.value;
-                               f = bound(0.0f, f, 1.0f);
-                               c[cornerindex][0] = r * f;
-                               c[cornerindex][1] = g * f;
-                               c[cornerindex][2] = b * f;
-                               c[cornerindex][3] = 1.0f;
-                               //VectorMA(v[cornerindex], cl_decals_bias.value, localnormal, v[cornerindex]);
-                       }
-                       if (dynamic)
-                               R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[1], v[2], tc[0], tc[1], tc[2], c[0], c[1], c[2], triangleindex+surface->num_firsttriangle, surfaceindex, decalsequence);
-                       else
-                               for (cornerindex = 0;cornerindex < numpoints-2;cornerindex++)
-                                       R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[cornerindex+1], v[cornerindex+2], tc[0], tc[cornerindex+1], tc[cornerindex+2], c[0], c[cornerindex+1], c[cornerindex+2], -1, surfaceindex, decalsequence);
+                       numtriangles = surface->num_triangles;
+                       for (triangleindex = 0; triangleindex < numtriangles; triangleindex++)
+                               R_DecalSystem_SplatTriangle(decalsystem, r, g, b, a, s1, t1, s2, t2, decalsequence, dynamic, planes, &projection, triangleindex + surface->num_firsttriangle, surfaceindex);
                }
        }
 }