]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
changed all references to entity_render_t->frame to frame2 to eliminate
[xonotic/darkplaces.git] / gl_rmain.c
index 65c5b946c94f9a3b57178b169fe4f777c5ca7e8f..2883c1be92011cd594a6613395d2ef93cfd6ef7b 100644 (file)
@@ -1942,21 +1942,27 @@ static void R_View_SetFrustum(void)
                VectorMAMAMAM(1, r_view.origin, 1024, r_view.forward,  1024 * slopex, r_view.left, -1024 * slopey, r_view.up, r_view.frustumcorner[1]);
                VectorMAMAMAM(1, r_view.origin, 1024, r_view.forward, -1024 * slopex, r_view.left,  1024 * slopey, r_view.up, r_view.frustumcorner[2]);
                VectorMAMAMAM(1, r_view.origin, 1024, r_view.forward,  1024 * slopex, r_view.left,  1024 * slopey, r_view.up, r_view.frustumcorner[3]);
+
+               r_view.frustum[0].dist = DotProduct (r_view.origin, r_view.frustum[0].normal);
+               r_view.frustum[1].dist = DotProduct (r_view.origin, r_view.frustum[1].normal);
+               r_view.frustum[2].dist = DotProduct (r_view.origin, r_view.frustum[2].normal);
+               r_view.frustum[3].dist = DotProduct (r_view.origin, r_view.frustum[3].normal);
+               r_view.frustum[4].dist = DotProduct (r_view.origin, r_view.frustum[4].normal) + r_refdef.nearclip;
        }
        else
        {
-               VectorScale(r_view.left, -r_view.x - r_view.width, r_view.frustum[0].normal);
-               VectorScale(r_view.left,  r_view.x               , r_view.frustum[1].normal);
-               VectorScale(r_view.up, -r_view.y - r_view.height , r_view.frustum[2].normal);
-               VectorScale(r_view.up,  r_view.y                 , r_view.frustum[3].normal);
+               VectorScale(r_view.left, -r_view.ortho_x, r_view.frustum[0].normal);
+               VectorScale(r_view.left,  r_view.ortho_x, r_view.frustum[1].normal);
+               VectorScale(r_view.up, -r_view.ortho_y, r_view.frustum[2].normal);
+               VectorScale(r_view.up,  r_view.ortho_y, r_view.frustum[3].normal);
                VectorCopy(r_view.forward, r_view.frustum[4].normal);
+               r_view.frustum[0].dist = DotProduct (r_view.origin, r_view.frustum[0].normal) + r_view.ortho_x;
+               r_view.frustum[1].dist = DotProduct (r_view.origin, r_view.frustum[1].normal) + r_view.ortho_x;
+               r_view.frustum[2].dist = DotProduct (r_view.origin, r_view.frustum[2].normal) + r_view.ortho_y;
+               r_view.frustum[3].dist = DotProduct (r_view.origin, r_view.frustum[3].normal) + r_view.ortho_y;
+               r_view.frustum[4].dist = DotProduct (r_view.origin, r_view.frustum[4].normal) + r_refdef.nearclip;
        }
 
-       r_view.frustum[0].dist = DotProduct (r_view.origin, r_view.frustum[0].normal);
-       r_view.frustum[1].dist = DotProduct (r_view.origin, r_view.frustum[1].normal);
-       r_view.frustum[2].dist = DotProduct (r_view.origin, r_view.frustum[2].normal);
-       r_view.frustum[3].dist = DotProduct (r_view.origin, r_view.frustum[3].normal);
-       r_view.frustum[4].dist = DotProduct (r_view.origin, r_view.frustum[4].normal) + r_refdef.nearclip;
        PlaneClassify(&r_view.frustum[0]);
        PlaneClassify(&r_view.frustum[1]);
        PlaneClassify(&r_view.frustum[2]);
@@ -2003,7 +2009,7 @@ void R_View_Update(void)
 void R_SetupView(const matrix4x4_t *matrix)
 {
        if (!r_view.useperspective)
-               GL_SetupView_Mode_Ortho(r_view.x, r_view.y, r_view.x + r_view.width, r_view.y + r_view.height, -r_refdef.farclip, r_refdef.farclip);
+               GL_SetupView_Mode_Ortho(-r_view.ortho_x, -r_view.ortho_y, r_view.ortho_x, r_view.ortho_y, -r_refdef.farclip, r_refdef.farclip);
        else if (r_refdef.rtworldshadows || r_refdef.rtdlightshadows)
                GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_view.frustum_x, r_view.frustum_y, r_refdef.nearclip);
        else
@@ -3249,7 +3255,7 @@ void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t)
                {
                        // use an alternate animation if the entity's frame is not 0,
                        // and only if the texture has an alternate animation
-                       if (ent->frame != 0 && t->anim_total[1])
+                       if (ent->frame2 != 0 && t->anim_total[1])
                                t = t->anim_frames[1][(t->anim_total[1] >= 2) ? ((int)(r_refdef.time * 5.0f) % t->anim_total[1]) : 0];
                        else
                                t = t->anim_frames[0][(t->anim_total[0] >= 2) ? ((int)(r_refdef.time * 5.0f) % t->anim_total[0]) : 0];