]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
no longer checking texture_t->currentalpha < 1 in
[xonotic/darkplaces.git] / gl_rmain.c
index 5e7bcb1a7849ef5f4e8f3c999c5ef3335b8388ea..43bc3880f12966fb186f1d3aee7208613859811a 100644 (file)
@@ -54,6 +54,8 @@ cvar_t r_animcache = {CVAR_SAVE, "r_animcache", "1", "cache animation frames to
 
 cvar_t r_depthfirst = {CVAR_SAVE, "r_depthfirst", "0", "renders a depth-only version of the scene before normal rendering begins to eliminate overdraw, values: 0 = off, 1 = world depth, 2 = world and model depth"};
 cvar_t r_useinfinitefarclip = {CVAR_SAVE, "r_useinfinitefarclip", "1", "enables use of a special kind of projection matrix that has an extremely large farclip"};
+cvar_t r_farclip_base = {0, "r_farclip_base", "65536", "farclip (furthest visible distance) for rendering when r_useinfinitefarclip is 0"};
+cvar_t r_farclip_world = {0, "r_farclip_world", "2", "adds map size to farclip multiplied by this value"};
 cvar_t r_nearclip = {0, "r_nearclip", "1", "distance from camera of nearclip plane" };
 cvar_t r_showbboxes = {0, "r_showbboxes", "0", "shows bounding boxes of server entities, value controls opacity scaling (1 = 10%,  10 = 100%)"};
 cvar_t r_showsurfaces = {0, "r_showsurfaces", "0", "1 shows surfaces as different colors, or a value of 2 shows triangle draw order (for analyzing whether meshes are optimized for vertex cache)"};
@@ -69,7 +71,8 @@ cvar_t r_drawportals = {0, "r_drawportals", "0", "shows portals (separating poly
 cvar_t r_drawentities = {0, "r_drawentities","1", "draw entities (doors, players, projectiles, etc)"};
 cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1", "draw your weapon model"};
 cvar_t r_cullentities_trace = {0, "r_cullentities_trace", "1", "probabistically cull invisible entities"};
-cvar_t r_cullentities_trace_samples = {0, "r_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
+cvar_t r_cullentities_trace_samples = {0, "r_cullentities_trace_samples", "2", "number of samples to test for entity culling (in addition to center sample)"};
+cvar_t r_cullentities_trace_tempentitysamples = {0, "r_cullentities_trace_tempentitysamples", "-1", "number of samples to test for entity culling of temp entities (including all CSQC entities), -1 disables trace culling on these entities to prevent flicker (pvs still applies)"};
 cvar_t r_cullentities_trace_enlarge = {0, "r_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
 cvar_t r_cullentities_trace_delay = {0, "r_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
 cvar_t r_speeds = {0, "r_speeds","0", "displays rendering statistics and per-subsystem timings"};
@@ -195,7 +198,7 @@ rtexture_t *r_texture_gammaramps;
 unsigned int r_texture_gammaramps_serial;
 //rtexture_t *r_texture_fogintensity;
 
-unsigned int r_queries[R_MAX_OCCLUSION_QUERIES];
+unsigned int r_queries[MAX_OCCLUSION_QUERIES];
 unsigned int r_numqueries;
 unsigned int r_maxqueries;
 
@@ -1715,7 +1718,7 @@ typedef struct r_glsl_permutation_s
 }
 r_glsl_permutation_t;
 
-#define SHADERPERMUTATION_HASHSIZE 4096
+#define SHADERPERMUTATION_HASHSIZE 256
 
 /// information about each possible shader permutation
 r_glsl_permutation_t *r_glsl_permutationhash[SHADERMODE_COUNT][SHADERPERMUTATION_HASHSIZE];
@@ -2852,6 +2855,57 @@ skinframe_t *R_SkinFrame_LoadMissing(void)
        return skinframe;
 }
 
+void R_Main_FreeViewCache(void)
+{
+       if (r_refdef.viewcache.entityvisible)
+               Mem_Free(r_refdef.viewcache.entityvisible);
+       if (r_refdef.viewcache.world_pvsbits)
+               Mem_Free(r_refdef.viewcache.world_pvsbits);
+       if (r_refdef.viewcache.world_leafvisible)
+               Mem_Free(r_refdef.viewcache.world_leafvisible);
+       if (r_refdef.viewcache.world_surfacevisible)
+               Mem_Free(r_refdef.viewcache.world_surfacevisible);
+       memset(&r_refdef.viewcache, 0, sizeof(r_refdef.viewcache));
+}
+
+void R_Main_ResizeViewCache(void)
+{
+       int numentities = r_refdef.scene.numentities;
+       int numclusters = r_refdef.scene.worldmodel ? r_refdef.scene.worldmodel->brush.num_pvsclusters : 1;
+       int numclusterbytes = r_refdef.scene.worldmodel ? r_refdef.scene.worldmodel->brush.num_pvsclusterbytes : 1;
+       int numleafs = r_refdef.scene.worldmodel ? r_refdef.scene.worldmodel->brush.num_leafs : 1;
+       int numsurfaces = r_refdef.scene.worldmodel ? r_refdef.scene.worldmodel->num_surfaces : 1;
+       if (r_refdef.viewcache.maxentities < numentities)
+       {
+               r_refdef.viewcache.maxentities = numentities;
+               if (r_refdef.viewcache.entityvisible)
+                       Mem_Free(r_refdef.viewcache.entityvisible);
+               r_refdef.viewcache.entityvisible = Mem_Alloc(r_main_mempool, r_refdef.viewcache.maxentities);
+       }
+       if (r_refdef.viewcache.world_numclusters != numclusters)
+       {
+               r_refdef.viewcache.world_numclusters = numclusters;
+               r_refdef.viewcache.world_numclusterbytes = numclusterbytes;
+               if (r_refdef.viewcache.world_pvsbits)
+                       Mem_Free(r_refdef.viewcache.world_pvsbits);
+               r_refdef.viewcache.world_pvsbits = Mem_Alloc(r_main_mempool, r_refdef.viewcache.world_numclusterbytes);
+       }
+       if (r_refdef.viewcache.world_numleafs != numleafs)
+       {
+               r_refdef.viewcache.world_numleafs = numleafs;
+               if (r_refdef.viewcache.world_leafvisible)
+                       Mem_Free(r_refdef.viewcache.world_leafvisible);
+               r_refdef.viewcache.world_leafvisible = Mem_Alloc(r_main_mempool, r_refdef.viewcache.world_numleafs);
+       }
+       if (r_refdef.viewcache.world_numsurfaces != numsurfaces)
+       {
+               r_refdef.viewcache.world_numsurfaces = numsurfaces;
+               if (r_refdef.viewcache.world_surfacevisible)
+                       Mem_Free(r_refdef.viewcache.world_surfacevisible);
+               r_refdef.viewcache.world_surfacevisible = Mem_Alloc(r_main_mempool, r_refdef.viewcache.world_numsurfaces);
+       }
+}
+
 void gl_main_start(void)
 {
        r_numqueries = 0;
@@ -2889,6 +2943,8 @@ void gl_main_start(void)
 extern rtexture_t *loadingscreentexture;
 void gl_main_shutdown(void)
 {
+       R_Main_FreeViewCache();
+
        if (r_maxqueries)
                qglDeleteQueriesARB(r_maxqueries, r_queries);
 
@@ -2949,6 +3005,7 @@ void gl_main_newmap(void)
                if (cl.worldmodel->brush.entities)
                        CL_ParseEntityLump(cl.worldmodel->brush.entities);
        }
+       R_Main_FreeViewCache();
 }
 
 void GL_Main_Init(void)
@@ -2984,6 +3041,8 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable(&r_animcache);
        Cvar_RegisterVariable(&r_depthfirst);
        Cvar_RegisterVariable(&r_useinfinitefarclip);
+       Cvar_RegisterVariable(&r_farclip_base);
+       Cvar_RegisterVariable(&r_farclip_world);
        Cvar_RegisterVariable(&r_nearclip);
        Cvar_RegisterVariable(&r_showbboxes);
        Cvar_RegisterVariable(&r_showsurfaces);
@@ -2999,6 +3058,7 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable(&r_drawentities);
        Cvar_RegisterVariable(&r_cullentities_trace);
        Cvar_RegisterVariable(&r_cullentities_trace_samples);
+       Cvar_RegisterVariable(&r_cullentities_trace_tempentitysamples);
        Cvar_RegisterVariable(&r_cullentities_trace_enlarge);
        Cvar_RegisterVariable(&r_cullentities_trace_delay);
        Cvar_RegisterVariable(&r_drawviewmodel);
@@ -3253,7 +3313,7 @@ r_animcache_entity_t;
 
 typedef struct r_animcache_s
 {
-       r_animcache_entity_t entity[MAX_EDICTS*2];
+       r_animcache_entity_t entity[MAX_EDICTS];
        int maxindex;
        int currentindex;
 }
@@ -3505,7 +3565,9 @@ static qboolean R_CanSeeBox(int numsamples, vec_t enlarge, vec3_t eye, vec3_t en
 
 static void R_View_UpdateEntityVisible (void)
 {
-       int i, renderimask;
+       int i;
+       int renderimask;
+       int samples;
        entity_render_t *ent;
 
        if (!r_drawentities.integer)
@@ -3531,7 +3593,10 @@ static void R_View_UpdateEntityVisible (void)
                                ent = r_refdef.scene.entities[i];
                                if(r_refdef.viewcache.entityvisible[i] && !(ent->flags & (RENDER_VIEWMODEL | RENDER_NOCULL | RENDER_NODEPTHTEST)) && !(ent->model && (ent->model->name[0] == '*')))
                                {
-                                       if(R_CanSeeBox(r_cullentities_trace_samples.integer, r_cullentities_trace_enlarge.value, r_refdef.view.origin, ent->mins, ent->maxs))
+                                       samples = ent->entitynumber ? r_cullentities_trace_samples.integer : r_cullentities_trace_tempentitysamples.integer;
+                                       if (samples < 0)
+                                               continue; // temp entities do pvs only
+                                       if(R_CanSeeBox(samples, r_cullentities_trace_enlarge.value, r_refdef.view.origin, ent->mins, ent->maxs))
                                                ent->last_trace_visibility = realtime;
                                        if(ent->last_trace_visibility < realtime - r_cullentities_trace_delay.value)
                                                r_refdef.viewcache.entityvisible[i] = 0;
@@ -3828,6 +3893,7 @@ static void R_View_SetFrustum(void)
 
 void R_View_Update(void)
 {
+       R_Main_ResizeViewCache();
        R_View_SetFrustum();
        R_View_WorldVisibility(r_refdef.view.useclipplane);
        R_View_UpdateEntityVisible();
@@ -4689,9 +4755,9 @@ void R_UpdateVariables(void)
 
        r_refdef.scene.ambient = r_ambient.value;
 
-       r_refdef.farclip = 4096;
+       r_refdef.farclip = r_farclip_base.value;
        if (r_refdef.scene.worldmodel)
-               r_refdef.farclip += r_refdef.scene.worldmodel->radius * 2;
+               r_refdef.farclip += r_refdef.scene.worldmodel->radius * r_farclip_world.value * 2;
        r_refdef.nearclip = bound (0.001f, r_nearclip.value, r_refdef.farclip - 1.0f);
 
        if (r_shadow_frontsidecasting.integer < 0 || r_shadow_frontsidecasting.integer > 1)
@@ -5688,7 +5754,7 @@ texture_t *R_GetCurrentTexture(texture_t *t)
                {
                        // use an alternate animation if the entity's frame is not 0,
                        // and only if the texture has an alternate animation
-                       if (rsurface.frameblend[0].subframe != 0 && t->anim_total[1])
+                       if (rsurface.ent_alttextures && t->anim_total[1])
                                t = t->anim_frames[1][(t->anim_total[1] >= 2) ? ((int)(r_refdef.scene.time * 5.0f) % t->anim_total[1]) : 0];
                        else
                                t = t->anim_frames[0][(t->anim_total[0] >= 2) ? ((int)(r_refdef.scene.time * 5.0f) % t->anim_total[0]) : 0];
@@ -5963,6 +6029,7 @@ void RSurf_ActiveWorldEntity(void)
        VectorSet(rsurface.glowmod, 1, 1, 1);
        memset(rsurface.frameblend, 0, sizeof(rsurface.frameblend));
        rsurface.frameblend[0].lerp = 1;
+       rsurface.ent_alttextures = false;
        rsurface.basepolygonfactor = r_refdef.polygonfactor;
        rsurface.basepolygonoffset = r_refdef.polygonoffset;
        rsurface.modelvertex3f  = model->surfmesh.data_vertex3f;
@@ -6041,6 +6108,7 @@ void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, q
        VectorCopy(ent->colormap_shirtcolor, rsurface.colormap_shirtcolor);
        VectorCopy(ent->glowmod, rsurface.glowmod);
        memcpy(rsurface.frameblend, ent->frameblend, sizeof(ent->frameblend));
+       rsurface.ent_alttextures = ent->framegroupblend[0].frame != 0;
        rsurface.basepolygonfactor = r_refdef.polygonfactor;
        rsurface.basepolygonoffset = r_refdef.polygonoffset;
        if (ent->model->brush.submodel)
@@ -6170,6 +6238,7 @@ void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inve
        VectorSet(rsurface.glowmod, 1, 1, 1);
        memset(rsurface.frameblend, 0, sizeof(rsurface.frameblend));
        rsurface.frameblend[0].lerp = 1;
+       rsurface.ent_alttextures = false;
        rsurface.basepolygonfactor = r_refdef.polygonfactor;
        rsurface.basepolygonoffset = r_refdef.polygonoffset;
        if (wanttangents)
@@ -8254,6 +8323,8 @@ void R_DecalSystem_SpawnTriangle(decalsystem_t *decalsystem, const float *v0, co
 }
 
 extern cvar_t cl_decals_bias;
+extern cvar_t cl_decals_models;
+extern cvar_t cl_decals_newsystem_intensitymultiplier;
 void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, const vec3_t worldnormal, float r, float g, float b, float a, float s1, float t1, float s2, float t2, float worldsize)
 {
        matrix4x4_t projection;
@@ -8264,6 +8335,7 @@ void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, c
        const msurface_t *surface;
        const msurface_t *surfaces;
        const int *surfacelist;
+       const texture_t *texture;
        int numvertices;
        int numtriangles;
        int numsurfacelist;
@@ -8289,6 +8361,7 @@ void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, c
        float angles[3];
        float temp[3];
 
+       decalsystem = &ent->decalsystem;
        model = ent->model;
        if (!model || !ent->allowdecals || ent->alpha < 1 || (ent->flags & (RENDER_ADDITIVE | RENDER_NODEPTHTEST)))
        {
@@ -8296,7 +8369,13 @@ void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, c
                return;
        }
 
-       decalsystem = &ent->decalsystem;
+       if (!model->brush.data_nodes && !cl_decals_models.integer)
+       {
+               if (decalsystem->model)
+                       R_DecalSystem_Reset(decalsystem);
+               return;
+       }
+
        if (decalsystem->model != model)
                R_DecalSystem_Reset(decalsystem);
        decalsystem->model = model;
@@ -8368,7 +8447,10 @@ void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, c
        {
                surface = surfaces + surfacelist[surfacelistindex];
                // skip transparent surfaces
-               if ((surface->texture->surfaceflags & Q3SURFACEFLAG_NOMARKS) || surface->texture->currentalpha < 1 || (surface->texture->currentmaterialflags & (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_SKY | MATERIALFLAG_SHORTDEPTHRANGE | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION)))
+               texture = surface->texture;
+               if (texture->currentmaterialflags & (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_SKY | MATERIALFLAG_SHORTDEPTHRANGE | MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION))
+                       continue;
+               if (texture->surfaceflags & Q3SURFACEFLAG_NOMARKS)
                        continue;
                if (!dynamic && !BoxesOverlap(surface->mins, surface->maxs, localmins, localmaxs))
                        continue;
@@ -8388,10 +8470,20 @@ void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, c
                        // clip by each of the box planes formed from the projection matrix
                        // if anything survives, we emit the decal
                        numpoints = PolygonF_Clip(3        , v[0]        , planes[0][0], planes[0][1], planes[0][2], planes[0][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+                       if (numpoints < 3)
+                               continue;
                        numpoints = PolygonF_Clip(numpoints, points[1][0], planes[1][0], planes[1][1], planes[1][2], planes[1][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
+                       if (numpoints < 3)
+                               continue;
                        numpoints = PolygonF_Clip(numpoints, points[0][0], planes[2][0], planes[2][1], planes[2][2], planes[2][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+                       if (numpoints < 3)
+                               continue;
                        numpoints = PolygonF_Clip(numpoints, points[1][0], planes[3][0], planes[3][1], planes[3][2], planes[3][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[0][0]);
+                       if (numpoints < 3)
+                               continue;
                        numpoints = PolygonF_Clip(numpoints, points[0][0], planes[4][0], planes[4][1], planes[4][2], planes[4][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), points[1][0]);
+                       if (numpoints < 3)
+                               continue;
                        numpoints = PolygonF_Clip(numpoints, points[1][0], planes[5][0], planes[5][1], planes[5][2], planes[5][3], 1.0f/64.0f, sizeof(points[0])/sizeof(points[0][0]), v[0]);
                        if (numpoints < 3)
                                continue;
@@ -8413,8 +8505,8 @@ void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, c
                                tc[cornerindex][0] = (temp[1]+1.0f)*0.5f * (s2-s1) + s1;
                                tc[cornerindex][1] = (temp[2]+1.0f)*0.5f * (t2-t1) + t1;
                                // calculate distance fade from the projection origin
-                               f = a * (1.0f-fabs(temp[0]));
-                               f = max(0.0f, f);
+                               f = a * (1.0f-fabs(temp[0])) * cl_decals_newsystem_intensitymultiplier.value;
+                               f = bound(0.0f, f, 1.0f);
                                c[cornerindex][0] = r * f;
                                c[cornerindex][1] = g * f;
                                c[cornerindex][2] = b * f;
@@ -8422,7 +8514,7 @@ void R_DecalSystem_SplatEntity(entity_render_t *ent, const vec3_t worldorigin, c
                                //VectorMA(v[cornerindex], cl_decals_bias.value, localnormal, v[cornerindex]);
                        }
                        if (dynamic)
-                               R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[1], v[2], tc[0], tc[1], tc[2], c[0], c[1], c[2], triangleindex);
+                               R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[1], v[2], tc[0], tc[1], tc[2], c[0], c[1], c[2], triangleindex+surface->num_firsttriangle);
                        else
                                for (cornerindex = 0;cornerindex < numpoints-2;cornerindex++)
                                        R_DecalSystem_SpawnTriangle(decalsystem, v[0], v[cornerindex+1], v[cornerindex+2], tc[0], tc[cornerindex+1], tc[cornerindex+2], c[0], c[cornerindex+1], c[cornerindex+2], -1);