]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
no time to explain, more changes on the path to q3bsp support
[xonotic/darkplaces.git] / gl_rmain.c
index f3538129f1ffb2e5840b584c7385d9596be66160..5df084917de9606fbfb32fe4aefb9ad4da4e0236 100644 (file)
@@ -24,6 +24,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // used for dlight push checking and other things
 int r_framecount;
 
+// used for visibility checking
+qbyte r_pvsbits[(MAX_MAP_LEAFS+7)>>3];
+
 mplane_t frustum[4];
 
 matrix4x4_t r_identitymatrix;
@@ -70,6 +73,12 @@ cvar_t gl_fogend = {0, "gl_fogend","0"};
 
 cvar_t r_textureunits = {0, "r_textureunits", "32"};
 
+cvar_t r_lerpsprites = {CVAR_SAVE, "r_lerpsprites", "1"};
+cvar_t r_lerpmodels = {CVAR_SAVE, "r_lerpmodels", "1"};
+cvar_t r_waterscroll = {CVAR_SAVE, "r_waterscroll", "1"};
+
+
+
 void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b)
 {
        int i;
@@ -208,9 +217,26 @@ void gl_main_shutdown(void)
 extern void CL_ParseEntityLump(char *entitystring);
 void gl_main_newmap(void)
 {
-       if (cl.worldmodel && cl.worldmodel->entities)
-               CL_ParseEntityLump(cl.worldmodel->entities);
+       int l;
+       char *entities, entname[MAX_QPATH];
        r_framecount = 1;
+       if (cl.worldmodel)
+       {
+               strcpy(entname, cl.worldmodel->name);
+               l = strlen(entname) - 4;
+               if (l >= 0 && !strcmp(entname + l, ".bsp"))
+               {
+                       strcpy(entname + l, ".ent");
+                       if ((entities = FS_LoadFile(entname, true)))
+                       {
+                               CL_ParseEntityLump(entities);
+                               Mem_Free(entities);
+                               return;
+                       }
+               }
+               if (cl.worldmodel->brush.entities)
+                       CL_ParseEntityLump(cl.worldmodel->brush.entities);
+       }
 }
 
 void GL_Main_Init(void)
@@ -230,6 +256,9 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable (&r_fullbright);
        Cvar_RegisterVariable (&r_textureunits);
        Cvar_RegisterVariable (&r_shadow_cull);
+       Cvar_RegisterVariable (&r_lerpsprites);
+       Cvar_RegisterVariable (&r_lerpmodels);
+       Cvar_RegisterVariable (&r_waterscroll);
        if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXUIZ)
                Cvar_SetValue("r_fullbrights", 0);
        R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
@@ -287,6 +316,7 @@ extern void R_Explosion_Init(void);
 extern void ui_init(void);
 extern void gl_backend_init(void);
 extern void Sbar_Init(void);
+extern void R_LightningBeams_Init(void);
 
 void Render_Init(void)
 {
@@ -306,6 +336,7 @@ void Render_Init(void)
        R_Explosion_Init();
        ui_init();
        Sbar_Init();
+       R_LightningBeams_Init();
 }
 
 /*
@@ -319,7 +350,7 @@ void GL_Init (void)
        VID_CheckExtensions();
 
        // LordHavoc: report supported extensions
-       Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
+       Con_DPrintf("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
 }
 
 int R_CullBox(const vec3_t mins, const vec3_t maxs)
@@ -369,132 +400,7 @@ int R_CullBox(const vec3_t mins, const vec3_t maxs)
        return false;
 }
 
-int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
-{
-       int stackpos, sides;
-       mnode_t *node, *stack[4096];
-       if (cl.worldmodel == NULL)
-               return false;
-       stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
-       while (stackpos)
-       {
-               node = stack[--stackpos];
-               if (node->contents < 0)
-               {
-                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
-                               return false;
-               }
-               else
-               {
-                       sides = BoxOnPlaneSide(mins, maxs, node->plane);
-                       if (sides & 2 && stackpos < 4096)
-                               stack[stackpos++] = node->children[1];
-                       if (sides & 1 && stackpos < 4096)
-                               stack[stackpos++] = node->children[0];
-               }
-       }
-       return true;
-}
-
-int VIS_CullBox(const vec3_t mins, const vec3_t maxs)
-{
-       int stackpos, sides;
-       mnode_t *node, *stack[4096];
-       if (R_CullBox(mins, maxs))
-               return true;
-       if (cl.worldmodel == NULL)
-               return false;
-       stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
-       while (stackpos)
-       {
-               node = stack[--stackpos];
-               if (node->contents < 0)
-               {
-                       if (((mleaf_t *)node)->visframe == r_framecount)
-                               return false;
-               }
-               else
-               {
-                       sides = BoxOnPlaneSide(mins, maxs, node->plane);
-                       if (sides & 2 && stackpos < 4096)
-                               stack[stackpos++] = node->children[1];
-                       if (sides & 1 && stackpos < 4096)
-                               stack[stackpos++] = node->children[0];
-               }
-       }
-       return true;
-}
-
-int R_CullSphere(const vec3_t origin, vec_t radius)
-{
-       return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
-            || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
-            || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
-            || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
-}
-
-int PVS_CullSphere(const vec3_t origin, vec_t radius)
-{
-       int stackpos;
-       mnode_t *node, *stack[4096];
-       float dist;
-       if (cl.worldmodel == NULL)
-               return false;
-       stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
-       while (stackpos)
-       {
-               node = stack[--stackpos];
-               if (node->contents < 0)
-               {
-                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
-                               return false;
-               }
-               else
-               {
-                       dist = PlaneDiff(origin, node->plane);
-                       if (dist <= radius)
-                               stack[stackpos++] = node->children[1];
-                       if (dist >= -radius)
-                               stack[stackpos++] = node->children[0];
-               }
-       }
-       return true;
-}
-
-int VIS_CullSphere(const vec3_t origin, vec_t radius)
-{
-       int stackpos;
-       mnode_t *node, *stack[4096];
-       float dist;
-       if (R_CullSphere(origin, radius))
-               return true;
-       if (cl.worldmodel == NULL)
-               return false;
-       stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
-       while (stackpos)
-       {
-               node = stack[--stackpos];
-               if (node->contents < 0)
-               {
-                       if (((mleaf_t *)node)->visframe == r_framecount)
-                               return false;
-               }
-               else
-               {
-                       dist = PlaneDiff(origin, node->plane);
-                       if (dist <= radius)
-                               stack[stackpos++] = node->children[1];
-                       if (dist >= -radius)
-                               stack[stackpos++] = node->children[0];
-               }
-       }
-       return true;
-}
-
+#define VIS_CullBox(mins,maxs) (R_CullBox((mins), (maxs)) || (cl.worldmodel && cl.worldmodel->brush.BoxTouchingPVS && !cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, r_pvsbits, (mins), (maxs))))
 
 //==================================================================================
 
@@ -524,7 +430,6 @@ static void R_MarkEntities (void)
                R_LerpAnimation(ent);
                R_UpdateEntLights(ent);
                if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL))
-                && !VIS_CullSphere(ent->origin, (ent->model != NULL ? ent->model->radius : 16) * ent->scale)
                 && !VIS_CullBox(ent->mins, ent->maxs))
                {
                        ent->visframe = r_framecount;
@@ -624,182 +529,21 @@ void R_DrawFakeShadows (void)
 
 int shadowframecount = 0;
 
-int Light_CullBox(const vec3_t mins, const vec3_t maxs)
-{
-       int stackpos, sides;
-       mnode_t *node, *stack[4096];
-       if (cl.worldmodel == NULL)
-               return false;
-       stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
-       while (stackpos)
-       {
-               node = stack[--stackpos];
-               if (node->contents < 0)
-               {
-                       if (((mleaf_t *)node)->worldnodeframe == shadowframecount)
-                               return false;
-               }
-               else
-               {
-                       sides = BoxOnPlaneSide(mins, maxs, node->plane);
-                       if (sides & 2 && stackpos < 4096)
-                               stack[stackpos++] = node->children[1];
-                       if (sides & 1 && stackpos < 4096)
-                               stack[stackpos++] = node->children[0];
-               }
-       }
-       return true;
-}
-
-int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs)
-{
-       int stackpos, sides;
-       mnode_t *node, *stack[4096];
-       if (R_CullBox(mins, maxs))
-               return true;
-       if (cl.worldmodel == NULL)
-               return false;
-       stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
-       while (stackpos)
-       {
-               node = stack[--stackpos];
-               if (node->contents < 0)
-               {
-                       if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
-                               return false;
-               }
-               else
-               {
-                       sides = BoxOnPlaneSide(mins, maxs, node->plane);
-                       if (sides & 2 && stackpos < 4096)
-                               stack[stackpos++] = node->children[1];
-                       if (sides & 1 && stackpos < 4096)
-                               stack[stackpos++] = node->children[0];
-               }
-       }
-       return true;
-}
-
-int LightAndVis_CullPointCloud(int numpoints, const float *points)
-{
-       int i;
-       const float *p;
-       int stackpos, sides;
-       mnode_t *node, *stack[4096];
-       //if (R_CullBox(mins, maxs))
-       //      return true;
-       if (cl.worldmodel == NULL)
-               return false;
-       stackpos = 0;
-       stack[stackpos++] = cl.worldmodel->nodes;
-       while (stackpos)
-       {
-               node = stack[--stackpos];
-               if (node->contents < 0)
-               {
-                       if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
-                               return false;
-               }
-               else
-               {
-                       sides = 0;
-                       for (i = 0, p = points;i < numpoints && sides != 3;i++, p += 3)
-                       {
-                               if (DotProduct(p, node->plane->normal) < node->plane->dist)
-                                       sides |= 1;
-                               else
-                                       sides |= 2;
-                       }
-                       if (sides & 2 && stackpos < 4096)
-                               stack[stackpos++] = node->children[1];
-                       if (sides & 1 && stackpos < 4096)
-                               stack[stackpos++] = node->children[0];
-               }
-       }
-       return true;
-}
-
-
 void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs, int lightmarked)
 {
        vec3_t relativelightorigin;
-       #if 0
-       int i;
-       vec3_t temp;
-       float dist, projectdistance;
-       float points[16][3];
-       #endif
        // rough checks
-       if (!(ent->flags & RENDER_SHADOW) || ent->model == NULL || ent->model->DrawShadowVolume == NULL)
-               return;
-       if (r_shadow_cull.integer)
-       {
-               if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0]
-                || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1]
-                || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2]
-                || (lightmarked && Light_CullBox(ent->mins, ent->maxs)))
-                       return;
-       }
-       #if 0
-       if (r_shadow_cull.integer)
+       if ((ent->flags & RENDER_SHADOW) && ent->model && ent->model->DrawShadowVolume && !(r_shadow_cull.integer && (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0] || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1] || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2])))
        {
-               projectdistance = cullradius;
-               // calculate projected bounding box and decide if it is on-screen
-               for (i = 0;i < 8;i++)
-               {
-                       temp[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
-                       temp[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
-                       temp[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
-                       Matrix4x4_Transform(&ent->matrix, temp, points[i]);
-                       VectorSubtract(points[i], lightorigin, temp);
-                       dist = projectdistance / sqrt(DotProduct(temp, temp));
-                       VectorMA(lightorigin, dist, temp, points[i+8]);
-               }
-               if (LightAndVis_CullPointCloud(16, points[0]))
-                       return;
-               /*
-               for (i = 0;i < 8;i++)
-               {
-                       p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
-                       p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
-                       p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
-                       Matrix4x4_Transform(&ent->matrix, p2, p);
-                       VectorSubtract(p, lightorigin, temp);
-                       dist = projectdistance / sqrt(DotProduct(temp, temp));
-                       VectorMA(p, dist, temp, p2);
-                       if (i)
-                       {
-                               if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0];
-                               if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1];
-                               if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2];
-                       }
-                       else
-                       {
-                               VectorCopy(p, mins);
-                               VectorCopy(p, maxs);
-                       }
-                       if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
-                       if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
-                       if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
-               }
-               if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0]
-                || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1]
-                || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2]
-                || LightAndVis_CullBox(mins, maxs))
-                       return;
-               */
+               Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
+               ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
        }
-       #endif
-       Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
-       ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
 }
 
 void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light);
 
 extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
-void R_ShadowVolumeLighting (int visiblevolumes)
+void R_ShadowVolumeLighting(int visiblevolumes)
 {
        int i;
        entity_render_t *ent;
@@ -809,7 +553,6 @@ void R_ShadowVolumeLighting (int visiblevolumes)
        worldlight_t *wl;
        rdlight_t *rd;
        rmeshstate_t m;
-       mleaf_t *leaf;
        matrix4x4_t matrix;
        matrix4x4_t matrix_worldtofilter, matrix_worldtoattenuationxyz, matrix_worldtoattenuationz;
        matrix4x4_t matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz;
@@ -817,11 +560,11 @@ void R_ShadowVolumeLighting (int visiblevolumes)
        if (visiblevolumes)
        {
                memset(&m, 0, sizeof(m));
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ONE;
-               if (r_shadow_visiblevolumes.integer >= 2)
-                       m.depthdisable = true;
-               R_Mesh_State(&m);
+               R_Mesh_State_Texture(&m);
+
+               GL_BlendFunc(GL_ONE, GL_ONE);
+               GL_DepthMask(false);
+               GL_DepthTest(r_shadow_visiblevolumes.integer < 2);
                qglDisable(GL_CULL_FACE);
                GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
        }
@@ -835,63 +578,17 @@ void R_ShadowVolumeLighting (int visiblevolumes)
                {
                        if (d_lightstylevalue[wl->style] <= 0)
                                continue;
-                       if (R_CullBox(wl->mins, wl->maxs))
-                       //if (R_CullSphere(wl->origin, cullradius))
+                       if (VIS_CullBox(wl->mins, wl->maxs))
                                continue;
-                       //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius))
-                       //      continue;
-                       //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius))
-                       //      continue;
                        if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
                                continue;
+                       if (R_Shadow_ScissorForBBox(wl->mins, wl->maxs))
+                               continue;
 
                        cullradius = wl->cullradius;
                        lightradius = wl->lightradius;
-
-                       if (cl.worldmodel != NULL)
-                       {
-                               for (i = 0;i < wl->numleafs;i++)
-                                       if (wl->leafs[i]->visframe == r_framecount)
-                                               break;
-                               if (i == wl->numleafs)
-                                       continue;
-                               leaf = wl->leafs[i++];
-                               VectorCopy(leaf->mins, clipmins);
-                               VectorCopy(leaf->maxs, clipmaxs);
-                               for (;i < wl->numleafs;i++)
-                               {
-                                       leaf = wl->leafs[i];
-                                       if (leaf->visframe == r_framecount)
-                                       {
-                                               if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0];
-                                               if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0];
-                                               if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1];
-                                               if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1];
-                                               if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2];
-                                               if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2];
-                                       }
-                               }
-                               if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0];
-                               if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0];
-                               if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1];
-                               if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1];
-                               if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2];
-                               if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2];
-                       }
-                       else
-                       {
-                               VectorCopy(wl->mins, clipmins);
-                               VectorCopy(wl->maxs, clipmaxs);
-                       }
-
-                       //if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius))
-                       if (R_CullBox(clipmins, clipmaxs) || R_Shadow_ScissorForBBox(clipmins, clipmaxs))
-                               continue;
-
-                       // mark the leafs we care about so only things in those leafs will matter
-                       if (cl.worldmodel != NULL)
-                               for (i = 0;i < wl->numleafs;i++)
-                                       wl->leafs[i]->worldnodeframe = shadowframecount;
+                       VectorCopy(wl->mins, clipmins);
+                       VectorCopy(wl->maxs, clipmaxs);
 
                        f = d_lightstylevalue[wl->style] * (1.0f / 256.0f);
                        VectorScale(wl->light, f, lightcolor);
@@ -1055,9 +752,10 @@ void R_ShadowVolumeLighting (int visiblevolumes)
                }
        }
 
-       if (!visiblevolumes)
+       if (visiblevolumes)
+               qglEnable(GL_CULL_FACE);
+       else
                R_Shadow_Stage_End();
-       qglEnable(GL_CULL_FACE);
        qglDisable(GL_SCISSOR_TEST);
 }
 
@@ -1096,7 +794,7 @@ R_SetupFrame
 static void R_SetupFrame (void)
 {
 // don't allow cheats in multiplayer
-       if (cl.maxclients > 1)
+       if (!cl.islocalgame)
        {
                if (r_fullbright.integer != 0)
                        Cvar_Set ("r_fullbright", "0");
@@ -1119,29 +817,31 @@ static void R_BlendView(void)
 {
        rmeshstate_t m;
        float r;
+       float vertex3f[3*3];
 
        if (r_refdef.viewblend[3] < 0.01f)
                return;
 
-       memset(&m, 0, sizeof(m));
-       m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       m.depthdisable = true; // magic
        R_Mesh_Matrix(&r_identitymatrix);
-       R_Mesh_State(&m);
 
-       R_Mesh_GetSpace(3);
-       r = 64000;
-       varray_vertex3f[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
-       varray_vertex3f[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
-       varray_vertex3f[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
-       varray_vertex3f[3] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r + vup[0] * r * 3;
-       varray_vertex3f[4] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r + vup[1] * r * 3;
-       varray_vertex3f[5] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r + vup[2] * r * 3;
-       varray_vertex3f[6] = r_origin[0] + vpn[0] * 1.5 + vright[0] * r * 3 - vup[0] * r;
-       varray_vertex3f[7] = r_origin[1] + vpn[1] * 1.5 + vright[1] * r * 3 - vup[1] * r;
-       varray_vertex3f[8] = r_origin[2] + vpn[2] * 1.5 + vright[2] * r * 3 - vup[2] * r;
+       memset(&m, 0, sizeof(m));
+       R_Mesh_State_Texture(&m);
+
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       GL_DepthMask(true);
+       GL_DepthTest(false); // magic
+       GL_VertexPointer(vertex3f);
        GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
+       r = 64000;
+       vertex3f[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
+       vertex3f[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
+       vertex3f[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
+       vertex3f[3] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r + vup[0] * r * 3;
+       vertex3f[4] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r + vup[1] * r * 3;
+       vertex3f[5] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r + vup[2] * r * 3;
+       vertex3f[6] = r_origin[0] + vpn[0] * 1.5 + vright[0] * r * 3 - vup[0] * r;
+       vertex3f[7] = r_origin[1] + vpn[1] * 1.5 + vright[1] * r * 3 - vup[1] * r;
+       vertex3f[8] = r_origin[2] + vpn[2] * 1.5 + vright[2] * r * 3 - vup[2] * r;
        R_Mesh_Draw(3, 1, polygonelements);
 }
 
@@ -1182,6 +882,9 @@ void R_RenderView (void)
        R_BuildLightList();
        R_TimeReport("setup");
 
+       if (cl.worldmodel && cl.worldmodel->brush.FatPVS)
+               cl.worldmodel->brush.FatPVS(cl.worldmodel, r_origin, 2, r_pvsbits, sizeof(r_pvsbits));
+
        R_WorldVisibility(world);
        R_TimeReport("worldvis");
 
@@ -1267,26 +970,30 @@ void R_RenderView (void)
 void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, float ca)
 {
        int i;
-       float *v, *c, f1, f2, diff[3];
+       float *v, *c, f1, f2, diff[3], vertex3f[8*3], color4f[8*4];
        rmeshstate_t m;
-       m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       GL_DepthMask(false);
+       GL_DepthTest(true);
        R_Mesh_Matrix(&r_identitymatrix);
-       R_Mesh_State(&m);
+
+       memset(&m, 0, sizeof(m));
+       R_Mesh_State_Texture(&m);
 
        R_Mesh_GetSpace(8);
-       varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
-       varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
-       varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
-       varray_vertex[12] = maxs[0];varray_vertex[13] = maxs[1];varray_vertex[14] = mins[2];
-       varray_vertex[16] = mins[0];varray_vertex[17] = mins[1];varray_vertex[18] = maxs[2];
-       varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
-       varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
-       varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
-       R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
+       vertex3f[ 0] = mins[0];vertex3f[ 1] = mins[1];vertex3f[ 2] = mins[2];
+       vertex3f[ 3] = maxs[0];vertex3f[ 4] = mins[1];vertex3f[ 5] = mins[2];
+       vertex3f[ 6] = mins[0];vertex3f[ 7] = maxs[1];vertex3f[ 8] = mins[2];
+       vertex3f[ 9] = maxs[0];vertex3f[10] = maxs[1];vertex3f[11] = mins[2];
+       vertex3f[12] = mins[0];vertex3f[13] = mins[1];vertex3f[14] = maxs[2];
+       vertex3f[15] = maxs[0];vertex3f[16] = mins[1];vertex3f[17] = maxs[2];
+       vertex3f[18] = mins[0];vertex3f[19] = maxs[1];vertex3f[20] = maxs[2];
+       vertex3f[21] = maxs[0];vertex3f[22] = maxs[1];vertex3f[23] = maxs[2];
+       GL_ColorPointer(color);
+       R_FillColors(color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
        if (fogenabled)
        {
-               for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
+               for (i = 0, v = vertex, c = color;i < 8;i++, v += 4, c += 4)
                {
                        VectorSubtract(v, r_origin, diff);
                        f2 = exp(fogdensity/DotProduct(diff, diff));
@@ -1297,7 +1004,6 @@ void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, floa
                        c[2] = c[2] * f1 + fogcolor[2] * f2;
                }
        }
-       GL_UseColorArray();
        R_Mesh_Draw(8, 12);
 }
 */
@@ -1314,66 +1020,84 @@ int nomodelelements[24] =
        1, 3, 4
 };
 
+float nomodelvertex3f[6*3] =
+{
+       -16,   0,   0,
+        16,   0,   0,
+         0, -16,   0,
+         0,  16,   0,
+         0,   0, -16,
+         0,   0,  16
+};
+
+float nomodelcolor4f[6*4] =
+{
+       0.0f, 0.0f, 0.5f, 1.0f,
+       0.0f, 0.0f, 0.5f, 1.0f,
+       0.0f, 0.5f, 0.0f, 1.0f,
+       0.0f, 0.5f, 0.0f, 1.0f,
+       0.5f, 0.0f, 0.0f, 1.0f,
+       0.5f, 0.0f, 0.0f, 1.0f
+};
+
 void R_DrawNoModelCallback(const void *calldata1, int calldata2)
 {
        const entity_render_t *ent = calldata1;
        int i;
        float f1, f2, *c, diff[3];
+       float color4f[6*4];
        rmeshstate_t m;
+       R_Mesh_Matrix(&ent->matrix);
+
        memset(&m, 0, sizeof(m));
+       R_Mesh_State_Texture(&m);
+
        if (ent->flags & EF_ADDITIVE)
        {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE;
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+               GL_DepthMask(false);
        }
        else if (ent->alpha < 1)
        {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               GL_DepthMask(false);
        }
        else
        {
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ZERO;
+               GL_BlendFunc(GL_ONE, GL_ZERO);
+               GL_DepthMask(true);
        }
-       R_Mesh_Matrix(&ent->matrix);
-       R_Mesh_State(&m);
-
-       GL_UseColorArray();
-       R_Mesh_GetSpace(6);
-       varray_vertex3f[ 0] = -16;varray_vertex3f[ 1] =   0;varray_vertex3f[ 2] =   0;
-       varray_vertex3f[ 3] =  16;varray_vertex3f[ 4] =   0;varray_vertex3f[ 5] =   0;
-       varray_vertex3f[ 6] =   0;varray_vertex3f[ 7] = -16;varray_vertex3f[ 8] =   0;
-       varray_vertex3f[ 9] =   0;varray_vertex3f[10] =  16;varray_vertex3f[11] =   0;
-       varray_vertex3f[12] =   0;varray_vertex3f[13] =   0;varray_vertex3f[14] = -16;
-       varray_vertex3f[15] =   0;varray_vertex3f[16] =   0;varray_vertex3f[17] =  16;
-       varray_color4f[ 0] = 0.00f * r_colorscale;varray_color4f[ 1] = 0.00f * r_colorscale;varray_color4f[ 2] = 0.50f * r_colorscale;varray_color4f[ 3] = ent->alpha;
-       varray_color4f[ 4] = 0.00f * r_colorscale;varray_color4f[ 5] = 0.00f * r_colorscale;varray_color4f[ 6] = 0.50f * r_colorscale;varray_color4f[ 7] = ent->alpha;
-       varray_color4f[ 8] = 0.00f * r_colorscale;varray_color4f[ 9] = 0.50f * r_colorscale;varray_color4f[10] = 0.00f * r_colorscale;varray_color4f[11] = ent->alpha;
-       varray_color4f[12] = 0.00f * r_colorscale;varray_color4f[13] = 0.50f * r_colorscale;varray_color4f[14] = 0.00f * r_colorscale;varray_color4f[15] = ent->alpha;
-       varray_color4f[16] = 0.50f * r_colorscale;varray_color4f[17] = 0.00f * r_colorscale;varray_color4f[18] = 0.00f * r_colorscale;varray_color4f[19] = ent->alpha;
-       varray_color4f[20] = 0.50f * r_colorscale;varray_color4f[21] = 0.00f * r_colorscale;varray_color4f[22] = 0.00f * r_colorscale;varray_color4f[23] = ent->alpha;
+       GL_DepthTest(true);
+       GL_VertexPointer(nomodelvertex3f);
        if (fogenabled)
        {
+               memcpy(color4f, nomodelcolor4f, sizeof(float[6*4]));
+               GL_ColorPointer(color4f);
                VectorSubtract(ent->origin, r_origin, diff);
                f2 = exp(fogdensity/DotProduct(diff, diff));
                f1 = 1 - f2;
-               for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
+               for (i = 0, c = color4f;i < 6;i++, c += 4)
                {
                        c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
                        c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
                        c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale;
+                       c[3] *= ent->alpha;
                }
        }
-       else
+       else if (r_colorscale != 1 || ent->alpha != 1)
        {
-               for (i = 0, c = varray_color4f;i < 6;i++, c += 4)
+               memcpy(color4f, nomodelcolor4f, sizeof(float[6*4]));
+               GL_ColorPointer(color4f);
+               for (i = 0, c = color4f;i < 6;i++, c += 4)
                {
                        c[0] *= r_colorscale;
                        c[1] *= r_colorscale;
                        c[2] *= r_colorscale;
+                       c[3] *= ent->alpha;
                }
        }
+       else
+               GL_ColorPointer(nomodelcolor4f);
        R_Mesh_Draw(6, 8, nomodelelements);
 }
 
@@ -1416,13 +1140,31 @@ void R_CalcBeam_Vertex3f (float *vert, const vec3_t org1, const vec3_t org2, flo
        vert[11] = org2[2] + width * right2[2];
 }
 
-void R_DrawSpriteMesh(const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2)
+float spritetexcoord2f[4*2] = {0, 1, 0, 0, 1, 0, 1, 1};
+
+void R_DrawSprite(int blendfunc1, int blendfunc2, rtexture_t *texture, int depthdisable, const vec3_t origin, const vec3_t left, const vec3_t up, float scalex1, float scalex2, float scaley1, float scaley2, float cr, float cg, float cb, float ca)
 {
-       R_Mesh_GetSpace(4);
-       varray_texcoord2f[0][0] = 0;varray_texcoord2f[0][1] = 1;
-       varray_texcoord2f[0][2] = 0;varray_texcoord2f[0][3] = 0;
-       varray_texcoord2f[0][4] = 1;varray_texcoord2f[0][5] = 0;
-       varray_texcoord2f[0][6] = 1;varray_texcoord2f[0][7] = 1;
+       float diff[3];
+       rmeshstate_t m;
+
+       if (fogenabled)
+       {
+               VectorSubtract(origin, r_origin, diff);
+               ca *= 1 - exp(fogdensity/DotProduct(diff,diff));
+       }
+
+       R_Mesh_Matrix(&r_identitymatrix);
+       GL_Color(cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
+       GL_VertexPointer(varray_vertex3f);
+       GL_BlendFunc(blendfunc1, blendfunc2);
+       GL_DepthMask(false);
+       GL_DepthTest(!depthdisable);
+
+       memset(&m, 0, sizeof(m));
+       m.tex[0] = R_GetTexture(texture);
+       m.pointer_texcoord[0] = spritetexcoord2f;
+       R_Mesh_State_Texture(&m);
+
        varray_vertex3f[ 0] = origin[0] + left[0] * scalex2 + up[0] * scaley1;
        varray_vertex3f[ 1] = origin[1] + left[1] * scalex2 + up[1] * scaley1;
        varray_vertex3f[ 2] = origin[2] + left[2] * scalex2 + up[2] * scaley1;