r_texture_gammaramps = NULL;
r_texture_numcubemaps = 0;
- r_loaddds = vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc && r_texture_dds_load.integer;
+ r_loaddds = r_texture_dds_load.integer;
r_savedds = vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc && r_texture_dds_save.integer;
switch(vid.renderpath)