Serious-Sam style crosshair (an actual sprite in the world, with slight variation...
[xonotic/darkplaces.git] / gl_rmain.c
index 9b11c91..6c7deed 100644 (file)
@@ -637,6 +637,9 @@ void R_RenderView (void)
        R_BlendView();
        R_TimeReport("blendview");
 
        R_BlendView();
        R_TimeReport("blendview");
 
+       R_DrawCrosshair();
+       R_TimeReport("crosshair");
+
        // render any queued meshs
        R_Mesh_Finish();
        R_TimeReport("meshfinish");
        // render any queued meshs
        R_Mesh_Finish();
        R_TimeReport("meshfinish");