cvar_t r_drawentities = {0, "r_drawentities","1"};
cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"};
-cvar_t r_staticworldlights = {0, "r_staticworldlights", "1"};
+cvar_t r_staticworldlights = {0, "r_staticworldlights", "0"};
cvar_t r_speeds = {0, "r_speeds","0"};
cvar_t r_fullbright = {0, "r_fullbright","0"};
cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
}
-int R_CullBox(const vec3_t emins, const vec3_t emaxs)
+int R_CullBox(const vec3_t mins, const vec3_t maxs)
{
int i;
mplane_t *p;
{
default:
case 0:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 1:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 2:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 3:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 4:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 5:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 6:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 7:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
}
return false;
}
-int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
+int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
{
- int i;
- mplane_t *p;
- for (i = 0;i < 4;i++)
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
{
- p = frustum + i;
- switch(p->signbits)
+ node = stack[--stackpos];
+ if (node->contents < 0)
{
- default:
- case 0:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 1:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 2:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 3:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 4:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
- return false;
- break;
- case 5:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
- return false;
- break;
- case 6:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
return false;
- break;
- case 7:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int R_CullSphere(const vec3_t origin, vec_t radius)
+{
+ return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
+ || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
+ || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
+ || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
+}
+
+int PVS_CullSphere(const vec3_t origin, vec_t radius)
+{
+ int stackpos;
+ mnode_t *node, *stack[4096];
+ float dist;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
return false;
- break;
+ }
+ else
+ {
+ dist = PlaneDiff(origin, node->plane);
+ if (dist <= radius)
+ stack[stackpos++] = node->children[1];
+ if (dist >= -radius)
+ stack[stackpos++] = node->children[0];
}
}
return true;
Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
R_LerpAnimation(ent);
R_UpdateEntLights(ent);
- if (R_NotCulledBox(ent->mins, ent->maxs))
+ if (!R_CullSphere(ent->origin, ent->model->radius * ent->scale)
+ && !PVS_CullSphere(ent->origin, ent->model->radius * ent->scale)
+ && !R_CullBox(ent->mins, ent->maxs)
+ && !PVS_CullBox(ent->mins, ent->maxs))
{
ent->visframe = r_framecount;
R_FarClip_Box(ent->mins, ent->maxs);
}
void R_DrawNoModel(entity_render_t *ent);
-void R_DrawModels (void)
+void R_DrawModels ()
{
int i;
entity_render_t *ent;
ent = r_refdef.entities[i];
if (ent->visframe == r_framecount)
{
- if (ent->model)
- {
- if (ent->model->Draw)
- ent->model->Draw(ent);
- }
+ if (ent->model && ent->model->Draw != NULL)
+ ent->model->Draw(ent);
else
R_DrawNoModel(ent);
}
#include "r_shadow.h"
-void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float lightradius, int visiblevolume)
+void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float lightradius)
{
int i;
vec3_t p, p2, temp, relativelightorigin;
if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
}
- if (R_NotCulledBox(mins, maxs))
+ if (!R_CullBox(mins, maxs))
#endif
{
Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius, visiblevolume);
+ ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
}
}
}
}
}
-void R_DrawWorldLightShadowVolume(mlight_t *sl, int visiblevolume)
+void R_DrawWorldLightShadowVolume(mlight_t *sl)
{
shadowmesh_t *mesh;
R_Mesh_Matrix(&cl_entities[0].render.matrix);
for (mesh = sl->shadowvolume;mesh;mesh = mesh->next)
{
memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
- R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume);
- }
-}
-
-void R_DrawShadowVolumes (void)
-{
- int i, lnum;
- entity_render_t *ent;
- vec3_t mins, maxs;//, relativelightorigin;
- mlight_t *sl;
- rdlight_t *rd;
- rmeshstate_t m;
-
- for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
- {
- if (d_lightstylevalue[sl->style] <= 0)
- continue;
- /*
- mins[0] = sl->origin[0] - sl->cullradius;
- maxs[0] = sl->origin[0] + sl->cullradius;
- mins[1] = sl->origin[1] - sl->cullradius;
- maxs[1] = sl->origin[1] + sl->cullradius;
- mins[2] = sl->origin[2] - sl->cullradius;
- maxs[2] = sl->origin[2] + sl->cullradius;
- if (R_CullBox(mins, maxs))
- continue;
- */
- if (R_CullBox(sl->mins, sl->maxs))
- continue;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ONE;
- R_Mesh_State(&m);
- GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
- if (sl->shadowvolume && r_staticworldlights.integer)
- R_DrawWorldLightShadowVolume(sl, true);
- else
- {
- ent = &cl_entities[0].render;
- R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true);
- }
- /*
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
- {
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true);
- }
- */
- if (r_drawentities.integer)
- {
- for (i = 0;i < r_refdef.numentities;i++)
- {
- ent = r_refdef.entities[i];
- /*
- if (ent->mins[0] <= sl->maxs[0]
- && ent->maxs[0] >= sl->mins[0]
- && ent->mins[1] <= sl->maxs[1]
- && ent->maxs[1] >= sl->mins[1]
- && ent->mins[2] <= sl->maxs[2]
- && ent->maxs[2] >= sl->mins[2])
- */
- R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true);
- /*
- ent = r_refdef.entities[i];
- if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
- {
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true);
- }
- */
- }
- }
- }
-
- for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
- {
- mins[0] = rd->origin[0] - rd->cullradius;
- maxs[0] = rd->origin[0] + rd->cullradius;
- mins[1] = rd->origin[1] - rd->cullradius;
- maxs[1] = rd->origin[1] + rd->cullradius;
- mins[2] = rd->origin[2] - rd->cullradius;
- maxs[2] = rd->origin[2] + rd->cullradius;
- if (R_CullBox(mins, maxs))
- continue;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_ONE;
- m.blendfunc2 = GL_ONE;
- R_Mesh_State(&m);
- GL_Color(0.1 * r_colorscale, 0.0125 * r_colorscale, 0.0 * r_colorscale, 1);
- ent = &cl_entities[0].render;
- if (ent != rd->ent)
- R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true);
- /*
- ent = &cl_entities[0].render;
- if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
- {
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true);
- }
- */
- if (r_drawentities.integer)
- {
- for (i = 0;i < r_refdef.numentities;i++)
- {
- ent = r_refdef.entities[i];
- if (ent != rd->ent)
- R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true);
- /*
- ent = r_refdef.entities[i];
- if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
- {
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true);
- }
- */
- }
- }
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
}
}
vec3_t angles, angles2, angles3, angles4;
float verts[12];
shadowsphere = Mod_ShadowMesh_Begin(zonemempool);
- for (i = 0;i < SHADOWSPHERE_SEGMENTS;i++)
+ for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++)
{
for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++)
{
- angles[0] = i * 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f;
angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS;
angles[2] = 0;
VectorCopy(angles, angles2);
AngleVectorsFLU(angles2, verts + 9, NULL, NULL);
AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
AngleVectorsFLU(angles4, verts + 3, NULL, NULL);
- VectorScale(&verts[0], 64.0f, &verts[0]);
- VectorScale(&verts[3], 64.0f, &verts[3]);
- VectorScale(&verts[6], 64.0f, &verts[6]);
- VectorScale(&verts[9], 64.0f, &verts[9]);
- Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
- AngleVectorsFLU(angles, verts, NULL, NULL);
- AngleVectorsFLU(angles2, verts + 3, NULL, NULL);
- AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
- AngleVectorsFLU(angles4, verts + 9, NULL, NULL);
- VectorScale(&verts[0], 128.0f, &verts[0]);
- VectorScale(&verts[3], 128.0f, &verts[3]);
- VectorScale(&verts[6], 128.0f, &verts[6]);
- VectorScale(&verts[9], 128.0f, &verts[9]);
+ VectorScale(&verts[0], 1.0f, &verts[0]);
+ VectorScale(&verts[3], 1.0f, &verts[3]);
+ VectorScale(&verts[6], 1.0f, &verts[6]);
+ VectorScale(&verts[9], 1.0f, &verts[9]);
Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
}
}
}
-void R_DrawShadowSphere(vec3_t origin, float radius, int visiblevolume)
+void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius)
{
- int i;
- float *v;
shadowmesh_t *mesh;
- //matrix4x4_t matrix;
+ matrix4x4_t matrix;
if (!shadowsphere)
R_CreateShadowSphere();
- //Matrix4x4_CreateTranslate(&matrix, origin[0], origin[1], origin[2]);
- //Matrix4x4_ConcatScale(&matrix, radius);
- //R_Mesh_Matrix(&matrix);
- R_Mesh_Matrix(&r_identitymatrix);
+ Matrix4x4_CreateScale(&matrix, lightradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
+ for (mesh = shadowsphere;mesh;mesh = mesh->next)
+ {
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+ }
+ Matrix4x4_CreateScale(&matrix, -cullradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
for (mesh = shadowsphere;mesh;mesh = mesh->next)
{
memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
- for (i = 0, v = varray_vertex;i < mesh->numverts;i++, v += 4)
- VectorMA(origin, radius, v, v);
- R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume);
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
}
}
-void R_ShadowVolumeLighting (void)
+void R_ShadowVolumeLighting (int visiblevolumes)
{
int i;
entity_render_t *ent;
int lnum;
- float f;
- vec3_t mins, maxs, relativelightorigin, lightcolor;
+ float f, lightradius, cullradius;
+ vec3_t relativelightorigin, relativeeyeorigin, lightcolor;
mlight_t *sl;
rdlight_t *rd;
+ rmeshstate_t m;
- R_Shadow_Stage_Depth();
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawDepth)
- {
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawDepth(ent);
- }
- if (r_drawentities.integer)
+ if (visiblevolumes)
{
- for (i = 0;i < r_refdef.numentities;i++)
- {
- ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model && ent->model->DrawDepth)
- {
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawDepth(ent);
- }
- }
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ONE;
+ R_Mesh_State(&m);
+ GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
}
-
+ else
+ R_Shadow_Stage_Begin();
for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
{
if (d_lightstylevalue[sl->style] <= 0)
continue;
- VectorCopy(sl->mins, mins);
- VectorCopy(sl->maxs, maxs);
- /*
- mins[0] = sl->origin[0] - sl->cullradius;
- maxs[0] = sl->origin[0] + sl->cullradius;
- mins[1] = sl->origin[1] - sl->cullradius;
- maxs[1] = sl->origin[1] + sl->cullradius;
- mins[2] = sl->origin[2] - sl->cullradius;
- maxs[2] = sl->origin[2] + sl->cullradius;
- if (R_CullBox(mins, maxs))
+ if (r_light_debuglight.integer >= 0 && lnum != r_light_debuglight.integer)
continue;
- */
- if (R_CullBox(mins, maxs))
+ cullradius = sl->cullradius;
+ lightradius = sl->lightradius;
+ if (R_CullBox(sl->mins, sl->maxs) || PVS_CullBox(sl->mins, sl->maxs) || R_CullSphere(sl->origin, cullradius) || PVS_CullSphere(sl->origin, cullradius))
continue;
f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
VectorScale(sl->light, f, lightcolor);
- R_Shadow_Stage_ShadowVolumes();
- R_DrawShadowSphere(sl->origin, 1.0f/*sl->cullradius - 16*/, false);
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ R_DrawShadowSphere(sl->origin, cullradius, lightradius * 2);
if (sl->shadowvolume && r_staticworldlights.integer)
- R_DrawWorldLightShadowVolume(sl, false);
+ R_DrawWorldLightShadowVolume(sl);
else
- R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, sl->cullradius, false);
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius);
if (r_drawentities.integer)
{
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
- if (ent->maxs[0] >= mins[0]
- && ent->mins[0] <= maxs[0]
- && ent->maxs[1] >= mins[1]
- && ent->mins[1] <= maxs[1]
- && ent->maxs[2] >= mins[2]
- && ent->mins[2] <= maxs[2])
- R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, sl->cullradius, false);
+ if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2])
+ R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius);
}
}
- R_Shadow_Stage_Light();
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawLight)
- {
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawLight(ent, relativelightorigin, sl->cullradius, sl->distbias, sl->subtract, lightcolor);
- }
- if (r_drawentities.integer)
+ if (!visiblevolumes)
{
- for (i = 0;i < r_refdef.numentities;i++)
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
{
- ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
- && ent->maxs[0] >= mins[0]
- && ent->mins[0] <= maxs[0]
- && ent->maxs[1] >= mins[1]
- && ent->mins[1] <= maxs[1]
- && ent->maxs[2] >= mins[2]
- && ent->mins[2] <= maxs[2])
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
{
- Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawLight(ent, relativelightorigin, sl->cullradius, sl->distbias, sl->subtract, lightcolor);
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2])
+ {
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
+ }
+ }
+
+ R_Shadow_Stage_EraseShadowVolumes();
+ R_DrawShadowSphere(sl->origin, cullradius, lightradius * 2);
+ if (sl->shadowvolume && r_staticworldlights.integer)
+ R_DrawWorldLightShadowVolume(sl);
+ else
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2])
+ R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius);
}
}
}
}
for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
{
- mins[0] = rd->origin[0] - rd->cullradius;
- maxs[0] = rd->origin[0] + rd->cullradius;
- mins[1] = rd->origin[1] - rd->cullradius;
- maxs[1] = rd->origin[1] + rd->cullradius;
- mins[2] = rd->origin[2] - rd->cullradius;
- maxs[2] = rd->origin[2] + rd->cullradius;
- if (R_CullBox(mins, maxs))
+ cullradius = rd->cullradius;
+ lightradius = rd->cullradius;
+ if (R_CullSphere(rd->origin, cullradius) || PVS_CullSphere(rd->origin, cullradius))
continue;
- R_Shadow_Stage_ShadowVolumes();
- R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, rd->cullradius, false);
+ VectorScale(rd->light, 4.0f, lightcolor);
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, cullradius);
if (r_drawentities.integer)
{
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
- if (ent->maxs[0] >= mins[0]
- && ent->mins[0] <= maxs[0]
- && ent->maxs[1] >= mins[1]
- && ent->mins[1] <= maxs[1]
- && ent->maxs[2] >= mins[2]
- && ent->mins[2] <= maxs[2])
- R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, false);
+ if (ent != rd->ent)
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius);
}
}
- R_Shadow_Stage_Light();
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawLight)
- {
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawLight(ent, relativelightorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light);
- }
- if (r_drawentities.integer)
+ if (!visiblevolumes)
{
- for (i = 0;i < r_refdef.numentities;i++)
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
{
- ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
- && ent->maxs[0] >= mins[0]
- && ent->mins[0] <= maxs[0]
- && ent->maxs[1] >= mins[1]
- && ent->mins[1] <= maxs[1]
- && ent->maxs[2] >= mins[2]
- && ent->mins[2] <= maxs[2])
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, cullradius, LIGHTOFFSET, rd->subtract, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
{
- Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawLight(ent, relativelightorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light);
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, cullradius, LIGHTOFFSET, rd->subtract, lightcolor);
+ }
}
}
- }
- }
- R_Shadow_Stage_Textures();
- ent = &cl_entities[0].render;
- if (ent->model && ent->model->DrawOntoLight)
- {
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawOntoLight(ent);
- }
- if (r_drawentities.integer)
- {
- for (i = 0;i < r_refdef.numentities;i++)
- {
- ent = r_refdef.entities[i];
- if (ent->visframe == r_framecount && ent->model && ent->model->DrawOntoLight)
+ R_Shadow_Stage_EraseShadowVolumes();
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, cullradius);
+ if (r_drawentities.integer)
{
- R_Mesh_Matrix(&ent->matrix);
- ent->model->DrawOntoLight(ent);
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent != rd->ent)
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius);
+ }
}
}
}
- R_Shadow_Stage_End();
+ if (!visiblevolumes)
+ R_Shadow_Stage_End();
}
static void R_SetFrustum (void)
R_TimeReport("markentity");
GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
- GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+ //GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+ GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f);
GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
qglDepthFunc(GL_LEQUAL);
R_Mesh_Start();
R_MeshQueue_BeginScene();
- if (r_shadows.integer == 3 && !vid_stencil.integer)
+ if (r_shadows.integer == 3)
{
- Con_Printf("Stencil not enabled, turning off r_shadows 3\n");
- Cvar_SetValueQuick(&r_shadows, 0);
+ if (!gl_texturecubemap)
+ {
+ Con_Printf("Cubemap texture support not detected, turning off r_shadows 3\n");
+ Cvar_SetValueQuick(&r_shadows, 0);
+ }
+ else if (!gl_dot3arb)
+ {
+ Con_Printf("Bumpmapping support not detected, turning off r_shadows 3\n");
+ Cvar_SetValueQuick(&r_shadows, 0);
+ }
+ else if (!gl_stencil)
+ {
+ Con_Printf("Stencil not enabled, turning off r_shadows 3, please type vid_stencil 1;vid_restart and try again\n");
+ Cvar_SetValueQuick(&r_shadows, 0);
+ }
+ else if (!gl_combine.integer)
+ {
+ Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadows 3\n");
+ Cvar_SetValueQuick(&r_shadows, 0);
+ }
}
if (R_DrawBrushModelsSky())
if (!intimerefresh && !r_speeds.integer)
S_ExtraUpdate ();
- R_DrawModels();
+ R_DrawModels(r_shadows.integer == 3);
R_TimeReport("models");
+ if (r_shadows.integer == 1)
+ {
+ R_DrawFakeShadows();
+ R_TimeReport("fakeshadow");
+ }
+
if (r_shadows.integer == 3)
- R_ShadowVolumeLighting();
+ {
+ R_ShadowVolumeLighting(false);
+ R_TimeReport("dynlight");
+ }
R_DrawParticles();
R_TimeReport("particles");
R_MeshQueue_Render();
R_MeshQueue_EndScene();
- if (r_shadows.integer == 1)
- {
- R_DrawFakeShadows();
- R_TimeReport("fakeshadows");
- }
if (r_shadows.integer == 2)
{
- R_DrawShadowVolumes();
- R_TimeReport("shadowvolumes");
+ R_ShadowVolumeLighting(true);
+ R_TimeReport("shadowvolume");
}
R_Mesh_Finish();
R_TimeReport("meshfinish");