]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
fixed some dynamic lighting bugs related to glowing self
[xonotic/darkplaces.git] / gl_rmain.c
index 65c6420346b6e7ae6f6b18b6be878ad0d6947b83..6e24c18335e2cdde148ee909d8989ffa4a4bf493 100644 (file)
@@ -52,7 +52,7 @@ unsigned short d_lightstylevalue[256];
 cvar_t r_drawentities = {0, "r_drawentities","1"};
 cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
 cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"};
-cvar_t r_staticworldlights = {0, "r_staticworldlights", "1"};
+cvar_t r_staticworldlights = {0, "r_staticworldlights", "0"};
 cvar_t r_speeds = {0, "r_speeds","0"};
 cvar_t r_fullbright = {0, "r_fullbright","0"};
 cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
@@ -330,7 +330,7 @@ void GL_Init (void)
        Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
 }
 
-int R_CullBox(const vec3_t emins, const vec3_t emaxs)
+int R_CullBox(const vec3_t mins, const vec3_t maxs)
 {
        int i;
        mplane_t *p;
@@ -341,35 +341,35 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs)
                {
                default:
                case 0:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+                       if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
                                return true;
                        break;
                case 1:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+                       if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
                                return true;
                        break;
                case 2:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+                       if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
                                return true;
                        break;
                case 3:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+                       if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
                                return true;
                        break;
                case 4:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+                       if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
                                return true;
                        break;
                case 5:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+                       if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
                                return true;
                        break;
                case 6:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+                       if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
                                return true;
                        break;
                case 7:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+                       if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
                                return true;
                        break;
                }
@@ -377,48 +377,62 @@ int R_CullBox(const vec3_t emins, const vec3_t emaxs)
        return false;
 }
 
-int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
+int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
 {
-       int i;
-       mplane_t *p;
-       for (i = 0;i < 4;i++)
+       int stackpos, sides;
+       mnode_t *node, *stack[4096];
+       stackpos = 0;
+       stack[stackpos++] = cl.worldmodel->nodes;
+       while (stackpos)
        {
-               p = frustum + i;
-               switch(p->signbits)
+               node = stack[--stackpos];
+               if (node->contents < 0)
                {
-               default:
-               case 0:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
-                               return false;
-                       break;
-               case 1:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
-                               return false;
-                       break;
-               case 2:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
-                               return false;
-                       break;
-               case 3:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
-                               return false;
-                       break;
-               case 4:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
-                               return false;
-                       break;
-               case 5:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
-                               return false;
-                       break;
-               case 6:
-                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
                                return false;
-                       break;
-               case 7:
-                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+               }
+               else
+               {
+                       sides = BoxOnPlaneSide(mins, maxs, node->plane);
+                       if (sides & 2 && stackpos < 4096)
+                               stack[stackpos++] = node->children[1];
+                       if (sides & 1 && stackpos < 4096)
+                               stack[stackpos++] = node->children[0];
+               }
+       }
+       return true;
+}
+
+int R_CullSphere(const vec3_t origin, vec_t radius)
+{
+       return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
+            || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
+            || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
+            || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
+}
+
+int PVS_CullSphere(const vec3_t origin, vec_t radius)
+{
+       int stackpos;
+       mnode_t *node, *stack[4096];
+       float dist;
+       stackpos = 0;
+       stack[stackpos++] = cl.worldmodel->nodes;
+       while (stackpos)
+       {
+               node = stack[--stackpos];
+               if (node->contents < 0)
+               {
+                       if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
                                return false;
-                       break;
+               }
+               else
+               {
+                       dist = PlaneDiff(origin, node->plane);
+                       if (dist <= radius)
+                               stack[stackpos++] = node->children[1];
+                       if (dist >= -radius)
+                               stack[stackpos++] = node->children[0];
                }
        }
        return true;
@@ -469,7 +483,10 @@ static void R_MarkEntities (void)
                Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
                R_LerpAnimation(ent);
                R_UpdateEntLights(ent);
-               if (R_NotCulledBox(ent->mins, ent->maxs))
+               if (!R_CullSphere(ent->origin, ent->model->radius * ent->scale)
+                && !PVS_CullSphere(ent->origin, ent->model->radius * ent->scale)
+                && !R_CullBox(ent->mins, ent->maxs)
+                && !PVS_CullBox(ent->mins, ent->maxs))
                {
                        ent->visframe = r_framecount;
                        R_FarClip_Box(ent->mins, ent->maxs);
@@ -522,7 +539,7 @@ void R_DrawViewModel (void)
 }
 
 void R_DrawNoModel(entity_render_t *ent);
-void R_DrawModels (void)
+void R_DrawModels ()
 {
        int i;
        entity_render_t *ent;
@@ -536,11 +553,8 @@ void R_DrawModels (void)
                ent = r_refdef.entities[i];
                if (ent->visframe == r_framecount)
                {
-                       if (ent->model)
-                       {
-                               if (ent->model->Draw)
-                                       ent->model->Draw(ent);
-                       }
+                       if (ent->model && ent->model->Draw != NULL)
+                               ent->model->Draw(ent);
                        else
                                R_DrawNoModel(ent);
                }
@@ -568,7 +582,7 @@ void R_DrawFakeShadows (void)
 
 #include "r_shadow.h"
 
-void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float lightradius, int visiblevolume)
+void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float lightradius)
 {
        int i;
        vec3_t p, p2, temp, relativelightorigin;
@@ -626,147 +640,25 @@ void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float l
                                if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
                                if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
                        }
-                       if (R_NotCulledBox(mins, maxs))
+                       if (!R_CullBox(mins, maxs))
 #endif
                        {
                                Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
-                               R_Mesh_Matrix(&ent->matrix);
-                               ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius, visiblevolume);
+                               ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
                        }
                        }
                }
        }
 }
 
-void R_DrawWorldLightShadowVolume(mlight_t *sl, int visiblevolume)
+void R_DrawWorldLightShadowVolume(mlight_t *sl)
 {
        shadowmesh_t *mesh;
        R_Mesh_Matrix(&cl_entities[0].render.matrix);
        for (mesh = sl->shadowvolume;mesh;mesh = mesh->next)
        {
                memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume);
-       }
-}
-
-void R_DrawShadowVolumes (void)
-{
-       int i, lnum;
-       entity_render_t *ent;
-       vec3_t mins, maxs;//, relativelightorigin;
-       mlight_t *sl;
-       rdlight_t *rd;
-       rmeshstate_t m;
-
-       for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
-       {
-               if (d_lightstylevalue[sl->style] <= 0)
-                       continue;
-               /*
-               mins[0] = sl->origin[0] - sl->cullradius;
-               maxs[0] = sl->origin[0] + sl->cullradius;
-               mins[1] = sl->origin[1] - sl->cullradius;
-               maxs[1] = sl->origin[1] + sl->cullradius;
-               mins[2] = sl->origin[2] - sl->cullradius;
-               maxs[2] = sl->origin[2] + sl->cullradius;
-               if (R_CullBox(mins, maxs))
-                       continue;
-               */
-               if (R_CullBox(sl->mins, sl->maxs))
-                       continue;
-               memset(&m, 0, sizeof(m));
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ONE;
-               R_Mesh_State(&m);
-               GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
-               if (sl->shadowvolume && r_staticworldlights.integer)
-                       R_DrawWorldLightShadowVolume(sl, true);
-               else
-               {
-                       ent = &cl_entities[0].render;
-                       R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true);
-               }
-               /*
-               ent = &cl_entities[0].render;
-               if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
-               {
-                       Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
-                       R_Mesh_Matrix(&ent->matrix);
-                       ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true);
-               }
-               */
-               if (r_drawentities.integer)
-               {
-                       for (i = 0;i < r_refdef.numentities;i++)
-                       {
-                               ent = r_refdef.entities[i];
-                               /*
-                               if (ent->mins[0] <= sl->maxs[0]
-                                && ent->maxs[0] >= sl->mins[0]
-                                && ent->mins[1] <= sl->maxs[1]
-                                && ent->maxs[1] >= sl->mins[1]
-                                && ent->mins[2] <= sl->maxs[2]
-                                && ent->maxs[2] >= sl->mins[2])
-                               */
-                                       R_TestAndDrawShadowVolume(ent, sl->origin, sl->cullradius, true);
-                               /*
-                               ent = r_refdef.entities[i];
-                               if (ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
-                               {
-                                       Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
-                                       R_Mesh_Matrix(&ent->matrix);
-                                       ent->model->DrawShadowVolume (ent, relativelightorigin, sl->cullradius, true);
-                               }
-                               */
-                       }
-               }
-       }
-
-       for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
-       {
-               mins[0] = rd->origin[0] - rd->cullradius;
-               maxs[0] = rd->origin[0] + rd->cullradius;
-               mins[1] = rd->origin[1] - rd->cullradius;
-               maxs[1] = rd->origin[1] + rd->cullradius;
-               mins[2] = rd->origin[2] - rd->cullradius;
-               maxs[2] = rd->origin[2] + rd->cullradius;
-               if (R_CullBox(mins, maxs))
-                       continue;
-               memset(&m, 0, sizeof(m));
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ONE;
-               R_Mesh_State(&m);
-               GL_Color(0.1 * r_colorscale, 0.0125 * r_colorscale, 0.0 * r_colorscale, 1);
-               ent = &cl_entities[0].render;
-               if (ent != rd->ent)
-                       R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true);
-               /*
-               ent = &cl_entities[0].render;
-               if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
-               {
-                       Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
-                       R_Mesh_Matrix(&ent->matrix);
-                       ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true);
-               }
-               */
-               if (r_drawentities.integer)
-               {
-                       for (i = 0;i < r_refdef.numentities;i++)
-                       {
-                               ent = r_refdef.entities[i];
-                               if (ent != rd->ent)
-                                       R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, true);
-                               /*
-                               ent = r_refdef.entities[i];
-                               if (ent != rd->ent && ent->model && ent->model->DrawShadowVolume && ent->maxs[0] >= mins[0] && ent->mins[0] <= maxs[0] && ent->maxs[1] >= mins[1] && ent->mins[1] <= maxs[1] && ent->maxs[2] >= mins[2] && ent->mins[2] <= maxs[2])
-                               {
-                                       Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
-                                       R_Mesh_Matrix(&ent->matrix);
-                                       ent->model->DrawShadowVolume (ent, relativelightorigin, rd->cullradius, true);
-                               }
-                               */
-                       }
-               }
+               R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
        }
 }
 
@@ -779,11 +671,11 @@ void R_CreateShadowSphere(void)
        vec3_t angles, angles2, angles3, angles4;
        float verts[12];
        shadowsphere = Mod_ShadowMesh_Begin(zonemempool);
-       for (i = 0;i < SHADOWSPHERE_SEGMENTS;i++)
+       for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++)
        {
                for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++)
                {
-                       angles[0] = i * 360.0f / SHADOWSPHERE_SEGMENTS;
+                       angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f;
                        angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS;
                        angles[2] = 0;
                        VectorCopy(angles, angles2);
@@ -797,19 +689,10 @@ void R_CreateShadowSphere(void)
                        AngleVectorsFLU(angles2, verts + 9, NULL, NULL);
                        AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
                        AngleVectorsFLU(angles4, verts + 3, NULL, NULL);
-                       VectorScale(&verts[0], 64.0f, &verts[0]);
-                       VectorScale(&verts[3], 64.0f, &verts[3]);
-                       VectorScale(&verts[6], 64.0f, &verts[6]);
-                       VectorScale(&verts[9], 64.0f, &verts[9]);
-                       Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
-                       AngleVectorsFLU(angles, verts, NULL, NULL);
-                       AngleVectorsFLU(angles2, verts + 3, NULL, NULL);
-                       AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
-                       AngleVectorsFLU(angles4, verts + 9, NULL, NULL);
-                       VectorScale(&verts[0], 128.0f, &verts[0]);
-                       VectorScale(&verts[3], 128.0f, &verts[3]);
-                       VectorScale(&verts[6], 128.0f, &verts[6]);
-                       VectorScale(&verts[9], 128.0f, &verts[9]);
+                       VectorScale(&verts[0], 1.0f, &verts[0]);
+                       VectorScale(&verts[3], 1.0f, &verts[3]);
+                       VectorScale(&verts[6], 1.0f, &verts[6]);
+                       VectorScale(&verts[9], 1.0f, &verts[9]);
                        Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
                }
        }
@@ -817,206 +700,192 @@ void R_CreateShadowSphere(void)
 }
 
 
-void R_DrawShadowSphere(vec3_t origin, float radius, int visiblevolume)
+void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius)
 {
-       int i;
-       float *v;
        shadowmesh_t *mesh;
-       //matrix4x4_t matrix;
+       matrix4x4_t matrix;
        if (!shadowsphere)
                R_CreateShadowSphere();
-       //Matrix4x4_CreateTranslate(&matrix, origin[0], origin[1], origin[2]);
-       //Matrix4x4_ConcatScale(&matrix, radius);
-       //R_Mesh_Matrix(&matrix);
-       R_Mesh_Matrix(&r_identitymatrix);
+       Matrix4x4_CreateScale(&matrix, lightradius);
+       Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+       R_Mesh_Matrix(&matrix);
+       for (mesh = shadowsphere;mesh;mesh = mesh->next)
+       {
+               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+               R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+       }
+       Matrix4x4_CreateScale(&matrix, -cullradius);
+       Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+       R_Mesh_Matrix(&matrix);
        for (mesh = shadowsphere;mesh;mesh = mesh->next)
        {
                memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               for (i = 0, v = varray_vertex;i < mesh->numverts;i++, v += 4)
-                       VectorMA(origin, radius, v, v);
-               R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements, visiblevolume);
+               R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
        }
 }
 
-void R_ShadowVolumeLighting (void)
+void R_ShadowVolumeLighting (int visiblevolumes)
 {
        int i;
        entity_render_t *ent;
        int lnum;
-       float f;
-       vec3_t mins, maxs, relativelightorigin, lightcolor;
+       float f, lightradius, cullradius;
+       vec3_t relativelightorigin, relativeeyeorigin, lightcolor;
        mlight_t *sl;
        rdlight_t *rd;
+       rmeshstate_t m;
 
-       R_Shadow_Stage_Depth();
-       ent = &cl_entities[0].render;
-       if (ent->model && ent->model->DrawDepth)
-       {
-               R_Mesh_Matrix(&ent->matrix);
-               ent->model->DrawDepth(ent);
-       }
-       if (r_drawentities.integer)
+       if (visiblevolumes)
        {
-               for (i = 0;i < r_refdef.numentities;i++)
-               {
-                       ent = r_refdef.entities[i];
-                       if (ent->visframe == r_framecount && ent->model && ent->model->DrawDepth)
-                       {
-                               R_Mesh_Matrix(&ent->matrix);
-                               ent->model->DrawDepth(ent);
-                       }
-               }
+               memset(&m, 0, sizeof(m));
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ONE;
+               R_Mesh_State(&m);
+               GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
        }
-
+       else
+               R_Shadow_Stage_Begin();
        for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
        {
                if (d_lightstylevalue[sl->style] <= 0)
                        continue;
-               VectorCopy(sl->mins, mins);
-               VectorCopy(sl->maxs, maxs);
-               /*
-               mins[0] = sl->origin[0] - sl->cullradius;
-               maxs[0] = sl->origin[0] + sl->cullradius;
-               mins[1] = sl->origin[1] - sl->cullradius;
-               maxs[1] = sl->origin[1] + sl->cullradius;
-               mins[2] = sl->origin[2] - sl->cullradius;
-               maxs[2] = sl->origin[2] + sl->cullradius;
-               if (R_CullBox(mins, maxs))
+               if (r_light_debuglight.integer >= 0 && lnum != r_light_debuglight.integer)
                        continue;
-               */
-               if (R_CullBox(mins, maxs))
+               cullradius = sl->cullradius;
+               lightradius = sl->lightradius;
+               if (R_CullBox(sl->mins, sl->maxs) || PVS_CullBox(sl->mins, sl->maxs) || R_CullSphere(sl->origin, cullradius) || PVS_CullSphere(sl->origin, cullradius))
                        continue;
 
                f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
                VectorScale(sl->light, f, lightcolor);
 
-               R_Shadow_Stage_ShadowVolumes();
-               R_DrawShadowSphere(sl->origin, 1.0f/*sl->cullradius - 16*/, false);
+               if (!visiblevolumes)
+                       R_Shadow_Stage_ShadowVolumes();
+               R_DrawShadowSphere(sl->origin, cullradius, lightradius * 2);
                if (sl->shadowvolume && r_staticworldlights.integer)
-                       R_DrawWorldLightShadowVolume(sl, false);
+                       R_DrawWorldLightShadowVolume(sl);
                else
-                       R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, sl->cullradius, false);
+                       R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius);
                if (r_drawentities.integer)
                {
                        for (i = 0;i < r_refdef.numentities;i++)
                        {
                                ent = r_refdef.entities[i];
-                               if (ent->maxs[0] >= mins[0]
-                                && ent->mins[0] <= maxs[0]
-                                && ent->maxs[1] >= mins[1]
-                                && ent->mins[1] <= maxs[1]
-                                && ent->maxs[2] >= mins[2]
-                                && ent->mins[2] <= maxs[2])
-                                       R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, sl->cullradius, false);
+                               if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+                                && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+                                && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2])
+                                       R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius);
                        }
                }
 
-               R_Shadow_Stage_Light();
-               ent = &cl_entities[0].render;
-               if (ent->model && ent->model->DrawLight)
-               {
-                       Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
-                       R_Mesh_Matrix(&ent->matrix);
-                       ent->model->DrawLight(ent, relativelightorigin, sl->cullradius, sl->distbias, sl->subtract, lightcolor);
-               }
-               if (r_drawentities.integer)
+               if (!visiblevolumes)
                {
-                       for (i = 0;i < r_refdef.numentities;i++)
+                       R_Shadow_Stage_Light();
+                       ent = &cl_entities[0].render;
+                       if (ent->model && ent->model->DrawLight)
                        {
-                               ent = r_refdef.entities[i];
-                               if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
-                                && ent->maxs[0] >= mins[0]
-                                && ent->mins[0] <= maxs[0]
-                                && ent->maxs[1] >= mins[1]
-                                && ent->mins[1] <= maxs[1]
-                                && ent->maxs[2] >= mins[2]
-                                && ent->mins[2] <= maxs[2])
+                               Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+                               Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+                               ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+                       }
+                       if (r_drawentities.integer)
+                       {
+                               for (i = 0;i < r_refdef.numentities;i++)
                                {
-                                       Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
-                                       R_Mesh_Matrix(&ent->matrix);
-                                       ent->model->DrawLight(ent, relativelightorigin, sl->cullradius, sl->distbias, sl->subtract, lightcolor);
+                                       ent = r_refdef.entities[i];
+                                       if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+                                        && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+                                        && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+                                        && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2])
+                                       {
+                                               Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+                                               Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+                                               ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+                                       }
+                               }
+                       }
+
+                       R_Shadow_Stage_EraseShadowVolumes();
+                       R_DrawShadowSphere(sl->origin, cullradius, lightradius * 2);
+                       if (sl->shadowvolume && r_staticworldlights.integer)
+                               R_DrawWorldLightShadowVolume(sl);
+                       else
+                               R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius);
+                       if (r_drawentities.integer)
+                       {
+                               for (i = 0;i < r_refdef.numentities;i++)
+                               {
+                                       ent = r_refdef.entities[i];
+                                       if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+                                        && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+                                        && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2])
+                                               R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius);
                                }
                        }
                }
        }
        for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
        {
-               mins[0] = rd->origin[0] - rd->cullradius;
-               maxs[0] = rd->origin[0] + rd->cullradius;
-               mins[1] = rd->origin[1] - rd->cullradius;
-               maxs[1] = rd->origin[1] + rd->cullradius;
-               mins[2] = rd->origin[2] - rd->cullradius;
-               maxs[2] = rd->origin[2] + rd->cullradius;
-               if (R_CullBox(mins, maxs))
+               cullradius = rd->cullradius;
+               lightradius = rd->cullradius;
+               if (R_CullSphere(rd->origin, cullradius) || PVS_CullSphere(rd->origin, cullradius))
                        continue;
 
-               R_Shadow_Stage_ShadowVolumes();
-               R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, rd->cullradius, false);
+               VectorScale(rd->light, 4.0f, lightcolor);
+
+               if (!visiblevolumes)
+                       R_Shadow_Stage_ShadowVolumes();
+               R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, cullradius);
                if (r_drawentities.integer)
                {
                        for (i = 0;i < r_refdef.numentities;i++)
                        {
                                ent = r_refdef.entities[i];
-                               if (ent->maxs[0] >= mins[0]
-                                && ent->mins[0] <= maxs[0]
-                                && ent->maxs[1] >= mins[1]
-                                && ent->mins[1] <= maxs[1]
-                                && ent->maxs[2] >= mins[2]
-                                && ent->mins[2] <= maxs[2])
-                               R_TestAndDrawShadowVolume(ent, rd->origin, rd->cullradius, false);
+                               if (ent != rd->ent)
+                                       R_TestAndDrawShadowVolume(ent, rd->origin, cullradius);
                        }
                }
 
-               R_Shadow_Stage_Light();
-               ent = &cl_entities[0].render;
-               if (ent->model && ent->model->DrawLight)
-               {
-                       Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
-                       R_Mesh_Matrix(&ent->matrix);
-                       ent->model->DrawLight(ent, relativelightorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light);
-               }
-               if (r_drawentities.integer)
+               if (!visiblevolumes)
                {
-                       for (i = 0;i < r_refdef.numentities;i++)
+                       R_Shadow_Stage_Light();
+                       ent = &cl_entities[0].render;
+                       if (ent->model && ent->model->DrawLight)
                        {
-                               ent = r_refdef.entities[i];
-                               if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
-                                && ent->maxs[0] >= mins[0]
-                                && ent->mins[0] <= maxs[0]
-                                && ent->maxs[1] >= mins[1]
-                                && ent->mins[1] <= maxs[1]
-                                && ent->maxs[2] >= mins[2]
-                                && ent->mins[2] <= maxs[2])
+                               Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+                               Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+                               ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, cullradius, LIGHTOFFSET, rd->subtract, lightcolor);
+                       }
+                       if (r_drawentities.integer)
+                       {
+                               for (i = 0;i < r_refdef.numentities;i++)
                                {
-                                       Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
-                                       R_Mesh_Matrix(&ent->matrix);
-                                       ent->model->DrawLight(ent, relativelightorigin, rd->cullradius, LIGHTOFFSET, rd->subtract, rd->light);
+                                       ent = r_refdef.entities[i];
+                                       if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight)
+                                       {
+                                               Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+                                               Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+                                               ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, cullradius, LIGHTOFFSET, rd->subtract, lightcolor);
+                                       }
                                }
                        }
-               }
-       }
 
-       R_Shadow_Stage_Textures();
-       ent = &cl_entities[0].render;
-       if (ent->model && ent->model->DrawOntoLight)
-       {
-               R_Mesh_Matrix(&ent->matrix);
-               ent->model->DrawOntoLight(ent);
-       }
-       if (r_drawentities.integer)
-       {
-               for (i = 0;i < r_refdef.numentities;i++)
-               {
-                       ent = r_refdef.entities[i];
-                       if (ent->visframe == r_framecount && ent->model && ent->model->DrawOntoLight)
+                       R_Shadow_Stage_EraseShadowVolumes();
+                       R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, cullradius);
+                       if (r_drawentities.integer)
                        {
-                               R_Mesh_Matrix(&ent->matrix);
-                               ent->model->DrawOntoLight(ent);
+                               for (i = 0;i < r_refdef.numentities;i++)
+                               {
+                                       ent = r_refdef.entities[i];
+                                       if (ent != rd->ent)
+                                               R_TestAndDrawShadowVolume(ent, rd->origin, cullradius);
+                               }
                        }
                }
        }
 
-       R_Shadow_Stage_End();
+       if (!visiblevolumes)
+               R_Shadow_Stage_End();
 }
 
 static void R_SetFrustum (void)
@@ -1133,17 +1002,36 @@ void R_RenderView (void)
        R_TimeReport("markentity");
 
        GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
-       GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+       //GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+       GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f);
        GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
        qglDepthFunc(GL_LEQUAL);
 
        R_Mesh_Start();
        R_MeshQueue_BeginScene();
 
-       if (r_shadows.integer == 3 && !vid_stencil.integer)
+       if (r_shadows.integer == 3)
        {
-               Con_Printf("Stencil not enabled, turning off r_shadows 3\n");
-               Cvar_SetValueQuick(&r_shadows, 0);
+               if (!gl_texturecubemap)
+               {
+                       Con_Printf("Cubemap texture support not detected, turning off r_shadows 3\n");
+                       Cvar_SetValueQuick(&r_shadows, 0);
+               }
+               else if (!gl_dot3arb)
+               {
+                       Con_Printf("Bumpmapping support not detected, turning off r_shadows 3\n");
+                       Cvar_SetValueQuick(&r_shadows, 0);
+               }
+               else if (!gl_stencil)
+               {
+                       Con_Printf("Stencil not enabled, turning off r_shadows 3, please type vid_stencil 1;vid_restart and try again\n");
+                       Cvar_SetValueQuick(&r_shadows, 0);
+               }
+               else if (!gl_combine.integer)
+               {
+                       Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadows 3\n");
+                       Cvar_SetValueQuick(&r_shadows, 0);
+               }
        }
 
        if (R_DrawBrushModelsSky())
@@ -1157,11 +1045,20 @@ void R_RenderView (void)
        if (!intimerefresh && !r_speeds.integer)
                S_ExtraUpdate ();
 
-       R_DrawModels();
+       R_DrawModels(r_shadows.integer == 3);
        R_TimeReport("models");
 
+       if (r_shadows.integer == 1)
+       {
+               R_DrawFakeShadows();
+               R_TimeReport("fakeshadow");
+       }
+
        if (r_shadows.integer == 3)
-               R_ShadowVolumeLighting();
+       {
+               R_ShadowVolumeLighting(false);
+               R_TimeReport("dynlight");
+       }
 
        R_DrawParticles();
        R_TimeReport("particles");
@@ -1183,15 +1080,10 @@ void R_RenderView (void)
 
        R_MeshQueue_Render();
        R_MeshQueue_EndScene();
-       if (r_shadows.integer == 1)
-       {
-               R_DrawFakeShadows();
-               R_TimeReport("fakeshadows");
-       }
        if (r_shadows.integer == 2)
        {
-               R_DrawShadowVolumes();
-               R_TimeReport("shadowvolumes");
+               R_ShadowVolumeLighting(true);
+               R_TimeReport("shadowvolume");
        }
        R_Mesh_Finish();
        R_TimeReport("meshfinish");