cvar_t r_drawentities = {0, "r_drawentities","1"};
cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"};
+cvar_t r_staticworldlights = {0, "r_staticworldlights", "0"};
cvar_t r_speeds = {0, "r_speeds","0"};
cvar_t r_fullbright = {0, "r_fullbright","0"};
cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
Cvar_RegisterVariable (&r_drawentities);
Cvar_RegisterVariable (&r_drawviewmodel);
Cvar_RegisterVariable (&r_shadows);
+ Cvar_RegisterVariable (&r_staticworldlights);
Cvar_RegisterVariable (&r_speeds);
Cvar_RegisterVariable (&r_fullbrights);
Cvar_RegisterVariable (&r_wateralpha);
extern void Mod_RenderInit(void);
extern void GL_Draw_Init(void);
extern void GL_Main_Init(void);
+extern void R_Shadow_Init(void);
extern void GL_Models_Init(void);
extern void R_Sky_Init(void);
extern void GL_Surf_Init(void);
R_MeshQueue_Init();
GL_Draw_Init();
GL_Main_Init();
+ R_Shadow_Init();
GL_Models_Init();
R_Sky_Init();
GL_Surf_Init();
// LordHavoc: report supported extensions
Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
-
- qglCullFace(GL_FRONT);
- qglEnable(GL_TEXTURE_2D);
}
-int R_CullBox(const vec3_t emins, const vec3_t emaxs)
+int R_CullBox(const vec3_t mins, const vec3_t maxs)
{
int i;
mplane_t *p;
{
default:
case 0:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 1:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 2:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 3:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
return true;
break;
case 4:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 5:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 6:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
case 7:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
return true;
break;
}
return false;
}
-int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
+int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
{
- int i;
- mplane_t *p;
- for (i = 0;i < 4;i++)
+ int stackpos, sides;
+ mnode_t *node, *stack[4096];
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
{
- p = frustum + i;
- switch(p->signbits)
+ node = stack[--stackpos];
+ if (node->contents < 0)
{
- default:
- case 0:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 1:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
return false;
- break;
- case 2:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 3:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
- return false;
- break;
- case 4:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
- return false;
- break;
- case 5:
- if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
- return false;
- break;
- case 6:
- if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
- return false;
- break;
- case 7:
- if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ }
+ else
+ {
+ sides = BoxOnPlaneSide(mins, maxs, node->plane);
+ if (sides & 2 && stackpos < 4096)
+ stack[stackpos++] = node->children[1];
+ if (sides & 1 && stackpos < 4096)
+ stack[stackpos++] = node->children[0];
+ }
+ }
+ return true;
+}
+
+int R_CullSphere(const vec3_t origin, vec_t radius)
+{
+ return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
+ || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
+ || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
+ || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
+}
+
+int PVS_CullSphere(const vec3_t origin, vec_t radius)
+{
+ int stackpos;
+ mnode_t *node, *stack[4096];
+ float dist;
+ stackpos = 0;
+ stack[stackpos++] = cl.worldmodel->nodes;
+ while (stackpos)
+ {
+ node = stack[--stackpos];
+ if (node->contents < 0)
+ {
+ if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
return false;
- break;
+ }
+ else
+ {
+ dist = PlaneDiff(origin, node->plane);
+ if (dist <= radius)
+ stack[stackpos++] = node->children[1];
+ if (dist >= -radius)
+ stack[stackpos++] = node->children[0];
}
}
return true;
VectorAdd(ent->angles, r_refdef.viewangles, ent->angles);
}
- ent->visframe = r_framecount;
VectorCopy(ent->angles, v);
if (!ent->model || ent->model->type != mod_brush)
v[0] = -v[0];
Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
R_LerpAnimation(ent);
R_UpdateEntLights(ent);
- if (R_CullBox(ent->mins, ent->maxs))
- continue;
- R_FarClip_Box(ent->mins, ent->maxs);
+ if (!R_CullSphere(ent->origin, ent->model->radius * ent->scale)
+ && !PVS_CullSphere(ent->origin, ent->model->radius * ent->scale)
+ && !R_CullBox(ent->mins, ent->maxs)
+ && !PVS_CullBox(ent->mins, ent->maxs))
+ {
+ ent->visframe = r_framecount;
+ R_FarClip_Box(ent->mins, ent->maxs);
+ }
}
}
}
void R_DrawNoModel(entity_render_t *ent);
-void R_DrawModels (void)
+void R_DrawModels ()
{
int i;
entity_render_t *ent;
ent = r_refdef.entities[i];
if (ent->visframe == r_framecount)
{
- if (ent->model)
- {
- if (ent->model->Draw)
- ent->model->Draw(ent);
- }
+ if (ent->model && ent->model->Draw != NULL)
+ ent->model->Draw(ent);
else
R_DrawNoModel(ent);
}
}
}
-void R_DrawModelFakeShadows (void)
+void R_DrawFakeShadows (void)
{
int i;
entity_render_t *ent;
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawFakeShadow)
+ ent->model->DrawFakeShadow(ent);
+
if (!r_drawentities.integer)
return;
-
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
}
}
+#include "r_shadow.h"
+
+void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float lightradius)
+{
+ int i;
+ vec3_t p, p2, temp, relativelightorigin;
+ float dist, projectdistance;
+ // rough checks
+ if (ent->model && ent->model->DrawShadowVolume)
+ {
+ temp[0] = bound(ent->mins[0], lightorigin[0], ent->maxs[0]) - lightorigin[0];
+ temp[1] = bound(ent->mins[1], lightorigin[1], ent->maxs[1]) - lightorigin[1];
+ temp[2] = bound(ent->mins[2], lightorigin[2], ent->maxs[2]) - lightorigin[2];
+ dist = DotProduct(temp, temp);
+ if (dist < lightradius * lightradius)
+ {
+ projectdistance = lightradius - sqrt(dist);
+ {
+#if 0
+ int d0, d1, d2, d3;
+ // calculate projected bounding box and decide if it is on-screen
+ d0 = false;
+ d1 = false;
+ d2 = false;
+ d3 = false;
+ for (i = 0;i < 8;i++)
+ {
+ p[0] = i & 1 ? ent->maxs[0] : ent->mins[0];
+ p[1] = i & 2 ? ent->maxs[1] : ent->mins[1];
+ p[2] = i & 4 ? ent->maxs[2] : ent->mins[2];
+ VectorSubtract(p, lightorigin, temp);
+ dist = projectdistance / sqrt(DotProduct(temp, temp));
+ VectorMA(p, dist, temp, p2);
+ if (!d0 && (DotProduct(p , frustum[0].normal) < frustum[0].dist || DotProduct(p2, frustum[0].normal) < frustum[0].dist))
+ d0 = true;
+ if (!d1 && (DotProduct(p , frustum[1].normal) < frustum[1].dist || DotProduct(p2, frustum[1].normal) < frustum[1].dist))
+ d1 = true;
+ if (!d2 && (DotProduct(p , frustum[2].normal) < frustum[2].dist || DotProduct(p2, frustum[2].normal) < frustum[2].dist))
+ d2 = true;
+ if (!d3 && (DotProduct(p , frustum[3].normal) < frustum[3].dist || DotProduct(p2, frustum[3].normal) < frustum[3].dist))
+ d3 = true;
+ }
+ if (d0 && d1 && d2 && d3)
+#else
+ vec3_t mins, maxs;
+ // calculate projected bounding box and decide if it is on-screen
+ VectorCopy(ent->mins, mins);
+ VectorCopy(ent->maxs, maxs);
+ for (i = 0;i < 8;i++)
+ {
+ p[0] = i & 1 ? ent->maxs[0] : ent->mins[0];
+ p[1] = i & 2 ? ent->maxs[1] : ent->mins[1];
+ p[2] = i & 4 ? ent->maxs[2] : ent->mins[2];
+ VectorSubtract(p, lightorigin, temp);
+ dist = projectdistance / sqrt(DotProduct(temp, temp));
+ VectorMA(p, dist, temp, p2);
+ if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
+ if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
+ if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
+ }
+ if (!R_CullBox(mins, maxs))
+#endif
+ {
+ Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
+ ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
+ }
+ }
+ }
+ }
+}
+
+void R_DrawWorldLightShadowVolume(mlight_t *sl)
+{
+ shadowmesh_t *mesh;
+ R_Mesh_Matrix(&cl_entities[0].render.matrix);
+ for (mesh = sl->shadowvolume;mesh;mesh = mesh->next)
+ {
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+ }
+}
+
+#define SHADOWSPHERE_SEGMENTS 16
+
+shadowmesh_t *shadowsphere;
+void R_CreateShadowSphere(void)
+{
+ int i, j;
+ vec3_t angles, angles2, angles3, angles4;
+ float verts[12];
+ shadowsphere = Mod_ShadowMesh_Begin(zonemempool);
+ for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++)
+ {
+ for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++)
+ {
+ angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f;
+ angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles[2] = 0;
+ VectorCopy(angles, angles2);
+ VectorCopy(angles, angles3);
+ VectorCopy(angles, angles4);
+ angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
+ AngleVectorsFLU(angles, verts, NULL, NULL);
+ AngleVectorsFLU(angles2, verts + 9, NULL, NULL);
+ AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
+ AngleVectorsFLU(angles4, verts + 3, NULL, NULL);
+ VectorScale(&verts[0], 1.0f, &verts[0]);
+ VectorScale(&verts[3], 1.0f, &verts[3]);
+ VectorScale(&verts[6], 1.0f, &verts[6]);
+ VectorScale(&verts[9], 1.0f, &verts[9]);
+ Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
+ }
+ }
+ shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere);
+}
+
+
+void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius)
+{
+ shadowmesh_t *mesh;
+ matrix4x4_t matrix;
+ if (!shadowsphere)
+ R_CreateShadowSphere();
+ Matrix4x4_CreateScale(&matrix, lightradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
+ for (mesh = shadowsphere;mesh;mesh = mesh->next)
+ {
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+ }
+ Matrix4x4_CreateScale(&matrix, -cullradius);
+ Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
+ R_Mesh_Matrix(&matrix);
+ for (mesh = shadowsphere;mesh;mesh = mesh->next)
+ {
+ memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+ R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
+ }
+}
+
+void R_ShadowVolumeLighting (int visiblevolumes)
+{
+ int i;
+ entity_render_t *ent;
+ int lnum;
+ float f, lightradius, cullradius;
+ vec3_t relativelightorigin, relativeeyeorigin, lightcolor;
+ mlight_t *sl;
+ rdlight_t *rd;
+ rmeshstate_t m;
+
+ if (visiblevolumes)
+ {
+ memset(&m, 0, sizeof(m));
+ m.blendfunc1 = GL_ONE;
+ m.blendfunc2 = GL_ONE;
+ R_Mesh_State(&m);
+ GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
+ }
+ else
+ R_Shadow_Stage_Begin();
+ for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
+ {
+ if (d_lightstylevalue[sl->style] <= 0)
+ continue;
+ if (r_light_debuglight.integer >= 0 && lnum != r_light_debuglight.integer)
+ continue;
+ cullradius = sl->cullradius;
+ lightradius = sl->lightradius;
+ if (R_CullBox(sl->mins, sl->maxs) || PVS_CullBox(sl->mins, sl->maxs) || R_CullSphere(sl->origin, cullradius) || PVS_CullSphere(sl->origin, cullradius))
+ continue;
+
+ f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
+ VectorScale(sl->light, f, lightcolor);
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ R_DrawShadowSphere(sl->origin, cullradius, lightradius * 2);
+ if (sl->shadowvolume && r_staticworldlights.integer)
+ R_DrawWorldLightShadowVolume(sl);
+ else
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2])
+ R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius);
+ }
+ }
+
+ if (!visiblevolumes)
+ {
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
+ && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2])
+ {
+ Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
+ }
+ }
+ }
+
+ R_Shadow_Stage_EraseShadowVolumes();
+ R_DrawShadowSphere(sl->origin, cullradius, lightradius * 2);
+ if (sl->shadowvolume && r_staticworldlights.integer)
+ R_DrawWorldLightShadowVolume(sl);
+ else
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
+ && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
+ && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2])
+ R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius);
+ }
+ }
+ }
+ }
+ for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
+ {
+ cullradius = rd->cullradius;
+ lightradius = rd->cullradius;
+ if (R_CullSphere(rd->origin, cullradius) || PVS_CullSphere(rd->origin, cullradius))
+ continue;
+
+ VectorScale(rd->light, 4.0f, lightcolor);
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_ShadowVolumes();
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, cullradius);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent != rd->ent)
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius);
+ }
+ }
+
+ if (!visiblevolumes)
+ {
+ R_Shadow_Stage_Light();
+ ent = &cl_entities[0].render;
+ if (ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, cullradius, LIGHTOFFSET, rd->subtract, lightcolor);
+ }
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight)
+ {
+ Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
+ Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
+ ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, cullradius, LIGHTOFFSET, rd->subtract, lightcolor);
+ }
+ }
+ }
+
+ R_Shadow_Stage_EraseShadowVolumes();
+ R_TestAndDrawShadowVolume(&cl_entities[0].render, rd->origin, cullradius);
+ if (r_drawentities.integer)
+ {
+ for (i = 0;i < r_refdef.numentities;i++)
+ {
+ ent = r_refdef.entities[i];
+ if (ent != rd->ent)
+ R_TestAndDrawShadowVolume(ent, rd->origin, cullradius);
+ }
+ }
+ }
+ }
+
+ if (!visiblevolumes)
+ R_Shadow_Stage_End();
+}
+
static void R_SetFrustum (void)
{
int i;
R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
- varray_color[0] = varray_color[4] = varray_color[8] = r_refdef.viewblend[0];
- varray_color[1] = varray_color[5] = varray_color[9] = r_refdef.viewblend[1];
- varray_color[2] = varray_color[6] = varray_color[10] = r_refdef.viewblend[2];
- varray_color[3] = varray_color[7] = varray_color[11] = r_refdef.viewblend[3];
r = 64000;
varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
varray_vertex[8] = varray_vertex[0] + vright[0] * r;
varray_vertex[9] = varray_vertex[1] + vright[1] * r;
varray_vertex[10] = varray_vertex[2] + vright[2] * r;
+ GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
R_Mesh_Draw(3, 1, polygonelements);
}
R_FarClip_Start(r_origin, vpn, 768.0f);
R_MarkEntities();
- r_farclip = R_FarClip_Finish() + 256.0f;
+ r_farclip = R_FarClip_Finish() + 16384.0f;//256.0f;
R_TimeReport("markentity");
GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
- GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+ //GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+ GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f);
GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
- GL_DepthFunc(GL_LEQUAL);
-
+ qglDepthFunc(GL_LEQUAL);
+
R_Mesh_Start();
R_MeshQueue_BeginScene();
+ if (r_shadows.integer == 3)
+ {
+ if (!gl_texturecubemap)
+ {
+ Con_Printf("Cubemap texture support not detected, turning off r_shadows 3\n");
+ Cvar_SetValueQuick(&r_shadows, 0);
+ }
+ else if (!gl_dot3arb)
+ {
+ Con_Printf("Bumpmapping support not detected, turning off r_shadows 3\n");
+ Cvar_SetValueQuick(&r_shadows, 0);
+ }
+ else if (!gl_stencil)
+ {
+ Con_Printf("Stencil not enabled, turning off r_shadows 3, please type vid_stencil 1;vid_restart and try again\n");
+ Cvar_SetValueQuick(&r_shadows, 0);
+ }
+ else if (!gl_combine.integer)
+ {
+ Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadows 3\n");
+ Cvar_SetValueQuick(&r_shadows, 0);
+ }
+ }
+
if (R_DrawBrushModelsSky())
R_TimeReport("bmodelsky");
if (!intimerefresh && !r_speeds.integer)
S_ExtraUpdate ();
- if (r_shadows.integer)
+ R_DrawModels(r_shadows.integer == 3);
+ R_TimeReport("models");
+
+ if (r_shadows.integer == 1)
{
- R_DrawModelFakeShadows();
- R_TimeReport("fakeshadows");
+ R_DrawFakeShadows();
+ R_TimeReport("fakeshadow");
}
- R_DrawModels();
- R_TimeReport("models");
+ if (r_shadows.integer == 3)
+ {
+ R_ShadowVolumeLighting(false);
+ R_TimeReport("dynlight");
+ }
R_DrawParticles();
R_TimeReport("particles");
R_MeshQueue_Render();
R_MeshQueue_EndScene();
+ if (r_shadows.integer == 2)
+ {
+ R_ShadowVolumeLighting(true);
+ R_TimeReport("shadowvolume");
+ }
R_Mesh_Finish();
R_TimeReport("meshfinish");
}
varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
- varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = varray_color[16] = varray_color[20] = varray_color[24] = varray_color[28] = cr * r_colorscale;
- varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = varray_color[17] = varray_color[21] = varray_color[25] = varray_color[29] = cg * r_colorscale;
- varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = varray_color[18] = varray_color[22] = varray_color[26] = varray_color[30] = cb * r_colorscale;
- varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = varray_color[19] = varray_color[23] = varray_color[27] = varray_color[31] = ca;
+ R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
if (fogenabled)
{
for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
c[2] = c[2] * f1 + fogcolor[2] * f2;
}
}
+ GL_UseColorArray();
R_Mesh_Draw(8, 12);
}
*/
varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0;
varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16;
varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16;
- varray_color[ 0] = 0.00f;varray_color[ 1] = 0.00f;varray_color[ 2] = 0.50f;varray_color[ 3] = ent->alpha;
- varray_color[ 4] = 0.00f;varray_color[ 5] = 0.00f;varray_color[ 6] = 0.50f;varray_color[ 7] = ent->alpha;
- varray_color[ 8] = 0.00f;varray_color[ 9] = 0.50f;varray_color[10] = 0.00f;varray_color[11] = ent->alpha;
- varray_color[12] = 0.00f;varray_color[13] = 0.50f;varray_color[14] = 0.00f;varray_color[15] = ent->alpha;
- varray_color[16] = 0.50f;varray_color[17] = 0.00f;varray_color[18] = 0.00f;varray_color[19] = ent->alpha;
- varray_color[20] = 0.50f;varray_color[21] = 0.00f;varray_color[22] = 0.00f;varray_color[23] = ent->alpha;
+ varray_color[ 0] = 0.00f * r_colorscale;varray_color[ 1] = 0.00f * r_colorscale;varray_color[ 2] = 0.50f * r_colorscale;varray_color[ 3] = ent->alpha;
+ varray_color[ 4] = 0.00f * r_colorscale;varray_color[ 5] = 0.00f * r_colorscale;varray_color[ 6] = 0.50f * r_colorscale;varray_color[ 7] = ent->alpha;
+ varray_color[ 8] = 0.00f * r_colorscale;varray_color[ 9] = 0.50f * r_colorscale;varray_color[10] = 0.00f * r_colorscale;varray_color[11] = ent->alpha;
+ varray_color[12] = 0.00f * r_colorscale;varray_color[13] = 0.50f * r_colorscale;varray_color[14] = 0.00f * r_colorscale;varray_color[15] = ent->alpha;
+ varray_color[16] = 0.50f * r_colorscale;varray_color[17] = 0.00f * r_colorscale;varray_color[18] = 0.00f * r_colorscale;varray_color[19] = ent->alpha;
+ varray_color[20] = 0.50f * r_colorscale;varray_color[21] = 0.00f * r_colorscale;varray_color[22] = 0.00f * r_colorscale;varray_color[23] = ent->alpha;
if (fogenabled)
{
VectorSubtract(ent->origin, r_origin, diff);
c[2] *= r_colorscale;
}
}
+ GL_UseColorArray();
R_Mesh_Draw(6, 8, element);
}