void R_RenderView (void)
{
if (!cl.worldmodel)
- Host_Error ("R_RenderView: NULL worldmodel");
+ return; //Host_Error ("R_RenderView: NULL worldmodel");
// FIXME: move to client
R_MoveExplosions();
R_Clip_StartFrame();
R_BuildLightList();
- R_Mesh_Clear();
+ R_Mesh_Start();
R_TimeReport("setup");
R_TimeReport("blendview");
// render any queued meshs
- R_Mesh_Render();
- R_TimeReport("meshrender");
+ R_Mesh_Finish();
+ R_TimeReport("meshfinish");
//Mem_CheckSentinelsGlobal();
//R_TimeReport("memtest");