Cvar_RegisterVariable(&r_waterscroll);
Cvar_RegisterVariable(&r_watershader);
Cvar_RegisterVariable(&r_drawcollisionbrushes);
- if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXUIZ)
+ if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXUIZ || gamemode == GAME_TENEBRAE)
Cvar_SetValue("r_fullbrights", 0);
R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
}