extern void R_Explosion_Init(void);
extern void ui_init(void);
extern void gl_backend_init(void);
+extern void Sbar_Init(void);
void Render_Init(void)
{
R_Particles_Init();
R_Explosion_Init();
ui_init();
+ Sbar_Init();
R_Modules_Start();
}
qglEnable(GL_TEXTURE_2D);
}
+int R_CullBox(const vec3_t emins, const vec3_t emaxs)
+{
+ int i;
+ mplane_t *p;
+ for (i = 0;i < 4;i++)
+ {
+ p = frustum + i;
+ switch(p->signbits)
+ {
+ default:
+ case 0:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ return true;
+ break;
+ case 1:
+ if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ return true;
+ break;
+ case 2:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ return true;
+ break;
+ case 3:
+ if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ return true;
+ break;
+ case 4:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ return true;
+ break;
+ case 5:
+ if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ return true;
+ break;
+ case 6:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ return true;
+ break;
+ case 7:
+ if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ return true;
+ break;
+ }
+ }
+ return false;
+}
+
+int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
+{
+ int i;
+ mplane_t *p;
+ for (i = 0;i < 4;i++)
+ {
+ p = frustum + i;
+ switch(p->signbits)
+ {
+ default:
+ case 0:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ return false;
+ break;
+ case 1:
+ if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+ return false;
+ break;
+ case 2:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ return false;
+ break;
+ case 3:
+ if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+ return false;
+ break;
+ case 4:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ return false;
+ break;
+ case 5:
+ if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+ return false;
+ break;
+ case 6:
+ if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ return false;
+ break;
+ case 7:
+ if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+ return false;
+ break;
+ }
+ }
+ return true;
+}
+
//==================================================================================
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.wantoverbright = false;
m.depthdisable = true; // magic
R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
- varray_element[0] = 0;
- varray_element[1] = 1;
- varray_element[2] = 2;
varray_color[0] = varray_color[4] = varray_color[8] = r_refdef.viewblend[0];
varray_color[1] = varray_color[5] = varray_color[9] = r_refdef.viewblend[1];
varray_color[2] = varray_color[6] = varray_color[10] = r_refdef.viewblend[2];
varray_vertex[8] = varray_vertex[0] + vright[0] * r;
varray_vertex[9] = varray_vertex[1] + vright[1] * r;
varray_vertex[10] = varray_vertex[2] + vright[2] * r;
- R_Mesh_Draw(3, 1);
+ R_Mesh_Draw(3, 1, polygonelements);
}
/*
r_farclip = R_FarClip_Finish() + 256.0f;
R_TimeReport("markentity");
- R_Mesh_Start(r_farclip);
+ GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
+ GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+ GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
+ GL_DepthFunc(GL_LEQUAL);
+
+ R_Mesh_Start();
R_MeshQueue_BeginScene();
if (R_DrawBrushModelsSky())
rmeshstate_t m;
m.blendfunc1 = GL_SRC_ALPHA;
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.wantoverbright = false;
R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
- varray_element
varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
- varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = varray_color[16] = varray_color[20] = varray_color[24] = varray_color[28] = cr * mesh_colorscale;
- varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = varray_color[17] = varray_color[21] = varray_color[25] = varray_color[29] = cg * mesh_colorscale;
- varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = varray_color[18] = varray_color[22] = varray_color[26] = varray_color[30] = cb * mesh_colorscale;
+ varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = varray_color[16] = varray_color[20] = varray_color[24] = varray_color[28] = cr * r_colorscale;
+ varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = varray_color[17] = varray_color[21] = varray_color[25] = varray_color[29] = cg * r_colorscale;
+ varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = varray_color[18] = varray_color[22] = varray_color[26] = varray_color[30] = cb * r_colorscale;
varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = varray_color[19] = varray_color[23] = varray_color[27] = varray_color[31] = ca;
if (fogenabled)
{
VectorSubtract(v, r_origin, diff);
f2 = exp(fogdensity/DotProduct(diff, diff));
f1 = 1 - f2;
- f2 *= mesh_colorscale;
+ f2 *= r_colorscale;
c[0] = c[0] * f1 + fogcolor[0] * f2;
c[1] = c[1] * f1 + fogcolor[1] * f2;
c[2] = c[2] * f1 + fogcolor[2] * f2;
void R_DrawNoModelCallback(const void *calldata1, int calldata2)
{
const entity_render_t *ent = calldata1;
- int i;
+ int i, element[24];
float f1, f2, *c, diff[3];
rmeshstate_t m;
memset(&m, 0, sizeof(m));
m.blendfunc1 = GL_ONE;
m.blendfunc2 = GL_ZERO;
}
- m.wantoverbright = false;
R_Mesh_Matrix(&ent->matrix);
R_Mesh_State(&m);
- varray_element[ 0] = 5;varray_element[ 1] = 2;varray_element[ 2] = 0;
- varray_element[ 3] = 5;varray_element[ 4] = 1;varray_element[ 5] = 2;
- varray_element[ 6] = 5;varray_element[ 7] = 0;varray_element[ 8] = 3;
- varray_element[ 9] = 5;varray_element[10] = 3;varray_element[11] = 1;
- varray_element[12] = 0;varray_element[13] = 2;varray_element[14] = 4;
- varray_element[15] = 2;varray_element[16] = 1;varray_element[17] = 4;
- varray_element[18] = 3;varray_element[19] = 0;varray_element[20] = 4;
- varray_element[21] = 1;varray_element[22] = 3;varray_element[23] = 4;
+ element[ 0] = 5;element[ 1] = 2;element[ 2] = 0;
+ element[ 3] = 5;element[ 4] = 1;element[ 5] = 2;
+ element[ 6] = 5;element[ 7] = 0;element[ 8] = 3;
+ element[ 9] = 5;element[10] = 3;element[11] = 1;
+ element[12] = 0;element[13] = 2;element[14] = 4;
+ element[15] = 2;element[16] = 1;element[17] = 4;
+ element[18] = 3;element[19] = 0;element[20] = 4;
+ element[21] = 1;element[22] = 3;element[23] = 4;
varray_vertex[ 0] = -16;varray_vertex[ 1] = 0;varray_vertex[ 2] = 0;
varray_vertex[ 4] = 16;varray_vertex[ 5] = 0;varray_vertex[ 6] = 0;
varray_vertex[ 8] = 0;varray_vertex[ 9] = -16;varray_vertex[10] = 0;
f1 = 1 - f2;
for (i = 0, c = varray_color;i < 6;i++, c += 4)
{
- c[0] = (c[0] * f1 + fogcolor[0] * f2) * mesh_colorscale;
- c[1] = (c[1] * f1 + fogcolor[1] * f2) * mesh_colorscale;
- c[2] = (c[2] * f1 + fogcolor[2] * f2) * mesh_colorscale;
+ c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
+ c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
+ c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale;
}
}
else
{
for (i = 0, c = varray_color;i < 6;i++, c += 4)
{
- c[0] *= mesh_colorscale;
- c[1] *= mesh_colorscale;
- c[2] *= mesh_colorscale;
+ c[0] *= r_colorscale;
+ c[1] *= r_colorscale;
+ c[2] *= r_colorscale;
}
}
- R_Mesh_Draw(6, 8);
+ R_Mesh_Draw(6, 8, element);
}
void R_DrawNoModel(entity_render_t *ent)
// R_DrawNoModelCallback(ent, 0);
}
+void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
+{
+ vec3_t right1, right2, diff, normal;
+
+ VectorSubtract (org2, org1, normal);
+ VectorNormalizeFast (normal);
+
+ // calculate 'right' vector for start
+ VectorSubtract (r_origin, org1, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right1);
+
+ // calculate 'right' vector for end
+ VectorSubtract (r_origin, org2, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right2);
+
+ vert[ 0] = org1[0] + width * right1[0];
+ vert[ 1] = org1[1] + width * right1[1];
+ vert[ 2] = org1[2] + width * right1[2];
+ vert[ 4] = org1[0] - width * right1[0];
+ vert[ 5] = org1[1] - width * right1[1];
+ vert[ 6] = org1[2] - width * right1[2];
+ vert[ 8] = org2[0] - width * right2[0];
+ vert[ 9] = org2[1] - width * right2[1];
+ vert[10] = org2[2] - width * right2[2];
+ vert[12] = org2[0] + width * right2[0];
+ vert[13] = org2[1] + width * right2[1];
+ vert[14] = org2[2] + width * right2[2];
+}