]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
now pretends gfx.wad pics are in the gfx/ directory, this changes the override path...
[xonotic/darkplaces.git] / gl_rmain.c
index 6be6b3d83c3bae424776c7e3300f04e9fb293adc..a0152b15b96706fad3367d1e06b8b1250ef15c60 100644 (file)
@@ -26,7 +26,9 @@ int r_framecount;
 
 mplane_t frustum[4];
 
-int c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
+matrix4x4_t r_identitymatrix;
+
+int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
 
 // true during envmap command capture
 qboolean envmap;
@@ -44,8 +46,6 @@ vec3_t vup;
 //
 refdef_t r_refdef;
 
-mleaf_t *r_viewleaf, *r_oldviewleaf;
-
 // 8.8 fraction of base light value
 unsigned short d_lightstylevalue[256];
 
@@ -123,52 +123,6 @@ static void R_TimeRefresh_f (void)
        Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
 }
 
-extern cvar_t r_drawportals;
-
-int R_VisibleCullBox (vec3_t mins, vec3_t maxs)
-{
-       int sides;
-       mnode_t *nodestack[8192], *node;
-       int stack = 0;
-
-       if (R_CullBox(mins, maxs))
-               return true;
-
-       node = cl.worldmodel->nodes;
-loc0:
-       if (node->contents < 0)
-       {
-               if (((mleaf_t *)node)->visframe == r_framecount)
-                       return false;
-               if (!stack)
-                       return true;
-               node = nodestack[--stack];
-               goto loc0;
-       }
-
-       sides = BOX_ON_PLANE_SIDE(mins, maxs, node->plane);
-
-// recurse down the contacted sides
-       if (sides & 1)
-       {
-               if (sides & 2) // 3
-               {
-                       // put second child on the stack for later examination
-                       nodestack[stack++] = node->children[1];
-                       node = node->children[0];
-                       goto loc0;
-               }
-               else // 1
-               {
-                       node = node->children[0];
-                       goto loc0;
-               }
-       }
-       // 2
-       node = node->children[1];
-       goto loc0;
-}
-
 vec3_t fogcolor;
 vec_t fogdensity;
 float fog_density, fog_red, fog_green, fog_blue;
@@ -248,13 +202,17 @@ void gl_main_shutdown(void)
 {
 }
 
+extern void CL_ParseEntityLump(char *entitystring);
 void gl_main_newmap(void)
 {
+       if (cl.worldmodel && cl.worldmodel->entities)
+               CL_ParseEntityLump(cl.worldmodel->entities);
        r_framecount = 1;
 }
 
 void GL_Main_Init(void)
 {
+       Matrix4x4_CreateIdentity(&r_identitymatrix);
 // FIXME: move this to client?
        FOG_registercvars();
        Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
@@ -313,20 +271,9 @@ float R_FarClip_Finish(void)
 R_NewMap
 ===============
 */
-void CL_ParseEntityLump(char *entitystring);
 void R_NewMap (void)
 {
-       int i;
-
-       for (i = 0;i < 256;i++)
-               d_lightstylevalue[i] = 264;             // normal light value
-
-       r_viewleaf = NULL;
-       if (cl.worldmodel->entities)
-               CL_ParseEntityLump(cl.worldmodel->entities);
        R_Modules_NewMap();
-
-       r_farclip = 64.0f;
 }
 
 extern void R_Textures_Init(void);
@@ -342,6 +289,7 @@ extern void R_Particles_Init(void);
 extern void R_Explosion_Init(void);
 extern void ui_init(void);
 extern void gl_backend_init(void);
+extern void Sbar_Init(void);
 
 void Render_Init(void)
 {
@@ -360,6 +308,7 @@ void Render_Init(void)
        R_Particles_Init();
        R_Explosion_Init();
        ui_init();
+       Sbar_Init();
        R_Modules_Start();
 }
 
@@ -380,6 +329,100 @@ void GL_Init (void)
        qglEnable(GL_TEXTURE_2D);
 }
 
+int R_CullBox(const vec3_t emins, const vec3_t emaxs)
+{
+       int i;
+       mplane_t *p;
+       for (i = 0;i < 4;i++)
+       {
+               p = frustum + i;
+               switch(p->signbits)
+               {
+               default:
+               case 0:
+                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+                               return true;
+                       break;
+               case 1:
+                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+                               return true;
+                       break;
+               case 2:
+                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+                               return true;
+                       break;
+               case 3:
+                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+                               return true;
+                       break;
+               case 4:
+                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+                               return true;
+                       break;
+               case 5:
+                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+                               return true;
+                       break;
+               case 6:
+                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+                               return true;
+                       break;
+               case 7:
+                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+                               return true;
+                       break;
+               }
+       }
+       return false;
+}
+
+int R_NotCulledBox(const vec3_t emins, const vec3_t emaxs)
+{
+       int i;
+       mplane_t *p;
+       for (i = 0;i < 4;i++)
+       {
+               p = frustum + i;
+               switch(p->signbits)
+               {
+               default:
+               case 0:
+                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+                               return false;
+                       break;
+               case 1:
+                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2] < p->dist)
+                               return false;
+                       break;
+               case 2:
+                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+                               return false;
+                       break;
+               case 3:
+                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2] < p->dist)
+                               return false;
+                       break;
+               case 4:
+                       if (p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+                               return false;
+                       break;
+               case 5:
+                       if (p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2] < p->dist)
+                               return false;
+                       break;
+               case 6:
+                       if (p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+                               return false;
+                       break;
+               case 7:
+                       if (p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2] < p->dist)
+                               return false;
+                       break;
+               }
+       }
+       return true;
+}
+
 
 //==================================================================================
 
@@ -389,7 +432,12 @@ static void R_MarkEntities (void)
        vec3_t v;
        entity_render_t *ent;
 
-       R_FarClip_Box(cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+       ent = &cl_entities[0].render;
+       Matrix4x4_CreateIdentity(&ent->matrix);
+       Matrix4x4_CreateIdentity(&ent->inversematrix);
+
+       if (cl.worldmodel)
+               R_FarClip_Box(cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
 
        if (!r_drawentities.integer)
                return;
@@ -413,33 +461,23 @@ static void R_MarkEntities (void)
                        VectorAdd(ent->angles, r_refdef.viewangles, ent->angles);
                }
 
-               if (ent->angles[0] || ent->angles[2])
-               {
-                       VectorMA(ent->origin, ent->scale, ent->model->rotatedmins, ent->mins);
-                       VectorMA(ent->origin, ent->scale, ent->model->rotatedmaxs, ent->maxs);
-               }
-               else if (ent->angles[1])
-               {
-                       VectorMA(ent->origin, ent->scale, ent->model->yawmins, ent->mins);
-                       VectorMA(ent->origin, ent->scale, ent->model->yawmaxs, ent->maxs);
-               }
-               else
-               {
-                       VectorMA(ent->origin, ent->scale, ent->model->normalmins, ent->mins);
-                       VectorMA(ent->origin, ent->scale, ent->model->normalmaxs, ent->maxs);
-               }
-               if (R_VisibleCullBox(ent->mins, ent->maxs))
+               if (R_CullBox(ent->mins, ent->maxs))
                        continue;
 
-               R_LerpAnimation(ent);
                ent->visframe = r_framecount;
-
+               VectorCopy(ent->angles, v);
+               if (!ent->model || ent->model->type != mod_brush)
+                       v[0] = -v[0];
+               Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], v[0], v[1], v[2], ent->scale);
+               Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
+               R_LerpAnimation(ent);
+               R_UpdateEntLights(ent);
                R_FarClip_Box(ent->mins, ent->maxs);
        }
 }
 
 // only used if skyrendermasked, and normally returns false
-int R_DrawBModelSky (void)
+int R_DrawBrushModelsSky (void)
 {
        int i, sky;
        entity_render_t *ent;
@@ -451,7 +489,7 @@ int R_DrawBModelSky (void)
        for (i = 0;i < r_refdef.numentities;i++)
        {
                ent = r_refdef.entities[i];
-               if (ent->visframe == r_framecount && ent->model->DrawSky)
+               if (ent->visframe == r_framecount && ent->model && ent->model->DrawSky)
                {
                        ent->model->DrawSky(ent);
                        sky = true;
@@ -460,22 +498,6 @@ int R_DrawBModelSky (void)
        return sky;
 }
 
-void R_DrawModels (void)
-{
-       int i;
-       entity_render_t *ent;
-
-       if (!r_drawentities.integer)
-               return;
-
-       for (i = 0;i < r_refdef.numentities;i++)
-       {
-               ent = r_refdef.entities[i];
-               if (ent->visframe == r_framecount && ent->model->Draw)
-                       ent->model->Draw(ent);
-       }
-}
-
 /*
 =============
 R_DrawViewModel
@@ -491,12 +513,39 @@ void R_DrawViewModel (void)
 
        ent = &cl.viewent.render;
        Mod_CheckLoaded(ent->model);
-
        R_LerpAnimation(ent);
-
+       Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], -ent->angles[0], ent->angles[1], ent->angles[2], ent->scale);
+       Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
+       R_UpdateEntLights(ent);
        ent->model->Draw(ent);
 }
 
+void R_DrawNoModel(entity_render_t *ent);
+void R_DrawModels (void)
+{
+       int i;
+       entity_render_t *ent;
+
+       if (!r_drawentities.integer)
+               return;
+
+       R_DrawViewModel();
+       for (i = 0;i < r_refdef.numentities;i++)
+       {
+               ent = r_refdef.entities[i];
+               if (ent->visframe == r_framecount)
+               {
+                       if (ent->model)
+                       {
+                               if (ent->model->Draw)
+                                       ent->model->Draw(ent);
+                       }
+                       else
+                               R_DrawNoModel(ent);
+               }
+       }
+}
+
 static void R_SetFrustum (void)
 {
        int i;
@@ -544,51 +593,41 @@ static void R_SetupFrame (void)
 
        AngleVectors (r_refdef.viewangles, vpn, vright, vup);
 
-// current viewleaf
-       r_oldviewleaf = r_viewleaf;
-       r_viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
-
        R_AnimateLight ();
 }
 
 
 static void R_BlendView(void)
 {
-       rmeshbufferinfo_t m;
+       rmeshstate_t m;
        float r;
 
        if (r_refdef.viewblend[3] < 0.01f)
                return;
 
        memset(&m, 0, sizeof(m));
-       m.transparent = false;
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
        m.depthdisable = true; // magic
-       m.numtriangles = 1;
-       m.numverts = 3;
-       if (R_Mesh_Draw_GetBuffer(&m, false))
-       {
-               m.index[0] = 0;
-               m.index[1] = 1;
-               m.index[2] = 2;
-               m.color[0] = m.color[4] = m.color[8] = r_refdef.viewblend[0];
-               m.color[1] = m.color[5] = m.color[9] = r_refdef.viewblend[1];
-               m.color[2] = m.color[6] = m.color[10] = r_refdef.viewblend[2];
-               m.color[3] = m.color[7] = m.color[11] = r_refdef.viewblend[3];
-               r = 64000;
-               m.vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
-               m.vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
-               m.vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
-               r *= 3;
-               m.vertex[4] = m.vertex[0] + vup[0] * r;
-               m.vertex[5] = m.vertex[1] + vup[1] * r;
-               m.vertex[6] = m.vertex[2] + vup[2] * r;
-               m.vertex[8] = m.vertex[0] + vright[0] * r;
-               m.vertex[9] = m.vertex[1] + vright[1] * r;
-               m.vertex[10] = m.vertex[2] + vright[2] * r;
-               R_Mesh_Render();
-       }
+       R_Mesh_Matrix(&r_identitymatrix);
+       R_Mesh_State(&m);
+
+       varray_color[0] = varray_color[4] = varray_color[8] = r_refdef.viewblend[0];
+       varray_color[1] = varray_color[5] = varray_color[9] = r_refdef.viewblend[1];
+       varray_color[2] = varray_color[6] = varray_color[10] = r_refdef.viewblend[2];
+       varray_color[3] = varray_color[7] = varray_color[11] = r_refdef.viewblend[3];
+       r = 64000;
+       varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
+       varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
+       varray_vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
+       r *= 3;
+       varray_vertex[4] = varray_vertex[0] + vup[0] * r;
+       varray_vertex[5] = varray_vertex[1] + vup[1] * r;
+       varray_vertex[6] = varray_vertex[2] + vup[2] * r;
+       varray_vertex[8] = varray_vertex[0] + vright[0] * r;
+       varray_vertex[9] = varray_vertex[1] + vright[1] * r;
+       varray_vertex[10] = varray_vertex[2] + vright[2] * r;
+       R_Mesh_Draw(3, 1, polygonelements);
 }
 
 /*
@@ -600,75 +639,48 @@ r_refdef must be set before the first call
 */
 void R_RenderView (void)
 {
-       entity_render_t *world = &cl_entities[0].render;
-       if (!cl.worldmodel)
+       entity_render_t *world;
+       if (!r_refdef.entities/* || !cl.worldmodel*/)
                return; //Host_Error ("R_RenderView: NULL worldmodel");
 
+       world = &cl_entities[0].render;
+
        // FIXME: move to client
        R_MoveExplosions();
        R_TimeReport("mexplosion");
 
+       R_Textures_Frame();
        R_SetupFrame();
        R_SetFrustum();
        R_SetupFog();
        R_SkyStartFrame();
        R_BuildLightList();
-
-       R_MeshQueue_BeginScene();
-
-       R_FarClip_Start(r_origin, vpn, 768.0f);
-
        R_TimeReport("setup");
 
-       R_DrawWorld(world);
-       R_TimeReport("worldnode");
-
+       R_FarClip_Start(r_origin, vpn, 768.0f);
        R_MarkEntities();
-       R_TimeReport("markentity");
-
-       R_MarkWorldLights(world);
-       R_TimeReport("marklights");
-
        r_farclip = R_FarClip_Finish() + 256.0f;
+       R_TimeReport("markentity");
 
-       R_Mesh_Start(r_farclip);
-
-
-       if (skyrendermasked)
-       {
-               if (R_DrawBModelSky())
-                       R_TimeReport("bmodelsky");
-       }
-       else
-       {
-               R_DrawViewModel();
-               R_TimeReport("viewmodel");
-       }
-
-       R_SetupForWorldRendering(world);
-       R_PrepareSurfaces(world);
-       R_TimeReport("surfprep");
+       GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
+       GL_SetupView_Mode_Perspective((double) r_refdef.height / r_refdef.width, r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
+       GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
+       GL_DepthFunc(GL_LEQUAL);
+       
+       R_Mesh_Start();
+       R_MeshQueue_BeginScene();
 
-       R_DrawSurfaces(world, SHADERSTAGE_SKY);
-       R_DrawSurfaces(world, SHADERSTAGE_NORMAL);
-       R_TimeReport("surfdraw");
+       if (R_DrawBrushModelsSky())
+               R_TimeReport("bmodelsky");
 
-       if (r_drawportals.integer)
-       {
-               R_DrawPortals(world);
-               R_TimeReport("portals");
-       }
+       // must occur early because it can draw sky
+       R_DrawWorld(world);
+       R_TimeReport("world");
 
        // don't let sound skip if going slow
        if (!intimerefresh && !r_speeds.integer)
                S_ExtraUpdate ();
 
-       if (skyrendermasked)
-       {
-               R_DrawViewModel();
-               R_TimeReport("viewmodel");
-       }
-
        R_DrawModels();
        R_TimeReport("models");
 
@@ -678,11 +690,8 @@ void R_RenderView (void)
        R_DrawExplosions();
        R_TimeReport("explosions");
 
-       R_MeshQueue_EndScene();
-
-       // draw transparent meshs
-       R_Mesh_AddTransparent();
-       R_TimeReport("addtrans");
+       R_MeshQueue_RenderTransparent();
+       R_TimeReport("drawtrans");
 
        R_DrawCoronas();
        R_TimeReport("coronas");
@@ -693,7 +702,156 @@ void R_RenderView (void)
        R_BlendView();
        R_TimeReport("blendview");
 
+       R_MeshQueue_Render();
+       R_MeshQueue_EndScene();
        R_Mesh_Finish();
        R_TimeReport("meshfinish");
 }
 
+/*
+void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, float ca)
+{
+       int i;
+       float *v, *c, f1, f2, diff[3];
+       rmeshstate_t m;
+       m.blendfunc1 = GL_SRC_ALPHA;
+       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       R_Mesh_Matrix(&r_identitymatrix);
+       R_Mesh_State(&m);
+
+       varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
+       varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
+       varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
+       varray_vertex[12] = maxs[0];varray_vertex[13] = maxs[1];varray_vertex[14] = mins[2];
+       varray_vertex[16] = mins[0];varray_vertex[17] = mins[1];varray_vertex[18] = maxs[2];
+       varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
+       varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
+       varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
+       varray_color[ 0] = varray_color[ 4] = varray_color[ 8] = varray_color[12] = varray_color[16] = varray_color[20] = varray_color[24] = varray_color[28] = cr * r_colorscale;
+       varray_color[ 1] = varray_color[ 5] = varray_color[ 9] = varray_color[13] = varray_color[17] = varray_color[21] = varray_color[25] = varray_color[29] = cg * r_colorscale;
+       varray_color[ 2] = varray_color[ 6] = varray_color[10] = varray_color[14] = varray_color[18] = varray_color[22] = varray_color[26] = varray_color[30] = cb * r_colorscale;
+       varray_color[ 3] = varray_color[ 7] = varray_color[11] = varray_color[15] = varray_color[19] = varray_color[23] = varray_color[27] = varray_color[31] = ca;
+       if (fogenabled)
+       {
+               for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
+               {
+                       VectorSubtract(v, r_origin, diff);
+                       f2 = exp(fogdensity/DotProduct(diff, diff));
+                       f1 = 1 - f2;
+                       f2 *= r_colorscale;
+                       c[0] = c[0] * f1 + fogcolor[0] * f2;
+                       c[1] = c[1] * f1 + fogcolor[1] * f2;
+                       c[2] = c[2] * f1 + fogcolor[2] * f2;
+               }
+       }
+       R_Mesh_Draw(8, 12);
+}
+*/
+
+void R_DrawNoModelCallback(const void *calldata1, int calldata2)
+{
+       const entity_render_t *ent = calldata1;
+       int i, element[24];
+       float f1, f2, *c, diff[3];
+       rmeshstate_t m;
+       memset(&m, 0, sizeof(m));
+       if (ent->flags & EF_ADDITIVE)
+       {
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE;
+       }
+       else if (ent->alpha < 1)
+       {
+               m.blendfunc1 = GL_SRC_ALPHA;
+               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       }
+       else
+       {
+               m.blendfunc1 = GL_ONE;
+               m.blendfunc2 = GL_ZERO;
+       }
+       R_Mesh_Matrix(&ent->matrix);
+       R_Mesh_State(&m);
+
+       element[ 0] = 5;element[ 1] = 2;element[ 2] = 0;
+       element[ 3] = 5;element[ 4] = 1;element[ 5] = 2;
+       element[ 6] = 5;element[ 7] = 0;element[ 8] = 3;
+       element[ 9] = 5;element[10] = 3;element[11] = 1;
+       element[12] = 0;element[13] = 2;element[14] = 4;
+       element[15] = 2;element[16] = 1;element[17] = 4;
+       element[18] = 3;element[19] = 0;element[20] = 4;
+       element[21] = 1;element[22] = 3;element[23] = 4;
+       varray_vertex[ 0] = -16;varray_vertex[ 1] =   0;varray_vertex[ 2] =   0;
+       varray_vertex[ 4] =  16;varray_vertex[ 5] =   0;varray_vertex[ 6] =   0;
+       varray_vertex[ 8] =   0;varray_vertex[ 9] = -16;varray_vertex[10] =   0;
+       varray_vertex[12] =   0;varray_vertex[13] =  16;varray_vertex[14] =   0;
+       varray_vertex[16] =   0;varray_vertex[17] =   0;varray_vertex[18] = -16;
+       varray_vertex[20] =   0;varray_vertex[21] =   0;varray_vertex[22] =  16;
+       varray_color[ 0] = 0.00f;varray_color[ 1] = 0.00f;varray_color[ 2] = 0.50f;varray_color[ 3] = ent->alpha;
+       varray_color[ 4] = 0.00f;varray_color[ 5] = 0.00f;varray_color[ 6] = 0.50f;varray_color[ 7] = ent->alpha;
+       varray_color[ 8] = 0.00f;varray_color[ 9] = 0.50f;varray_color[10] = 0.00f;varray_color[11] = ent->alpha;
+       varray_color[12] = 0.00f;varray_color[13] = 0.50f;varray_color[14] = 0.00f;varray_color[15] = ent->alpha;
+       varray_color[16] = 0.50f;varray_color[17] = 0.00f;varray_color[18] = 0.00f;varray_color[19] = ent->alpha;
+       varray_color[20] = 0.50f;varray_color[21] = 0.00f;varray_color[22] = 0.00f;varray_color[23] = ent->alpha;
+       if (fogenabled)
+       {
+               VectorSubtract(ent->origin, r_origin, diff);
+               f2 = exp(fogdensity/DotProduct(diff, diff));
+               f1 = 1 - f2;
+               for (i = 0, c = varray_color;i < 6;i++, c += 4)
+               {
+                       c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
+                       c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
+                       c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale;
+               }
+       }
+       else
+       {
+               for (i = 0, c = varray_color;i < 6;i++, c += 4)
+               {
+                       c[0] *= r_colorscale;
+                       c[1] *= r_colorscale;
+                       c[2] *= r_colorscale;
+               }
+       }
+       R_Mesh_Draw(6, 8, element);
+}
+
+void R_DrawNoModel(entity_render_t *ent)
+{
+       //if ((ent->effects & EF_ADDITIVE) || (ent->alpha < 1))
+               R_MeshQueue_AddTransparent(ent->origin, R_DrawNoModelCallback, ent, 0);
+       //else
+       //      R_DrawNoModelCallback(ent, 0);
+}
+
+void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
+{
+       vec3_t right1, right2, diff, normal;
+
+       VectorSubtract (org2, org1, normal);
+       VectorNormalizeFast (normal);
+
+       // calculate 'right' vector for start
+       VectorSubtract (r_origin, org1, diff);
+       VectorNormalizeFast (diff);
+       CrossProduct (normal, diff, right1);
+
+       // calculate 'right' vector for end
+       VectorSubtract (r_origin, org2, diff);
+       VectorNormalizeFast (diff);
+       CrossProduct (normal, diff, right2);
+
+       vert[ 0] = org1[0] + width * right1[0];
+       vert[ 1] = org1[1] + width * right1[1];
+       vert[ 2] = org1[2] + width * right1[2];
+       vert[ 4] = org1[0] - width * right1[0];
+       vert[ 5] = org1[1] - width * right1[1];
+       vert[ 6] = org1[2] - width * right1[2];
+       vert[ 8] = org2[0] - width * right2[0];
+       vert[ 9] = org2[1] - width * right2[1];
+       vert[10] = org2[2] - width * right2[2];
+       vert[12] = org2[0] + width * right2[0];
+       vert[13] = org2[1] + width * right2[1];
+       vert[14] = org2[2] + width * right2[2];
+}