Cvar_SetValueQuick(&r_bloom, 0);
}
- if (!(r_glsl.integer && r_glsl_postprocess.integer) && !r_bloom.integer)
+ if (!(r_glsl.integer && (r_glsl_postprocess.integer || r_bloom.integer || r_hdr.integer)) && !r_bloom.integer)
screentexturewidth = screentextureheight = 0;
if (!r_hdr.integer && !r_bloom.integer)
bloomtexturewidth = bloomtextureheight = 0;