for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
- Mod_CheckLoaded(ent->model);
// some of the renderer still relies on origin...
Matrix4x4_OriginFromMatrix(&ent->matrix, ent->origin);
// some of the renderer still relies on scale...
for (i = 0;i < r_refdef.numentities;i++)
{
ent = r_refdef.entities[i];
- Mod_CheckLoaded(ent->model);
// some of the renderer still relies on origin...
Matrix4x4_OriginFromMatrix(&ent->matrix, ent->origin);
// some of the renderer still relies on scale...