]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
Just assume GL_ARB_texture_non_power_of_two and a number of other extensions are...
[xonotic/darkplaces.git] / gl_rmain.c
index 9799396a3baae719d1076cd8ac3d1f4c6b53cb60..ba6c4432e9a788914ad23a1ad12d11dda6e5fed3 100644 (file)
@@ -1331,12 +1331,10 @@ static void R_GLSL_CompilePermutation(r_glsl_permutation_t *p, unsigned int mode
                if (p->loc_Texture_ReflectCube     >= 0) {p->tex_Texture_ReflectCube      = sampler;qglUniform1i(p->loc_Texture_ReflectCube     , sampler);sampler++;}
                if (p->loc_Texture_BounceGrid      >= 0) {p->tex_Texture_BounceGrid       = sampler;qglUniform1i(p->loc_Texture_BounceGrid      , sampler);sampler++;}
                // get the uniform block indices so we can bind them
+               p->ubiloc_Skeletal_Transform12_UniformBlock = -1;
 #ifndef USE_GLES2 /* FIXME: GLES3 only */
-               if (vid.support.arb_uniform_buffer_object)
-                       p->ubiloc_Skeletal_Transform12_UniformBlock = qglGetUniformBlockIndex(p->program, "Skeletal_Transform12_UniformBlock");
-               else
+               p->ubiloc_Skeletal_Transform12_UniformBlock = qglGetUniformBlockIndex(p->program, "Skeletal_Transform12_UniformBlock");
 #endif
-                       p->ubiloc_Skeletal_Transform12_UniformBlock = -1;
                // clear the uniform block bindings
                p->ubibind_Skeletal_Transform12_UniformBlock = -1;
                // bind the uniform blocks in use
@@ -3043,10 +3041,9 @@ static void gl_main_start(void)
                r_loadgloss = true;
                r_loadfog = false;
 #ifdef GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
-               if (vid.support.arb_uniform_buffer_object)
-                       qglGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &r_uniformbufferalignment);
+               qglGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &r_uniformbufferalignment);
 #endif
-                       break;
+               break;
        }
 
        R_AnimCache_Free();
@@ -3071,11 +3068,8 @@ static void gl_main_start(void)
        r_main_texturepool = R_AllocTexturePool();
        R_BuildBlankTextures();
        R_BuildNoTexture();
-       if (vid.support.arb_texture_cube_map)
-       {
-               R_BuildWhiteCube();
-               R_BuildNormalizationCube();
-       }
+       R_BuildWhiteCube();
+       R_BuildNormalizationCube();
        r_texture_fogattenuation = NULL;
        r_texture_fogheighttexture = NULL;
        r_texture_gammaramps = NULL;
@@ -5124,9 +5118,6 @@ static void R_Bloom_StartFrame(void)
                r_fb.usedepthtextures = r_usedepthtextures.integer != 0;
                if (r_viewfbo.integer == 2) textype = TEXTYPE_COLORBUFFER16F;
                if (r_viewfbo.integer == 3) textype = TEXTYPE_COLORBUFFER32F;
-               // for simplicity, bloom requires FBO render to texture, which basically all video drivers support now
-               if (!vid.support.ext_framebuffer_object)
-                       return;
                break;
        case RENDERPATH_GLES2:
                r_fb.usedepthtextures = false;
@@ -5577,7 +5568,7 @@ void R_UpdateVariables(void)
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-               r_gpuskeletal = vid.support.arb_uniform_buffer_object && r_glsl_skeletal.integer && !r_showsurfaces.integer; // FIXME add r_showsurfaces support to GLSL skeletal!
+               r_gpuskeletal = r_glsl_skeletal.integer && !r_showsurfaces.integer;
        case RENDERPATH_GLES2:
                if(!vid_gammatables_trivial)
                {
@@ -7470,7 +7461,6 @@ static void RSurf_RenumberElements(const int *inelement3i, int *outelement3i, in
 }
 
 static const int quadedges[6][2] = {{0, 1}, {0, 2}, {0, 3}, {1, 2}, {1, 3}, {2, 3}};
-extern cvar_t gl_vbo;
 void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const msurface_t **texturesurfacelist)
 {
        int deformindex;
@@ -7827,13 +7817,10 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
                                        rsurface.batchelement3s[i] = rsurface.batchelement3i[i];
                        }
                        // upload buffer data for the copytriangles batch
-                       if (((r_batch_dynamicbuffer.integer || gl_vbo_dynamicindex.integer) && vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo)
-                       {
-                               if (rsurface.batchelement3s)
-                                       rsurface.batchelement3s_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(short[3]), rsurface.batchelement3s, R_BUFFERDATA_INDEX16, &rsurface.batchelement3s_bufferoffset);
-                               else if (rsurface.batchelement3i)
-                                       rsurface.batchelement3i_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(int[3]), rsurface.batchelement3i, R_BUFFERDATA_INDEX32, &rsurface.batchelement3i_bufferoffset);
-                       }
+                       if (rsurface.batchelement3s)
+                               rsurface.batchelement3s_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(short[3]), rsurface.batchelement3s, R_BUFFERDATA_INDEX16, &rsurface.batchelement3s_bufferoffset);
+                       else if (rsurface.batchelement3i)
+                               rsurface.batchelement3i_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(int[3]), rsurface.batchelement3i, R_BUFFERDATA_INDEX32, &rsurface.batchelement3i_bufferoffset);
                }
                else
                {
@@ -8560,31 +8547,28 @@ void RSurf_PrepareVerticesForBatch(int batchneed, int texturenumsurfaces, const
        }
 
        // upload buffer data for the dynamic batch
-       if (((r_batch_dynamicbuffer.integer || gl_vbo_dynamicvertex.integer || gl_vbo_dynamicindex.integer) && vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo)
-       {
-               if (rsurface.batchvertex3f)
-                       rsurface.batchvertex3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchvertex3f, R_BUFFERDATA_VERTEX, &rsurface.batchvertex3f_bufferoffset);
-               if (rsurface.batchsvector3f)
-                       rsurface.batchsvector3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchsvector3f, R_BUFFERDATA_VERTEX, &rsurface.batchsvector3f_bufferoffset);
-               if (rsurface.batchtvector3f)
-                       rsurface.batchtvector3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchtvector3f, R_BUFFERDATA_VERTEX, &rsurface.batchtvector3f_bufferoffset);
-               if (rsurface.batchnormal3f)
-                       rsurface.batchnormal3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchnormal3f, R_BUFFERDATA_VERTEX, &rsurface.batchnormal3f_bufferoffset);
-               if (rsurface.batchlightmapcolor4f)
-                       rsurface.batchlightmapcolor4f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[4]), rsurface.batchlightmapcolor4f, R_BUFFERDATA_VERTEX, &rsurface.batchlightmapcolor4f_bufferoffset);
-               if (rsurface.batchtexcoordtexture2f)
-                       rsurface.batchtexcoordtexture2f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[2]), rsurface.batchtexcoordtexture2f, R_BUFFERDATA_VERTEX, &rsurface.batchtexcoordtexture2f_bufferoffset);
-               if (rsurface.batchtexcoordlightmap2f)
-                       rsurface.batchtexcoordlightmap2f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[2]), rsurface.batchtexcoordlightmap2f, R_BUFFERDATA_VERTEX, &rsurface.batchtexcoordlightmap2f_bufferoffset);
-               if (rsurface.batchskeletalindex4ub)
-                       rsurface.batchskeletalindex4ub_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(unsigned char[4]), rsurface.batchskeletalindex4ub, R_BUFFERDATA_VERTEX, &rsurface.batchskeletalindex4ub_bufferoffset);
-               if (rsurface.batchskeletalweight4ub)
-                       rsurface.batchskeletalweight4ub_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(unsigned char[4]), rsurface.batchskeletalweight4ub, R_BUFFERDATA_VERTEX, &rsurface.batchskeletalweight4ub_bufferoffset);
-               if (rsurface.batchelement3s)
-                       rsurface.batchelement3s_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(short[3]), rsurface.batchelement3s, R_BUFFERDATA_INDEX16, &rsurface.batchelement3s_bufferoffset);
-               else if (rsurface.batchelement3i)
-                       rsurface.batchelement3i_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(int[3]), rsurface.batchelement3i, R_BUFFERDATA_INDEX32, &rsurface.batchelement3i_bufferoffset);
-       }
+       if (rsurface.batchvertex3f)
+               rsurface.batchvertex3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchvertex3f, R_BUFFERDATA_VERTEX, &rsurface.batchvertex3f_bufferoffset);
+       if (rsurface.batchsvector3f)
+               rsurface.batchsvector3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchsvector3f, R_BUFFERDATA_VERTEX, &rsurface.batchsvector3f_bufferoffset);
+       if (rsurface.batchtvector3f)
+               rsurface.batchtvector3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchtvector3f, R_BUFFERDATA_VERTEX, &rsurface.batchtvector3f_bufferoffset);
+       if (rsurface.batchnormal3f)
+               rsurface.batchnormal3f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[3]), rsurface.batchnormal3f, R_BUFFERDATA_VERTEX, &rsurface.batchnormal3f_bufferoffset);
+       if (rsurface.batchlightmapcolor4f)
+               rsurface.batchlightmapcolor4f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[4]), rsurface.batchlightmapcolor4f, R_BUFFERDATA_VERTEX, &rsurface.batchlightmapcolor4f_bufferoffset);
+       if (rsurface.batchtexcoordtexture2f)
+               rsurface.batchtexcoordtexture2f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[2]), rsurface.batchtexcoordtexture2f, R_BUFFERDATA_VERTEX, &rsurface.batchtexcoordtexture2f_bufferoffset);
+       if (rsurface.batchtexcoordlightmap2f)
+               rsurface.batchtexcoordlightmap2f_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(float[2]), rsurface.batchtexcoordlightmap2f, R_BUFFERDATA_VERTEX, &rsurface.batchtexcoordlightmap2f_bufferoffset);
+       if (rsurface.batchskeletalindex4ub)
+               rsurface.batchskeletalindex4ub_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(unsigned char[4]), rsurface.batchskeletalindex4ub, R_BUFFERDATA_VERTEX, &rsurface.batchskeletalindex4ub_bufferoffset);
+       if (rsurface.batchskeletalweight4ub)
+               rsurface.batchskeletalweight4ub_vertexbuffer = R_BufferData_Store(rsurface.batchnumvertices * sizeof(unsigned char[4]), rsurface.batchskeletalweight4ub, R_BUFFERDATA_VERTEX, &rsurface.batchskeletalweight4ub_bufferoffset);
+       if (rsurface.batchelement3s)
+               rsurface.batchelement3s_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(short[3]), rsurface.batchelement3s, R_BUFFERDATA_INDEX16, &rsurface.batchelement3s_bufferoffset);
+       else if (rsurface.batchelement3i)
+               rsurface.batchelement3i_indexbuffer = R_BufferData_Store(rsurface.batchnumtriangles * sizeof(int[3]), rsurface.batchelement3i, R_BUFFERDATA_INDEX32, &rsurface.batchelement3i_bufferoffset);
 }
 
 void RSurf_DrawBatch(void)