]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
optimized AngleVectors calls (pass NULL for vectors that should not be generated)
[xonotic/darkplaces.git] / gl_rmain.c
index 11a1c481cc255973d7946c656d628386afbb506d..c4a257d239f4016a08b00ae0b56c65e1730a3361 100644 (file)
@@ -73,7 +73,6 @@ cvar_t        r_speeds = {"r_speeds","0"};
 cvar_t r_speeds2 = {"r_speeds2","0"};
 cvar_t r_fullbright = {"r_fullbright","0"};
 //cvar_t       r_lightmap = {"r_lightmap","0"};
-cvar_t r_shadows = {"r_shadows","0"};
 cvar_t r_wateralpha = {"r_wateralpha","1"};
 cvar_t r_dynamic = {"r_dynamic","1"};
 cvar_t r_novis = {"r_novis","0"};
@@ -225,7 +224,6 @@ void GL_Main_Init()
        FOG_registercvars();
        Cvar_RegisterVariable (&r_drawentities);
        Cvar_RegisterVariable (&r_drawviewmodel);
-       Cvar_RegisterVariable (&r_shadows);
        Cvar_RegisterVariable (&r_speeds);
        Cvar_RegisterVariable (&r_speeds2);
        Cvar_RegisterVariable (&contrast);
@@ -257,6 +255,7 @@ extern void R_Crosshairs_Init();
 extern void R_Light_Init();
 extern void R_Particles_Init();
 extern void R_Explosion_Init();
+extern void CL_Effects_Init();
 
 void Render_Init()
 {
@@ -272,6 +271,7 @@ void Render_Init()
        R_Light_Init();
        R_Particles_Init();
        R_Explosion_Init();
+       CL_Effects_Init();
        R_StartModules();
 }
 
@@ -280,7 +280,7 @@ void Render_Init()
 GL_Init
 ===============
 */
-extern char *QSG_EXTENSIONS;
+extern char *ENGINE_EXTENSIONS;
 void GL_Init (void)
 {
        gl_vendor = glGetString (GL_VENDOR);
@@ -296,10 +296,10 @@ void GL_Init (void)
 //     Con_Printf ("%s %s\n", gl_renderer, gl_version);
 
        VID_CheckMultitexture();
-       VID_CheckVertexArrays();
+       VID_CheckCVA();
 
        // LordHavoc: report supported extensions
-       Con_Printf ("\nQSG extensions: %s\n", QSG_EXTENSIONS);
+       Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
 
        glCullFace(GL_FRONT);
        glEnable(GL_TEXTURE_2D);
@@ -325,13 +325,6 @@ void R_RotateForEntity (entity_t *e)
 }
 */
 
-// LordHavoc: if not for the fact BRIGHTFIELD particles require this, it would be removed...
-#define NUMVERTEXNORMALS       162
-
-float  r_avertexnormals[NUMVERTEXNORMALS][3] = {
-#include "anorms.h"
-};
-
 // LordHavoc: shading stuff
 vec3_t shadevector;
 vec3_t shadecolor;
@@ -341,7 +334,49 @@ float      modelalpha;
 //==================================================================================
 
 void R_DrawBrushModel (entity_t *e);
-void R_DrawSpriteModel (entity_t *e);
+void R_DrawSpriteModel (entity_t *e, frameblend_t *blend);
+
+void R_LerpUpdate(entity_t *ent)
+{
+       int frame;
+       frame = ent->frame;
+       if (ent->model && ent->frame >= ent->model->numframes)
+       {
+               Con_Printf("R_LerpUpdate: no such frame%6i in \"%s\"\n", ent->frame, ent->model->name);
+               frame = 0;
+       }
+
+       if (ent->lerp_model != ent->model)
+       {
+               // reset all interpolation information
+               ent->lerp_model = ent->model;
+               ent->frame1 = ent->frame2 = frame;
+               ent->frame1start = ent->frame2start = cl.time;
+               ent->framelerp = 1;
+               ent->lerp_starttime = 0;
+       }
+       else if (ent->frame2 != frame)
+       {
+               // transition to new frame
+               ent->frame1 = ent->frame2;
+               ent->frame1start = ent->frame2start;
+               ent->frame2 = frame;
+               ent->frame2start = cl.time;
+               ent->framelerp = 0;
+               ent->lerp_starttime = cl.time;
+       }
+       else
+       {
+               // lerp_starttime < 0 is used to prevent changing of framelerp
+               if (ent->lerp_starttime >= 0)
+               {
+                       // update transition
+                       ent->framelerp = (cl.time - ent->lerp_starttime) * 10;
+                       ent->framelerp = bound(0, ent->framelerp, 1);
+               }
+       }
+}
+
 
 /*
 =============
@@ -370,6 +405,7 @@ void R_DrawEntitiesOnList1 (void)
 void R_DrawEntitiesOnList2 (void)
 {
        int             i;
+       frameblend_t blend[4];
 
        if (!r_drawentities.value)
                return;
@@ -382,11 +418,18 @@ void R_DrawEntitiesOnList2 (void)
                switch (currententity->model->type)
                {
                case mod_alias:
-                       R_DrawAliasModel (currententity, true, modelalpha, currententity->model, currententity->frame, currententity->skinnum, currententity->origin, currententity->angles, currententity->effects, currententity->model->flags, currententity->colormap);
+                       if (!strcmp(currententity->model->name, "progs/flame2.mdl"))
+                               blend[0].frame = 0;
+
+                       R_LerpUpdate(currententity);
+                       R_LerpAnimation(currententity->model, currententity->frame1, currententity->frame2, currententity->frame1start, currententity->frame2start, currententity->framelerp, blend);
+                       R_DrawAliasModel (currententity, true, modelalpha, currententity->model, blend, currententity->skinnum, currententity->origin, currententity->angles, currententity->scale, currententity->effects, currententity->model->flags, currententity->colormap);
                        break;
 
                case mod_sprite:
-                       R_DrawSpriteModel (currententity);
+                       R_LerpUpdate(currententity);
+                       R_LerpAnimation(currententity->model, currententity->frame1, currententity->frame2, currententity->frame1start, currententity->frame2start, currententity->framelerp, blend);
+                       R_DrawSpriteModel (currententity, blend);
                        break;
 
                default:
@@ -402,6 +445,8 @@ R_DrawViewModel
 */
 void R_DrawViewModel (void)
 {
+       frameblend_t blend[4];
+
        if (!r_drawviewmodel.value || chase_active.value || envmap || !r_drawentities.value || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.model)
                return;
 
@@ -411,9 +456,12 @@ void R_DrawViewModel (void)
        currententity->scale = 1;
        VectorCopy(cl_entities[cl.viewentity].colormod, currententity->colormod);
 
+       R_LerpUpdate(currententity);
+       R_LerpAnimation(currententity->model, currententity->frame1, currententity->frame2, currententity->frame1start, currententity->frame2start, currententity->framelerp, blend);
+
        // hack the depth range to prevent view model from poking into walls
        glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
-       R_DrawAliasModel (currententity, false, modelalpha, currententity->model, currententity->frame, currententity->skinnum, currententity->origin, currententity->angles, currententity->effects, currententity->model->flags, currententity->colormap);
+       R_DrawAliasModel (currententity, false, modelalpha, currententity->model, blend, currententity->skinnum, currententity->origin, currententity->angles, currententity->scale, currententity->effects, currententity->model->flags, currententity->colormap);
        glDepthRange (gldepthmin, gldepthmax);
 }
 
@@ -746,9 +794,6 @@ void R_RenderView (void)
        else
                starttime = currtime = 0;
        R_Clear();
-       skypolyclear();
-       wallpolyclear();
-       transpolyclear();
        skyisvisible = false;
        TIMEREPORT(time_clear)
 
@@ -757,6 +802,11 @@ void R_RenderView (void)
        R_SetupFrame ();
        R_SetFrustum ();
        R_SetupGL ();
+
+       skypolyclear();
+       wallpolyclear();
+       transpolyclear();
+
        TIMEREPORT(time_setup)
 
        R_MarkLeaves ();        // done here so we know if we're in water
@@ -777,8 +827,8 @@ void R_RenderView (void)
        wallpolyrender();
        TIMEREPORT(time_wall)
 
-//     if (!intimerefresh)
-//             S_ExtraUpdate ();       // don't let sound get messed up if going slow
+       if (!intimerefresh && !r_speeds2.value)
+               S_ExtraUpdate ();       // don't let sound get messed up if going slow
 
        R_DrawEntitiesOnList2 (); // other models
 //     R_RenderDlights ();