]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
a big change with a little description...
[xonotic/darkplaces.git] / gl_rmain.c
index 907822e19cbc1295a82a4bacd4eb131960d25e88..d266859e0a131e4ca9ca7c0f2deecaad779c300e 100644 (file)
@@ -73,16 +73,15 @@ cvar_t      r_speeds = {"r_speeds","0"};
 cvar_t r_speeds2 = {"r_speeds2","0"};
 cvar_t r_fullbright = {"r_fullbright","0"};
 //cvar_t       r_lightmap = {"r_lightmap","0"};
-cvar_t r_shadows = {"r_shadows","0"};
 cvar_t r_wateralpha = {"r_wateralpha","1"};
 cvar_t r_dynamic = {"r_dynamic","1"};
 cvar_t r_novis = {"r_novis","0"};
 cvar_t r_waterripple = {"r_waterripple","0"};
 cvar_t r_fullbrights = {"r_fullbrights", "1"};
 
-cvar_t contrast = {"contrast", "1.0", TRUE}; // LordHavoc: a method of operating system independent color correction
-cvar_t brightness = {"brightness", "1.0", TRUE}; // LordHavoc: a method of operating system independent color correction
-cvar_t gl_lightmode = {"gl_lightmode", "1", TRUE}; // LordHavoc: overbright lighting
+cvar_t contrast = {"contrast", "1.0", true}; // LordHavoc: a method of operating system independent color correction
+cvar_t brightness = {"brightness", "1.0", true}; // LordHavoc: a method of operating system independent color correction
+cvar_t gl_lightmode = {"gl_lightmode", "1", true}; // LordHavoc: overbright lighting
 //cvar_t       r_dynamicbothsides = {"r_dynamicbothsides", "1"}; // LordHavoc: can disable dynamic lighting of backfaces, but quake maps are weird so it doesn't always work right...
 cvar_t r_farclip = {"r_farclip", "6144"};
 
@@ -212,11 +211,15 @@ void FOG_registercvars()
        }
 }
 
-void glmain_start()
+void gl_main_start()
 {
 }
 
-void glmain_shutdown()
+void gl_main_shutdown()
+{
+}
+
+void gl_main_newmap()
 {
 }
 
@@ -225,7 +228,6 @@ void GL_Main_Init()
        FOG_registercvars();
        Cvar_RegisterVariable (&r_drawentities);
        Cvar_RegisterVariable (&r_drawviewmodel);
-       Cvar_RegisterVariable (&r_shadows);
        Cvar_RegisterVariable (&r_speeds);
        Cvar_RegisterVariable (&r_speeds2);
        Cvar_RegisterVariable (&contrast);
@@ -243,7 +245,7 @@ void GL_Main_Init()
 //     if (gl_vendor && strstr(gl_vendor, "3Dfx"))
 //             gl_lightmode.value = 0;
        Cvar_RegisterVariable (&r_fullbright);
-       R_RegisterModule("GL_Main", glmain_start, glmain_shutdown);
+       R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
 }
 
 extern void GL_Draw_Init();
@@ -256,10 +258,12 @@ extern void GL_Misc_Init();
 extern void R_Crosshairs_Init();
 extern void R_Light_Init();
 extern void R_Particles_Init();
+extern void R_Explosion_Init();
+extern void CL_Effects_Init();
 
 void Render_Init()
 {
-       R_ShutdownModules();
+       R_Modules_Shutdown();
        GL_Draw_Init();
        GL_Main_Init();
        GL_Models_Init();
@@ -270,7 +274,10 @@ void Render_Init()
        R_Crosshairs_Init();
        R_Light_Init();
        R_Particles_Init();
-       R_StartModules();
+       R_Explosion_Init();
+       CL_Effects_Init();
+       R_Decals_Init();
+       R_Modules_Start();
 }
 
 /*
@@ -278,7 +285,7 @@ void Render_Init()
 GL_Init
 ===============
 */
-extern char *QSG_EXTENSIONS;
+extern char *ENGINE_EXTENSIONS;
 void GL_Init (void)
 {
        gl_vendor = glGetString (GL_VENDOR);
@@ -294,10 +301,10 @@ void GL_Init (void)
 //     Con_Printf ("%s %s\n", gl_renderer, gl_version);
 
        VID_CheckMultitexture();
-       VID_CheckVertexArrays();
+       VID_CheckCVA();
 
        // LordHavoc: report supported extensions
-       Con_Printf ("\nQSG extensions: %s\n", QSG_EXTENSIONS);
+       Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
 
        glCullFace(GL_FRONT);
        glEnable(GL_TEXTURE_2D);
@@ -323,13 +330,6 @@ void R_RotateForEntity (entity_t *e)
 }
 */
 
-// LordHavoc: if not for the fact BRIGHTFIELD particles require this, it would be removed...
-#define NUMVERTEXNORMALS       162
-
-float  r_avertexnormals[NUMVERTEXNORMALS][3] = {
-#include "anorms.h"
-};
-
 // LordHavoc: shading stuff
 vec3_t shadevector;
 vec3_t shadecolor;
@@ -339,7 +339,74 @@ float      modelalpha;
 //==================================================================================
 
 void R_DrawBrushModel (entity_t *e);
-void R_DrawSpriteModel (entity_t *e);
+void R_DrawSpriteModel (entity_t *e, frameblend_t *blend);
+
+void R_LerpUpdate(entity_t *ent)
+{
+       int frame;
+       frame = ent->render.frame;
+       if (ent->render.model && ent->render.frame >= ent->render.model->numframes)
+       {
+               Con_Printf("R_LerpUpdate: no such frame%6i in \"%s\"\n", ent->render.frame, ent->render.model->name);
+               frame = 0;
+       }
+
+       if (ent->render.lerp_model != ent->render.model)
+       {
+               // reset all interpolation information
+               ent->render.lerp_model = ent->render.model;
+               ent->render.frame1 = ent->render.frame2 = frame;
+               ent->render.frame1start = ent->render.frame2start = cl.time;
+               ent->render.framelerp = 1;
+               ent->render.lerp_starttime = 0;
+       }
+       else if (ent->render.frame2 != frame)
+       {
+               // transition to new frame
+               ent->render.frame1 = ent->render.frame2;
+               ent->render.frame1start = ent->render.frame2start;
+               ent->render.frame2 = frame;
+               ent->render.frame2start = cl.time;
+               ent->render.framelerp = 0;
+               ent->render.lerp_starttime = cl.time;
+       }
+       else
+       {
+               // lerp_starttime < 0 is used to prevent changing of framelerp
+               if (ent->render.lerp_starttime >= 0)
+               {
+                       // update transition
+                       ent->render.framelerp = (cl.time - ent->render.lerp_starttime) * 10;
+                       ent->render.framelerp = bound(0, ent->render.framelerp, 1);
+               }
+       }
+}
+
+
+void R_PrepareEntities (void)
+{
+       int i;
+       entity_t *ent;
+       vec3_t v;
+       // this updates entities that are supposed to be view relative
+       for (i = 0;i < cl_numvisedicts;i++)
+       {
+               ent = cl_visedicts[i];
+
+               if (ent->render.flags & RENDER_VIEWMODEL)
+               {
+                       // remove flag so it will not be repeated incase RelinkEntities is not called again for a while
+                       ent->render.flags -= RENDER_VIEWMODEL;
+                       // transform origin
+                       VectorCopy(ent->render.origin, v);
+                       ent->render.origin[0] = v[0] * vpn[0] + v[1] * vright[0] + v[2] * vup[0] + r_refdef.vieworg[0];
+                       ent->render.origin[1] = v[0] * vpn[1] + v[1] * vright[1] + v[2] * vup[1] + r_refdef.vieworg[1];
+                       ent->render.origin[2] = v[0] * vpn[2] + v[1] * vright[2] + v[2] * vup[2] + r_refdef.vieworg[2];
+                       // adjust angles
+                       VectorAdd(ent->render.angles, r_refdef.viewangles, ent->render.angles);
+               }
+       }
+}
 
 /*
 =============
@@ -354,12 +421,12 @@ void R_DrawEntitiesOnList1 (void)
        if (!r_drawentities.value)
                return;
 
-       for (i=0 ; i<cl_numvisedicts ; i++)
+       for (i = 0;i < cl_numvisedicts;i++)
        {
-               if (cl_visedicts[i]->model->type != mod_brush)
+               if (cl_visedicts[i]->render.model->type != mod_brush)
                        continue;
                currententity = cl_visedicts[i];
-               modelalpha = currententity->alpha;
+               modelalpha = currententity->render.alpha;
 
                R_DrawBrushModel (currententity);
        }
@@ -368,23 +435,28 @@ void R_DrawEntitiesOnList1 (void)
 void R_DrawEntitiesOnList2 (void)
 {
        int             i;
+       frameblend_t blend[4];
 
        if (!r_drawentities.value)
                return;
 
-       for (i=0 ; i<cl_numvisedicts ; i++)
+       for (i = 0;i < cl_numvisedicts;i++)
        {
                currententity = cl_visedicts[i];
-               modelalpha = currententity->alpha;
+               modelalpha = currententity->render.alpha;
 
-               switch (currententity->model->type)
+               switch (currententity->render.model->type)
                {
                case mod_alias:
-                       R_DrawAliasModel (currententity, true, modelalpha, currententity->model, currententity->frame, currententity->skinnum, currententity->origin, currententity->effects, currententity->model->flags, currententity->colormap);
+                       R_LerpUpdate(currententity);
+                       R_LerpAnimation(currententity->render.model, currententity->render.frame1, currententity->render.frame2, currententity->render.frame1start, currententity->render.frame2start, currententity->render.framelerp, blend);
+                       R_DrawAliasModel (currententity, true, modelalpha, currententity->render.model, blend, currententity->render.skinnum, currententity->render.origin, currententity->render.angles, currententity->render.scale, currententity->render.effects, currententity->render.model->flags, currententity->render.colormap);
                        break;
 
                case mod_sprite:
-                       R_DrawSpriteModel (currententity);
+                       R_LerpUpdate(currententity);
+                       R_LerpAnimation(currententity->render.model, currententity->render.frame1, currententity->render.frame2, currententity->render.frame1start, currententity->render.frame2start, currententity->render.framelerp, blend);
+                       R_DrawSpriteModel (currententity, blend);
                        break;
 
                default:
@@ -400,18 +472,23 @@ R_DrawViewModel
 */
 void R_DrawViewModel (void)
 {
-       if (!r_drawviewmodel.value || chase_active.value || envmap || !r_drawentities.value || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.model)
+       frameblend_t blend[4];
+
+       if (!r_drawviewmodel.value || chase_active.value || envmap || !r_drawentities.value || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.render.model)
                return;
 
        currententity = &cl.viewent;
-       currententity->alpha = modelalpha = cl_entities[cl.viewentity].alpha; // LordHavoc: if the player is transparent, so is his gun
-       currententity->effects = cl_entities[cl.viewentity].effects;
-       currententity->scale = 1;
-       VectorCopy(cl_entities[cl.viewentity].colormod, currententity->colormod);
+       currententity->render.alpha = modelalpha = cl_entities[cl.viewentity].render.alpha; // LordHavoc: if the player is transparent, so is the gun
+       currententity->render.effects = cl_entities[cl.viewentity].render.effects;
+       currententity->render.scale = 1;
+       VectorCopy(cl_entities[cl.viewentity].render.colormod, currententity->render.colormod);
+
+       R_LerpUpdate(currententity);
+       R_LerpAnimation(currententity->render.model, currententity->render.frame1, currententity->render.frame2, currententity->render.frame1start, currententity->render.frame2start, currententity->render.framelerp, blend);
 
        // hack the depth range to prevent view model from poking into walls
        glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin));
-       R_DrawAliasModel (currententity, FALSE, modelalpha, currententity->model, currententity->frame, currententity->skinnum, currententity->origin, currententity->effects, currententity->model->flags, currententity->colormap);
+       R_DrawAliasModel (currententity, false, modelalpha, currententity->render.model, blend, currententity->render.skinnum, currententity->render.origin, currententity->render.angles, currententity->render.scale, currententity->render.effects, currententity->render.model->flags, currententity->render.colormap);
        glDepthRange (gldepthmin, gldepthmax);
 }
 
@@ -499,8 +576,7 @@ void R_SetupFrame (void)
        c_bmodels = 0;
        c_sprites = 0;
        c_particles = 0;
-       c_dlights = 0;
-
+//     c_dlights = 0;
 }
 
 
@@ -690,23 +766,15 @@ void GL_BlendView()
        glEnable(GL_TEXTURE_2D);
 }
 
-/*
-#define TIMEREPORT(DESC) \
-       if (r_speeds2.value)\
-       {\
-               temptime = -currtime;\
-               currtime = Sys_FloatTime();\
-               temptime += currtime;\
-               Con_Printf(DESC " %.4fms ", temptime * 1000.0);\
-       }
-*/
 #define TIMEREPORT(VAR) \
        if (r_speeds2.value)\
        {\
                temptime = currtime;\
                currtime = Sys_FloatTime();\
                VAR = (int) ((currtime - temptime) * 1000000.0);\
-       }
+       }\
+       else\
+               VAR = 0;
 
 /*
 ================
@@ -719,17 +787,16 @@ extern qboolean intimerefresh;
 extern qboolean skyisvisible;
 extern void R_Sky();
 extern void UploadLightmaps();
-char r_speeds2_string1[81], r_speeds2_string2[81], r_speeds2_string3[81], r_speeds2_string4[81], r_speeds2_string5[81], r_speeds2_string6[81];
+char r_speeds2_string1[81], r_speeds2_string2[81], r_speeds2_string3[81], r_speeds2_string4[81], r_speeds2_string5[81], r_speeds2_string6[81], r_speeds2_string7[81];
 void R_RenderView (void)
 {
        double starttime, currtime, temptime;
-       int time_clear, time_setup, time_world, time_bmodels, time_upload, time_sky, time_wall, time_models, time_moveparticles, time_drawparticles, time_transpoly, time_blend, time_total;
-//     double currtime, temptime;
+       int time_clear, time_setup, time_world, time_bmodels, time_upload, time_sky, time_wall, time_models, time_moveparticles, time_drawparticles, time_moveexplosions, time_drawexplosions, time_drawdecals, time_transpoly, time_blend, time_total;
 //     if (r_norefresh.value)
 //             return;
 
-       if (!r_worldentity.model || !cl.worldmodel)
-               Sys_Error ("R_RenderView: NULL worldmodel");
+       if (!r_worldentity.render.model || !cl.worldmodel)
+               Host_Error ("R_RenderView: NULL worldmodel");
 
        lighthalf = gl_lightmode.value;
 
@@ -738,12 +805,10 @@ void R_RenderView (void)
        if (r_speeds2.value)
        {
                starttime = currtime = Sys_FloatTime();
-//             Con_Printf("render time: ");
        }
+       else
+               starttime = currtime = 0;
        R_Clear();
-       skypolyclear();
-       wallpolyclear();
-       transpolyclear();
        skyisvisible = false;
        TIMEREPORT(time_clear)
 
@@ -752,6 +817,13 @@ void R_RenderView (void)
        R_SetupFrame ();
        R_SetFrustum ();
        R_SetupGL ();
+
+       R_PrepareEntities();
+
+       skypolyclear();
+       wallpolyclear();
+       transpolyclear();
+
        TIMEREPORT(time_setup)
 
        R_MarkLeaves ();        // done here so we know if we're in water
@@ -772,8 +844,8 @@ void R_RenderView (void)
        wallpolyrender();
        TIMEREPORT(time_wall)
 
-//     if (!intimerefresh)
-//             S_ExtraUpdate ();       // don't let sound get messed up if going slow
+       if (!intimerefresh && !r_speeds2.value)
+               S_ExtraUpdate ();       // don't let sound get messed up if going slow
 
        R_DrawEntitiesOnList2 (); // other models
 //     R_RenderDlights ();
@@ -783,6 +855,12 @@ void R_RenderView (void)
        TIMEREPORT(time_moveparticles)
        R_DrawParticles ();
        TIMEREPORT(time_drawparticles)
+       R_MoveExplosions();
+       TIMEREPORT(time_moveexplosions)
+       R_DrawExplosions();
+       TIMEREPORT(time_drawexplosions)
+       R_DrawDecals();
+       TIMEREPORT(time_drawdecals)
 
        transpolyrender();
        TIMEREPORT(time_transpoly)
@@ -794,12 +872,12 @@ void R_RenderView (void)
        if (r_speeds2.value)
        {
                time_total = (int) ((Sys_FloatTime() - starttime) * 1000000.0);
-//             Con_Printf("\n");
                sprintf(r_speeds2_string1, "%6i walls %6i dlitwalls %7i modeltris %7i transpoly\n", c_brush_polys, c_light_polys, c_alias_polys, currenttranspoly);
                sprintf(r_speeds2_string2, "BSP: %6i faces %6i nodes %6i leafs\n", c_faces, c_nodes, c_leafs);
                sprintf(r_speeds2_string3, "%4i models %4i bmodels %4i sprites %5i particles %3i dlights\n", c_models, c_bmodels, c_sprites, c_particles, c_dlights);
                sprintf(r_speeds2_string4, "%6ius clear  %6ius setup  %6ius world  %6ius bmodel %6ius upload", time_clear, time_setup, time_world, time_bmodels, time_upload);
                sprintf(r_speeds2_string5, "%6ius sky    %6ius wall   %6ius models %6ius mpart  %6ius dpart ", time_sky, time_wall, time_models, time_moveparticles, time_drawparticles);
-               sprintf(r_speeds2_string6, "%6ius trans  %6ius blend  %6ius total  %6ius permdl", time_transpoly, time_blend, time_total, time_models / max(c_models, 1));
+               sprintf(r_speeds2_string6, "%6ius mexplo %6ius dexplo %6ius decals %6ius trans  %6ius blend ", time_moveexplosions, time_drawexplosions, time_drawdecals, time_transpoly, time_blend);
+               sprintf(r_speeds2_string7, "%6ius permdl %6ius total ", time_models / max(c_models, 1), time_total);
        }
 }