]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
merged q1bsp and q3bsp surface rendering
[xonotic/darkplaces.git] / gl_rmain.c
index 253ad2699b0f4165808d19fcb4868f11d4ffb7ce..de8327286ab0c1f77f09044010b86ec4ae7e3e07 100644 (file)
@@ -106,6 +106,10 @@ cvar_t r_bloom_power = {CVAR_SAVE, "r_bloom_power", "4"};
 rtexturepool_t *r_main_texturepool;
 rtexture_t *r_bloom_texture_screen;
 rtexture_t *r_bloom_texture_bloom;
+rtexture_t *r_texture_blanknormalmap;
+rtexture_t *r_texture_white;
+rtexture_t *r_texture_black;
+rtexture_t *r_texture_notexture;
 
 void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b)
 {
@@ -207,9 +211,49 @@ void FOG_registercvars(void)
 
 void gl_main_start(void)
 {
+       int x, y;
+       qbyte pix[16][16][4];
+       qbyte data[4];
        r_main_texturepool = R_AllocTexturePool();
        r_bloom_texture_screen = NULL;
        r_bloom_texture_bloom = NULL;
+       data[0] = 128; // normal X
+       data[1] = 128; // normal Y
+       data[2] = 255; // normal Z
+       data[3] = 128; // height
+       r_texture_blanknormalmap = R_LoadTexture2D(r_main_texturepool, "blankbump", 1, 1, data, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       data[0] = 255;
+       data[1] = 255;
+       data[2] = 255;
+       data[3] = 255;
+       r_texture_white = R_LoadTexture2D(r_main_texturepool, "blankwhite", 1, 1, data, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       data[0] = 0;
+       data[1] = 0;
+       data[2] = 0;
+       data[3] = 255;
+       r_texture_black = R_LoadTexture2D(r_main_texturepool, "blankblack", 1, 1, data, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       // this makes a light grey/dark grey checkerboard texture
+       for (y = 0;y < 16;y++)
+       {
+               for (x = 0;x < 16;x++)
+               {
+                       if ((y < 8) ^ (x < 8))
+                       {
+                               pix[y][x][0] = 128;
+                               pix[y][x][1] = 128;
+                               pix[y][x][2] = 128;
+                               pix[y][x][3] = 255;
+                       }
+                       else
+                       {
+                               pix[y][x][0] = 64;
+                               pix[y][x][1] = 64;
+                               pix[y][x][2] = 64;
+                               pix[y][x][3] = 255;
+                       }
+               }
+       }
+       r_texture_notexture = R_LoadTexture2D(mod_shared_texturepool, "notexture", 16, 16, &pix[0][0][0], TEXTYPE_RGBA, TEXF_MIPMAP, NULL);
 }
 
 void gl_main_shutdown(void)
@@ -217,6 +261,9 @@ void gl_main_shutdown(void)
        R_FreeTexturePool(&r_main_texturepool);
        r_bloom_texture_screen = NULL;
        r_bloom_texture_bloom = NULL;
+       r_texture_blanknormalmap = NULL;
+       r_texture_white = NULL;
+       r_texture_black = NULL;
 }
 
 extern void CL_ParseEntityLump(char *entitystring);
@@ -418,56 +465,6 @@ int R_CullBox(const vec3_t mins, const vec3_t maxs)
        return false;
 }
 
-int R_BoxVisible(const vec3_t mins, const vec3_t maxs)
-{
-       int side, nodestackindex = 0;
-       mnode_t *node, *nodestack[1024];
-       if (R_CullBox(mins, maxs))
-               return false;
-       if (!r_refdef.worldmodel || !r_refdef.worldmodel->brush.data_nodes)
-               return true;
-       node = r_refdef.worldmodel->brush.data_nodes;
-       for (;;)
-       {
-               if (node->plane)
-               {
-                       // node - recurse down the BSP tree
-                       side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
-                       if (side < 2)
-                       {
-                               // box is on one side of plane, take that path
-                               node = node->children[side];
-                       }
-                       else
-                       {
-                               // box crosses plane, take one path and remember the other
-                               if (nodestackindex < 1024)
-                                       nodestack[nodestackindex++] = node->children[0];
-                               node = node->children[1];
-                       }
-               }
-               else
-               {
-                       // leaf - check leaf visibility
-                       if (r_worldleafvisible[(mleaf_t *)node - r_refdef.worldmodel->brush.data_leafs])
-                       {
-                               // it is visible, return immediately with the news
-                               return true;
-                       }
-                       else
-                       {
-                               // nothing to see here, try another path we didn't take earlier
-                               if (nodestackindex == 0)
-                                       break;
-                               node = nodestack[--nodestackindex];
-                       }
-               }
-       }
-       // it is not visible
-       return false;
-}
-
-
 //==================================================================================
 
 static void R_MarkEntities (void)
@@ -479,18 +476,40 @@ static void R_MarkEntities (void)
                return;
 
        renderimask = envmap ? (RENDER_EXTERIORMODEL | RENDER_VIEWMODEL) : (chase_active.integer ? 0 : RENDER_EXTERIORMODEL);
-       for (i = 0;i < r_refdef.numentities;i++)
+       if (r_refdef.worldmodel && r_refdef.worldmodel->brush.BoxTouchingVisibleLeafs)
        {
-               ent = r_refdef.entities[i];
-               Mod_CheckLoaded(ent->model);
-               // some of the renderer still relies on origin...
-               Matrix4x4_OriginFromMatrix(&ent->matrix, ent->origin);
-               // some of the renderer still relies on scale...
-               ent->scale = Matrix4x4_ScaleFromMatrix(&ent->matrix);
-               if (!(ent->flags & renderimask) && ((ent->effects & EF_NODEPTHTEST) ? R_CullBox(ent->mins, ent->maxs) : R_BoxVisible(ent->mins, ent->maxs)))
+               // worldmodel can check visibility
+               for (i = 0;i < r_refdef.numentities;i++)
                {
-                       R_UpdateEntLights(ent);
-                       ent->visframe = r_framecount;
+                       ent = r_refdef.entities[i];
+                       Mod_CheckLoaded(ent->model);
+                       // some of the renderer still relies on origin...
+                       Matrix4x4_OriginFromMatrix(&ent->matrix, ent->origin);
+                       // some of the renderer still relies on scale...
+                       ent->scale = Matrix4x4_ScaleFromMatrix(&ent->matrix);
+                       if (!(ent->flags & renderimask) && !R_CullBox(ent->mins, ent->maxs) && ((ent->effects & EF_NODEPTHTEST) || r_refdef.worldmodel->brush.BoxTouchingVisibleLeafs(r_refdef.worldmodel, r_worldleafvisible, ent->mins, ent->maxs)))
+                       {
+                               R_UpdateEntLights(ent);
+                               ent->visframe = r_framecount;
+                       }
+               }
+       }
+       else
+       {
+               // no worldmodel or it can't check visibility
+               for (i = 0;i < r_refdef.numentities;i++)
+               {
+                       ent = r_refdef.entities[i];
+                       Mod_CheckLoaded(ent->model);
+                       // some of the renderer still relies on origin...
+                       Matrix4x4_OriginFromMatrix(&ent->matrix, ent->origin);
+                       // some of the renderer still relies on scale...
+                       ent->scale = Matrix4x4_ScaleFromMatrix(&ent->matrix);
+                       if (!(ent->flags & renderimask) && !R_CullBox(ent->mins, ent->maxs) && (ent->effects & EF_NODEPTHTEST))
+                       {
+                               R_UpdateEntLights(ent);
+                               ent->visframe = r_framecount;
+                       }
                }
        }
 }