]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rmain.c
use trace_plane_normal to check whether the trace succeeded
[xonotic/darkplaces.git] / gl_rmain.c
index 9d83c1f1efc1c9575f3e7a775b68da84248278d4..eada61fd7f141851647a12324f63cd15256f2e0b 100644 (file)
@@ -2229,7 +2229,7 @@ skinframe_t *R_SkinFrame_LoadMissing(void)
        if (cls.state == ca_dedicated)
                return NULL;
 
-       skinframe = R_SkinFrame_Find("missing", TEXF_PRECACHE, 0, 0, 0, true);
+       skinframe = R_SkinFrame_Find("missing", TEXF_PRECACHE | TEXF_FORCENEAREST, 0, 0, 0, true);
        skinframe->stain = NULL;
        skinframe->merged = NULL;
        skinframe->base = r_texture_notexture;
@@ -3769,7 +3769,7 @@ void R_UpdateVariables(void)
                        // build GLSL gamma texture
 #define RAMPWIDTH 256
                        unsigned short ramp[RAMPWIDTH * 3];
-                       unsigned char ramprgb[RAMPWIDTH][4];
+                       unsigned char rampbgr[RAMPWIDTH][4];
                        int i;
 
                        r_texture_gammaramps_serial = vid_gammatables_serial;
@@ -3777,18 +3777,18 @@ void R_UpdateVariables(void)
                        VID_BuildGammaTables(&ramp[0], RAMPWIDTH);
                        for(i = 0; i < RAMPWIDTH; ++i)
                        {
-                               ramprgb[i][0] = ramp[i] >> 8;
-                               ramprgb[i][1] = ramp[i + RAMPWIDTH] >> 8;
-                               ramprgb[i][2] = ramp[i + 2 * RAMPWIDTH] >> 8;
-                               ramprgb[i][3] = 0;
+                               rampbgr[i][0] = (unsigned char) (ramp[i + 2 * RAMPWIDTH] * 255.0 / 65535.0 + 0.5);
+                               rampbgr[i][1] = (unsigned char) (ramp[i + RAMPWIDTH] * 255.0 / 65535.0 + 0.5);
+                               rampbgr[i][2] = (unsigned char) (ramp[i] * 255.0 / 65535.0 + 0.5);
+                               rampbgr[i][3] = 0;
                        }
                        if (r_texture_gammaramps)
                        {
-                               R_UpdateTexture(r_texture_gammaramps, &ramprgb[0][0], 0, 0, RAMPWIDTH, 1);
+                               R_UpdateTexture(r_texture_gammaramps, &rampbgr[0][0], 0, 0, RAMPWIDTH, 1);
                        }
                        else
                        {
-                               r_texture_gammaramps = R_LoadTexture2D(r_main_texturepool, "gammaramps", RAMPWIDTH, 1, &ramprgb[0][0], TEXTYPE_BGRA, TEXF_PRECACHE | TEXF_FORCELINEAR | TEXF_CLAMP | TEXF_PERSISTENT, NULL);
+                               r_texture_gammaramps = R_LoadTexture2D(r_main_texturepool, "gammaramps", RAMPWIDTH, 1, &rampbgr[0][0], TEXTYPE_BGRA, TEXF_PRECACHE | TEXF_FORCELINEAR | TEXF_CLAMP | TEXF_PERSISTENT, NULL);
                        }
                }
        }
@@ -4573,7 +4573,7 @@ void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t)
 
        if (t->basematerialflags & MATERIALFLAG_NODRAW)
        {
-               t->currentmaterialflags = MATERIALFLAG_NODRAW;
+               t->currentmaterialflags = t->basematerialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW);
                return;
        }
 
@@ -4616,12 +4616,12 @@ void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t)
                }
                t->currentskinframe = r_qwskincache_skinframe[i];
                if (t->currentskinframe == NULL)
-                       t->currentskinframe = t->skinframes[(int)(t->skinframerate * (cl.time - ent->frame2time)) % t->numskinframes];
+                       t->currentskinframe = t->skinframes[(int)(t->skinframerate * (cl.time - ent->shadertime)) % t->numskinframes];
        }
        else if (t->numskinframes >= 2)
-               t->currentskinframe = t->skinframes[(int)(t->skinframerate * (cl.time - ent->frame2time)) % t->numskinframes];
+               t->currentskinframe = t->skinframes[(int)(t->skinframerate * (cl.time - ent->shadertime)) % t->numskinframes];
        if (t->backgroundnumskinframes >= 2)
-               t->backgroundcurrentskinframe = t->backgroundskinframes[(int)(t->backgroundskinframerate * (cl.time - ent->frame2time)) % t->backgroundnumskinframes];
+               t->backgroundcurrentskinframe = t->backgroundskinframes[(int)(t->backgroundskinframerate * (cl.time - ent->shadertime)) % t->backgroundnumskinframes];
 
        t->currentmaterialflags = t->basematerialflags;
        t->currentalpha = ent->alpha;