void R_InitParticles (void);
+void gl_misc_start()
+{
+}
+
+void gl_misc_shutdown()
+{
+}
+
/*
===============
R_Init
===============
*/
-void R_Init (void)
+void GL_Misc_Init (void)
{
-// extern cvar_t gl_finish;
-
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
Cmd_AddCommand ("envmap", R_Envmap_f);
Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
-// Cvar_RegisterVariable (&r_norefresh);
-// Cvar_RegisterVariable (&r_lightmap);
Cvar_RegisterVariable (&r_drawentities);
Cvar_RegisterVariable (&r_drawviewmodel);
Cvar_RegisterVariable (&r_shadows);
Cvar_RegisterVariable (&r_speeds);
Cvar_RegisterVariable (&r_waterripple); // LordHavoc: added waterripple
-// Cvar_RegisterVariable (&gl_cull);
-// Cvar_RegisterVariable (&gl_affinemodels);
-// Cvar_RegisterVariable (&gl_polyblend);
- Cvar_RegisterVariable (&gl_playermip);
-// Cvar_RegisterVariable (&gl_nocolors);
-
-// Cvar_RegisterVariable (&gl_keeptjunctions);
-// Cvar_RegisterVariable (&gl_reporttjunctions);
-
- R_InitParticles ();
-
- playertextures = texture_extension_number;
- texture_extension_number += 64; // LordHavoc: increased number of players from 16 to 64
+ R_RegisterModule("GL_Misc", gl_misc_start, gl_misc_shutdown);
}
-qboolean VID_Is8bit(void);
-void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
-
-/*
-===============
-R_TranslatePlayerSkin
-
-Translates a skin texture by the per-player color lookup
-===============
-*/
-void R_TranslatePlayerSkin (int playernum)
-{
- int top, bottom;
- byte translate[256];
- unsigned translate32[256];
- int i, j, s;
- model_t *model;
- aliashdr_t *paliashdr;
- byte *original;
- unsigned pixels[512*256], *out;
- unsigned scaled_width, scaled_height;
- int inwidth, inheight;
- byte *inrow;
- unsigned frac, fracstep;
-
- top = cl.scores[playernum].colors & 0xf0;
- bottom = (cl.scores[playernum].colors &15)<<4;
-
- for (i=0 ; i<256 ; i++)
- translate[i] = i;
-
- for (i=0 ; i<16 ; i++)
- {
- // LordHavoc: corrected color ranges
- if (top < 128 || (top >= 224 && top < 240)) // the artists made some backwards ranges. sigh.
- translate[TOP_RANGE+i] = top+i;
- else
- translate[TOP_RANGE+i] = top+15-i;
-
- // LordHavoc: corrected color ranges
- if (bottom < 128 || (bottom >= 224 && bottom < 240))
- translate[BOTTOM_RANGE+i] = bottom+i;
- else
- translate[BOTTOM_RANGE+i] = bottom+15-i;
- }
-
- //
- // locate the original skin pixels
- //
- currententity = &cl_entities[1+playernum];
- model = currententity->model;
- if (!model)
- return; // player doesn't have a model yet
- if (model->type != mod_alias)
- return; // only translate skins on alias models
-
- paliashdr = (aliashdr_t *)Mod_Extradata (model);
- s = paliashdr->skinwidth * paliashdr->skinheight;
- if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins)
- {
- Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
- original = (byte *)paliashdr + paliashdr->texels[0];
- }
- else
- original = (byte *)paliashdr + paliashdr->texels[currententity->skinnum];
- if (s & 3)
- Sys_Error ("R_TranslateSkin: s&3");
-
- inwidth = paliashdr->skinwidth;
- inheight = paliashdr->skinheight;
-
- // because this happens during gameplay, do it fast
- // instead of sending it through gl_upload 8
- glBindTexture(GL_TEXTURE_2D, playertextures + playernum);
-
-#if 0
- byte translated[320*200];
-
- for (i=0 ; i<s ; i+=4)
- {
- translated[i] = translate[original[i]];
- translated[i+1] = translate[original[i+1]];
- translated[i+2] = translate[original[i+2]];
- translated[i+3] = translate[original[i+3]];
- }
-
-
- // don't mipmap these, because it takes too long
- GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight, false, false, true);
-#else
- scaled_width = gl_max_size.value < 512 ? gl_max_size.value : 512;
- scaled_height = gl_max_size.value < 256 ? gl_max_size.value : 256;
-
- // allow users to crunch sizes down even more if they want
- scaled_width >>= (int)gl_playermip.value;
- scaled_height >>= (int)gl_playermip.value;
-
- if (VID_Is8bit())
- { // 8bit texture upload
- byte *out2;
-
- out2 = (byte *)pixels;
- memset(pixels, 0, sizeof(pixels));
- fracstep = inwidth*0x10000/scaled_width;
- for (i=0 ; i<scaled_height ; i++, out2 += scaled_width)
- {
- inrow = original + inwidth*(i*inheight/scaled_height);
- frac = fracstep >> 1;
- for (j=0 ; j<scaled_width ; j+=4)
- {
- out2[j] = translate[inrow[frac>>16]];
- frac += fracstep;
- out2[j+1] = translate[inrow[frac>>16]];
- frac += fracstep;
- out2[j+2] = translate[inrow[frac>>16]];
- frac += fracstep;
- out2[j+3] = translate[inrow[frac>>16]];
- frac += fracstep;
- }
- }
-
- GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false);
- return;
- }
-
- for (i=0 ; i<256 ; i++)
- translate32[i] = d_8to24table[translate[i]];
-
- out = pixels;
- fracstep = inwidth*0x10000/scaled_width;
- for (i=0 ; i<scaled_height ; i++, out += scaled_width)
- {
- inrow = original + inwidth*(i*inheight/scaled_height);
- frac = fracstep >> 1;
- for (j=0 ; j<scaled_width ; j+=4)
- {
- out[j] = translate32[inrow[frac>>16]];
- frac += fracstep;
- out[j+1] = translate32[inrow[frac>>16]];
- frac += fracstep;
- out[j+2] = translate32[inrow[frac>>16]];
- frac += fracstep;
- out[j+3] = translate32[inrow[frac>>16]];
- frac += fracstep;
- }
- }
- glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-#endif
-
-}
+//qboolean VID_Is8bit(void);
+//void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
void R_ClearParticles (void);
void GL_BuildLightmaps (void);