*/
void R_Init (void)
{
- extern byte *hunk_base;
// extern cvar_t gl_finish;
Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
int inwidth, inheight;
byte *inrow;
unsigned frac, fracstep;
- extern byte **player_8bit_texels_tbl;
top = cl.scores[playernum].colors & 0xf0;
bottom = (cl.scores[playernum].colors &15)<<4;