]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
added gl_mesh_batching (default on) which merges several meshes in a row to reduce...
[xonotic/darkplaces.git] / gl_rsurf.c
index 017d4039f6a15a2b25be130a1367024615633b1d..02b002e0d3eeb9d64238e407e2aea3efbcec06b0 100644 (file)
@@ -571,7 +571,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
 =============================================================
 */
 
 =============================================================
 */
 
-static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
+static void RSurf_AddLightmapToVertexColors_Color4f(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
 {
        int i;
        float scale;
 {
        int i;
        float scale;
@@ -605,13 +605,13 @@ static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c
        }
 }
 
        }
 }
 
-static void RSurf_FogColors(const float *v, float *c, float colorscale, int numverts, const float *modelorg)
+static void RSurf_FogColors_Vertex3f_Color4f(const float *v, float *c, float colorscale, int numverts, const float *modelorg)
 {
        int i;
        float diff[3], f;
        if (fogenabled)
        {
 {
        int i;
        float diff[3], f;
        if (fogenabled)
        {
-               for (i = 0;i < numverts;i++, v += 4, c += 4)
+               for (i = 0;i < numverts;i++, v += 3, c += 4)
                {
                        VectorSubtract(v, modelorg, diff);
                        f = colorscale * (1 - exp(fogdensity/DotProduct(diff, diff)));
                {
                        VectorSubtract(v, modelorg, diff);
                        f = colorscale * (1 - exp(fogdensity/DotProduct(diff, diff)));
@@ -623,7 +623,7 @@ static void RSurf_FogColors(const float *v, float *c, float colorscale, int numv
                        VectorScale(c, colorscale, c);
 }
 
                        VectorScale(c, colorscale, c);
 }
 
-static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
+static void RSurf_FoggedColors_Vertex3f_Color4f(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
 {
        int i;
        float diff[3], f;
 {
        int i;
        float diff[3], f;
@@ -632,7 +632,7 @@ static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float
        b *= colorscale;
        if (fogenabled)
        {
        b *= colorscale;
        if (fogenabled)
        {
-               for (i = 0;i < numverts;i++, v += 4, c += 4)
+               for (i = 0;i < numverts;i++, v += 3, c += 4)
                {
                        VectorSubtract(v, modelorg, diff);
                        f = 1 - exp(fogdensity/DotProduct(diff, diff));
                {
                        VectorSubtract(v, modelorg, diff);
                        f = 1 - exp(fogdensity/DotProduct(diff, diff));
@@ -654,14 +654,14 @@ static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float
        }
 }
 
        }
 }
 
-static void RSurf_FogPassColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
+static void RSurf_FogPassColors_Vertex3f_Color4f(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
 {
        int i;
        float diff[3], f;
        r *= colorscale;
        g *= colorscale;
        b *= colorscale;
 {
        int i;
        float diff[3], f;
        r *= colorscale;
        g *= colorscale;
        b *= colorscale;
-       for (i = 0;i < numverts;i++, v += 4, c += 4)
+       for (i = 0;i < numverts;i++, v += 3, c += 4)
        {
                VectorSubtract(v, modelorg, diff);
                f = exp(fogdensity/DotProduct(diff, diff));
        {
                VectorSubtract(v, modelorg, diff);
                f = exp(fogdensity/DotProduct(diff, diff));
@@ -672,15 +672,7 @@ static void RSurf_FogPassColors(const float *v, float *c, float r, float g, floa
        }
 }
 
        }
 }
 
-static void RSurf_ScaleColors(float *c, float scale, int numverts)
-{
-       int i;
-       if (scale != 1)
-               for (i = 0;i < numverts;i++, c += 4)
-                       VectorScale(c, scale, c);
-}
-
-static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits, int numverts, const float *vert, float *color)
+static int RSurf_LightSeparate_Vertex3f_Color4f(const matrix4x4_t *matrix, const int *dlightbits, int numverts, const float *vert, float *color, float scale)
 {
        float f;
        const float *v;
 {
        float f;
        const float *v;
@@ -694,12 +686,12 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits,
                {
                        rd = &r_dlight[l];
                        Matrix4x4_Transform(matrix, rd->origin, lightorigin);
                {
                        rd = &r_dlight[l];
                        Matrix4x4_Transform(matrix, rd->origin, lightorigin);
-                       for (i = 0, v = vert, c = color;i < numverts;i++, v += 4, c += 4)
+                       for (i = 0, v = vert, c = color;i < numverts;i++, v += 3, c += 4)
                        {
                                f = VectorDistance2(v, lightorigin) + LIGHTOFFSET;
                                if (f < rd->cullradius2)
                                {
                        {
                                f = VectorDistance2(v, lightorigin) + LIGHTOFFSET;
                                if (f < rd->cullradius2)
                                {
-                                       f = (1.0f / f) - rd->subtract;
+                                       f = ((1.0f / f) - rd->subtract) * scale;
                                        VectorMA(c, f, rd->light, c);
                                        lit = true;
                                }
                                        VectorMA(c, f, rd->light, c);
                                        lit = true;
                                }
@@ -709,8 +701,7 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits,
        return lit;
 }
 
        return lit;
 }
 
-// note: this untransforms lights to do the checking,
-// and takes surf->mesh->verts data
+// note: this untransforms lights to do the checking
 static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, const surfmesh_t *mesh)
 {
        int i, l;
 static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, const surfmesh_t *mesh)
 {
        int i, l;
@@ -723,7 +714,7 @@ static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, co
                {
                        rd = &r_dlight[l];
                        Matrix4x4_Transform(matrix, rd->origin, lightorigin);
                {
                        rd = &r_dlight[l];
                        Matrix4x4_Transform(matrix, rd->origin, lightorigin);
-                       for (i = 0, v = mesh->verts;i < mesh->numverts;i++, v += 4)
+                       for (i = 0, v = mesh->vertex3f;i < mesh->numverts;i++, v += 3)
                                if (VectorDistance2(v, lightorigin) < rd->cullradius2)
                                        return true;
                }
                                if (VectorDistance2(v, lightorigin) < rd->cullradius2)
                                        return true;
                }
@@ -776,8 +767,8 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
                        {
                                GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1);
                                R_Mesh_GetSpace(mesh->numverts);
                        {
                                GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1);
                                R_Mesh_GetSpace(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
                        }
                }
        }
@@ -789,7 +780,7 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
        int i;
        const entity_render_t *ent = calldata1;
        const msurface_t *surf = ent->model->surfaces + calldata2;
        int i;
        const entity_render_t *ent = calldata1;
        const msurface_t *surf = ent->model->surfaces + calldata2;
-       float f, colorscale, scroll[2], *v;
+       float f, colorscale, scroll[2], *v, *tc;
        const surfmesh_t *mesh;
        rmeshstate_t m;
        float alpha;
        const surfmesh_t *mesh;
        rmeshstate_t m;
        float alpha;
@@ -829,26 +820,25 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_GetSpace(mesh->numverts);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_GetSpace(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
                scroll[0] = sin(cl.time) * 0.125f;
                scroll[1] = sin(cl.time * 0.8f) * 0.125f;
                scroll[0] = sin(cl.time) * 0.125f;
                scroll[1] = sin(cl.time * 0.8f) * 0.125f;
-               for (i = 0, v = varray_texcoord[0];i < mesh->numverts;i++, v += 4)
+               for (i = 0, v = varray_texcoord2f[0], tc = mesh->texcoordtexture2f;i < mesh->numverts;i++, v += 2, tc += 2)
                {
                {
-                       v[0] += scroll[0];
-                       v[1] += scroll[1];
+                       v[0] = tc[0] + scroll[0];
+                       v[1] = tc[1] + scroll[1];
                }
                f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
                }
                f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
-               R_FillColors(varray_color, mesh->numverts, f, f, f, alpha);
+               R_FillColors(varray_color4f, mesh->numverts, f, f, f, alpha);
                if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
                {
                        if (surf->dlightframe == r_framecount)
                if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
                {
                        if (surf->dlightframe == r_framecount)
-                               RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+                               RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1);
                        if (surf->flags & SURF_LIGHTMAP)
                        if (surf->flags & SURF_LIGHTMAP)
-                               RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
+                               RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                }
                }
-               RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+               RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 
        if (fogenabled)
        }
 
        if (fogenabled)
@@ -861,11 +851,11 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
                        R_Mesh_GetSpace(mesh->numverts);
                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
                        R_Mesh_GetSpace(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
                        if (m.tex[0])
                        if (m.tex[0])
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                       RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                       RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                }
        }
 }
                }
        }
 }
@@ -928,18 +918,18 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_GetSpace(mesh->numverts);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_GetSpace(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-               R_FillColors(varray_color, mesh->numverts, base, base, base, currentalpha);
+               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+               R_FillColors(varray_color4f, mesh->numverts, base, base, base, currentalpha);
                if (!(ent->effects & EF_FULLBRIGHT))
                {
                        if (surf->dlightframe == r_framecount)
                if (!(ent->effects & EF_FULLBRIGHT))
                {
                        if (surf->dlightframe == r_framecount)
-                               RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+                               RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1);
                        if (surf->flags & SURF_LIGHTMAP)
                        if (surf->flags & SURF_LIGHTMAP)
-                               RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
+                               RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                }
                }
-               RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+               RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 }
 
        }
 }
 
@@ -958,10 +948,10 @@ static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurfac
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_GetSpace(mesh->numverts);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_GetSpace(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-               RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+               RSurf_FoggedColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 }
 
        }
 }
 
@@ -980,11 +970,11 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_GetSpace(mesh->numverts);
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_GetSpace(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
                if (m.tex[0])
                if (m.tex[0])
-                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-               RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+               RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 }
 
        }
 }
 
@@ -1007,6 +997,9 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
        R_Mesh_State(&m);
        cl = (float) (1 << r_lightmapscalebit) * r_colorscale;
        GL_Color(cl, cl, cl, 1);
        R_Mesh_State(&m);
        cl = (float) (1 << r_lightmapscalebit) * r_colorscale;
        GL_Color(cl, cl, cl, 1);
+       if (!gl_mesh_copyarrays.integer)
+               R_Mesh_EndBatch();
+
        while((surf = *surfchain++) != NULL)
        {
                if (surf->visframe == r_framecount)
        while((surf = *surfchain++) != NULL)
        {
                if (surf->visframe == r_framecount)
@@ -1015,16 +1008,29 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
                        if (m.tex[1] != lightmaptexturenum)
                        {
                                m.tex[1] = lightmaptexturenum;
                        if (m.tex[1] != lightmaptexturenum)
                        {
                                m.tex[1] = lightmaptexturenum;
-                               R_Mesh_State(&m);
+                               if (gl_mesh_copyarrays.integer)
+                                       R_Mesh_State(&m);
                        }
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                        }
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_GetSpace(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[2], mesh->abc, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       m.pointervertexcount = mesh->numverts;
+                                       m.pointer_vertex = mesh->vertex3f;
+                                       m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                                       m.pointer_texcoord[1] = mesh->texcoordlightmap2f;
+                                       m.pointer_texcoord[2] = mesh->texcoorddetail2f;
+                                       R_Mesh_State(&m);
+                               }
+                               else
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(2, mesh->texcoorddetail2f, mesh->numverts);
+                               }
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
                        }
                }
        }
@@ -1058,10 +1064,10 @@ static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
                        }
                }
        }
@@ -1085,9 +1091,9 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent,
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
                        }
                }
        }
@@ -1120,9 +1126,9 @@ static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent,
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->uvw, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordlightmap2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
                        }
                }
        }
@@ -1156,12 +1162,11 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const
                                if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh))
                                {
                                        R_Mesh_GetSpace(mesh->numverts);
                                if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh))
                                {
                                        R_Mesh_GetSpace(mesh->numverts);
-                                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                                       R_FillColors(varray_color, mesh->numverts, 0, 0, 0, 1);
-                                       RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
-                                       RSurf_ScaleColors(varray_color, colorscale, mesh->numverts);
-                                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                                       R_FillColors(varray_color4f, mesh->numverts, 0, 0, 0, 1);
+                                       RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, colorscale);
+                                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                                }
                        }
                }
                                }
                        }
                }
@@ -1187,11 +1192,11 @@ static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const te
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
                                if (m.tex[0])
                                if (m.tex[0])
-                                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
                        }
                }
        }
@@ -1215,9 +1220,9 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->abc, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoorddetail2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
                        }
                }
        }
@@ -1241,9 +1246,9 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
                        }
                }
        }
@@ -1270,9 +1275,9 @@ static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, c
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
                                R_Mesh_GetSpace(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
                        }
                }
        }
@@ -1325,7 +1330,7 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_
                        }
                }
        }
                        }
                }
        }
-       else if (r_shadow_lightingmode >= 2)
+       else if (r_shadow_realtime_world.integer)
        {
                // opaque base lighting
                RSurfShader_OpaqueWall_Pass_OpaqueGlow(ent, texture, surfchain);
        {
                // opaque base lighting
                RSurfShader_OpaqueWall_Pass_OpaqueGlow(ent, texture, surfchain);
@@ -1436,7 +1441,7 @@ void R_PrepareSurfaces(entity_render_t *ent)
 
        R_UpdateTextureInfo(ent);
 
 
        R_UpdateTextureInfo(ent);
 
-       if (r_dynamic.integer && r_shadow_lightingmode < 1)
+       if (r_dynamic.integer && !r_shadow_realtime_dlight.integer)
                R_MarkLights(ent);
 
        if (model->light_ambient != r_ambient.value || model->light_scalebit != r_lightmapscalebit)
                R_MarkLights(ent);
 
        if (model->light_ambient != r_ambient.value || model->light_scalebit != r_lightmapscalebit)
@@ -1519,11 +1524,11 @@ static void R_DrawPortal_Callback(const void *calldata1, int calldata2)
                         0.125f);
        if (PlaneDiff(r_origin, (&portal->plane)) > 0)
        {
                         0.125f);
        if (PlaneDiff(r_origin, (&portal->plane)) > 0)
        {
-               for (i = portal->numpoints - 1, v = varray_vertex;i >= 0;i--, v += 4)
+               for (i = portal->numpoints - 1, v = varray_vertex3f;i >= 0;i--, v += 3)
                        VectorCopy(portal->points[i].position, v);
        }
        else
                        VectorCopy(portal->points[i].position, v);
        }
        else
-               for (i = 0, v = varray_vertex;i < portal->numpoints;i++, v += 4)
+               for (i = 0, v = varray_vertex3f;i < portal->numpoints;i++, v += 3)
                        VectorCopy(portal->points[i].position, v);
        R_Mesh_Draw(portal->numpoints, portal->numpoints - 2, polygonelements);
 }
                        VectorCopy(portal->points[i].position, v);
        R_Mesh_Draw(portal->numpoints, portal->numpoints - 2, polygonelements);
 }
@@ -1836,8 +1841,8 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto
                                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                        {
                                                R_Mesh_GetSpace(mesh->numverts);
                                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                        {
                                                R_Mesh_GetSpace(mesh->numverts);
-                                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                                               R_Shadow_Volume(mesh->numverts, mesh->numtriangles, mesh->index, mesh->triangleneighbors, relativelightorigin, lightradius, projectdistance);
+                                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                               R_Shadow_Volume(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->neighbor3i, relativelightorigin, lightradius, projectdistance);
                                        }
                                }
                        }
                                        }
                                }
                        }
@@ -1865,8 +1870,8 @@ void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relative
                        {
                                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                {
                        {
                                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                {
-                                       R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL);
-                                       R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL);
+                                       R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL);
+                                       R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL);
                                }
                        }
                }
                                }
                        }
                }
@@ -1912,8 +1917,8 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                                                {
                                                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                                        {
                                                {
                                                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                                        {
-                                                               R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL);
-                                                               R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL);
+                                                               R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL);
+                                                               R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL);
                                                        }
                                                }
                                        }
                                                        }
                                                }
                                        }
@@ -1938,8 +1943,8 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                                        {
                                                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                                {
                                        {
                                                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                                {
-                                                       R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL);
-                                                       R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->verts, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL);
+                                                       R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL);
+                                                       R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL);
                                                }
                                        }
                                }
                                                }
                                        }
                                }