]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
added gl_mesh_batching (default on) which merges several meshes in a row to reduce...
[xonotic/darkplaces.git] / gl_rsurf.c
index f6255c272c714cc3655506e97504689d7a23bdc5..02b002e0d3eeb9d64238e407e2aea3efbcec06b0 100644 (file)
@@ -36,7 +36,7 @@ cvar_t r_drawportals = {0, "r_drawportals", "0"};
 cvar_t r_testvis = {0, "r_testvis", "0"};
 cvar_t r_floatbuildlightmap = {0, "r_floatbuildlightmap", "0"};
 cvar_t r_detailtextures = {CVAR_SAVE, "r_detailtextures", "1"};
-cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"};
+cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "1"};
 
 static int dlightdivtable[32768];
 
@@ -532,6 +532,8 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
        entity_render_t *ent;
        model_t *model;
        vec3_t org;
+       if (cl.worldmodel == NULL)
+               return;
        fcolor[0] = cr1;
        fcolor[1] = cg1;
        fcolor[2] = cb1;
@@ -541,9 +543,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
        fcolor[6] = cb2 - cb1;
        fcolor[7] = (ca2 - ca1) * (1.0f / 64.0f);
 
-       model = cl.worldmodel;
-       if (model)
-               R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, origin, radius, fcolor);
+       R_StainNode(cl.worldmodel->nodes + cl.worldmodel->hulls[0].firstclipnode, cl.worldmodel, origin, radius, fcolor);
 
        // look for embedded bmodels
        for (n = 0;n < cl_num_brushmodel_entities;n++)
@@ -571,7 +571,7 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
 =============================================================
 */
 
-static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
+static void RSurf_AddLightmapToVertexColors_Color4f(const int *lightmapoffsets, float *c, int numverts, const qbyte *samples, int size3, const qbyte *styles)
 {
        int i;
        float scale;
@@ -605,13 +605,13 @@ static void RSurf_AddLightmapToVertexColors(const int *lightmapoffsets, float *c
        }
 }
 
-static void RSurf_FogColors(const float *v, float *c, float colorscale, int numverts, const float *modelorg)
+static void RSurf_FogColors_Vertex3f_Color4f(const float *v, float *c, float colorscale, int numverts, const float *modelorg)
 {
        int i;
        float diff[3], f;
        if (fogenabled)
        {
-               for (i = 0;i < numverts;i++, v += 4, c += 4)
+               for (i = 0;i < numverts;i++, v += 3, c += 4)
                {
                        VectorSubtract(v, modelorg, diff);
                        f = colorscale * (1 - exp(fogdensity/DotProduct(diff, diff)));
@@ -623,7 +623,7 @@ static void RSurf_FogColors(const float *v, float *c, float colorscale, int numv
                        VectorScale(c, colorscale, c);
 }
 
-static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
+static void RSurf_FoggedColors_Vertex3f_Color4f(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
 {
        int i;
        float diff[3], f;
@@ -632,7 +632,7 @@ static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float
        b *= colorscale;
        if (fogenabled)
        {
-               for (i = 0;i < numverts;i++, v += 4, c += 4)
+               for (i = 0;i < numverts;i++, v += 3, c += 4)
                {
                        VectorSubtract(v, modelorg, diff);
                        f = 1 - exp(fogdensity/DotProduct(diff, diff));
@@ -654,14 +654,14 @@ static void RSurf_FoggedColors(const float *v, float *c, float r, float g, float
        }
 }
 
-static void RSurf_FogPassColors(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
+static void RSurf_FogPassColors_Vertex3f_Color4f(const float *v, float *c, float r, float g, float b, float a, float colorscale, int numverts, const float *modelorg)
 {
        int i;
        float diff[3], f;
        r *= colorscale;
        g *= colorscale;
        b *= colorscale;
-       for (i = 0;i < numverts;i++, v += 4, c += 4)
+       for (i = 0;i < numverts;i++, v += 3, c += 4)
        {
                VectorSubtract(v, modelorg, diff);
                f = exp(fogdensity/DotProduct(diff, diff));
@@ -672,15 +672,7 @@ static void RSurf_FogPassColors(const float *v, float *c, float r, float g, floa
        }
 }
 
-static void RSurf_ScaleColors(float *c, float scale, int numverts)
-{
-       int i;
-       if (scale != 1)
-               for (i = 0;i < numverts;i++, c += 4)
-                       VectorScale(c, scale, c);
-}
-
-static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits, int numverts, const float *vert, float *color)
+static int RSurf_LightSeparate_Vertex3f_Color4f(const matrix4x4_t *matrix, const int *dlightbits, int numverts, const float *vert, float *color, float scale)
 {
        float f;
        const float *v;
@@ -694,12 +686,12 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits,
                {
                        rd = &r_dlight[l];
                        Matrix4x4_Transform(matrix, rd->origin, lightorigin);
-                       for (i = 0, v = vert, c = color;i < numverts;i++, v += 4, c += 4)
+                       for (i = 0, v = vert, c = color;i < numverts;i++, v += 3, c += 4)
                        {
                                f = VectorDistance2(v, lightorigin) + LIGHTOFFSET;
                                if (f < rd->cullradius2)
                                {
-                                       f = (1.0f / f) - rd->subtract;
+                                       f = ((1.0f / f) - rd->subtract) * scale;
                                        VectorMA(c, f, rd->light, c);
                                        lit = true;
                                }
@@ -709,8 +701,7 @@ static int RSurf_LightSeparate(const matrix4x4_t *matrix, const int *dlightbits,
        return lit;
 }
 
-// note: this untransforms lights to do the checking,
-// and takes surf->mesh->verts data
+// note: this untransforms lights to do the checking
 static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, const surfmesh_t *mesh)
 {
        int i, l;
@@ -723,7 +714,7 @@ static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, co
                {
                        rd = &r_dlight[l];
                        Matrix4x4_Transform(matrix, rd->origin, lightorigin);
-                       for (i = 0, v = mesh->verts;i < mesh->numverts;i++, v += 4)
+                       for (i = 0, v = mesh->vertex3f;i < mesh->numverts;i++, v += 3)
                                if (VectorDistance2(v, lightorigin) < rd->cullradius2)
                                        return true;
                }
@@ -774,10 +765,10 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_ResizeCheck(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
                                GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1);
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_GetSpace(mesh->numverts);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
@@ -786,9 +777,10 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
 
 static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
 {
+       int i;
        const entity_render_t *ent = calldata1;
        const msurface_t *surf = ent->model->surfaces + calldata2;
-       float f, colorscale;
+       float f, colorscale, scroll[2], *v, *tc;
        const surfmesh_t *mesh;
        rmeshstate_t m;
        float alpha;
@@ -816,7 +808,7 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
                m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
-       m.tex[0] = R_GetTexture(texture->texture);
+       m.tex[0] = R_GetTexture(texture->skin.base);
        colorscale = r_colorscale;
        if (gl_combine.integer)
        {
@@ -827,20 +819,26 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
        GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               R_Mesh_ResizeCheck(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+               R_Mesh_GetSpace(mesh->numverts);
+               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+               scroll[0] = sin(cl.time) * 0.125f;
+               scroll[1] = sin(cl.time * 0.8f) * 0.125f;
+               for (i = 0, v = varray_texcoord2f[0], tc = mesh->texcoordtexture2f;i < mesh->numverts;i++, v += 2, tc += 2)
+               {
+                       v[0] = tc[0] + scroll[0];
+                       v[1] = tc[1] + scroll[1];
+               }
                f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
-               R_FillColors(varray_color, mesh->numverts, f, f, f, alpha);
+               R_FillColors(varray_color4f, mesh->numverts, f, f, f, alpha);
                if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
                {
                        if (surf->dlightframe == r_framecount)
-                               RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+                               RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1);
                        if (surf->flags & SURF_LIGHTMAP)
-                               RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
+                               RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                }
-               RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+               RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 
        if (fogenabled)
@@ -848,16 +846,16 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
                memset(&m, 0, sizeof(m));
                m.blendfunc1 = GL_SRC_ALPHA;
                m.blendfunc2 = GL_ONE;
-               m.tex[0] = R_GetTexture(texture->fogtexture);
+               m.tex[0] = R_GetTexture(texture->skin.fog);
                R_Mesh_State(&m);
                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       R_Mesh_GetSpace(mesh->numverts);
+                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
                        if (m.tex[0])
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                       RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                       RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg);
+                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                }
        }
 }
@@ -907,7 +905,7 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m
                m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
-       m.tex[0] = R_GetTexture(texture->texture);
+       m.tex[0] = R_GetTexture(texture->skin.base);
        colorscale = r_colorscale;
        if (gl_combine.integer)
        {
@@ -919,19 +917,19 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m
        GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               R_Mesh_ResizeCheck(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-               R_FillColors(varray_color, mesh->numverts, base, base, base, currentalpha);
+               R_Mesh_GetSpace(mesh->numverts);
+               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+               R_FillColors(varray_color4f, mesh->numverts, base, base, base, currentalpha);
                if (!(ent->effects & EF_FULLBRIGHT))
                {
                        if (surf->dlightframe == r_framecount)
-                               RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
+                               RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, 1);
                        if (surf->flags & SURF_LIGHTMAP)
-                               RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
+                               RSurf_AddLightmapToVertexColors_Color4f(mesh->lightmapoffsets, varray_color4f, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                }
-               RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+               RSurf_FogColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 }
 
@@ -944,16 +942,16 @@ static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurfac
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.tex[0] = R_GetTexture(texture->glowtexture);
+       m.tex[0] = R_GetTexture(texture->skin.glow);
        R_Mesh_State(&m);
        GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               R_Mesh_ResizeCheck(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-               RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+               R_Mesh_GetSpace(mesh->numverts);
+               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+               RSurf_FoggedColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, 1, 1, 1, currentalpha, r_colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 }
 
@@ -966,17 +964,17 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.tex[0] = R_GetTexture(texture->fogtexture);
+       m.tex[0] = R_GetTexture(texture->skin.fog);
        R_Mesh_State(&m);
        GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
-               R_Mesh_ResizeCheck(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+               R_Mesh_GetSpace(mesh->numverts);
+               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
                if (m.tex[0])
-                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-               RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+               RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], currentalpha, r_colorscale, mesh->numverts, modelorg);
+               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
        }
 }
 
@@ -990,15 +988,18 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
-       m.tex[0] = R_GetTexture(texture->texture);
+       m.tex[0] = R_GetTexture(texture->skin.base);
        m.tex[1] = R_GetTexture((**surfchain).lightmaptexture);
-       m.tex[2] = R_GetTexture(texture->detailtexture);
+       m.tex[2] = R_GetTexture(texture->skin.detail);
        m.texrgbscale[0] = 1;
        m.texrgbscale[1] = 4;
        m.texrgbscale[2] = 2;
        R_Mesh_State(&m);
        cl = (float) (1 << r_lightmapscalebit) * r_colorscale;
        GL_Color(cl, cl, cl, 1);
+       if (!gl_mesh_copyarrays.integer)
+               R_Mesh_EndBatch();
+
        while((surf = *surfchain++) != NULL)
        {
                if (surf->visframe == r_framecount)
@@ -1007,16 +1008,29 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
                        if (m.tex[1] != lightmaptexturenum)
                        {
                                m.tex[1] = lightmaptexturenum;
-                               R_Mesh_State(&m);
+                               if (gl_mesh_copyarrays.integer)
+                                       R_Mesh_State(&m);
                        }
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_ResizeCheck(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[2], mesh->abc, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               if (gl_mesh_copyarrays.integer)
+                               {
+                                       m.pointervertexcount = mesh->numverts;
+                                       m.pointer_vertex = mesh->vertex3f;
+                                       m.pointer_texcoord[0] = mesh->texcoordtexture2f;
+                                       m.pointer_texcoord[1] = mesh->texcoordlightmap2f;
+                                       m.pointer_texcoord[2] = mesh->texcoorddetail2f;
+                                       R_Mesh_State(&m);
+                               }
+                               else
+                               {
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(2, mesh->texcoorddetail2f, mesh->numverts);
+                               }
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
@@ -1031,7 +1045,7 @@ static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
-       m.tex[0] = R_GetTexture(texture->texture);
+       m.tex[0] = R_GetTexture(texture->skin.base);
        m.tex[1] = R_GetTexture((**surfchain).lightmaptexture);
        if (gl_combine.integer)
                m.texrgbscale[1] = 4;
@@ -1049,11 +1063,11 @@ static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent
                        }
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_ResizeCheck(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_GetSpace(mesh->numverts);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(1, mesh->texcoordlightmap2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
@@ -1067,7 +1081,7 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent,
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
-       m.tex[0] = R_GetTexture(texture->texture);
+       m.tex[0] = R_GetTexture(texture->skin.base);
        R_Mesh_State(&m);
        GL_Color(1, 1, 1, 1);
        while((surf = *surfchain++) != NULL)
@@ -1076,10 +1090,10 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent,
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_ResizeCheck(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_GetSpace(mesh->numverts);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
@@ -1111,10 +1125,10 @@ static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent,
                        }
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_ResizeCheck(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->uvw, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_GetSpace(mesh->numverts);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordlightmap2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
@@ -1130,7 +1144,7 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.tex[0] = R_GetTexture(texture->texture);
+       m.tex[0] = R_GetTexture(texture->skin.base);
        colorscale = r_colorscale;
        if (gl_combine.integer)
        {
@@ -1147,13 +1161,12 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const
                        {
                                if (RSurf_LightCheck(&ent->inversematrix, surf->dlightbits, mesh))
                                {
-                                       R_Mesh_ResizeCheck(mesh->numverts);
-                                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                                       R_FillColors(varray_color, mesh->numverts, 0, 0, 0, 1);
-                                       RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
-                                       RSurf_ScaleColors(varray_color, colorscale, mesh->numverts);
-                                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                                       R_Mesh_GetSpace(mesh->numverts);
+                                       R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                                       R_FillColors(varray_color4f, mesh->numverts, 0, 0, 0, 1);
+                                       RSurf_LightSeparate_Vertex3f_Color4f(&ent->inversematrix, surf->dlightbits, mesh->numverts, mesh->vertex3f, varray_color4f, colorscale);
+                                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                                }
                        }
                }
@@ -1178,12 +1191,12 @@ static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const te
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_ResizeCheck(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_GetSpace(mesh->numverts);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
                                if (m.tex[0])
-                                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                                       R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               RSurf_FogPassColors_Vertex3f_Color4f(mesh->vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
@@ -1197,7 +1210,7 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_DST_COLOR;
        m.blendfunc2 = GL_SRC_COLOR;
-       m.tex[0] = R_GetTexture(texture->detailtexture);
+       m.tex[0] = R_GetTexture(texture->skin.detail);
        R_Mesh_State(&m);
        GL_Color(1, 1, 1, 1);
        while((surf = *surfchain++) != NULL)
@@ -1206,10 +1219,10 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_ResizeCheck(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->abc, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_GetSpace(mesh->numverts);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoorddetail2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
@@ -1223,7 +1236,7 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.tex[0] = R_GetTexture(texture->glowtexture);
+       m.tex[0] = R_GetTexture(texture->skin.glow);
        R_Mesh_State(&m);
        GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
        while((surf = *surfchain++) != NULL)
@@ -1232,10 +1245,10 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_ResizeCheck(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_GetSpace(mesh->numverts);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
@@ -1249,7 +1262,7 @@ static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, c
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ZERO;
-       m.tex[0] = R_GetTexture(texture->glowtexture);
+       m.tex[0] = R_GetTexture(texture->skin.glow);
        R_Mesh_State(&m);
        if (m.tex[0])
                GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
@@ -1261,10 +1274,10 @@ static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, c
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
-                               R_Mesh_ResizeCheck(mesh->numverts);
-                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                               R_Mesh_GetSpace(mesh->numverts);
+                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                               R_Mesh_CopyTexCoord2f(0, mesh->texcoordtexture2f, mesh->numverts);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->element3i);
                        }
                }
        }
@@ -1288,13 +1301,13 @@ static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata
                currentalpha *= r_wateralpha.value;
        if (ent->effects & EF_ADDITIVE)
                rendertype = SURFRENDER_ADD;
-       else if (currentalpha < 1 || texture->fogtexture != NULL)
+       else if (currentalpha < 1 || texture->skin.fog != NULL)
                rendertype = SURFRENDER_ALPHA;
        else
                rendertype = SURFRENDER_OPAQUE;
 
        RSurfShader_Wall_Pass_BaseVertex(ent, surf, texture, rendertype, currentalpha);
-       if (texture->glowtexture)
+       if (texture->skin.glow)
                RSurfShader_Wall_Pass_Glow(ent, surf, texture, rendertype, currentalpha);
        if (fogenabled)
                RSurfShader_Wall_Pass_Fog(ent, surf, texture, rendertype, currentalpha);
@@ -1317,7 +1330,7 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_
                        }
                }
        }
-       else if (r_shadow_lightingmode >= 2)
+       else if (r_shadow_realtime_world.integer)
        {
                // opaque base lighting
                RSurfShader_OpaqueWall_Pass_OpaqueGlow(ent, texture, surfchain);
@@ -1330,7 +1343,7 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_
                for (chain = surfchain;(surf = *chain) != NULL;chain++)
                        if (surf->visframe == r_framecount)
                                RSurfShader_Wall_Pass_BaseVertex(ent, surf, texture, texture->rendertype, texture->currentalpha);
-               if (texture->glowtexture)
+               if (texture->skin.glow)
                        for (chain = surfchain;(surf = *chain) != NULL;chain++)
                                if (surf->visframe == r_framecount)
                                        RSurfShader_Wall_Pass_Glow(ent, surf, texture, texture->rendertype, texture->currentalpha);
@@ -1362,7 +1375,7 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_
                }
                if (!r_dlightmap.integer && !(ent->effects & EF_FULLBRIGHT))
                        RSurfShader_OpaqueWall_Pass_Light(ent, texture, surfchain);
-               if (texture->glowtexture)
+               if (texture->skin.glow)
                        RSurfShader_OpaqueWall_Pass_Glow(ent, texture, surfchain);
                if (fogenabled)
                        RSurfShader_OpaqueWall_Pass_Fog(ent, texture, surfchain);
@@ -1399,7 +1412,7 @@ void R_UpdateTextureInfo(entity_render_t *ent)
                        t->currentalpha *= r_wateralpha.value;
                if (ent->effects & EF_ADDITIVE)
                        t->rendertype = SURFRENDER_ADD;
-               else if (t->currentalpha < 1 || t->fogtexture != NULL)
+               else if (t->currentalpha < 1 || t->skin.fog != NULL)
                        t->rendertype = SURFRENDER_ALPHA;
                else
                        t->rendertype = SURFRENDER_OPAQUE;
@@ -1428,7 +1441,7 @@ void R_PrepareSurfaces(entity_render_t *ent)
 
        R_UpdateTextureInfo(ent);
 
-       if (r_dynamic.integer && r_shadow_lightingmode < 1)
+       if (r_dynamic.integer && !r_shadow_realtime_dlight.integer)
                R_MarkLights(ent);
 
        if (model->light_ambient != r_ambient.value || model->light_scalebit != r_lightmapscalebit)
@@ -1483,6 +1496,8 @@ void R_DrawSurfaces(entity_render_t *ent, int type, msurface_t ***chains)
 {
        int i;
        texture_t *t;
+       if (ent->model == NULL)
+               return;
        R_Mesh_Matrix(&ent->matrix);
        for (i = 0, t = ent->model->textures;i < ent->model->numtextures;i++, t++)
                if (t->shader->shaderfunc[type] && t->currentframe && chains[i] != NULL)
@@ -1501,7 +1516,7 @@ static void R_DrawPortal_Callback(const void *calldata1, int calldata2)
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
        R_Mesh_Matrix(&ent->matrix);
        R_Mesh_State(&m);
-       R_Mesh_ResizeCheck(portal->numpoints);
+       R_Mesh_GetSpace(portal->numpoints);
        i = portal - ent->model->portals;
        GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_colorscale,
                         ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_colorscale,
@@ -1509,11 +1524,11 @@ static void R_DrawPortal_Callback(const void *calldata1, int calldata2)
                         0.125f);
        if (PlaneDiff(r_origin, (&portal->plane)) > 0)
        {
-               for (i = portal->numpoints - 1, v = varray_vertex;i >= 0;i--, v += 4)
+               for (i = portal->numpoints - 1, v = varray_vertex3f;i >= 0;i--, v += 3)
                        VectorCopy(portal->points[i].position, v);
        }
        else
-               for (i = 0, v = varray_vertex;i < portal->numpoints;i++, v += 4)
+               for (i = 0, v = varray_vertex3f;i < portal->numpoints;i++, v += 3)
                        VectorCopy(portal->points[i].position, v);
        R_Mesh_Draw(portal->numpoints, portal->numpoints - 2, polygonelements);
 }
@@ -1523,6 +1538,8 @@ static void R_DrawPortals(entity_render_t *ent)
        int i;
        mportal_t *portal, *endportal;
        float temp[3], center[3], f;
+       if (ent->model == NULL)
+               return;
        for (portal = ent->model->portals, endportal = portal + ent->model->numportals;portal < endportal;portal++)
        {
                if ((portal->here->pvsframe == ent->model->pvsframecount || portal->past->pvsframe == ent->model->pvsframecount) && portal->numpoints <= POLYGONELEMENTS_MAXPOINTS)
@@ -1550,6 +1567,8 @@ void R_PrepareBrushModel(entity_render_t *ent)
        // because bmodels can be reused, we have to decide which things to render
        // from scratch every time
        model = ent->model;
+       if (model == NULL)
+               return;
 #if WORLDNODECULLBACKFACES
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
 #endif
@@ -1584,7 +1603,10 @@ void R_SurfaceWorldNode (entity_render_t *ent)
        model_t *model;
        vec3_t modelorg;
 
+       // equivilant to quake's RecursiveWorldNode but faster and more effective
        model = ent->model;
+       if (model == NULL)
+               return;
        surfacevisframes = model->surfacevisframes + model->firstmodelsurface;
        surfacepvsframes = model->surfacepvsframes + model->firstmodelsurface;
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
@@ -1631,6 +1653,8 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
        mportal_t *p;
        vec3_t modelorg;
        msurface_t *surfaces;
+       if (ent->model == NULL)
+               return;
        // LordHavoc: portal-passage worldnode with PVS;
        // follows portals leading outward from viewleaf, does not venture
        // offscreen or into leafs that are not visible, faster than Quake's
@@ -1690,8 +1714,6 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
                        }
                }
        }
-       if (r_drawportals.integer)
-               R_DrawPortals(ent);
 }
 
 void R_PVSUpdate (entity_render_t *ent, mleaf_t *viewleaf)
@@ -1761,13 +1783,19 @@ void R_WorldVisibility (entity_render_t *ent)
 
 void R_DrawWorld (entity_render_t *ent)
 {
+       if (ent->model == NULL)
+               return;
        R_PrepareSurfaces(ent);
        R_DrawSurfaces(ent, SHADERSTAGE_SKY, ent->model->pvstexturechains);
        R_DrawSurfaces(ent, SHADERSTAGE_NORMAL, ent->model->pvstexturechains);
+       if (r_drawportals.integer)
+               R_DrawPortals(ent);
 }
 
 void R_Model_Brush_DrawSky (entity_render_t *ent)
 {
+       if (ent->model == NULL)
+               return;
        if (ent != &cl_entities[0].render)
                R_PrepareBrushModel(ent);
        R_DrawSurfaces(ent, SHADERSTAGE_SKY, ent->model->pvstexturechains);
@@ -1775,6 +1803,8 @@ void R_Model_Brush_DrawSky (entity_render_t *ent)
 
 void R_Model_Brush_Draw (entity_render_t *ent)
 {
+       if (ent->model == NULL)
+               return;
        c_bmodels++;
        if (ent != &cl_entities[0].render)
                R_PrepareBrushModel(ent);
@@ -1787,6 +1817,8 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto
        msurface_t *surf;
        float projectdistance, f, temp[3], lightradius2;
        surfmesh_t *mesh;
+       if (ent->model == NULL)
+               return;
        R_Mesh_Matrix(&ent->matrix);
        lightradius2 = lightradius * lightradius;
        R_UpdateTextureInfo(ent);
@@ -1808,9 +1840,9 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto
                                {
                                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                        {
-                                               R_Mesh_ResizeCheck(mesh->numverts * 2);
-                                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                                               R_Shadow_Volume(mesh->numverts, mesh->numtriangles, mesh->index, mesh->triangleneighbors, relativelightorigin, lightradius, projectdistance);
+                                               R_Mesh_GetSpace(mesh->numverts);
+                                               R_Mesh_CopyVertex3f(mesh->vertex3f, mesh->numverts);
+                                               R_Shadow_Volume(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->neighbor3i, relativelightorigin, lightradius, projectdistance);
                                        }
                                }
                        }
@@ -1818,12 +1850,14 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto
        }
 }
 
-void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces)
+void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz)
 {
        int surfnum;
        msurface_t *surf;
        texture_t *t;
        surfmesh_t *mesh;
+       if (ent->model == NULL)
+               return;
        R_Mesh_Matrix(&ent->matrix);
        R_UpdateTextureInfo(ent);
        for (surfnum = 0;surfnum < numsurfaces;surfnum++)
@@ -1836,35 +1870,37 @@ void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relative
                        {
                                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                {
-                                       R_Mesh_ResizeCheck(mesh->numverts);
-                                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                                       R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, t->texture, t->nmaptexture, NULL);
-                                       R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, t->glosstexture, t->nmaptexture, NULL);
+                                       R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL);
+                                       R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL);
                                }
                        }
                }
        }
 }
 
-void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor)
+void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz)
 {
        int surfnum;
        msurface_t *surf;
        texture_t *t;
-       float f, lightradius2, temp[3];
+       float f, lightmins[3], lightmaxs[3];
        surfmesh_t *mesh;
+       if (ent->model == NULL)
+               return;
        R_Mesh_Matrix(&ent->matrix);
-       lightradius2 = lightradius * lightradius;
+       lightmins[0] = relativelightorigin[0] - lightradius;
+       lightmins[1] = relativelightorigin[1] - lightradius;
+       lightmins[2] = relativelightorigin[2] - lightradius;
+       lightmaxs[0] = relativelightorigin[0] + lightradius;
+       lightmaxs[1] = relativelightorigin[1] + lightradius;
+       lightmaxs[2] = relativelightorigin[2] + lightradius;
        R_UpdateTextureInfo(ent);
        if (ent != &cl_entities[0].render)
        {
                // bmodel, cull crudely to view and light
                for (surfnum = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;surfnum < ent->model->nummodelsurfaces;surfnum++, surf++)
                {
-                       temp[0] = bound(surf->poly_mins[0], relativelightorigin[0], surf->poly_maxs[0]) - relativelightorigin[0];
-                       temp[1] = bound(surf->poly_mins[1], relativelightorigin[1], surf->poly_maxs[1]) - relativelightorigin[1];
-                       temp[2] = bound(surf->poly_mins[2], relativelightorigin[2], surf->poly_maxs[2]) - relativelightorigin[2];
-                       if (DotProduct(temp, temp) < lightradius2)
+                       if (BoxesOverlap(surf->poly_mins, surf->poly_maxs, lightmins, lightmaxs))
                        {
                                f = PlaneDiff(relativelightorigin, surf->plane);
                                if (surf->flags & SURF_PLANEBACK)
@@ -1881,10 +1917,8 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                                                {
                                                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                                        {
-                                                               R_Mesh_ResizeCheck(mesh->numverts);
-                                                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                                                               R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, t->texture, t->nmaptexture, NULL);
-                                                               R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, t->glosstexture, t->nmaptexture, NULL);
+                                                               R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL);
+                                                               R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL);
                                                        }
                                                }
                                        }
@@ -1897,28 +1931,20 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                // world, already culled to view, just cull to light
                for (surfnum = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;surfnum < ent->model->nummodelsurfaces;surfnum++, surf++)
                {
-                       if (surf->visframe == r_framecount)
+                       if (surf->visframe == r_framecount && BoxesOverlap(surf->poly_mins, surf->poly_maxs, lightmins, lightmaxs))
                        {
-                               temp[0] = bound(surf->poly_mins[0], relativelightorigin[0], surf->poly_maxs[0]) - relativelightorigin[0];
-                               temp[1] = bound(surf->poly_mins[1], relativelightorigin[1], surf->poly_maxs[1]) - relativelightorigin[1];
-                               temp[2] = bound(surf->poly_mins[2], relativelightorigin[2], surf->poly_maxs[2]) - relativelightorigin[2];
-                               if (DotProduct(temp, temp) < lightradius2)
+                               f = PlaneDiff(relativelightorigin, surf->plane);
+                               if (surf->flags & SURF_PLANEBACK)
+                                       f = -f;
+                               if (f >= -0.1 && f < lightradius)
                                {
-                                       f = PlaneDiff(relativelightorigin, surf->plane);
-                                       if (surf->flags & SURF_PLANEBACK)
-                                               f = -f;
-                                       if (f >= -0.1 && f < lightradius)
+                                       t = surf->texinfo->texture->currentframe;
+                                       if (t->rendertype == SURFRENDER_OPAQUE && t->flags & SURF_SHADOWLIGHT)
                                        {
-                                               t = surf->texinfo->texture->currentframe;
-                                               if (t->rendertype == SURFRENDER_OPAQUE && t->flags & SURF_SHADOWLIGHT)
+                                               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                                                {
-                                                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
-                                                       {
-                                                               R_Mesh_ResizeCheck(mesh->numverts);
-                                                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                                                               R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, lightradius, lightcolor, t->texture, t->nmaptexture, NULL);
-                                                               R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, t->glosstexture, t->nmaptexture, NULL);
-                                                       }
+                                                       R_Shadow_DiffuseLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, NULL);
+                                                       R_Shadow_SpecularLighting(mesh->numverts, mesh->numtriangles, mesh->element3i, mesh->vertex3f, mesh->svector3f, mesh->tvector3f, mesh->normal3f, mesh->texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, matrix_modeltofilter, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.gloss, t->skin.nmap, NULL);
                                                }
                                        }
                                }