GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthMask(false);
GL_DepthTest(true);
- qglDisable(GL_CULL_FACE);CHECKGLERROR
+ GL_CullFace(GL_NONE);
R_Mesh_Matrix(&identitymatrix);
numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS);
for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
VectorCopy(portal->points[i].position, v);
R_Mesh_Draw(0, numpoints, numpoints - 2, polygonelements);
- qglEnable(GL_CULL_FACE);CHECKGLERROR
}
// LordHavoc: this is just a nice debugging tool, very slow
R_Shadow_RenderSurfacesLighting(batchnumsurfaces, batchsurfacelist);
batchnumsurfaces = 0;
}
- qglEnable(GL_CULL_FACE);CHECKGLERROR
}
//Made by [515]